Vicki Pfau
|
67dae057ed
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Qt: Fix cancelling pausing before the frame ends
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2020-11-18 01:33:56 -08:00 |
Vicki Pfau
|
61f8f14694
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Core: Rework thread state synchronization
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2020-11-18 01:33:56 -08:00 |
Vicki Pfau
|
a37060d053
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Qt: Fix game display sometimes disappearing after closing load/save state screen
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2020-11-17 22:57:03 -08:00 |
Vicki Pfau
|
1c2ec714e1
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Core: Fix thread unsafety issue when dispatching code to a thread
|
2020-11-14 16:42:51 -08:00 |
Vicki Pfau
|
9a0561e9c2
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Core: Fix threading improperly setting paused state while interrupted
|
2020-11-14 02:29:39 -08:00 |
Vicki Pfau
|
01ed3f2990
|
GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
|
2020-11-13 01:54:29 -08:00 |
Vicki Pfau
|
cef3d15326
|
CHANGES: Add reference to Qt OpenGL fix for #1724
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2020-11-12 00:14:45 -08:00 |
Vicki Pfau
|
4b4d5b59e5
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Debugger: Close trace log when done tracing
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2020-11-09 00:08:36 -08:00 |
Vicki Pfau
|
e7028e4b29
|
Qt: Fix running proxied video if it gets pushed to the main thread
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2020-11-08 23:14:29 -08:00 |
Vicki Pfau
|
d2af8b83e0
|
CMake: Fix build with downstream minizip that exports incompatible symbols
|
2020-11-04 18:27:53 -08:00 |
Vicki Pfau
|
a53b01be00
|
ARM: Fix Addressing mode 1 shifter on rs == pc (fixes #1926)
|
2020-11-01 02:29:58 -08:00 |
Vicki Pfau
|
7c3b3a5012
|
CHANGES: Update for 0.8.4
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2020-10-29 18:29:16 -07:00 |
Vicki Pfau
|
e5ab0ae277
|
Vita: Clear both buffers when loading a game
|
2020-10-26 23:55:33 -07:00 |
Vicki Pfau
|
bedbaf3978
|
GBA Serialize: Ensure program counter is aligned when loading
|
2020-10-26 22:14:55 -07:00 |
Vicki Pfau
|
a2cd8f6cce
|
ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes #1915)
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2020-10-24 15:46:11 -07:00 |
Vicki Pfau
|
c8e1e14d3f
|
GBA Video: Add window toggling
|
2020-10-22 19:49:26 -07:00 |
Vicki Pfau
|
9dfa8f753f
|
GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
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2020-10-21 22:00:27 -07:00 |
Vicki Pfau
|
1629eede4e
|
GB Video: Fix drawing background when window is force-disabled by frontend
|
2020-10-21 21:54:10 -07:00 |
Vicki Pfau
|
659b929f3e
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Qt: Window title updates can be disabled (closes #1912)
|
2020-10-21 19:34:55 -07:00 |
Vicki Pfau
|
2702dcfb6f
|
mGUI: Fix cycling through config setting states with accept button
|
2020-10-14 23:41:05 -07:00 |
Vicki Pfau
|
2aa39cacbb
|
mGUI: Game Boy Player feature support
|
2020-10-14 23:41:05 -07:00 |
Vicki Pfau
|
6a2f1279fd
|
GBA: Clear GBP connection on reset
|
2020-10-14 23:41:05 -07:00 |
Vicki Pfau
|
6ffa43d453
|
Qt: Fix aliasing on background logo (closes #1886)
|
2020-10-14 20:39:47 -07:00 |
Vicki Pfau
|
7a9e1e4600
|
Qt: Fix stride changing when toggling SGB borders (fixes #1898)
|
2020-10-11 22:44:26 -07:00 |
Vicki Pfau
|
8b8ff65821
|
GBA Video: Fix mode 4 transparency in OpenGL (fixes #1907)
|
2020-10-11 16:37:49 -07:00 |
Vicki Pfau
|
3f10823ef5
|
GBA Video: Fix deferred blending when OBJWIN matches window (fixes #1905)
|
2020-10-05 00:25:00 -07:00 |
Vicki Pfau
|
830aea2f57
|
Qt: Load/save bytes from memory viewer in the order visible (fixes #1900)
|
2020-10-04 22:06:14 -07:00 |
Vicki Pfau
|
9bbdd2ba35
|
Qt: Fix drawing on macOS break when using OpenGL (fixes #1899)
|
2020-10-04 18:10:47 -07:00 |
Vicki Pfau
|
b3d97a4389
|
GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes #1890)
|
2020-10-04 01:02:28 -07:00 |
Vicki Pfau
|
a3d5e3481f
|
GBA Video: Improve speed of window texture generation on AMD
|
2020-09-26 21:34:18 -07:00 |
Vicki Pfau
|
b5ca2b89e2
|
GBA Video: Convert OpenGL VRAM texture to integer
|
2020-09-26 16:29:47 -07:00 |
Vicki Pfau
|
e11dc3fad0
|
GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes #1635)
|
2020-09-26 02:32:26 -07:00 |
Vicki Pfau
|
e232e5ce41
|
GB MBC: Fix some MBC3 bit masking
|
2020-09-12 22:50:04 -07:00 |
Vicki Pfau
|
06a3770daa
|
GBA BIOS: Division by zero should emit a FATAL error
|
2020-09-10 23:43:07 -07:00 |
Vicki Pfau
|
e1b57de035
|
Qt: Add copy button to GB printer dialog
|
2020-09-10 23:40:37 -07:00 |
Vicki Pfau
|
5a50f47bf7
|
Qt: Fix camera image being upside-down sometimes (fixes #829 again)
|
2020-09-10 23:17:47 -07:00 |
Vicki Pfau
|
ee698cc311
|
SM83: Disassemble STOP as one byte
|
2020-09-09 23:05:11 -07:00 |
Vicki Pfau
|
30e0be098f
|
GB: Add support for sleep and shutdown callbacks
|
2020-09-09 23:05:11 -07:00 |
Vicki Pfau
|
a8999958da
|
Core: Add shutdown callback
|
2020-09-09 23:05:11 -07:00 |
Vicki Pfau
|
87ec3f3d4a
|
ARM Debugger: Disassembler now resolves addresses to symbol names
|
2020-09-07 15:55:51 -07:00 |
Vicki Pfau
|
17ca8f524a
|
GBA Video: Fix rare regression blending semitransparent sprites (fixes #1876)
|
2020-09-07 01:27:46 -07:00 |
Vicki Pfau
|
c2ee50288b
|
GBA I/O: Green swap register should be readable
|
2020-09-05 15:53:31 -07:00 |
Vicki Pfau
|
347c5f2de5
|
GB MBC: Add MBC6 flash support (read-only currently)
|
2020-09-03 23:43:47 -07:00 |
Vicki Pfau
|
c825c57281
|
GBA Video: Implement green swap (fixes #1609)
|
2020-08-31 22:28:19 -07:00 |
Vicki Pfau
|
9dc6dc7e65
|
GB: Add separate overrides for GBC games that can also run on SGB or regular GB
|
2020-08-28 18:19:13 -07:00 |
Vicki Pfau
|
65fb61d7e2
|
GBA Memory: Improve robustness of Matrix memory support
|
2020-08-27 04:27:13 -07:00 |
Vicki Pfau
|
07c2c87d00
|
3DS: Fix thread cleanup
|
2020-08-24 18:24:22 -07:00 |
Vicki Pfau
|
27b31024ce
|
GB Audio: Fix deserializing while audio was disabled (fixes #1305)
|
2020-08-24 01:19:45 -07:00 |
Vicki Pfau
|
9841db0d94
|
GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes #1865)
|
2020-08-22 21:56:57 -07:00 |
Vicki Pfau
|
597628736f
|
Qt: Fix Battle Chip view not displaying chips on some DPI settings
|
2020-08-21 22:17:16 -07:00 |