Ash Wolf
1b0e27595c
Qt: Update translation (Spanish)
...
Currently translated at 90.3% (947 of 1048 strings)
Translation: mGBA/Qt
Translate-URL: https://hosted.weblate.org/projects/mgba/mgba-qt/es/
2021-03-28 23:43:35 +02:00
Vicki Pfau
00531d1180
mGUI: De-constify fonts
2021-03-27 22:35:29 -07:00
Vicki Pfau
1426adfaa3
Res: Update nointro.dat
2021-03-27 22:35:29 -07:00
Vicki Pfau
bcb77d0656
Qt: Move painter interrupting to main thread
2021-03-27 22:35:29 -07:00
Vicki Pfau
4af5238a3b
Switch: Remove more deprecated Npad names
2021-03-27 22:35:29 -07:00
Vicki Pfau
d9a3d4a251
GB: Support loading CGB-on-AGB boot ROM
2021-03-27 21:34:29 -07:00
Vicki Pfau
2aa3ec022a
GBA Video: Fix transposed BG mosaic parameters in GL renderer
2021-03-27 21:34:29 -07:00
Vicki Pfau
18b36604a8
Res: Update patrons.txt
2021-03-27 21:34:29 -07:00
Vicki Pfau
863bcfc0df
Qt: Fix loading patches after mGBA starts
2021-03-27 21:34:29 -07:00
jdgleaver
1b43c52a9e
Libretro: Lazy-load rumble interface
2021-03-27 21:34:29 -07:00
Vicki Pfau
4021452f5a
Switch: Clean up audio queue handling
2021-03-27 21:34:29 -07:00
Antonio Niño Díaz
aec8ef45ef
GBA Audio: Prevent write to audio registers if audio is OFF
...
On hardware, if audio is OFF it isn't possible to write to registers at
addresses 0x4000060h to 0x4000081 (inclusive).
2021-03-27 13:46:07 -07:00
Antonio Niño Díaz
c0cfa602af
GBA Audio: Fix reads from CH3 Wave RAM
...
The previous code always read the state of bank 0. The correct behaviour
is to read from the bank that isn't selected. Most likely, no game has
ever tried to read from this RAM and verify the values because the
values are destroyed as soon as the channel starts to play the desired
sound.
Writes were done correctly: The values are saved to the bank that isn't
selected.
Also, when the sound hardware is off, it acts like bank 0 has been
selected in register SOUND3CNT_L.
2021-03-27 13:46:07 -07:00
Vicki Pfau
853c64b326
Switch: Allow switching between CPU and GPU renderers without reloading
2021-03-26 21:49:50 -07:00
Vicki Pfau
47d70582c0
GBA BIOS: Fix invalid decompression bounds checking
2021-03-26 21:49:50 -07:00
Vicki Pfau
3ce0472963
Qt: Modernize overrides view and fix not applying VBA bug mode
2021-03-26 21:49:50 -07:00
Vicki Pfau
e62c24c588
Feature: Clear thread proxy queue on reset ( fixes #2080 )
2021-03-25 23:37:02 -07:00
Vicki Pfau
9ac9366257
Switch: Optimize font rendering ( fixes #2078 )
2021-03-24 19:13:59 -07:00
Vicki Pfau
32b7cc2fba
GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM
2021-03-24 19:13:59 -07:00
Vicki Pfau
1b81c08de8
GB Video: Don't rendering negative batches
2021-03-24 19:13:59 -07:00
Vicki Pfau
2a7626f133
GB MBC: Remove unused SRAM size
2021-03-24 19:13:59 -07:00
Vicki Pfau
76ad5f1567
Switch: Fix image size scaling rounding ( fixes #2073 )
2021-03-23 22:08:50 -07:00
Vicki Pfau
e073986ea8
Switch: Increase allowable queued buffers when exiting fast forward
2021-03-23 20:51:26 -07:00
Vicki Pfau
f34fa2b6af
GB Video: Fix deserializing negative LX state
2021-03-23 19:51:36 -07:00
Vicki Pfau
44f031d89b
Core: Fix destroying an mVL with an invalid channel count
2021-03-23 19:37:53 -07:00
Vicki Pfau
ffeb5cfe27
GB Video: Discard SGB packets in non-SGB mVLs
2021-03-23 19:37:53 -07:00
Vicki Pfau
118bee2fa2
GBA Video: Fix x offset in 256-color BG mosaic ( fixes #1684 )
2021-03-23 19:37:53 -07:00
Vicki Pfau
601ece2e2a
GB Audio: Fix frame sequencer timing in double speed mode ( fixes #2071 )
2021-03-23 19:37:53 -07:00
Vicki Pfau
9eee7a7c7a
GB Serialize: Fix crash when loading pre-0.7 SGB savestates
2021-03-23 00:14:24 -07:00
Vicki Pfau
c2de079a9d
GB: Properly unmap ROM base when unloading ROM
2021-03-23 00:14:24 -07:00
Lothar Serra Mari
2fc5e2d08d
Qt: Update German GUI translation
2021-03-22 07:41:03 +01:00
Vicki Pfau
26dc21177a
Qt: Flesh out Interrupter some
2021-03-21 16:35:49 -07:00
Vicki Pfau
425baa1773
Qt: Don't attempt to create a GL2 context if GL2 is disabled
2021-03-21 16:06:07 -07:00
Vicki Pfau
b8b494eea6
GB: Fix loading model overrides
2021-03-21 15:54:35 -07:00
Vicki Pfau
49b12139ec
Libretro: Lazy-load sensors
2021-03-21 12:32:31 -07:00
Vicki Pfau
9e251c54e7
GBA: Fix loading subsequent save files ( fixes #2067 )
2021-03-20 23:43:26 -07:00
Vicki Pfau
8c10d2f857
Qt: Fix swapped mosaic directions
2021-03-20 16:57:36 -07:00
Vicki Pfau
71d5c96eb9
Qt: Move game title lookup into CoreController
2021-03-20 15:05:20 -07:00
Bonta-kun
205db2df90
CMake: Prefix version-info target with ${BINARY_NAME}
2021-03-18 19:24:56 -07:00
Bonta-kun
18d909dd8f
CMake: Dont cache variables when building with LIBMGBA_ONLY
2021-03-18 19:24:56 -07:00
Bonta-kun
71e7acedfe
CMake: version.cmake set WORKING_DIRECTORY to CMAKE_CURRENT_SOURCE_DIR
2021-03-18 19:24:56 -07:00
Vicki Pfau
c5b78f9354
GB Audio: Add channel 4 batching back ( fixes #1313 )
2021-03-17 18:20:38 -07:00
Vicki Pfau
dd850b8d33
SM83: HALT should not consume an extra T-state
2021-03-17 18:20:38 -07:00
Vicki Pfau
039a64ee62
SM83: Improve mid-M-cycle interrupts
2021-03-17 18:20:38 -07:00
Vicki Pfau
f853de37b9
CInema: Fix glob anchoring
2021-03-17 18:20:38 -07:00
Vicki Pfau
2e6f8b4af9
SM83: Fix runloop early exit when event happens outside FETCH
2021-03-16 02:28:20 -07:00
Vicki Pfau
5cd21c6798
Debugger: Call CLI debugger system init
2021-03-16 00:34:44 -07:00
Vicki Pfau
f600c7c317
GB Audio: Remove redundant timing argument to GBAudioUpdateFrame
2021-03-15 21:39:27 -07:00
Vicki Pfau
3ca82b64af
GB Audio: Fix some channel 4 timing edge cases
2021-03-15 20:45:21 -07:00
Vicki Pfau
47728c7a8d
Qt: Fix up debugger console slightly
2021-03-11 23:19:22 -08:00