mirror of https://github.com/mgba-emu/mgba.git
SM83: Improve mid-M-cycle interrupts
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@ -64,6 +64,7 @@ Emulation fixes:
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- GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
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- GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
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- SM83: Emulate HALT bug
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- SM83: Improve mid-M-cycle interrupts
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Other fixes:
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- 3DS: Fix thread cleanup
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- All: Improve export headers (fixes mgba.io/i/1738)
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@ -153,11 +153,19 @@ static inline bool _SM83TickInternal(struct SM83Core* cpu) {
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_SM83Step(cpu);
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int t = cpu->tMultiplier;
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if (cpu->cycles + t * 2 >= cpu->nextEvent) {
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int32_t diff = cpu->nextEvent - cpu->cycles;
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cpu->cycles = cpu->nextEvent;
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cpu->executionState += diff >> (t - 1); // NB: This assumes tMultiplier is either 1 or 2
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cpu->irqh.processEvents(cpu);
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cpu->cycles += (SM83_CORE_EXECUTE - cpu->executionState) * t;
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if (cpu->cycles >= cpu->nextEvent) {
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cpu->irqh.processEvents(cpu);
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}
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cpu->cycles += t;
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++cpu->executionState;
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if (cpu->cycles >= cpu->nextEvent) {
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cpu->irqh.processEvents(cpu);
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}
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cpu->cycles += t;
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++cpu->executionState;
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if (cpu->cycles >= cpu->nextEvent) {
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cpu->irqh.processEvents(cpu);
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}
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running = false;
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} else {
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cpu->cycles += t * 2;
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