Vicki Pfau
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11787df6cd
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Res: Port NSO-gba-colors shader (closes #2834)
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2024-09-16 03:59:10 -07:00 |
Vicki Pfau
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271c6dc129
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Res: Update gba-colors shader (closes #2976)
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2024-09-16 03:51:08 -07:00 |
Sophie Kirschner
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3becd63ef5
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Res: Add gbc-lcd shader, imitates GBC LCD subpixel arrangement with an optional backlight effect (#3097)
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2024-01-06 22:54:01 -08:00 |
Vicki Pfau
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e10f5997be
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Res: Fix name spelling
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2023-02-12 12:44:14 -08:00 |
Vicki Pfau
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3139ac7d58
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Res: Port OmniScale from SameBoy
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2023-02-11 22:07:41 -08:00 |
Vicki Pfau
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7b979a679e
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Res: Port hq2x from SameBoy
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2023-02-11 22:04:00 -08:00 |
Dominus Iniquitatis
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25677679df
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Res: Add TV Mode shader
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2022-08-20 13:55:09 -07:00 |
Vicki Pfau
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fee40bc74d
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Res: Port scale2x an scale4x shaders
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2021-06-24 17:35:16 -07:00 |
Vicki Pfau
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0b40fb0704
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Shaders: Fix gba-color shader resolution (fixes #1435)
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2019-09-18 19:35:55 -07:00 |
Vicki Pfau
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aa90dbbc92
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Res: Improve modeling of AGB/AGS screen in shaders
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2019-01-04 21:49:56 -08:00 |
Vicki Pfau
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9708e5bba9
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Res: Fix some shader woes
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2017-06-17 18:12:12 -07:00 |
Iniquitatis
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d119fc0fe3
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Added several new shaders
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2017-06-17 18:00:24 -07:00 |
drummyfish
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3851a8230b
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comment fix
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2017-05-15 13:06:18 -07:00 |
drummyfish
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2fff4eac67
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add new shader
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2017-05-15 13:06:18 -07:00 |
hunterk
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86db6fa7e2
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change division to multiplication in gba-color shader
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2017-04-25 22:35:32 -07:00 |
hunterk
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9a78f56467
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fix some indents
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2017-04-25 22:35:32 -07:00 |
hunterk
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30a308d04f
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gba-color cleanups
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2017-04-25 22:35:32 -07:00 |
hunterk
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c30352fde1
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add gba-color shader
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2017-04-25 22:35:32 -07:00 |
Prof. 9
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e511610426
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Fix Wii U shader for OpenGL ES 2.0/OpenGL 2.1.
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2017-03-13 10:52:22 -07:00 |
Prof. 9
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9414f6fc1f
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Add Wii U VC shader.
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2017-02-14 16:58:21 +01:00 |
Vicki Pfau
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369592d892
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Qt: Add xBR-lv2
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2017-01-24 02:19:29 -08:00 |
Jeffrey Pfau
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d242638e28
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OpenGL: Add texSize uniform
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2016-05-25 21:25:09 -07:00 |
Jeffrey Pfau
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03f20436b5
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Shaders: Fix AGS-001 shader with some bad drivers
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2016-02-20 23:43:09 -08:00 |
Jeffrey Pfau
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e5f2dcb5ab
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Shaders: Use uniforms for xBR parameters
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2016-01-23 20:52:26 -08:00 |
Jeffrey Pfau
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3d996caf53
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Shaders: Hand-convert xBR shader to GLSL
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2016-01-23 17:07:32 -08:00 |
Jeffrey Pfau
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d07da0744c
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Shaders: Minor xBR fixes
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2016-01-23 15:41:45 -08:00 |
Jeffrey Pfau
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c5f4b6ead2
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Shaders: Add xBR lv3 shader by Hyllian
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2016-01-23 14:00:29 -08:00 |
Jeffrey Pfau
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380f6dbe7e
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OpenGL: Add integer scaling forcing and a pixelate filter
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2016-01-23 02:34:27 -08:00 |
Jeffrey Pfau
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2edd1505ae
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OpenGL: Redo uniform loading
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2015-12-17 21:58:17 -08:00 |
Jeffrey Pfau
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ded463ea25
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OpenGL: Readable name fixes
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2015-11-19 23:49:50 -08:00 |
Jeffrey Pfau
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0de98898a3
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OpenGL: Generalize shader loading a bit
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2015-11-19 22:14:51 -08:00 |
Jeffrey Pfau
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b3d08eceb1
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Shaders: Add uniforms to AGS-001
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2015-11-08 17:10:10 -08:00 |
Jeffrey Pfau
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ad3ec31f73
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Shaders: Touch up AGS-001 shader, add annoying reflection
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2015-11-08 15:29:52 -08:00 |
Jeffrey Pfau
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7d1e0b572d
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Shaders: Add AGB-001 shader
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2015-11-01 20:00:27 -08:00 |
Jeffrey Pfau
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59bd7d5ace
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Shaders: Fix frontlight bleed on AGS-001
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2015-11-01 19:42:47 -08:00 |
Jeffrey Pfau
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782f6191e5
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Shaders: Fix lighting direction for AGS-001
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2015-11-01 19:15:17 -08:00 |
Jeffrey Pfau
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d160647fff
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Resources: Add AGS-001 filter
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2015-11-01 18:43:01 -08:00 |