mirror of https://github.com/mgba-emu/mgba.git
Shaders: Add AGB-001 shader
This commit is contained in:
parent
59bd7d5ace
commit
7d1e0b572d
|
@ -0,0 +1,21 @@
|
|||
varying vec2 texCoord;
|
||||
uniform sampler2D tex;
|
||||
|
||||
void main() {
|
||||
vec4 color = texture2D(tex, texCoord);
|
||||
vec3 arrayX[4];
|
||||
arrayX[0] = vec3(1.0, 0.2, 0.2);
|
||||
arrayX[1] = vec3(0.2, 1.0, 0.2);
|
||||
arrayX[2] = vec3(0.2, 0.2, 1.0);
|
||||
arrayX[3] = vec3(0.4, 0.4, 0.4);
|
||||
vec3 arrayY[4];
|
||||
arrayY[0] = vec3(1.0, 1.0, 1.0);
|
||||
arrayY[1] = vec3(1.0, 1.0, 1.0);
|
||||
arrayY[2] = vec3(1.0, 1.0, 1.0);
|
||||
arrayY[3] = vec3(0.8, 0.8, 0.8);
|
||||
color.rgb = pow(color.rgb * vec3(0.8, 0.8, 0.8), vec3(1.8, 1.8, 1.8)) + vec3(0.16, 0.16, 0.16);
|
||||
color.rgb *= arrayX[int(mod(texCoord.s * 960.0, 4.0))];
|
||||
color.rgb *= arrayY[int(mod(texCoord.t * 640.0, 4.0))];
|
||||
color.a = 0.5;
|
||||
gl_FragColor = color;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
[shader]
|
||||
name=AGB-001
|
||||
author=endrift
|
||||
description=A glorious recreation of the original Game Boy Advance
|
||||
passes=1
|
||||
|
||||
[pass.0]
|
||||
fragmentShader=agb001.fs
|
||||
blend=1
|
||||
width=960
|
||||
height=640
|
Loading…
Reference in New Issue