Commit Graph

8523 Commits

Author SHA1 Message Date
Vicki Pfau 49fa1a30c5 Qt: Fix Windows shared build 2024-09-19 02:09:20 -07:00
Vicki Pfau f75f9fd5fd Appveyor: Use Windows 11 SDK 2024-09-19 01:01:35 -07:00
Vicki Pfau c64dbd6631 Qt: Make window corners square on Windows 11 (fixes #3285) 2024-09-19 00:05:58 -07:00
Vicki Pfau 11787df6cd Res: Port NSO-gba-colors shader (closes #2834) 2024-09-16 03:59:10 -07:00
Vicki Pfau 271c6dc129 Res: Update gba-colors shader (closes #2976) 2024-09-16 03:51:08 -07:00
Vicki Pfau b37bd308f2 Qt: Update translations 2024-09-16 02:57:54 -07:00
Vicki Pfau 3853b699f4 Qt: Fix how some languages are shown in settings 2024-09-16 02:56:26 -07:00
Imre Kristoffer Eilertsen 9d9cb7450f Qt: Update translation (Norwegian Bokmål)
Translation: mGBA/Qt
Translate-URL: https://hosted.weblate.org/projects/mgba/mgba-qt/nb_NO/
2024-09-16 02:55:35 -07:00
Evrins Hu a60448d7bc Qt: Update translation (Chinese (Simplified))
Translation: mGBA/Qt
Translate-URL: https://hosted.weblate.org/projects/mgba/mgba-qt/zh_Hans/
2024-09-16 02:55:35 -07:00
Milihraim e4973a98d8 Qt: Update translation (Russian)
Translation: mGBA/Qt
Translate-URL: https://hosted.weblate.org/projects/mgba/mgba-qt/ru/
2024-09-16 02:55:35 -07:00
Hexaae 3ad4e62b02 Qt: Update translation (Italian)
Translation: mGBA/Qt
Translate-URL: https://hosted.weblate.org/projects/mgba/mgba-qt/it/
2024-09-16 02:55:35 -07:00
Vicki Pfau bb8a6e05f9 GBA Memory: Add support for palette RAM, VRAM, and OAM to GBAPatch8 2024-09-15 03:18:16 -07:00
Vicki Pfau a6914b2ddb Util: Rename color_t to avoid namespace conflicts 2024-09-06 23:24:40 -07:00
Vicki Pfau 1c85dba0df Core: Fix creating mVL contexts dropping the savestate 2024-09-06 23:24:40 -07:00
Vicki Pfau b072cb40cb Core: Fix video proxy renderer creation and improve API 2024-09-06 23:24:40 -07:00
Vicki Pfau ae6cc33a5e Core: Improve future-proofing of struct initialization 2024-09-06 21:33:09 -07:00
Vicki Pfau 3a07834226 Test: Allow extdata fuzzing 2024-09-06 21:19:34 -07:00
Vicki Pfau a5ea157c9a GBA Video: Add stubs for saving/loading extra data out of the video renderers 2024-09-01 01:56:52 -07:00
Vicki Pfau da553d191f Core: Extdata should not have a size < 0 2024-09-01 01:36:07 -07:00
Vicki Pfau 59b561b8c0 Core: mStateExtdataGet const correctness 2024-09-01 01:28:05 -07:00
Vicki Pfau 3a6657bd88 Core: Add stubs for loading/saving subsystem extra state 2024-09-01 00:55:29 -07:00
Vicki Pfau c06a376b2e Core: Switch video log state load/store to use mCore*State functions 2024-08-31 05:14:54 -07:00
Vicki Pfau 84dd69ff86 Util: Add UIntList predefined vector 2024-08-25 02:32:39 -07:00
anthonydo8196 ecfdff2338
Add load most recent script menu option (#3266) 2024-08-19 18:58:47 -07:00
Vicki Pfau eaee4228ba GBA Video: Improve emulation of window start/end conditions (fixes #1945) 2024-08-16 02:32:44 -07:00
Vicki Pfau e91da0f423 Scripting: Expose currentCycle in debugger builds
The global time is only maintained in debugger builds for performance reasons.
While it can be reconstructed on GBA, this is not the case on GB, so limit it
to debugger builds only.
2024-08-13 18:38:07 -07:00
Vicki Pfau cd22c140f0 GB: Fix potential null pointer deref 2024-08-13 00:16:42 -07:00
Vicki Pfau dfab801277 No-Intro: Prevent database from being downgraded 2024-08-12 16:08:36 -07:00
Vicki Pfau 17cf2e6237 No-Intro: Index database on MD5 and SHA1 too 2024-08-11 23:25:18 -07:00
Vicki Pfau b12858e974 GBA: Fix getting game info for multiboot ROMs 2024-08-11 23:25:18 -07:00
Vicki Pfau 8ab2681bca Core: Expose more ROM information from the API 2024-08-11 23:25:18 -07:00
Vicki Pfau ff216ad83b Res: Update nointro.dat 2024-08-11 23:25:18 -07:00
jmjoy fde15b6e7d Remove SDL_WINDOW_OPENGL flag in mSDLSWInit 2024-08-08 20:34:08 -07:00
Vicki Pfau 09f456484c GB Serialize: Prevent loading invalid states where LY >= 144 in modes other than 1 2024-07-19 19:43:12 -07:00
Adam Higerd eb1b5718c3 Fix misplaced return in previous PR 2024-07-12 17:28:18 -07:00
Adam Higerd d1ab52112a Don't try to load non-.sym files as ARMIPS symbols 2024-07-12 17:20:44 -07:00
Vicki Pfau 9b598d2fe4 GBA Core: Fix crash after loading debug symbols (fixes #3254) 2024-07-11 14:09:35 -07:00
Vicki Pfau 0484cd5d31 GBA: Remove unused field 2024-07-07 12:24:24 -07:00
Vicki Pfau 4c161ff4df GBA Core: Fix loading symbols from ELF files if the file doesn't end with .elf 2024-07-07 11:13:32 -07:00
Vicki Pfau 5ebf3822cc Debugger: Remove redundant ifdef 2024-07-07 11:08:29 -07:00
Vicki Pfau bdffa83e6b GB, GBA Core: Fix memory leak if reloading debug symbols
Also fix loading an ELF if the current seek is not 0
2024-07-07 11:03:25 -07:00
Vicki Pfau f394c51a75 Qt: Fix some controllers with multiple players (e.g. Mayflash GC adapter) getting duplicated 2024-07-01 20:52:04 -07:00
Vicki Pfau 0a57aca1a5 Qt: Fix closure argument types 2024-07-01 20:45:26 -07:00
Vicki Pfau 916fa1dba0 CMake: Fix compile flags for docgen 2024-07-01 01:06:36 -07:00
oltolm a824989e5a fix shortcuts 2024-06-28 02:18:01 -07:00
Vicki Pfau 79193b914b GBA Audio: Fix crash in audio subsampling if timing lockstep breaks 2024-06-25 04:08:47 -07:00
Vicki Pfau a4c2571d98 GBA Audio: Fix crash if audio FIFOs and timers get out of sync 2024-06-25 03:43:22 -07:00
Vicki Pfau 1a3873da67 GBA Serialize: Fix some minor save state edge cases
There are two edge cases fixed in this commit. The first one involves audio
FIFO DMA state not being properly updated if the game reconfigured it between
save and load. This doesn't happen often, but it could conceivably affect
custom sound engines. The second case is the extremely rare case of a save
state being taken directly after a DMA ending but before an open bus read. The
chances of this happening are negligible, but it's still a bug regargless.
2024-06-25 03:13:33 -07:00
Vicki Pfau e8bfaa210a GBA Video: Fix VRAM access stalling even during force blanking 2024-06-24 01:16:30 -07:00
Vicki Pfau d8375a5896 GBA Memory: Fix affine background timing errors 2024-06-20 22:30:16 -07:00