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comment fix
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@ -130,9 +130,9 @@ vec4 interpolate_diagonal(vec4 a, vec4 b, vec4 c, vec4 d)
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else if (cd) // horizontal line 2?
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return straight_line(c,d,a,b);
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else if (ac) // horizontal line 3?
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else if (ac) // vertical line 1?
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return straight_line(a,c,b,d);
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else if (bd) // horizontal line 4?
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else if (bd) // vertical line 2?
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return straight_line(b,d,a,c);
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return( mix(mix(a,b,0.5), mix(c,d,0.5), 0.5) );
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