Resources: Add AGS-001 filter

This commit is contained in:
Jeffrey Pfau 2015-11-01 18:43:01 -08:00
parent 096f5ca27c
commit d160647fff
2 changed files with 35 additions and 0 deletions

View File

@ -0,0 +1,24 @@
varying vec2 texCoord;
uniform sampler2D tex;
void main() {
vec4 color = texture2D(tex, texCoord);
vec3 arrayX[4];
arrayX[0] = vec3(1.0, 0.2, 0.2);
arrayX[1] = vec3(0.2, 1.0, 0.2);
arrayX[2] = vec3(0.2, 0.2, 1.0);
arrayX[3] = vec3(0.4, 0.4, 0.4);
vec3 arrayY[4];
arrayY[0] = vec3(1.0, 1.0, 1.0);
arrayY[1] = vec3(1.0, 1.0, 1.0);
arrayY[2] = vec3(1.0, 1.0, 1.0);
arrayY[3] = vec3(0.8, 0.8, 0.8);
vec3 bleed = vec3(0.7, 0.7, 0.7);
vec2 radius = (texCoord.st - vec2(0.5, 0.5)) * vec2(1.5, 1.5);
bleed += (pow(dot(radius, radius), 3.0) + vec3(0.06, 0.1, 0.2)) * vec3(0.8, 0.88, 1.2);
color.rgb = pow(color.rgb + vec3(0.1, 0.12, 0.2), vec3(1.6, 1.6, 1.6)) * bleed + vec3(0.16, 0.18, 0.22);
color.rgb *= arrayX[int(mod(texCoord.s * 960.0, 4.0))];
color.rgb *= arrayY[int(mod(texCoord.t * 640.0, 4.0))];
color.a = 0.5;
gl_FragColor = color;
}

View File

@ -0,0 +1,11 @@
[shader]
name=AGS-001
author=endrift
description=A pristine recreation of the illumated Game Boy Advance SP
passes=1
[pass.0]
fragmentShader=ags001.fs
blend=1
width=960
height=640