.. |
libui_sdl
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begin butchering uiArea
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2019-05-15 16:43:56 +02:00 |
pcap
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start work on libpcap shit
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2017-12-17 17:21:50 +01:00 |
ARM.cpp
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draft API for OpenGL shito in libui
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2019-03-31 21:15:45 +02:00 |
ARM.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter_ALU.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter_ALU.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter_Branch.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter_Branch.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter_LoadStore.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter_LoadStore.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARM_InstrTable.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
CP15.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
CRC32.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
CRC32.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
Config.cpp
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add relevant config entries
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2019-05-12 04:40:44 +02:00 |
Config.h
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add relevant config entries
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2019-05-12 04:40:44 +02:00 |
DMA.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
DMA.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
FIFO.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
GPU.cpp
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don't scale the screen gap
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2019-05-12 16:47:34 +02:00 |
GPU.h
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split framebuffer.
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2019-05-12 15:01:40 +02:00 |
GPU2D.cpp
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resolution switch somewhat functional
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2019-05-12 17:43:39 +02:00 |
GPU2D.h
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finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be fast, but hey, it's here)
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2019-05-12 15:58:12 +02:00 |
GPU3D.cpp
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de-hardcode the GL renderer.
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2019-05-12 16:32:53 +02:00 |
GPU3D.h
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de-hardcode the GL renderer.
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2019-05-12 16:32:53 +02:00 |
GPU3D_OpenGL43.cpp
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BAHAHAHAHAHA
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2019-05-14 17:45:16 +02:00 |
GPU3D_Soft.cpp
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de-hardcode the GL renderer.
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2019-05-12 16:32:53 +02:00 |
NDS.cpp
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draft API for OpenGL shito in libui
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2019-03-31 21:15:45 +02:00 |
NDS.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
NDSCart.cpp
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* move melon_fopen_local() to Platform.cpp
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2019-03-27 13:34:26 +01:00 |
NDSCart.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
Platform.h
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first attempt at things
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2019-04-01 02:51:31 +02:00 |
RTC.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
RTC.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
SPI.cpp
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* move melon_fopen_local() to Platform.cpp
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2019-03-27 13:34:26 +01:00 |
SPI.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
SPU.cpp
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derping around
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2019-05-14 15:10:58 +02:00 |
SPU.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
Savestate.cpp
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move melon_fopen() to Platform.cpp
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2019-03-27 04:23:03 +01:00 |
Savestate.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
Wifi.cpp
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start differenciating between direct and indirect LAN modes.
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2019-03-04 20:52:29 +01:00 |
Wifi.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
WifiAP.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
WifiAP.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
types.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
version.h
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BAHAHAHAHAH
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2019-03-26 03:33:30 +01:00 |