Commit Graph

22 Commits

Author SHA1 Message Date
StapleButter 2a33a5c480 * fixes to GXFIFO IRQ. refine IRQ support a bit.
* fix potential bug when multiple DMAs are running.
2017-03-03 00:48:26 +01:00
StapleButter dcc0227b56 textures.
well, it's a start.
2017-03-02 00:49:44 +01:00
StapleButter e5a4aa7c84 also keep track of texture attributes 2017-02-28 00:52:17 +01:00
StapleButter f16d2aec61 calculate texture coordinates 2017-02-28 00:50:54 +01:00
StapleButter dadf1eb5a5 fixes to 3D rendering. polygons are almost pixel-perfect. clipping still doesn't get colors quite right. 2017-02-20 18:46:44 +01:00
StapleButter 261689d3d1 'FIFO full' hack for SM64DS. 2017-02-17 19:34:41 +01:00
StapleButter 97d76addd9 fix a bunch of GXFIFO related bugs. 2017-02-17 18:59:11 +01:00
StapleButter cca0a71d81 emulate DMA timings.
keeps games from overflowing the GXFIFO... when they aren't fucking dumb.
2017-02-17 05:33:37 +01:00
StapleButter abd2cb444b improve 3D renderer precision. not perfect, but not bad at all. 2017-02-17 04:07:00 +01:00
StapleButter 68fb77b204 * backface/frontface culling (and rendering of backfacing polygons)
* fix clipping/viewport transform precision errors
* triangle/quad strips
2017-02-14 02:43:35 +01:00
StapleButter fb53fd5195 * fix overflows during fixed-point multiply
* small fix to SwapBuffers
2017-02-13 14:59:51 +01:00
StapleButter 361ddd7595 * fix GXFIFO decoding
* proper SwapBuffers implementation
* fix polygon clipping
* misc fixes
2017-02-13 02:07:54 +01:00
StapleButter 15c8d59e2b vertex colors, with Gouraud shading and all
has yet to be checked for whether it's accurate, optimized, etc...
2017-02-11 04:10:59 +01:00
StapleButter 050ba5dfbe some debuts of 3D drawing.
it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
2017-02-11 03:54:08 +01:00
StapleButter 78f49d061a base for software renderer 2017-02-10 16:50:26 +01:00
StapleButter c95f7578bb store vertices and polygons. strips not handled yet. 2017-02-10 15:24:46 +01:00
StapleButter 2bd67aef64 calculate vertices.
it doesn't do much, but hey, it's a start.
2017-02-09 02:39:52 +01:00
StapleButter 49fd4ccb45 * GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for whatever reason, probably lack of proper DMA timings)
* start implementing matrix shit
2017-02-08 21:30:10 +01:00
StapleButter 796dc58f71 GXFIFO finished. hacktastic integration into the ARM9 loop. 2017-02-08 00:52:37 +01:00
StapleButter 971e7b7e89 well, GX FIFO base. noting that for now, it doesn't do much beyond getting full real quick.
also make ROM loading fail gracefully if it shits itself, instead of entering an endless loop.
2017-02-07 23:31:21 +01:00
StapleButter 2b7fac05c7 rework FIFO crap so it can also be used for the GXFIFO crapo. 2017-02-07 22:41:33 +01:00
StapleButter 0562410de2 * lay base for 3D engine
* add failure reporting to Init functions, and DeInit functions
* GPU-related notes
* readme update
2017-02-07 22:23:46 +01:00