StapleButter
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b5f461b950
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custom main() and init SDL before everything else.
included WinMain() for compatiblity.
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2017-03-28 22:07:58 +02:00 |
StapleButter
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4ad96f1b34
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start work on a separate SDL window
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2017-03-28 17:03:08 +02:00 |
StapleButter
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55e75dab47
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stop the Start button from getting lost every goddamn time
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2017-03-25 16:41:12 +01:00 |
StapleButter
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f9a76124c3
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woops
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2017-03-25 16:25:12 +01:00 |
StapleButter
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762b91d640
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actual joystick support
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2017-03-25 16:18:35 +01:00 |
StapleButter
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12daf16282
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input dialog finished
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2017-03-25 05:25:03 +01:00 |
StapleButter
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e6124c4776
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start getting somewhere with that input config dialog
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2017-03-25 05:04:15 +01:00 |
StapleButter
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68eb4f6caf
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* implement missing graphics (affine BG, rotscaled bitmap sprite)
* fix potential crash upon exit
* more work on the input config UI
* misc fixes
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2017-03-24 20:53:01 +01:00 |
StapleButter
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f7ac0090f0
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fix bugs
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2017-03-23 23:55:22 +01:00 |
StapleButter
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4f5eb6caa0
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support for tiny EEPROM
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2017-03-23 23:47:55 +01:00 |
StapleButter
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49314244e1
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start work on the input config dialog. nonfunctional and looks like shit.
add manifest crap under Windows so it gets the cool controls.
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2017-03-23 23:38:40 +01:00 |
StapleButter
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f237afeb66
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aqezsfrdgthfyjgu
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2017-03-23 17:27:33 +01:00 |
StapleButter
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8c059c9953
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* more thread-safe UI
* config system base
* FPS counter and limiter
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2017-03-23 17:14:48 +01:00 |
StapleButter
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91f46b00fb
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fix bug that occured when a flush command was sent between lines 192 and 215
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2017-03-21 18:08:11 +01:00 |
StapleButter
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3590d210f3
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always apply matrix push/pop/store/restore to the vector matrix stack, even in mode 1. fixes SM64DS lighting.
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2017-03-21 12:52:17 +01:00 |
StapleButter
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3dd79d63f1
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start 3D rendering at scanline 215. fixes Worms2D.
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2017-03-21 11:45:12 +01:00 |
StapleButter
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cc86aa57ae
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fix that bug where NSMB's backgrounds lagged one frame behind
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2017-03-21 02:11:49 +01:00 |
StapleButter
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08a634371a
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fix bug that happened when HDMA got interrupted (or any repeating DMA, for that matter)
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2017-03-21 02:05:40 +01:00 |
StapleButter
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3a89513c93
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* more accurate direct boot
* improve touchscreen precision a bit
* proper support for 512KB firmwares
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2017-03-21 00:53:04 +01:00 |
StapleButter
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2150240cbd
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implement some obscure DMA types
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2017-03-20 22:18:35 +01:00 |
StapleButter
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a56bf5c76c
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make timers not suck. fixes issues (Worms2 intro FMV plays at the right speed, aging cart tests get further...)
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2017-03-20 17:39:42 +01:00 |
StapleButter
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f38bc94011
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input, with hardcoded (but not retarded) key mappings.
touchscreen support that doesn't suck.
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2017-03-20 00:43:45 +01:00 |
StapleButter
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59d107bfb0
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make ROM path not be hardcoded.
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2017-03-19 19:07:39 +01:00 |
StapleButter
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5a061bc638
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begin work on wxWidgets+SDL interface
Windows crapo ditched
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2017-03-19 18:43:01 +01:00 |
StapleButter
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8a4ed8f41c
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reorganize repo, move shit around
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2017-03-16 23:01:22 +01:00 |
StapleButter
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10ca9b6f7f
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64-bit build. make library paths not absolute.
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2017-03-16 19:47:31 +01:00 |
StapleButter
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0b3d150a71
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* support for culling polygons that clip through the far plane
* toon/edge/fog tables and related registers
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2017-03-16 16:37:38 +01:00 |
StapleButter
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7f85a10002
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move viewport transform to polygon setup
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2017-03-16 15:55:18 +01:00 |
StapleButter
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1dc887d0bb
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fix texcoord bugs. misc shit.
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2017-03-16 03:27:59 +01:00 |
StapleButter
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ebdc9e5442
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* fix missing 3D line
* make lighting calculations accurate
* BLDCNT reading
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2017-03-16 00:07:36 +01:00 |
StapleButter
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29944c3c88
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fix alphatest. alphablending.
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2017-03-15 15:53:36 +01:00 |
StapleButter
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6123ce8147
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fixes to matrix stacks. has yet to be checked tho.
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2017-03-15 15:02:27 +01:00 |
StapleButter
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4d401422af
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first attempt at lighting
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2017-03-15 14:41:41 +01:00 |
StapleButter
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74f291757a
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less shitty texture mapping. alpha test, sort of.
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2017-03-15 00:10:32 +01:00 |
StapleButter
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671050a7f0
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start work on polygon edges and shit
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2017-03-13 00:45:26 +01:00 |
StapleButter
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94dced7c41
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* vecmatrix read
* implement the missing texture formats
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2017-03-07 22:05:38 +01:00 |
StapleButter
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c24245c59a
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mostly fix culling
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2017-03-07 21:38:47 +01:00 |
StapleButter
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7799b33dfe
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horizontal scrolling for 3D layer
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2017-03-07 01:36:16 +01:00 |
StapleButter
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d95d22837b
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proper clear-plane support, including bitmap mode
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2017-03-07 01:13:00 +01:00 |
StapleButter
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72209c51f9
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* perspective-correct Z interpolation
* fix depth buffering. support W-buffer mode.
* 3D/2D blending. doesn't do much yet, but the code is here.
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2017-03-06 23:57:04 +01:00 |
StapleButter
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ed385ce0f5
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fix shitty texture mapping
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2017-03-06 19:41:47 +01:00 |
StapleButter
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a9cc55ca6d
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less derpy texture mapping
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2017-03-06 18:43:58 +01:00 |
StapleButter
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fe31ec297c
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* direct color textures.
* texture wrap modes.
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2017-03-06 18:25:20 +01:00 |
StapleButter
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383093c5ff
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make NEG update flags correctly (oops).
also misc graphics notes added.
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2017-03-06 18:13:57 +01:00 |
StapleButter
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52d866fa17
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remove unneeded files. will stop melonDS.depend from polluting commit diffs.
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2017-03-04 20:46:58 +01:00 |
StapleButter
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8c7b7e2327
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temp. hack preventing evil out-of-bounds write
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2017-03-04 15:34:07 +01:00 |
StapleButter
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f8770dc8fe
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don't blend semitransparent sprites with everything
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2017-03-04 14:51:48 +01:00 |
StapleButter
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b6e12e0c18
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* fix a few bugs related to 2D GPU registers (so there are atleast some of the graphics tests that pass)
* less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
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2017-03-04 14:47:20 +01:00 |
StapleButter
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ff4c1c9cf6
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support 16-bit writes to rotscale reference point registers
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2017-03-04 02:37:39 +01:00 |
StapleButter
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a7e7af4b47
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fix behavior for rotscale BG reference points
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2017-03-04 02:22:58 +01:00 |