* more thread-safe UI
* config system base * FPS counter and limiter
This commit is contained in:
parent
91f46b00fb
commit
8c059c9953
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@ -80,6 +80,8 @@
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<Unit filename="src/ARM_InstrTable.h" />
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<Unit filename="src/CP15.cpp" />
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<Unit filename="src/CP15.h" />
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<Unit filename="src/Config.cpp" />
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<Unit filename="src/Config.h" />
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<Unit filename="src/DMA.cpp" />
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<Unit filename="src/DMA.h" />
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<Unit filename="src/FIFO.h" />
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@ -171,6 +171,9 @@ void ARM::JumpTo(u32 addr, bool restorecpsr)
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else addr &= ~0x1;
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}
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if (addr == 0x0201764C) printf("capture test %d: R1=%08X\n", R[6], R[1]);
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if (addr == 0x020175D8) printf("capture test %d: res=%08X\n", R[6], R[0]);
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if (addr & 0x1)
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{
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addr &= ~0x1;
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@ -38,6 +38,14 @@
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//
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// for VRAM display mode, VRAM must be mapped to LCDC
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//
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// FIFO display mode:
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// * the 'FIFO' is a circular buffer of 32 bytes (16 pixels)
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// * the buffer doesn't get empty, the display controller keeps reading from it
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// -> if it isn't updated, the contents will be repeated every 16 pixels
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// * the write pointer is incremented when writing to the higher 16 bits of the FIFO register (0x04000068)
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// * the write pointer is reset upon VBlank
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// * FIFO DMA (mode 4) is triggered every 8 pixels. start bit is cleared upon VBlank.
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//
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// sprite blending rules
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// * destination must be selected as 2nd target
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// * sprite must be semitransparent or bitmap sprite
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@ -52,6 +52,12 @@
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// if (clearZ >= 0x010000 && clearZ < 0xFFFFFF) clearZ++;
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//
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// alpha is 5-bit
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//
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// matrix push/pop on the position matrix are always applied to the vector matrix too, even in position-only mode
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// store/restore too, probably (TODO: confirm)
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// (the idea is that each position matrix has an associated vector matrix)
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//
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// TODO: check if translate works on the vector matrix? seems pointless
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namespace GPU3D
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@ -729,7 +735,10 @@ void SubmitPolygon()
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}
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if (farplaneclip && (!(CurPolygonAttr & (1<<12))))
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{
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LastStripPolygon = NULL;
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return;
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}
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nverts = c; c = clipstart;
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for (int i = clipstart; i < nverts; i++)
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@ -903,6 +912,8 @@ void SubmitVertex()
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s64 vertex[4] = {(s64)CurVertex[0], (s64)CurVertex[1], (s64)CurVertex[2], 0x1000};
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Vertex* vertextrans = &TempVertexBuffer[VertexNumInPoly];
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//printf("vertex: %08X %08X %08X, %d %d %d\n", CurVertex[0], CurVertex[1], CurVertex[2], VertexColor[0], VertexColor[1], VertexColor[2]);
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UpdateClipMatrix();
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vertextrans->Position[0] = (vertex[0]*ClipMatrix[0] + vertex[1]*ClipMatrix[4] + vertex[2]*ClipMatrix[8] + vertex[3]*ClipMatrix[12]) >> 12;
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vertextrans->Position[1] = (vertex[0]*ClipMatrix[1] + vertex[1]*ClipMatrix[5] + vertex[2]*ClipMatrix[9] + vertex[3]*ClipMatrix[13]) >> 12;
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@ -721,7 +721,7 @@ void RenderPolygon(Polygon* polygon)
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{
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// edge fill rules for opaque pixels
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// TODO, eventually: antialiasing
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if (!wireframe)
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if (!wireframe)// && !(edge & 0x4))
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{
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if ((edge & 0x1) && slope_start > 0x1000)
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continue;
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@ -1780,6 +1780,11 @@ void ARM9IOWrite32(u32 addr, u32 val)
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case 0x040002B8: SqrtVal[0] = val; StartSqrt(); return;
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case 0x040002BC: SqrtVal[1] = val; StartSqrt(); return;
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case 0x04000304:
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PowerControl9 = val & 0xFFFF;
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GPU::DisplaySwap(PowerControl9>>15);
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return;
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}
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if (addr >= 0x04000000 && addr < 0x04000060)
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310
src/wx/main.cpp
310
src/wx/main.cpp
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#include "../types.h"
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#include "main.h"
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#include "../version.h"
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#include "../Config.h"
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#include "../NDS.h"
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#include "../GPU.h"
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const int DefaultKeyMapping[18] =
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{
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15, 54,
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44, 40,
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22, 4, 26, 29,
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19, 20,
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0, 0, 0, 0, 0, 0,
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18, 14
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};
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int KeyMapping[18];
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int JoyMapping[18];
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bool Touching;
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int WindowX, WindowY;
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int WindowW, WindowH;
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wxIMPLEMENT_APP(wxApp_melonDS);
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@ -54,6 +43,8 @@ bool wxApp_melonDS::OnInit()
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printf("melonDS " MELONDS_VERSION "\n" MELONDS_URL "\n");
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Config::Load();
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MainFrame* melon = new MainFrame();
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melon->Show(true);
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@ -62,13 +53,18 @@ bool wxApp_melonDS::OnInit()
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wxBEGIN_EVENT_TABLE(MainFrame, wxFrame)
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EVT_CLOSE(MainFrame::OnClose)
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EVT_MENU(ID_OPENROM, MainFrame::OnOpenROM)
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EVT_MENU(ID_EXIT, MainFrame::OnCloseFromMenu)
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EVT_PAINT(MainFrame::OnPaint)
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EVT_IDLE(MainFrame::OnIdle)
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wxEND_EVENT_TABLE()
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MainFrame::MainFrame()
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: wxFrame(NULL, wxID_ANY, "melonDS")
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: wxFrame(NULL, wxID_ANY, "melonDS " MELONDS_VERSION)
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{
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wxMenu* filemenu = new wxMenu();
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filemenu->Append(ID_OPENROM, "Open ROM...");
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systemmenu->AppendSeparator();
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systemmenu->Append(ID_RESET, "Reset");
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wxMenu* settingsmenu = new wxMenu();
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settingsmenu->Append(ID_INPUTCONFIG, "Input");
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wxMenuBar* melonbar = new wxMenuBar();
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melonbar->Append(filemenu, "File");
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melonbar->Append(systemmenu, "System");
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melonbar->Append(settingsmenu, "Settings");
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SetMenuBar(melonbar);
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SetClientSize(256, 384);
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SetMinSize(GetSize());
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emumutex = new wxMutex();
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emucond = new wxCondition(*emumutex);
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emustatus = 2;
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emuthread = new EmuThread(this, emumutex, emucond);
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emustatuschangemutex = new wxMutex();
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emustatuschange = new wxCondition(*emustatuschangemutex);
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emustopmutex = new wxMutex();
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emustop = new wxCondition(*emustopmutex);
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emustopmutex->Lock();
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emuthread = new EmuThread(this);
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if (emuthread->Run() != wxTHREAD_NO_ERROR)
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{
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printf("thread shat itself :( giving up now\n");
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sdlwin = SDL_CreateWindowFrom(GetHandle());
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sdlrend = SDL_CreateRenderer(sdlwin, -1, SDL_RENDERER_ACCELERATED); // SDL_RENDERER_PRESENTVSYNC
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sdlrend = SDL_CreateRenderer(sdlwin, -1, SDL_RENDERER_ACCELERATED);// | SDL_RENDERER_PRESENTVSYNC);
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sdltex = SDL_CreateTexture(sdlrend, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, 256, 384);
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NDS::Init();
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texmutex = new wxMutex();
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SDL_LockTexture(sdltex, NULL, &texpixels, &texstride);
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texmutex->Unlock();
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memcpy(KeyMapping, DefaultKeyMapping, 18*sizeof(int));
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memset(JoyMapping, 0, 18*sizeof(int));
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NDS::Init();
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Touching = false;
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SDL_GetWindowPosition(sdlwin, &WindowX, &WindowY);
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SDL_GetWindowSize(sdlwin, &WindowW, &WindowH);
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}
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void MainFrame::OnClose(wxCloseEvent& event)
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{
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emustatus = 0;
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emustatuschangemutex->Lock();
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emustatuschange->Signal();
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emustatuschangemutex->Unlock();
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emuthread->Wait();
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delete emuthread;
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delete emustatuschange;
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delete emustatuschangemutex;
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delete emustop;
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delete emustopmutex;
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NDS::DeInit();
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SDL_UnlockTexture(sdltex);
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delete texmutex;
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SDL_DestroyTexture(sdltex);
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SDL_DestroyRenderer(sdlrend);
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SDL_DestroyWindow(sdlwin);
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SDL_Quit();
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Destroy();
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}
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void MainFrame::OnCloseFromMenu(wxCommandEvent& event)
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{
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Close();
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}
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void MainFrame::OnOpenROM(wxCommandEvent& event)
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if (opener.ShowModal() == wxID_CANCEL)
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return;
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if (emustatus == 1)
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{
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emustatus = 2;
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emustop->Wait();
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}
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wxString filename = opener.GetPath();
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NDS::LoadROM(filename.mb_str(), true);
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emuthread->EmuStatus = 1;
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emumutex->Lock();
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emucond->Signal();
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emumutex->Unlock();
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emustatus = 1;
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emustatuschangemutex->Lock();
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emustatuschange->Signal();
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emustatuschangemutex->Unlock();
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}
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void MainFrame::ProcessSDLEvents()
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{
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bool running = (emustatus == 1);
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SDL_Event evt;
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while (SDL_PollEvent(&evt))
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{
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switch (evt.type)
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{
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case SDL_WINDOWEVENT:
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if (evt.window.event != SDL_WINDOWEVENT_EXPOSED)
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{
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SDL_GetWindowPosition(sdlwin, &WindowX, &WindowY);
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SDL_GetWindowSize(sdlwin, &WindowW, &WindowH);
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (!running) return;
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if (evt.button.y >= 192 && evt.button.button == SDL_BUTTON_LEFT)
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{
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Touching = true;
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NDS::PressKey(16+6);
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}
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break;
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case SDL_KEYDOWN:
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if (!running) return;
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for (int i = 0; i < 10; i++)
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if (evt.key.keysym.scancode == Config::KeyMapping[i]) NDS::PressKey(i);
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if (evt.key.keysym.scancode == Config::KeyMapping[10]) NDS::PressKey(16);
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if (evt.key.keysym.scancode == Config::KeyMapping[11]) NDS::PressKey(17);
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break;
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case SDL_KEYUP:
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if (!running) return;
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for (int i = 0; i < 10; i++)
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if (evt.key.keysym.scancode == Config::KeyMapping[i]) NDS::ReleaseKey(i);
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if (evt.key.keysym.scancode == Config::KeyMapping[10]) NDS::ReleaseKey(16);
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if (evt.key.keysym.scancode == Config::KeyMapping[11]) NDS::ReleaseKey(17);
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break;
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}
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}
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if (Touching)
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{
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int mx, my;
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u32 btn = SDL_GetGlobalMouseState(&mx, &my);
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if (!(btn & SDL_BUTTON(SDL_BUTTON_LEFT)))
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{
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Touching = false;
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NDS::ReleaseKey(16+6);
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NDS::ReleaseScreen();
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}
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else
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{
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mx -= WindowX;
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my -= (WindowY + 192);
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if (mx < 0) mx = 0;
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else if (mx > 255) mx = 255;
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if (my < 0) my = 0;
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else if (my > 191) my = 191;
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NDS::TouchScreen(mx, my);
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}
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}
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}
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void MainFrame::OnPaint(wxPaintEvent& event)
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{
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/*wxPaintDC dc(this);
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wxGraphicsContext* gc = wxGraphicsContext::Create(dc);
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if (!gc) return;
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wxPaintDC dc(this);
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//
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texmutex->Lock();
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SDL_UnlockTexture(sdltex);
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delete gc;*/
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//SDL_RenderClear(sdlrend);
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SDL_RenderCopy(sdlrend, sdltex, NULL, NULL);
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SDL_RenderPresent(sdlrend);
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SDL_LockTexture(sdltex, NULL, &texpixels, &texstride);
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texmutex->Unlock();
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ProcessSDLEvents();
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}
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void MainFrame::OnIdle(wxIdleEvent& event)
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{
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ProcessSDLEvents();
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}
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EmuThread::EmuThread(MainFrame* parent, wxMutex* mutex, wxCondition* cond)
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EmuThread::EmuThread(MainFrame* parent)
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: wxThread(wxTHREAD_JOINABLE)
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{
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this->parent = parent;
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this->mutex = mutex;
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this->cond = cond;
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EmuStatus = 2;
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}
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EmuThread::~EmuThread()
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@ -158,87 +284,75 @@ EmuThread::~EmuThread()
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wxThread::ExitCode EmuThread::Entry()
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{
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mutex->Lock();
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parent->emustatuschangemutex->Lock();
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for (;;)
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{
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cond->Wait();
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parent->emustatuschange->Wait();
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if (EmuStatus == 0)
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break;
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while (EmuStatus == 1)
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if (parent->emustatus == 1)
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{
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NDS::RunFrame();
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u32 nframes = 0;
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u32 lasttick = SDL_GetTicks();
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u32 fpslimitcount = 0;
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SDL_Event evt;
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while (SDL_PollEvent(&evt))
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while (parent->emustatus == 1)
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{
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switch (evt.type)
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u32 starttick = SDL_GetTicks();
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NDS::RunFrame();
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parent->texmutex->Lock();
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if (parent->texstride == 256*4)
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{
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case SDL_WINDOWEVENT:
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SDL_GetWindowPosition(parent->sdlwin, &WindowX, &WindowY);
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (evt.button.y >= 192 && evt.button.button == SDL_BUTTON_LEFT)
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{
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Touching = true;
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NDS::PressKey(16+6);
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}
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break;
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case SDL_KEYDOWN:
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for (int i = 0; i < 10; i++)
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if (evt.key.keysym.scancode == KeyMapping[i]) NDS::PressKey(i);
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if (evt.key.keysym.scancode == KeyMapping[16]) NDS::PressKey(16);
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if (evt.key.keysym.scancode == KeyMapping[17]) NDS::PressKey(17);
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break;
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case SDL_KEYUP:
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for (int i = 0; i < 10; i++)
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if (evt.key.keysym.scancode == KeyMapping[i]) NDS::ReleaseKey(i);
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if (evt.key.keysym.scancode == KeyMapping[16]) NDS::ReleaseKey(16);
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if (evt.key.keysym.scancode == KeyMapping[17]) NDS::ReleaseKey(17);
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break;
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}
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}
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if (Touching)
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{
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int mx, my;
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u32 btn = SDL_GetGlobalMouseState(&mx, &my);
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if (!(btn & SDL_BUTTON(SDL_BUTTON_LEFT)))
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{
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Touching = false;
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NDS::ReleaseKey(16+6);
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NDS::ReleaseScreen();
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memcpy(parent->texpixels, GPU::Framebuffer, 256*384*4);
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}
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else
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{
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mx -= WindowX;
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my -= (WindowY + 192);
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int dsty = 0;
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for (int y = 0; y < 256*384; y+=256)
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{
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memcpy(&((u8*)parent->texpixels)[dsty], &GPU::Framebuffer[y], 256*4);
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dsty += parent->texstride;
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}
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}
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if (mx < 0) mx = 0;
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else if (mx > 255) mx = 255;
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parent->texmutex->Unlock();
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parent->Refresh();
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if (my < 0) my = 0;
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else if (my > 191) my = 191;
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fpslimitcount++;
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if (fpslimitcount >= 3) fpslimitcount = 0;
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u32 frametime = (fpslimitcount == 0) ? 16 : 17;
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NDS::TouchScreen(mx, my);
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u32 endtick = SDL_GetTicks();
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u32 diff = endtick - starttick;
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if (diff < frametime)
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Sleep(frametime - diff);
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nframes++;
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if (nframes >= 30)
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{
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u32 tick = SDL_GetTicks();
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u32 diff = tick - lasttick;
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lasttick = tick;
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|
||||
u32 fps = (nframes * 1000) / diff;
|
||||
nframes = 0;
|
||||
|
||||
char melontitle[100];
|
||||
sprintf(melontitle, "%d FPS - melonDS " MELONDS_VERSION, fps);
|
||||
parent->SetTitle(melontitle);
|
||||
}
|
||||
}
|
||||
|
||||
void* pixels; int zorp;
|
||||
SDL_LockTexture(parent->sdltex, NULL, &pixels, &zorp);
|
||||
memcpy(pixels, GPU::Framebuffer, 256*384*4);
|
||||
SDL_UnlockTexture(parent->sdltex);
|
||||
|
||||
SDL_SetRenderTarget(parent->sdlrend, parent->sdltex);
|
||||
SDL_RenderClear(parent->sdlrend);
|
||||
SDL_RenderCopy(parent->sdlrend, parent->sdltex, NULL, NULL);
|
||||
SDL_RenderPresent(parent->sdlrend);
|
||||
parent->emustopmutex->Lock();
|
||||
parent->emustop->Signal();
|
||||
parent->emustopmutex->Unlock();
|
||||
}
|
||||
|
||||
if (parent->emustatus == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
return (wxThread::ExitCode)0;
|
||||
|
|
|
@ -34,6 +34,8 @@ enum
|
|||
ID_RUN,
|
||||
ID_PAUSE,
|
||||
ID_RESET,
|
||||
|
||||
ID_INPUTCONFIG,
|
||||
};
|
||||
|
||||
class EmuThread;
|
||||
|
@ -53,32 +55,40 @@ public:
|
|||
SDL_Renderer* sdlrend;
|
||||
SDL_Texture* sdltex;
|
||||
|
||||
wxMutex* texmutex;
|
||||
void* texpixels;
|
||||
int texstride;
|
||||
|
||||
int emustatus;
|
||||
EmuThread* emuthread;
|
||||
wxMutex* emustatuschangemutex;
|
||||
wxCondition* emustatuschange;
|
||||
wxMutex* emustopmutex;
|
||||
wxCondition* emustop;
|
||||
|
||||
private:
|
||||
wxDECLARE_EVENT_TABLE();
|
||||
|
||||
void OnClose(wxCloseEvent& event);
|
||||
void OnCloseFromMenu(wxCommandEvent& event);
|
||||
void OnOpenROM(wxCommandEvent& event);
|
||||
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void ProcessSDLEvents();
|
||||
|
||||
EmuThread* emuthread;
|
||||
wxMutex* emumutex;
|
||||
wxCondition* emucond;
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnIdle(wxIdleEvent& event);
|
||||
};
|
||||
|
||||
class EmuThread : public wxThread
|
||||
{
|
||||
public:
|
||||
EmuThread(MainFrame* parent, wxMutex* mutex, wxCondition* cond);
|
||||
EmuThread(MainFrame* parent);
|
||||
~EmuThread();
|
||||
|
||||
u32 EmuStatus;
|
||||
|
||||
protected:
|
||||
virtual ExitCode Entry();
|
||||
|
||||
MainFrame* parent;
|
||||
wxMutex* mutex;
|
||||
wxCondition* cond;
|
||||
};
|
||||
|
||||
#endif // WX_MAIN_H
|
||||
|
|
Loading…
Reference in New Issue