Commit Graph

952 Commits

Author SHA1 Message Date
StapleButter d8d7ba9251 fix potential crash when switching video output methods 2019-05-31 03:18:09 +02:00
StapleButter c49dec1acd try to fix fog consecutively to the Intel fix. still not perfect for whatever reason
also clean up more code
2019-05-31 03:00:53 +02:00
StapleButter 3ef00f8fa6 attempt at fixing THE FLICKERING without making everything shitty. also, clean up code 2019-05-31 02:21:41 +02:00
StapleButter 27d451d07a clean up code, attempt at shit 2019-05-31 01:46:47 +02:00
StapleButter ea669190aa fix crash when using -O3.
gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary.
2019-05-30 18:05:52 +02:00
StapleButter ce9d728fb6 fix cleanup of libui objects when closing melonDS
fixes to Cmake shito
attempt shit
2019-05-30 17:29:41 +02:00
StapleButter ee61b97ec9 OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers) 2019-05-30 02:44:49 +02:00
StapleButter 624e7aeb30 Merge branch 'master' of https://github.com/Arisotura/melonDS
rârp
2019-05-28 19:49:20 +02:00
StapleButter 891ab9fd3c Linux: start getting somewhere with the whole OpenGL shito 2019-05-28 19:48:59 +02:00
Arisotura 30e2479b8b
Merge pull request #414 from Nadia-h/patch-1
Remove useless BUILD_SDL2 option
2019-05-27 00:33:46 +02:00
Nadia Pedersen 8e783d9360
Remove useless BUILD_SDL2 option 2019-05-26 21:30:45 +02:00
Arisotura 23eccc9439
Merge pull request #412 from PoroCYon/master
Make OpenGL renderer work on Linux
2019-05-26 00:52:11 +02:00
PoroCYon ebad773a38 apply tgsm's changes (see PR #411 ) 2019-05-26 00:50:27 +02:00
PoroCYon 38f61a24fc 'port' libui GL stuff to Linux
Only implemented the functions needed by melonDS, and only tested using
a very recent mesa+libglvnd+nouveau. Will most likely bork using
proprietary nvidia or old(er) drivers (see gl.c)
2019-05-26 00:38:24 +02:00
PoroCYon 31e0f15797 fix oudated CMake compile settings, add OpenGL dependency for Linux 2019-05-26 00:37:51 +02:00
StapleButter 99dbbb0b04 gfghfshdf 2019-05-25 22:23:43 +02:00
Arisotura dd14a3e88e for config dialogs that reflect changes instantly, make behavior of window close button consistent with that of Cancel button 2019-05-25 21:03:39 +02:00
Arisotura eb6fe823f8 close any opened dialogs when closing the main window 2019-05-25 20:58:32 +02:00
Arisotura af581513fb * remove old 'threaded 3D' setting from emu settings dialog
* remove 'antialiasing' for now
2019-05-25 20:51:26 +02:00
Arisotura 94f5ecb647 Merge branch 'blackmagic'
BAHAHAHHAHAHAHAAHAHAHAHHH

HARK HARK HARK HARK HA-*~
2019-05-25 20:42:27 +02:00
Arisotura 9ed1dda9ca fix possible crash 2019-05-25 19:52:56 +02:00
Arisotura 956c2c5d86 finalize the GL/software switch 2019-05-25 19:47:19 +02:00
Arisotura 70a3243714 simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering. 2019-05-25 19:36:47 +02:00
Arisotura 8c93a45574 also support alpha-only fog 2019-05-25 13:45:00 +02:00
Arisotura 478ca019da implement fog correctly
also some base work for edgemarking
2019-05-25 13:43:06 +02:00
Arisotura 7cdeb7fa4e feeble, miserable little attempt at emulating fog 2019-05-25 04:28:00 +02:00
Arisotura 04f1809dd1 finish fixing shadows 2019-05-25 02:34:14 +02:00
Arisotura 182e123598 fix shadow bugs
bahaahah
2019-05-25 01:55:44 +02:00
Arisotura 8a63c76f4f of course
I'm a complete and absolute fucking idiot
2019-05-24 02:41:24 +02:00
Arisotura 9e2f47f4a0 fix more bugs 2019-05-24 02:35:25 +02:00
Arisotura 0bb3321262 getting somewhere?? 2019-05-24 02:29:16 +02:00
Arisotura 79ea104931 properly recreate window based on changes to either video output method or 3D renderer 2019-05-24 02:12:46 +02:00
Arisotura 667dee6754 more code botching
it's less shitty tho

but still has bugs
2019-05-24 02:04:41 +02:00
Arisotura e5236f0cde add API for getting/setting window size
bahahahaaa
2019-05-23 22:50:46 +02:00
Arisotura 3915b8cb4e botch the code 2019-05-23 22:41:21 +02:00
Arisotura db396e992b welp.
progress
2019-05-21 22:28:46 +02:00
Arisotura c835b24f07 modify libui GL support so that it will be compatible with GTK 2019-05-21 14:53:22 +02:00
Arisotura 139c2d24ec burp 2019-05-20 22:24:11 +02:00
Arisotura b493c24128 remove reference to GL version 4.3 from filenames and namespaces 2019-05-20 00:05:37 +02:00
Arisotura a4417b727a lower GL requirement of renderer itself to 3.1 2019-05-19 23:59:43 +02:00
Arisotura 1fb3968047 properly clean up GL resources 2019-05-19 23:06:42 +02:00
Arisotura 6dbb645ffa make shadows work without relying on black magic.
clean up the code some.
2019-05-19 22:08:30 +02:00
Arisotura 50cc38d781 botch more code 2019-05-19 19:47:23 +02:00
Arisotura cd8236303e begin botching the code
BAHAHAHAAAA
2019-05-19 19:37:13 +02:00
Arisotura 61c1ebe01c finally fix shadows, mostly 2019-05-18 02:34:14 +02:00
Arisotura 5448969ca1 'fix' shadows 2019-05-18 02:16:07 +02:00
Arisotura f5a7cb71fd also, do master brightness 2019-05-18 01:42:50 +02:00
Arisotura a752b1d7c2 woops 2019-05-18 01:32:31 +02:00
Arisotura f1a970ec30 actually finish display capture in hardware-accel mode 2019-05-18 01:21:46 +02:00
Arisotura de287825ee start work on display capture
also fix a bug in the compositing shader
2019-05-17 22:50:41 +02:00