StapleButter
|
6123ce8147
|
fixes to matrix stacks. has yet to be checked tho.
|
2017-03-15 15:02:27 +01:00 |
StapleButter
|
4d401422af
|
first attempt at lighting
|
2017-03-15 14:41:41 +01:00 |
StapleButter
|
74f291757a
|
less shitty texture mapping. alpha test, sort of.
|
2017-03-15 00:10:32 +01:00 |
StapleButter
|
671050a7f0
|
start work on polygon edges and shit
|
2017-03-13 00:45:26 +01:00 |
StapleButter
|
94dced7c41
|
* vecmatrix read
* implement the missing texture formats
|
2017-03-07 22:05:38 +01:00 |
StapleButter
|
c24245c59a
|
mostly fix culling
|
2017-03-07 21:38:47 +01:00 |
StapleButter
|
7799b33dfe
|
horizontal scrolling for 3D layer
|
2017-03-07 01:36:16 +01:00 |
StapleButter
|
d95d22837b
|
proper clear-plane support, including bitmap mode
|
2017-03-07 01:13:00 +01:00 |
StapleButter
|
72209c51f9
|
* perspective-correct Z interpolation
* fix depth buffering. support W-buffer mode.
* 3D/2D blending. doesn't do much yet, but the code is here.
|
2017-03-06 23:57:04 +01:00 |
StapleButter
|
ed385ce0f5
|
fix shitty texture mapping
|
2017-03-06 19:41:47 +01:00 |
StapleButter
|
a9cc55ca6d
|
less derpy texture mapping
|
2017-03-06 18:43:58 +01:00 |
StapleButter
|
fe31ec297c
|
* direct color textures.
* texture wrap modes.
|
2017-03-06 18:25:20 +01:00 |
StapleButter
|
383093c5ff
|
make NEG update flags correctly (oops).
also misc graphics notes added.
|
2017-03-06 18:13:57 +01:00 |
StapleButter
|
52d866fa17
|
remove unneeded files. will stop melonDS.depend from polluting commit diffs.
|
2017-03-04 20:46:58 +01:00 |
StapleButter
|
8c7b7e2327
|
temp. hack preventing evil out-of-bounds write
|
2017-03-04 15:34:07 +01:00 |
StapleButter
|
f8770dc8fe
|
don't blend semitransparent sprites with everything
|
2017-03-04 14:51:48 +01:00 |
StapleButter
|
b6e12e0c18
|
* fix a few bugs related to 2D GPU registers (so there are atleast some of the graphics tests that pass)
* less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
|
2017-03-04 14:47:20 +01:00 |
StapleButter
|
ff4c1c9cf6
|
support 16-bit writes to rotscale reference point registers
|
2017-03-04 02:37:39 +01:00 |
StapleButter
|
a7e7af4b47
|
fix behavior for rotscale BG reference points
|
2017-03-04 02:22:58 +01:00 |
StapleButter
|
5c3b7b5c30
|
confirm that 2D brightness-up effect does x=x+(63-x)*factor
|
2017-03-04 00:17:01 +01:00 |
StapleButter
|
2a33a5c480
|
* fixes to GXFIFO IRQ. refine IRQ support a bit.
* fix potential bug when multiple DMAs are running.
|
2017-03-03 00:48:26 +01:00 |
StapleButter
|
e0fa57fbf2
|
* color special effects (fade, blending)
* sprite blending
not optimized, but works
|
2017-03-02 19:00:19 +01:00 |
StapleButter
|
464717602f
|
* compressed textures (asfafdgasfgadf)
* fix bug where sprites too close to the right border shat themselves
|
2017-03-02 01:53:08 +01:00 |
StapleButter
|
dcc0227b56
|
textures.
well, it's a start.
|
2017-03-02 00:49:44 +01:00 |
StapleButter
|
f7c481b2a1
|
support for non-rotscaled bitmap sprites
|
2017-03-01 23:02:50 +01:00 |
StapleButter
|
247558a354
|
* display capture
* fix bug with bitmap BGs (wrong base offset)
|
2017-03-01 21:42:06 +01:00 |
StapleButter
|
5d9e9a5023
|
no master brightness when screen is disabled.
|
2017-03-01 20:25:19 +01:00 |
StapleButter
|
c4d9d27e6e
|
master brightness
|
2017-03-01 20:23:41 +01:00 |
StapleButter
|
bc335e31cb
|
* slightly better 3D polygons.
* fix sprite-related bugs. implement 256-color rotscaled sprites.
|
2017-02-28 12:44:54 +01:00 |
StapleButter
|
e5a4aa7c84
|
also keep track of texture attributes
|
2017-02-28 00:52:17 +01:00 |
StapleButter
|
f16d2aec61
|
calculate texture coordinates
|
2017-02-28 00:50:54 +01:00 |
StapleButter
|
fb9dddc360
|
dumb copypasta bug of the year.
|
2017-02-27 21:30:32 +01:00 |
StapleButter
|
8c2572e354
|
correct VRAM emulation.
there is room for optimizations esp. in the GPU drawing routines.
|
2017-02-27 21:26:11 +01:00 |
StapleButter
|
dadf1eb5a5
|
fixes to 3D rendering. polygons are almost pixel-perfect. clipping still doesn't get colors quite right.
|
2017-02-20 18:46:44 +01:00 |
StapleButter
|
261689d3d1
|
'FIFO full' hack for SM64DS.
|
2017-02-17 19:34:41 +01:00 |
StapleButter
|
97d76addd9
|
fix a bunch of GXFIFO related bugs.
|
2017-02-17 18:59:11 +01:00 |
StapleButter
|
cca0a71d81
|
emulate DMA timings.
keeps games from overflowing the GXFIFO... when they aren't fucking dumb.
|
2017-02-17 05:33:37 +01:00 |
StapleButter
|
abd2cb444b
|
improve 3D renderer precision. not perfect, but not bad at all.
|
2017-02-17 04:07:00 +01:00 |
StapleButter
|
676e5b32cc
|
perspective-correct Gouraud
|
2017-02-15 17:49:14 +01:00 |
StapleButter
|
ef7fbf8b03
|
18-bit graphics pipeline
(final buffer is 32-bit)
|
2017-02-14 21:55:51 +01:00 |
StapleButter
|
c5b7ec2168
|
attempt at depth buffer
|
2017-02-14 03:29:02 +01:00 |
StapleButter
|
68fb77b204
|
* backface/frontface culling (and rendering of backfacing polygons)
* fix clipping/viewport transform precision errors
* triangle/quad strips
|
2017-02-14 02:43:35 +01:00 |
StapleButter
|
fb53fd5195
|
* fix overflows during fixed-point multiply
* small fix to SwapBuffers
|
2017-02-13 14:59:51 +01:00 |
StapleButter
|
361ddd7595
|
* fix GXFIFO decoding
* proper SwapBuffers implementation
* fix polygon clipping
* misc fixes
|
2017-02-13 02:07:54 +01:00 |
StapleButter
|
15c8d59e2b
|
vertex colors, with Gouraud shading and all
has yet to be checked for whether it's accurate, optimized, etc...
|
2017-02-11 04:10:59 +01:00 |
StapleButter
|
050ba5dfbe
|
some debuts of 3D drawing.
it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
|
2017-02-11 03:54:08 +01:00 |
StapleButter
|
78f49d061a
|
base for software renderer
|
2017-02-10 16:50:26 +01:00 |
StapleButter
|
c95f7578bb
|
store vertices and polygons. strips not handled yet.
|
2017-02-10 15:24:46 +01:00 |
StapleButter
|
3ad95fbc65
|
Merge pull request #4 from lioncash/off-by-one
ARM: Fix out of bounds array indexing in RestoreCPSR
|
2017-02-10 14:27:26 +01:00 |
Lioncash
|
896bb1b781
|
ARM: Fix out of bounds array indexing in RestoreCPSR
|
2017-02-09 08:18:05 -05:00 |