StapleButter
|
fa2db3826e
|
(finally) make the threaded 3D renderer option actually work
|
2017-06-04 15:55:23 +02:00 |
StapleButter
|
568b9fbf49
|
edge marking
|
2017-06-03 22:33:14 +02:00 |
StapleButter
|
64a447bb7c
|
clean up some shit. make framebuffer access less weird.
|
2017-06-03 22:10:32 +02:00 |
StapleButter
|
d81b68b16b
|
* fix range for 'equal' Z-test mode
* confirm clear Z value for screen outer borders
* misc code cleanup
|
2017-06-03 21:46:14 +02:00 |
StapleButter
|
77d0a0d76e
|
only do lower-pixel rendering when rendering under an edge
|
2017-06-01 15:16:44 +02:00 |
StapleButter
|
d1781c8bf2
|
remove more per-pixel checks
|
2017-06-01 14:59:41 +02:00 |
StapleButter
|
27c023a0cc
|
separate rasterizer inner loop into three loops for leftedge/middle/rightedge
|
2017-06-01 01:02:39 +02:00 |
StapleButter
|
0a94923e5f
|
Merge branch 'master' of https://github.com/StapleButter/melonDS
|
2017-06-01 00:46:03 +02:00 |
StapleButter
|
fe55ef1af1
|
* begin work on antialiasing, but not good yet. also code sucks.
* start making code nicer
|
2017-06-01 00:45:47 +02:00 |
StapleButter
|
aabea1f080
|
Merge pull request #43 from Nadia-h/master
Use CMAKE_INSTALL_PREFIX
|
2017-05-30 20:43:28 +02:00 |
Nikolaj Pedersen
|
a1af7d6c8a
|
CMake: Don't assume the install path will be /usr/local, use CMAKE_INSTALL_PREFIX instead.
|
2017-05-30 20:17:46 +02:00 |
StapleButter
|
d3b3255ce3
|
* add 'push old pixel down' behavior for antialiasing
* delay final pass (edge/fog/AA) one scanline, required for edgemarking
|
2017-05-28 19:18:16 +02:00 |
StapleButter
|
ae78faf2a7
|
rework slope/edge code. lay groundwork for antialiasing.
|
2017-05-28 18:36:42 +02:00 |
StapleButter
|
529039f766
|
* delay 3D rendering a bit (fixes Monster Trucks flickering)
* remove logging for ITCM/DTCM
|
2017-05-27 23:47:20 +02:00 |
StapleButter
|
6f4d835c7f
|
fog
|
2017-05-26 15:14:22 +02:00 |
StapleButter
|
a63ab24447
|
fix crapoed shadows
|
2017-05-26 04:00:15 +02:00 |
StapleButter
|
911888f1e0
|
fix alpha equation when blending is disabled
|
2017-05-26 03:16:23 +02:00 |
StapleButter
|
8558eff8aa
|
properly reset 3D thread state
|
2017-05-26 01:22:11 +02:00 |
StapleButter
|
9d2b36127d
|
add threaded 3D option to the interface and config file. not functional yet.
|
2017-05-25 22:50:36 +02:00 |
StapleButter
|
0c31a7ab01
|
quick hack: Tab toggles framerate limit.
misc little fix.
|
2017-05-25 22:46:01 +02:00 |
StapleButter
|
4b3caedbe7
|
first attempt at threading the 3D renderer
|
2017-05-23 23:38:28 +02:00 |
StapleButter
|
88d982b7e3
|
proper stencil buffer
|
2017-05-22 22:29:21 +02:00 |
StapleButter
|
b66ac09e43
|
make the renderer truly per-scanline
|
2017-05-22 22:22:26 +02:00 |
StapleButter
|
189973f564
|
gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgthistoyghresodgyrojyroturgeiutoiyzryueirefrhgdjg
|
2017-05-21 20:48:15 +02:00 |
StapleButter
|
1c6c2564d5
|
blarg
|
2017-05-21 20:43:40 +02:00 |
StapleButter
|
cb1b03b253
|
make the 3D renderer work per-scanline
|
2017-05-21 20:14:03 +02:00 |
StapleButter
|
edc959dcf5
|
draft APIs for threading in the core.
also, misc wifi crap, nothing noteworthy.
|
2017-05-19 22:17:28 +02:00 |
StapleButter
|
d29dc7a2f0
|
wifi improvements
|
2017-05-12 05:20:15 +02:00 |
StapleButter
|
dba6776817
|
more work on packet reception.
|
2017-05-12 01:21:39 +02:00 |
StapleButter
|
3b07da3a97
|
attempt at actually sending packets.
into the void for now.
|
2017-05-12 00:48:42 +02:00 |
StapleButter
|
01361f006e
|
(untested yet) code for sending and receiving packets via sockets
MAC randomization
|
2017-05-11 23:43:57 +02:00 |
StapleButter
|
e9a24b4d06
|
forgot Windows needs extra setup for sockets
|
2017-05-11 23:03:41 +02:00 |
StapleButter
|
9a2e2998e9
|
salvage socket init code
|
2017-05-11 19:57:49 +02:00 |
StapleButter
|
eb7154e426
|
woops
|
2017-05-10 02:30:18 +02:00 |
StapleButter
|
f54f54fb7e
|
add support for writing to VCount. incl. fucked-up display and altering framerate accordingly.
|
2017-05-10 02:21:02 +02:00 |
StapleButter
|
63e15d2480
|
framerate limiter that sucks less, based off SDL2_gfx
|
2017-05-10 01:42:53 +02:00 |
StapleButter
|
9fe24cb1e7
|
latch 3D registers upon VBlank
(fixes the last bugs in Gericom's train game)
|
2017-05-09 22:22:52 +02:00 |
StapleButter
|
36fa621436
|
lay base for core->platform interaction
(immediately planned: threaded 3D renderer, wifi connectivity)
|
2017-05-09 04:55:38 +02:00 |
StapleButter
|
bde9e7dfed
|
fill BIOS exception vectors with undef opcode when no BIOSes are found
|
2017-05-09 04:52:17 +02:00 |
StapleButter
|
50d2ffb207
|
misc. things
|
2017-05-09 03:54:37 +02:00 |
StapleButter
|
7c1443b973
|
fix lighting behavior with normals that overflow
|
2017-05-03 23:54:31 +02:00 |
StapleButter
|
9e622dcc66
|
3D: attempt at fixing culling. players in Madden are no longer full of holes, and that also fixes occasional missing polygons in RaymanDS, and probably others.
|
2017-05-03 01:21:39 +02:00 |
StapleButter
|
ce240f4216
|
more wifi work: timers and their IRQs
|
2017-05-01 22:27:05 +02:00 |
StapleButter
|
d4270b0976
|
wifi: implement RAM access via the fancypants registers. allows Pictochat to proceed, but noone will reply to you.
|
2017-05-01 19:29:25 +02:00 |
StapleButter
|
ee8d621880
|
finalize CMake shit.
Windows will stick to CodeBlocks until making a cross-platform build system isn't a total trainwreck under Windows.
|
2017-04-30 03:46:27 +02:00 |
StapleButter
|
1b06b2765d
|
Merge branch 'master' of https://github.com/s1nka/melonDS
try to get CMake going, but it's not finished. don't use unless you know what you're doing.
|
2017-04-29 20:25:57 +02:00 |
StapleButter
|
ee0effd22f
|
implement xflip for bitmap sprites (fixes #32)
|
2017-04-29 16:18:33 +02:00 |
StapleButter
|
da31af9202
|
fix Z-buffering. not really clean, and not perfectly accurate.
|
2017-04-29 00:20:04 +02:00 |
StapleButter
|
2273bd2ea4
|
fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)
|
2017-04-28 17:35:57 +02:00 |
StapleButter
|
5de98cd484
|
add 32bit write to DIVCNT and SQRTCNT
|
2017-04-28 17:23:18 +02:00 |