quick hack: Tab toggles framerate limit.
misc little fix.
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@ -451,7 +451,7 @@ void Reset()
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SPI_Firmware::Reset();
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SPI_Powerman::Reset();
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SPI_TSC::Init();
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SPI_TSC::Reset();
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}
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@ -326,6 +326,8 @@ wxThread::ExitCode EmuThread::Entry()
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emustatus = 3;
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emupaused = false;
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limitfps = true;
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sdlwin = SDL_CreateWindow("melonDS " MELONDS_VERSION,
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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Config::WindowWidth, Config::WindowHeight,
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@ -422,7 +424,7 @@ wxThread::ExitCode EmuThread::Entry()
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lasttick = curtick;
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u32 wantedtick = starttick + (u32)((float)fpslimitcount * framerate);
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if (curtick < wantedtick)
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if (curtick < wantedtick && limitfps)
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{
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Sleep(wantedtick - curtick);
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}
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@ -571,6 +573,7 @@ void EmuThread::ProcessEvents()
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if (evt.key.keysym.scancode == Config::KeyMapping[10]) NDS::PressKey(16);
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if (evt.key.keysym.scancode == Config::KeyMapping[11]) NDS::PressKey(17);
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if (evt.key.keysym.scancode == SDL_SCANCODE_F12) NDS::debug(0);
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if (evt.key.keysym.scancode == SDL_SCANCODE_TAB) limitfps = !limitfps;
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break;
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case SDL_KEYUP:
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@ -579,6 +582,7 @@ void EmuThread::ProcessEvents()
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if (evt.key.keysym.scancode == Config::KeyMapping[i]) NDS::ReleaseKey(i);
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if (evt.key.keysym.scancode == Config::KeyMapping[10]) NDS::ReleaseKey(16);
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if (evt.key.keysym.scancode == Config::KeyMapping[11]) NDS::ReleaseKey(17);
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//if (evt.key.keysym.scancode == SDL_SCANCODE_TAB) limitfps = true;
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break;
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case SDL_JOYBUTTONDOWN:
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@ -117,6 +117,7 @@ protected:
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int emustatus;
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volatile bool emupaused;
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bool limitfps;
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};
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#endif // WX_MAIN_H
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