woops
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@ -382,8 +382,6 @@ void RunSystem(s32 cycles)
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u32 RunFrame()
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{
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s32 framecycles = 560190;
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if (!Running) return 263; // dorp
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@ -412,7 +412,7 @@ wxThread::ExitCode EmuThread::Entry()
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// framerate limiter based off SDL2_gfx
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float framerate;
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if (nlines == 263) framerate = 1000.0f / 60.0f;
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else framerate = 1000.0f / ((60.0f * nlines) / 263.0f);
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else framerate = ((1000.0f * nlines) / 263.0f) / 60.0f;
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fpslimitcount++;
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u32 curtick = SDL_GetTicks();
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