edge marking
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@ -923,8 +923,16 @@ void RenderPolygonScanline(RendererPolygon* rp, s32 y)
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// * edges with slope = 0 are always filled
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// edges are always filled if antialiasing is enabled or if the pixels are translucent
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l_filledge = (rp->SlopeL.Negative || !rp->SlopeL.XMajor);
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r_filledge = (!rp->SlopeR.Negative && rp->SlopeR.XMajor) || (rp->SlopeR.Increment==0);
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if (wireframe || (RenderDispCnt & (1<<5)))
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{
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l_filledge = true;
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r_filledge = true;
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}
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else
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{
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l_filledge = (rp->SlopeL.Negative || !rp->SlopeL.XMajor);
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r_filledge = (!rp->SlopeR.Negative && rp->SlopeR.XMajor) || (rp->SlopeR.Increment==0);
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}
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s32 wl = rp->SlopeL.Interp.Interpolate(polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL]);
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s32 wr = rp->SlopeR.Interp.Interpolate(polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR]);
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@ -1026,7 +1034,7 @@ void RenderPolygonScanline(RendererPolygon* rp, s32 y)
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// checkme
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if (polyalpha == 31)
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{
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if (!wireframe && !(RenderDispCnt & (1<<4)))
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if (!(RenderDispCnt & (1<<4)))
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{
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if (!l_filledge)
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continue;
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@ -1073,45 +1081,35 @@ void RenderPolygonScanline(RendererPolygon* rp, s32 y)
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{
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// anti-aliasing: all edges are rendered
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if (edge)
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{
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// calculate coverage
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// TODO: optimize
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s32 cov = 31;
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/*if (edge & 0x1)
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{if(y==48||true)printf("[y%d] coverage for %d: %d / %d = %d %d %08X %d %08X\n", y, x, x-xstart, l_edgelen,
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((x - xstart) << 5) / (l_edgelen), ((x - xstart) *31) / (l_edgelen), rp->SlopeL.Increment, l_edgecov,
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rp->SlopeL.DX());
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cov = l_edgecov;
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if (cov == -1) cov = ((x - xstart) << 5) / l_edgelen;
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}
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else if (edge & 0x2)
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{
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cov = r_edgecov;
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if (cov == -1) cov = ((xend - x) << 5) / r_edgelen;
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}cov=31;*/
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// calculate coverage
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// TODO: optimize
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s32 cov = 31;
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/*if (edge & 0x1)
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{if(y==48||true)printf("[y%d] coverage for %d: %d / %d = %d %d %08X %d %08X\n", y, x, x-xstart, l_edgelen,
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((x - xstart) << 5) / (l_edgelen), ((x - xstart) *31) / (l_edgelen), rp->SlopeL.Increment, l_edgecov,
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rp->SlopeL.DX());
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cov = l_edgecov;
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if (cov == -1) cov = 31;
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attr |= (cov << 8);
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// push old pixel down if needed
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if (pixeladdr < BufferSize)
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{
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ColorBuffer[pixeladdr+BufferSize] = ColorBuffer[pixeladdr];
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DepthBuffer[pixeladdr+BufferSize] = DepthBuffer[pixeladdr];
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AttrBuffer[pixeladdr+BufferSize] = AttrBuffer[pixeladdr];
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}
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if (cov == -1) cov = ((x - xstart) << 5) / l_edgelen;
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}
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}
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else
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{
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// edge fill rules for opaque pixels
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if (!wireframe)
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else if (edge & 0x2)
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{
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if (!l_filledge)
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continue;
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cov = r_edgecov;
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if (cov == -1) cov = ((xend - x) << 5) / r_edgelen;
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}cov=31;*/
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cov = l_edgecov;
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if (cov == -1) cov = 31;
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attr |= (cov << 8);
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// push old pixel down if needed
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if (pixeladdr < BufferSize)
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{
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ColorBuffer[pixeladdr+BufferSize] = ColorBuffer[pixeladdr];
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DepthBuffer[pixeladdr+BufferSize] = DepthBuffer[pixeladdr];
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AttrBuffer[pixeladdr+BufferSize] = AttrBuffer[pixeladdr];
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}
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}
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else if (!l_filledge)
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continue;
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DepthBuffer[pixeladdr] = z;
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}
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@ -1256,7 +1254,7 @@ void RenderPolygonScanline(RendererPolygon* rp, s32 y)
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// checkme
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if (polyalpha == 31)
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{
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if (!wireframe && !(RenderDispCnt & (1<<4)))
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if (!(RenderDispCnt & (1<<4)))
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{
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if (!r_filledge)
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continue;
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@ -1303,45 +1301,35 @@ void RenderPolygonScanline(RendererPolygon* rp, s32 y)
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{
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// anti-aliasing: all edges are rendered
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if (edge)
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// calculate coverage
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// TODO: optimize
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s32 cov = 31;
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/*if (edge & 0x1)
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{if(y==48||true)printf("[y%d] coverage for %d: %d / %d = %d %d %08X %d %08X\n", y, x, x-xstart, l_edgelen,
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((x - xstart) << 5) / (l_edgelen), ((x - xstart) *31) / (l_edgelen), rp->SlopeL.Increment, l_edgecov,
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rp->SlopeL.DX());
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cov = l_edgecov;
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if (cov == -1) cov = ((x - xstart) << 5) / l_edgelen;
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}
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else if (edge & 0x2)
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{
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// calculate coverage
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// TODO: optimize
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s32 cov = 31;
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/*if (edge & 0x1)
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{if(y==48||true)printf("[y%d] coverage for %d: %d / %d = %d %d %08X %d %08X\n", y, x, x-xstart, l_edgelen,
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((x - xstart) << 5) / (l_edgelen), ((x - xstart) *31) / (l_edgelen), rp->SlopeL.Increment, l_edgecov,
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rp->SlopeL.DX());
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cov = l_edgecov;
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if (cov == -1) cov = ((x - xstart) << 5) / l_edgelen;
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}
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else if (edge & 0x2)
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{
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cov = r_edgecov;
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if (cov == -1) cov = ((xend - x) << 5) / r_edgelen;
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}cov=31;*/
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cov = r_edgecov;
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if (cov == -1) cov = 31;
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attr |= (cov << 8);
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if (cov == -1) cov = ((xend - x) << 5) / r_edgelen;
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}cov=31;*/
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cov = r_edgecov;
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if (cov == -1) cov = 31;
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attr |= (cov << 8);
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// push old pixel down if needed
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if (pixeladdr < BufferSize)
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{
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ColorBuffer[pixeladdr+BufferSize] = ColorBuffer[pixeladdr];
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DepthBuffer[pixeladdr+BufferSize] = DepthBuffer[pixeladdr];
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AttrBuffer[pixeladdr+BufferSize] = AttrBuffer[pixeladdr];
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}
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}
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}
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else
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{
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// edge fill rules for opaque pixels
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if (!wireframe)
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// push old pixel down if needed
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if (pixeladdr < BufferSize)
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{
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if (!r_filledge)
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continue;
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ColorBuffer[pixeladdr+BufferSize] = ColorBuffer[pixeladdr];
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DepthBuffer[pixeladdr+BufferSize] = DepthBuffer[pixeladdr];
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AttrBuffer[pixeladdr+BufferSize] = AttrBuffer[pixeladdr];
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}
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}
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else if (!r_filledge)
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continue;
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DepthBuffer[pixeladdr] = z;
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}
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@ -1386,6 +1374,42 @@ void RenderScanline(s32 y, int npolys)
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void ScanlineFinalPass(s32 y)
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{
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// to consider:
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// clearing all polygon fog flags if the master flag isn't set?
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// merging all final pass loops into one?
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if (RenderDispCnt & (1<<5))
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{
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// edge marking
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for (int x = 0; x < 256; x++)
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{
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u32 pixeladdr = FirstPixelOffset + (y*ScanlineWidth) + x;
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u32 attr = AttrBuffer[pixeladdr];
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if (!(attr & 0xF)) continue;
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u32 polyid = attr >> 24;
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u32 z = DepthBuffer[pixeladdr];
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if (((polyid != (AttrBuffer[pixeladdr-1] >> 24)) && (z < DepthBuffer[pixeladdr-1])) ||
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((polyid != (AttrBuffer[pixeladdr+1] >> 24)) && (z < DepthBuffer[pixeladdr+1])) ||
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((polyid != (AttrBuffer[pixeladdr-ScanlineWidth] >> 24)) && (z < DepthBuffer[pixeladdr-ScanlineWidth])) ||
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((polyid != (AttrBuffer[pixeladdr+ScanlineWidth] >> 24)) && (z < DepthBuffer[pixeladdr+ScanlineWidth])))
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{
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u16 edgecolor = RenderEdgeTable[polyid >> 3];
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u32 edgeR = (edgecolor << 1) & 0x3E; if (edgeR) edgeR++;
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u32 edgeG = (edgecolor >> 4) & 0x3E; if (edgeG) edgeG++;
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u32 edgeB = (edgecolor >> 9) & 0x3E; if (edgeB) edgeB++;
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ColorBuffer[pixeladdr] = edgeR | (edgeG << 8) | (edgeB << 16) | (ColorBuffer[pixeladdr] & 0xFF000000);
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// break antialiasing coverage (checkme)
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AttrBuffer[pixeladdr] = (AttrBuffer[pixeladdr] & 0xFFFFE0FF) | 0x00001000;
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}
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}
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}
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if (RenderDispCnt & (1<<7))
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{
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// fog
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@ -1395,7 +1419,7 @@ void ScanlineFinalPass(s32 y)
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// multiplied by 0x200 to match Z-buffer values
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// fog is applied to the topmost two pixels, which is required for
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// proper antialiasing
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// proper antialiasing (TODO)
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bool fogcolor = !(RenderDispCnt & (1<<6));
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u32 fogshift = (RenderDispCnt >> 8) & 0xF;
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