Commit Graph

260 Commits

Author SHA1 Message Date
Arisotura 523552a92d actually make DSi-mode direct boot work to some extent 2021-08-30 20:26:49 +02:00
Nadia Holmquist Pedersen 418b351986 SPU: Emulate SOUNDBIAS and 10-bit degrade 2021-08-17 01:01:15 +02:00
Arisotura bba14b2bb0 fix pissfucking touchscreen (again) 2021-08-08 14:45:16 +02:00
DesperateProgrammer b1c2665c39
NWRAM & Direct Boot (#1149)
* SCFG_BIOS now selects between NDS and DSi BIOS
Allowing experimental direct boot.

* - making NWRAM Priorities work as in the HW
- fixed loading DSi stage2 Bootloader when in direct boot (should not be loaded) and might interfere with the image loaded into the (N)WRAM previously

* NWRAM and SCFG Registers are now write-guarded by the corresponding SCFG_EXT7/9 Bits

* removed debugging remainder

* Moved NDSHeader dependent SCFG initialization into the new DSi::SetupDirectBoot function called from NDS::SetupDirectBoot when ConsoleType is DSi

* removed redundant SCFG_BIOS bit checks

* Set of changes from RSDuck's review

* removed a forgotten comment

* - removed the guarded debug outputs for NWRAM
- NWRAM writes to bank and window registers now apply their write masks.
- added comment on an existing TODO within the code describing, why this is OK
- fixed initial NWRAM bank reset just accessing set A

* NWRAM not mapped to 03... range if bit25 in SCFG_EXT is cleared

* removed NWRAM write block on cleared bit25 in SCFG_EXT

* changed type of iterator for MapNWRAM_x functions from s8 to int

* - reduced calculations/comparisons on NWRAM write operations
- changed u8 to unsigned int for an iterator MapNWRAM_x

Co-authored-by: Tim Seidel <t.seidel@kts-systeme.de>
2021-07-23 12:21:54 +02:00
Arisotura 98072d82bf shut up DSi-IO warnings 2021-07-17 18:26:56 +02:00
RSDuck dd53b01f76 only recalculate GBA slot timing if necessary 2021-06-27 00:45:21 +02:00
WaluigiWare64 f94b784c4d Use printf format macro here 2021-06-07 20:51:51 +01:00
RSDuck 21f5477450 PRIu64 requires inttypes.h to be included 2021-06-05 03:34:39 +02:00
Pedro f74387a8c1
Implement NO$GBA debug registers. (#1110)
* Implement NO$GBA debug registers.

NO$GBA comes with 4 debug registers that allow a ROM to print text to
the emulator terminal and 2 other status registers, one with the name of the
emulator and the other with the clock cycles count. This commit
implements them for the ARMv5 processor.

Some small things to note:
 - `NocashPrint` was changed and now it takes an address to _the string_ instead of the flags before it (those
don't do anything anyways).
 - The "Emulation ID" register contains the string "melonDS " followed by version, _not_ "NO$GBA"

* Fix styling issue and improve comment regarding NO$GBA message flags
2021-05-27 12:15:16 +02:00
Arisotura 50721719d2 GBACart: simulate open-bus decay roughly. fixes #1093 2021-05-04 12:58:59 +02:00
WaluigiWare64 2ff065e5ea Fix some compiler warnings 2021-05-03 13:40:44 +01:00
Arisotura 1846a71265
Cart refactor (#1073)
complete cart-interface refactor, will make this code a lot easier to deal with
2021-04-25 00:48:02 +02:00
RSDuck 436b3c4c1d update copyright year and add missing GPL headers 2021-03-12 20:07:40 +01:00
RSDuck a046eb5038 separate GPU2D registers and renderer 2021-02-27 22:25:42 +01:00
wheremyfoodat 03b465c5e2
Fix edge case in the division engine, fix edge case in the CPU (#1003)
* Fixed division edge case: Div64/32 and Div64/64 set the remainder to 0 if dividend == INT64_MIN && divisor == -1

* Fixed CPU edge case where ARM9 ALU ops would switch to Thumb even when they shouldn't

* Only clear the lowest bit of the jump address in ALU ops with rd==15 (on recommendation of RSDuck)
2021-02-19 23:58:41 +01:00
Wunk a7029aebae
Allow for a more modular renderer backends (#990)
* Draft GPU3D renderer modularization

* Update sources C++ standard to C++17

The top-level `CMakeLists.txt` is already using the C++17 standard.

* Move GLCompositor into class type

Some other misc fixes to push towards better modularity

* Make renderer-implementation types move-only

These types are going to be holding onto handles
of GPU-side resources and shouldn't ever be copied around.

* Fix OSX: Remove 'register' storage class specifier

`register` has been removed in C++17...
But this keyword hasn't done anything in years anyways.

OSX builds consider this "warning" an error and it
stops the whole build.

* Add RestartFrame to Renderer3D interface

* Move Accelerated property to Renderer3D interface

There are points in the code base where we do:
`renderer != 0` to know if we are feeding
an openGL renderer. Rather than that we can instead just have this be
a property of the renderer itself.
With this pattern a renderer can just say how it wants its data to come
in rather than have everyone know that they're talking to an OpenGL
renderer.

* Remove Accelerated flag from GPU

* Move 2D_Soft interface in separate header

Also make the current 2D engine an "owned" unique_ptr.

* Update alignment attribute to standard alignas

Uses standardized `alignas` rather than compiler-specific
attributes.

https://en.cppreference.com/w/cpp/language/alignas

* Fix Clang: alignas specifier

Alignment must be specified before the array to align the entire array.

https://en.cppreference.com/w/cpp/language/alignas

* Converted Renderer3D Accelerated to variable

This flag is checked a lot during scanline rasterization. So rather
than having an expensive vtable-lookup call during mainline rendering
code, it is now a public constant bool type that is written to only once
during Renderer3D initialization.
2021-02-09 23:38:51 +01:00
RSDuck b78bc4cb66 fixes to the threadedness of the sw rasteriser
also fix #639 and fix #880
2021-01-26 16:42:27 +01:00
Madhav Kanbur 1e4c0c9d72
Polish up archive support (#930)
* Fix directory path when extracting from archive

* Don't create new dir in execution dir of melonds
* Create it beside the archive instead

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* ArchiveUtil : Use QT functions for I/O

* Make it more platform independent, cleaner

* Fixes permission related crash on linux

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* NDSCart : Abstract out common code in LoadROM()

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Extract nds roms to memory

* Some stuff is still broken in the frontend

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* GBACart : Abstract out common code in LoadROM()

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Extract gba roms to memory

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Integrate archive support with recent files

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* onClickRecentFile : Pause emu thread conditionally

* Don't pause at start of the function
* If user opens an archive and hits cancel, it won't pause

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Handle Resets when loading from archives

* Ask user to pick the rom(s) again (i.e. GBA & NDS)
when there are multiple files in the archive(s)

* Directly load if only 1 file

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Archive support for drag-n-drop

* Also recent files support for drag-n-drop

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* main : Allocate rombuffer objects on stack

* Less messy, decreases chances of memory leaks

* Underlying implementation of qbytearray uses heap (hopefully?)

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* GetSavestateName : Archive support

* Construct ssname from srampath (since rompath has archive name)

NOTE: In general, archive name != rom file name !!!!!!!!!!

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Add srl and dsi as "direct-load" formats

* Direct-load = anything not in an archive

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Don't use static functions

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Remove QT stuff from Util_ROM

* Also, during reset, directly load file from archive (no rom picker)

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Remove QT includes from FrontendUtil.h

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Util_ROM/LoadROM() : Use SetupDSiNAND()

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Util_ROM/Reset() : Use strrchr()

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Util_ROM : Put Archive stuff behind ifdefs

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* main: Set parent widget for archive dialog boxes

Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>

* Revert "Util_ROM/Reset() : Use strrchr()"

This reverts commit c8af6f066f.
2021-01-22 11:22:32 +01:00
SuuperW d42ca1ec4b
Implement "lag frame" flag and counter (#949)
* Implement "lag frame" flag and counter, and expose flag and both frame counters. BizHawk wants these.

* Track frame count and lag frames while the system isn't running.
2021-01-21 21:26:27 +01:00
Kimmy Andersson bf97387f26
Improved SRAM performance (#925)
* Offload NDS SRAM writing to separate thread, debounce writes to two seconds after last flush or DeInit.

* Fixed printf messages.

* Fixes after CR.

* Fixed potential portability issue with time_t
2021-01-09 22:18:57 +01:00
RSDuck fa4363ede6 make FIFO size static whene possible 2020-12-30 23:37:46 +01:00
RSDuck 0f353e0d5f add palette and OAM dirty flag
currently not used anywhere
2020-12-23 09:23:46 +01:00
Arisotura 49317e9165 don't axe error bits when writing to IPCFIFOCNT. fixes #801 2020-12-11 18:06:26 +01:00
Arisotura 1dbe69c6be remove some debug crap 2020-12-10 18:09:11 +01:00
Arisotura 129018a662 Merge remote-tracking branch 'remotes/origin/master' into dsi_camera 2020-12-04 18:28:15 +01:00
RSDuck 1ff4a1564f fix DSi mode with interpreter
I'm so stupid
2020-11-26 00:04:19 +01:00
RSDuck 842379c410 harmless DMA micro optimisation 2020-11-16 17:22:34 +01:00
RSDuck 1085cc14a4 prevent use after free 2020-11-16 17:03:24 +01:00
RSDuck 05b94eff66 make audio output thread safe(r?) 2020-11-15 15:29:38 +01:00
RSDuck 62e3f41f20 delay savefile flush to the end of the frame 2020-11-11 13:38:05 +01:00
Hypnotron 05e274a1f6 Added 8/16-bit IPCFIFOSEND writes 2020-10-29 16:09:25 -04:00
Arisotura d2cd3eadbe fix to timers (ZXDS no longer runs slow as shit) 2020-10-27 05:03:17 +01:00
Arisotura fc922ffb14 Merge branch 'master' into dsi_camera
# Conflicts:
#	src/DSi_I2C.cpp
2020-10-26 20:47:30 +01:00
Arisotura 9fdc1de6fe add a few missing 32bit I/O accesses (IPC, SPI) 2020-10-25 18:14:40 +01:00
RSDuck f2fa52f26c add functionality to import savefiles 2020-09-11 03:08:06 +02:00
Arisotura 8d42b1c7d7 messin' around 2020-09-08 20:19:37 +02:00
RSDuck 9772201345 remove some UB
- savestates used to read a four bytes from a single byte value
- a few unassigned variables
- some other things
- also make the ROR macro an inline function
2020-09-04 20:37:14 +02:00
Arisotura 5431c469c3 actually add DLDI. bahahahhh 2020-09-03 20:28:07 +02:00
qeeg 9bfaf8682d Fix a typo 2020-08-31 16:37:42 -05:00
Arisotura ba373ca72a DSi: make ARM9-clock-selector actually work 2020-08-17 19:15:45 +02:00
RSDuck ea734084ca check DSi interrupts for halted processor wakeup 2020-07-27 23:18:33 +02:00
Nadia Holmquist Pedersen b4ad35948d Merge remote-tracking branch 'upstream/slirp' into slirp-merge 2020-07-26 21:41:09 +02:00
RSDuck 8a96dfce18 fix build with JIT disabled
fixes #675 and #674
2020-07-25 20:59:53 +02:00
Arisotura 2f9a6b7c03 SPU: delay channel start until whenever it can actually start. fixes maxmod interpolated mode. 2020-07-23 12:59:19 +02:00
RSDuck 778623a8b7 make linux work and fix a few bugs 2020-07-04 18:58:00 +02:00
RSDuck c5381d2911 reconcile DSi and JIT, fastmem for x64 and Windows 2020-06-30 23:50:41 +02:00
RSDuck e335a8ca76 first steps in bringing over the JIT refactor/fastmem 2020-06-16 12:11:19 +02:00
RSDuck e7d076403d Merge branch 'generic_jit' of https://github.com/Arisotura/melonDS into generic_jit 2020-06-16 12:06:42 +02:00
RSDuck 052ff73672 rewrite JIT memory emulation 2020-06-16 12:01:08 +02:00
RSDuck 441869a105 integrate changes from ARM64 backend and more
- better handle LDM/STM in reg alloc
- unify Halted and IRQ in anticipation for branch inlining
- literal optimisations can be disabled in gui
- jit blocks follow simple returns
- fix idle loop detection
- break jit blocks on IRQ (fixes saving in Pokemon White)
2020-06-16 11:57:45 +02:00
RSDuck 40b88ab05a new block cache and much more...
- more reliable code invalidation detection
- blocks aren't stopped at any branch, but are being followed
if possible to get larger blocks
- idle loop recognition
- optimised literal loads, load/store cycle counting
 and loads/stores from constant addresses
2020-06-16 11:56:36 +02:00
RSDuck 00cd9af033 fix uninitialised memory mapping 2020-06-16 11:54:47 +02:00
RSDuck 4deecc7d65 jit: decrease blockcache AddrMapping size for ARM9 2020-06-16 11:54:05 +02:00
RSDuck 86f2be7260 jit: add compile option 2020-06-16 11:54:03 +02:00
RSDuck d13d625f73 jit: make everything configurable 2020-06-16 11:53:21 +02:00
RSDuck 10e386fe50 JIT: most mem instructions working
+ branching
2020-06-16 11:53:08 +02:00
RSDuck c692287eba JIT: base
all instructions are interpreted
2020-06-16 11:53:05 +02:00
Arisotura fc5eedc716 * take nwifi forward some
* shut up CP15 printf's for Fx0
* fix bugs
2020-06-15 13:39:33 +02:00
Arisotura 43e045357f make it able to switch between DS and DSi modes 2020-06-01 20:36:30 +02:00
Arisotura 6326ddd172 reset SD controllers during a soft-reset 2020-06-01 16:32:44 +02:00
Arisotura b62d90cbe4 Merge remote-tracking branch 'remotes/origin/master' into melonDSi 2020-05-30 03:19:20 +02:00
Arisotura 2327de2423 Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSi 2020-05-30 03:12:42 +02:00
Arisotura 5eb01f1f15 begin renovating melonDSi 2020-05-30 02:40:51 +02:00
Arisotura 95f9698077 add back some hotkeys.
remove some legacy cruft from NDS.cpp.
2020-05-19 22:37:48 +02:00
Arisotura c5c9434ac9 verify BIOS and firmware before booting games/firmware 2020-05-17 05:42:09 +02:00
Arisotura 17d30e91f0 actually hook this up 2020-05-17 04:37:44 +02:00
RSDuck 0f53a34551 rewrite JIT memory emulation 2020-05-09 00:45:05 +02:00
RSDuck 81f38c14be integrate changes from ARM64 backend and more
- better handle LDM/STM in reg alloc
- unify Halted and IRQ in anticipation for branch inlining
- literal optimisations can be disabled in gui
- jit blocks follow simple returns
- fix idle loop detection
- break jit blocks on IRQ (fixes saving in Pokemon White)
2020-04-26 13:05:05 +02:00
RSDuck a687be9879 new block cache and much more...
- more reliable code invalidation detection
- blocks aren't stopped at any branch, but are being followed
if possible to get larger blocks
- idle loop recognition
- optimised literal loads, load/store cycle counting
 and loads/stores from constant addresses
2020-04-26 13:05:03 +02:00
RSDuck 51b6b7a7d5 fix uninitialised memory mapping 2020-04-26 13:03:11 +02:00
RSDuck 9d180c7bbc jit: decrease blockcache AddrMapping size for ARM9 2020-04-26 13:03:09 +02:00
RSDuck 411fb57c07 jit: add compile option 2020-04-26 13:03:06 +02:00
RSDuck 9d76d63af5 jit: make everything configurable 2020-04-26 13:03:03 +02:00
RSDuck 2c44bf927c JIT: most mem instructions working
+ branching
2020-04-26 13:02:57 +02:00
RSDuck c5c342c009 JIT: base
all instructions are interpreted
2020-04-26 13:02:53 +02:00
Arisotura 104b2a03aa properly handle ROMs with encrypted secure area 2020-03-30 11:04:50 +02:00
Arisotura 5f99a68151 detect whether we are running the game 2020-02-24 18:31:44 +01:00
Arisotura 83f8e11bc1 update copyright years 2020-02-14 20:18:08 +01:00
Arisotura 106b9a6f24 lay base for AR cheatzorz. baahahhhh 2020-02-14 19:26:52 +01:00
Raphaël Zumer f257b007a2 Properly pass through GBA GPIO writes 2019-12-10 19:10:14 -05:00
Raphaël Zumer 5ad85f15c1 Add a framework to support non-SRAM GBA saves
The support is not yet there, but at least
we should not read or write bogus data.
2019-12-09 04:58:54 -05:00
Raphaël Zumer 62b9f51e23 Handle GBA cartridge SRAM writes 2019-12-08 21:20:01 -05:00
Raphaël Zumer 968768042e Properly init/deinit the GBA slot 2019-12-08 15:30:56 -05:00
Raphaël Zumer d86ee1d5bf Add GBA cart model and allow reading from it 2019-12-08 15:30:07 -05:00
Raphaël Zumer f21347c918 Fix GBA memory values on deselected CPU
Previously, the GBA memory was 0xFF-filled
on both CPUs. However, GBATEK reports that
the deselected CPU is 0x00-filled, and that
some titles depend on this behavior to
function properly.
2019-12-08 12:33:02 -05:00
Arisotura e82364f010 * some fixes to SD controller support, make it clear that there is no SD inserted, makes Flipnote work somewhat better
* immediately clear AES busy flag when the block count is zero (occurs when loading DSi cart games)
* implement NDMA start modes that have an old-DMA equivalent (except for GXFIFO mode)

now it boots DSi carts!
2019-10-19 16:03:59 +02:00
xperia64 6c7c037b20 Fix division edge case 2019-08-24 11:52:24 -04:00
Arisotura 4d3d8433cb * add old DS BIOSes and 04004000 BIOS-switch
fixes audio issues when running DS games
* attempt adding other fun shit like dynamic RAM size, but that mostly went nowhere for now
2019-08-05 19:52:03 +02:00
Arisotura a9f36929e0 TSC: add backwards-compatibility 2019-08-04 14:34:33 +02:00
Arisotura a6a9f74acc lay base for DSi-mode TSC 2019-08-04 11:44:36 +02:00
Arisotura 592e493a7a input: don't check modifiers for regular input 2019-07-09 18:39:50 +02:00
Arisotura 49b2f8d969 raise kMaxIterationCycles to 64 2019-06-25 02:05:48 +02:00
Arisotura 6d01677a57 add 32bit writes to some IO ports. fixes #313 2019-06-20 13:57:14 +02:00
Arisotura d943a51b96 ayyy
getting there!
2019-06-20 03:19:51 +02:00
Arisotura 000aa1f327 add LCD init flag in DISPSTAT 2019-06-20 02:31:46 +02:00
Arisotura 81dde71eba add AES, fix a bunch of bugs
we're getting an error screen! wee
2019-06-19 14:24:49 +02:00
Arisotura d6bbc6f0f1 tremble upon the NDMA implementation
that doesn't do much beyond getting stuck
2019-06-18 22:54:07 +02:00
Arisotura d4dd97638d lay base for SD shit 2019-06-16 17:01:49 +02:00
Arisotura 566a8df6cd add IE2/IF2 2019-06-16 15:05:18 +02:00
Arisotura 7aa5131ec7 run teh binary. BAHAHAHAHAHAHAHAAHHHH
it doesn't do much for now tho
2019-06-15 14:05:31 +02:00