SPU: Emulate SOUNDBIAS and 10-bit degrade
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418b351986
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@ -42,6 +42,7 @@ int DSiSDEnable;
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char DSiSDPath[1024];
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int RandomizeMAC;
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int AudioBitrate;
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#ifdef JIT_ENABLED
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int JIT_Enable = false;
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@ -67,6 +68,7 @@ ConfigEntry ConfigFile[] =
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{"DSiSDPath", 1, DSiSDPath, 0, "", 1023},
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{"RandomizeMAC", 0, &RandomizeMAC, 0, NULL, 0},
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{"AudioBitrate", 0, &AudioBitrate, 0, NULL, 0},
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#ifdef JIT_ENABLED
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{"JIT_Enable", 0, &JIT_Enable, 0, NULL, 0},
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@ -55,6 +55,7 @@ extern int DSiSDEnable;
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extern char DSiSDPath[1024];
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extern int RandomizeMAC;
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extern int AudioBitrate;
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#ifdef JIT_ENABLED
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extern int JIT_Enable;
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13
src/NDS.cpp
13
src/NDS.cpp
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@ -596,12 +596,25 @@ void Reset()
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RTC::Reset();
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Wifi::Reset();
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// The SOUNDBIAS register does nothing on DSi
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SPU::SetApplyBias(ConsoleType == 0);
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bool degradeAudio = true;
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if (ConsoleType == 1)
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{
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DSi::Reset();
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KeyInput &= ~(1 << (16+6));
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degradeAudio = false;
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}
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if (Config::AudioBitrate == 1) // Always 10-bit
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degradeAudio = true;
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else if (Config::AudioBitrate == 2) // Always 16-bit
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degradeAudio = false;
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SPU::SetDegrade10Bit(degradeAudio);
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AREngine::Reset();
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}
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25
src/SPU.cpp
25
src/SPU.cpp
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@ -81,6 +81,8 @@ Platform::Mutex* AudioLock;
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u16 Cnt;
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u8 MasterVolume;
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u16 Bias;
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bool ApplyBias;
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bool Degrade10Bit;
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Channel* Channels[16];
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CaptureUnit* Capture[2];
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@ -190,6 +192,14 @@ void SetBias(u16 bias)
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Bias = bias;
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}
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void SetApplyBias(bool enable) {
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ApplyBias = enable;
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}
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void SetDegrade10Bit(bool enable) {
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Degrade10Bit = enable;
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}
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Channel::Channel(u32 num)
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{
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@ -795,6 +805,21 @@ void Mix(u32 dummy)
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if (rightoutput < -0x8000) rightoutput = -0x8000;
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else if (rightoutput > 0x7FFF) rightoutput = 0x7FFF;
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// The original DS and DS lite degrade the output from 16 to 10 bit before output
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if (Degrade10Bit)
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{
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leftoutput &= 0xFFFFFFC0;
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rightoutput &= 0xFFFFFFC0;
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}
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// Add SOUNDBIAS value
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// The value used by all commercial games is 0x200, so we subtract that so it won't offset the final sound output.
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if (ApplyBias == true)
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{
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leftoutput += (Bias << 6) - 0x8000;
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rightoutput += (Bias << 6) - 0x8000;
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}
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// OutputBufferFrame can never get full because it's
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// transfered to OutputBuffer at the end of the frame
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OutputBackbuffer[OutputBackbufferWritePosition ] = leftoutput >> 1;
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@ -35,6 +35,8 @@ void DoSavestate(Savestate* file);
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void SetInterpolation(int type);
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void SetBias(u16 bias);
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void SetDegrade10Bit(bool enable);
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void SetApplyBias(bool enable);
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void Mix(u32 dummy);
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@ -39,6 +39,7 @@ AudioSettingsDialog::AudioSettingsDialog(QWidget* parent) : QDialog(parent), ui(
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setAttribute(Qt::WA_DeleteOnClose);
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oldInterp = Config::AudioInterp;
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oldBitrate = Config::AudioBitrate;
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oldVolume = Config::AudioVolume;
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ui->cbInterpolation->addItem("None");
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@ -47,6 +48,11 @@ AudioSettingsDialog::AudioSettingsDialog(QWidget* parent) : QDialog(parent), ui(
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ui->cbInterpolation->addItem("Cubic");
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ui->cbInterpolation->setCurrentIndex(Config::AudioInterp);
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ui->cbBitrate->addItem("Automatic");
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ui->cbBitrate->addItem("10-bit");
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ui->cbBitrate->addItem("16-bit");
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ui->cbBitrate->setCurrentIndex(Config::AudioBitrate);
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ui->slVolume->setValue(Config::AudioVolume);
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grpMicMode = new QButtonGroup(this);
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@ -81,11 +87,22 @@ void AudioSettingsDialog::on_AudioSettingsDialog_accepted()
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void AudioSettingsDialog::on_AudioSettingsDialog_rejected()
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{
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Config::AudioInterp = oldInterp;
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Config::AudioBitrate = oldBitrate;
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Config::AudioVolume = oldVolume;
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closeDlg();
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}
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void AudioSettingsDialog::on_cbBitrate_currentIndexChanged(int idx)
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{
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// prevent a spurious change
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if (ui->cbBitrate->count() < 3) return;
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Config::AudioBitrate = ui->cbBitrate->currentIndex();
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emit updateAudioSettings();
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}
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void AudioSettingsDialog::on_cbInterpolation_currentIndexChanged(int idx)
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{
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// prevent a spurious change
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@ -59,6 +59,7 @@ private slots:
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void on_AudioSettingsDialog_rejected();
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void on_cbInterpolation_currentIndexChanged(int idx);
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void on_cbBitrate_currentIndexChanged(int idx);
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void on_slVolume_valueChanged(int val);
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void onChangeMicMode(int mode);
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void on_btnMicWavBrowse_clicked();
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@ -67,6 +68,7 @@ private:
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Ui::AudioSettingsDialog* ui;
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int oldInterp;
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int oldBitrate;
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int oldVolume;
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QButtonGroup* grpMicMode;
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};
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@ -29,14 +29,14 @@
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<string>Audio output</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="1" column="0">
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<item row="2" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Volume:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<item row="2" column="1">
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<widget class="QSlider" name="slVolume">
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<property name="whatsThis">
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<string><html><head/><body><p>Controls the volume of the audio output.</p></body></html></string>
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@ -66,6 +66,20 @@
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Bitrate:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QComboBox" name="cbBitrate">
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<property name="whatsThis">
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<string><html><head/><body><p>The bitrate of audio playback. If set to "Automatic" this will be 10-bit for DS mode and 16-bit for DSi mode.</p></body></html></string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -2436,6 +2436,11 @@ void MainWindow::onOpenAudioSettings()
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void MainWindow::onUpdateAudioSettings()
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{
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SPU::SetInterpolation(Config::AudioInterp);
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if (Config::AudioBitrate == 0)
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SPU::SetDegrade10Bit(NDS::ConsoleType == 0);
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else
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SPU::SetDegrade10Bit(Config::AudioBitrate == 1);
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}
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void MainWindow::onAudioSettingsFinished(int res)
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