melonDS/GPU3D.cpp

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/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <string.h>
#include "NDS.h"
#include "GPU.h"
#include "FIFO.h"
// 3D engine notes
//
// vertex/polygon RAM is filled when a complete polygon is defined, after it's been culled and clipped
// 04000604 reads from bank used by renderer
// bank used by renderer is emptied at scanline ~192
// banks are swapped at scanline ~194
// TODO: needs more investigation. it's weird.
//
// clipping rules:
// * if a shared vertex in a strip is clipped, affected polygons are converted into single polygons
// strip is resumed at the first eligible polygon
namespace GPU3D
{
#define COPYVERTEX(a, b) { *(u64*)&a[0] = *(u64*)&b[0]; *(u64*)&a[2] = *(u64*)&b[2]; }
const u32 CmdNumParams[256] =
{
// 0x00
0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// 0x10
1, 0, 1, 1, 1, 0, 16, 12, 16, 12, 9, 3, 3,
0, 0, 0,
// 0x20
1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0,
// 0x30
1, 1, 1, 1, 32,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// 0x40
1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// 0x50
1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// 0x60
1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// 0x70
3, 2, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// 0x80+
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
const s32 CmdNumCycles[256] =
{
// 0x00
0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// 0x10
1, 17, 36, 17, 36, 19, 34, 30, 35, 31, 28, 22, 22,
0, 0, 0,
// 0x20
1, 9, 1, 9, 8, 8, 8, 8, 8, 1, 1, 1,
0, 0, 0, 0,
// 0x30
4, 4, 6, 1, 32,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// 0x40
1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// 0x50
392,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// 0x60
1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// 0x70
103, 9, 5,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// 0x80+
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
typedef struct
{
u8 Command;
u32 Param;
} CmdFIFOEntry;
FIFO<CmdFIFOEntry>* CmdFIFO;
FIFO<CmdFIFOEntry>* CmdPIPE;
u32 NumCommands, CurCommand, ParamCount, TotalParams;
u32 GXStat;
u32 ExecParams[32];
u32 ExecParamCount;
s32 CycleCount;
u32 MatrixMode;
s32 ProjMatrix[16];
s32 PosMatrix[16];
s32 VecMatrix[16];
s32 TexMatrix[16];
s32 ClipMatrix[16];
bool ClipMatrixDirty;
s32 Viewport[4];
s32 ProjMatrixStack[16];
s32 PosMatrixStack[31][16];
s32 ProjMatrixStackPointer;
s32 PosMatrixStackPointer;
void MatrixLoadIdentity(s32* m);
void UpdateClipMatrix();
u32 PolygonMode;
s16 CurVertex[3];
u8 VertexColor[3];
Vertex TempVertexBuffer[4];
u32 VertexNum;
u32 VertexNumInPoly;
Vertex VertexRAM[6144 * 2];
Polygon PolygonRAM[2048 * 2];
Vertex* CurVertexRAM;
Polygon* CurPolygonRAM;
u32 NumVertices, NumPolygons;
u32 CurRAMBank;
u32 FlushRequest;
bool Init()
{
CmdFIFO = new FIFO<CmdFIFOEntry>(256);
CmdPIPE = new FIFO<CmdFIFOEntry>(4);
2017-02-10 15:50:26 +00:00
if (!SoftRenderer::Init()) return false;
return true;
}
void DeInit()
{
2017-02-10 15:50:26 +00:00
SoftRenderer::DeInit();
delete CmdFIFO;
delete CmdPIPE;
}
void Reset()
{
CmdFIFO->Clear();
CmdPIPE->Clear();
NumCommands = 0;
CurCommand = 0;
ParamCount = 0;
TotalParams = 0;
GXStat = 0;
memset(ExecParams, 0, 32*4);
ExecParamCount = 0;
CycleCount = 0;
MatrixMode = 0;
MatrixLoadIdentity(ProjMatrix);
MatrixLoadIdentity(PosMatrix);
MatrixLoadIdentity(VecMatrix);
MatrixLoadIdentity(TexMatrix);
ClipMatrixDirty = true;
UpdateClipMatrix();
memset(Viewport, 0, sizeof(Viewport));
memset(ProjMatrixStack, 0, 16*4);
memset(PosMatrixStack, 0, 31 * 16*4);
ProjMatrixStackPointer = 0;
PosMatrixStackPointer = 0;
VertexNum = 0;
VertexNumInPoly = 0;
CurRAMBank = 0;
CurVertexRAM = &VertexRAM[0];
CurPolygonRAM = &PolygonRAM[0];
NumVertices = 0;
NumPolygons = 0;
2017-02-10 15:50:26 +00:00
FlushRequest = 0;
2017-02-10 15:50:26 +00:00
SoftRenderer::Reset();
}
void MatrixLoadIdentity(s32* m)
{
m[0] = 0x1000; m[1] = 0; m[2] = 0; m[3] = 0;
m[4] = 0; m[5] = 0x1000; m[6] = 0; m[7] = 0;
m[8] = 0; m[9] = 0; m[10] = 0x1000; m[11] = 0;
m[12] = 0; m[13] = 0; m[14] = 0; m[15] = 0x1000;
}
void MatrixLoad4x4(s32* m, s32* s)
{
memcpy(m, s, 16*4);
}
void MatrixLoad4x3(s32* m, s32* s)
{
m[0] = s[0]; m[1] = s[1]; m[2] = s[2]; m[3] = 0;
m[4] = s[3]; m[5] = s[4]; m[6] = s[5]; m[7] = 0;
m[8] = s[6]; m[9] = s[7]; m[10] = s[8]; m[11] = 0;
m[12] = s[9]; m[13] = s[10]; m[14] = s[11]; m[15] = 0x1000;
}
void MatrixMult4x4(s32* m, s32* s)
{
s32 tmp[16];
memcpy(tmp, m, 16*4);
// m = s*m
m[0] = ((s64)s[0]*tmp[0] + (s64)s[1]*tmp[4] + (s64)s[2]*tmp[8] + (s64)s[3]*tmp[12]) >> 12;
m[1] = ((s64)s[0]*tmp[1] + (s64)s[1]*tmp[5] + (s64)s[2]*tmp[9] + (s64)s[3]*tmp[13]) >> 12;
m[2] = ((s64)s[0]*tmp[2] + (s64)s[1]*tmp[6] + (s64)s[2]*tmp[10] + (s64)s[3]*tmp[14]) >> 12;
m[3] = ((s64)s[0]*tmp[3] + (s64)s[1]*tmp[7] + (s64)s[2]*tmp[11] + (s64)s[3]*tmp[15]) >> 12;
m[4] = ((s64)s[4]*tmp[0] + (s64)s[5]*tmp[4] + (s64)s[6]*tmp[8] + (s64)s[7]*tmp[12]) >> 12;
m[5] = ((s64)s[4]*tmp[1] + (s64)s[5]*tmp[5] + (s64)s[6]*tmp[9] + (s64)s[7]*tmp[13]) >> 12;
m[6] = ((s64)s[4]*tmp[2] + (s64)s[5]*tmp[6] + (s64)s[6]*tmp[10] + (s64)s[7]*tmp[14]) >> 12;
m[7] = ((s64)s[4]*tmp[3] + (s64)s[5]*tmp[7] + (s64)s[6]*tmp[11] + (s64)s[7]*tmp[15]) >> 12;
m[8] = ((s64)s[8]*tmp[0] + (s64)s[9]*tmp[4] + (s64)s[10]*tmp[8] + (s64)s[11]*tmp[12]) >> 12;
m[9] = ((s64)s[8]*tmp[1] + (s64)s[9]*tmp[5] + (s64)s[10]*tmp[9] + (s64)s[11]*tmp[13]) >> 12;
m[10] = ((s64)s[8]*tmp[2] + (s64)s[9]*tmp[6] + (s64)s[10]*tmp[10] + (s64)s[11]*tmp[14]) >> 12;
m[11] = ((s64)s[8]*tmp[3] + (s64)s[9]*tmp[7] + (s64)s[10]*tmp[11] + (s64)s[11]*tmp[15]) >> 12;
m[12] = ((s64)s[12]*tmp[0] + (s64)s[13]*tmp[4] + (s64)s[14]*tmp[8] + (s64)s[15]*tmp[12]) >> 12;
m[13] = ((s64)s[12]*tmp[1] + (s64)s[13]*tmp[5] + (s64)s[14]*tmp[9] + (s64)s[15]*tmp[13]) >> 12;
m[14] = ((s64)s[12]*tmp[2] + (s64)s[13]*tmp[6] + (s64)s[14]*tmp[10] + (s64)s[15]*tmp[14]) >> 12;
m[15] = ((s64)s[12]*tmp[3] + (s64)s[13]*tmp[7] + (s64)s[14]*tmp[11] + (s64)s[15]*tmp[15]) >> 12;
}
void MatrixMult4x3(s32* m, s32* s)
{
s32 tmp[16];
memcpy(tmp, m, 16*4);
/*printf("4x3 matrix\n");
for (int j = 0; j < 12; j += 3)
{
for (int i = 0; i < 3; i++)
printf("%f ", s[i]/4096.0f);
printf("\n");
}*/
// m = s*m
m[0] = ((s64)s[0]*tmp[0] + (s64)s[1]*tmp[4] + (s64)s[2]*tmp[8]) >> 12;
m[1] = ((s64)s[0]*tmp[1] + (s64)s[1]*tmp[5] + (s64)s[2]*tmp[9]) >> 12;
m[2] = ((s64)s[0]*tmp[2] + (s64)s[1]*tmp[6] + (s64)s[2]*tmp[10]) >> 12;
m[3] = ((s64)s[0]*tmp[3] + (s64)s[1]*tmp[7] + (s64)s[2]*tmp[11]) >> 12;
m[4] = ((s64)s[3]*tmp[0] + (s64)s[4]*tmp[4] + (s64)s[5]*tmp[8]) >> 12;
m[5] = ((s64)s[3]*tmp[1] + (s64)s[4]*tmp[5] + (s64)s[5]*tmp[9]) >> 12;
m[6] = ((s64)s[3]*tmp[2] + (s64)s[4]*tmp[6] + (s64)s[5]*tmp[10]) >> 12;
m[7] = ((s64)s[3]*tmp[3] + (s64)s[4]*tmp[7] + (s64)s[5]*tmp[11]) >> 12;
m[8] = ((s64)s[6]*tmp[0] + (s64)s[7]*tmp[4] + (s64)s[8]*tmp[8]) >> 12;
m[9] = ((s64)s[6]*tmp[1] + (s64)s[7]*tmp[5] + (s64)s[8]*tmp[9]) >> 12;
m[10] = ((s64)s[6]*tmp[2] + (s64)s[7]*tmp[6] + (s64)s[8]*tmp[10]) >> 12;
m[11] = ((s64)s[6]*tmp[3] + (s64)s[7]*tmp[7] + (s64)s[8]*tmp[11]) >> 12;
m[12] = ((s64)s[9]*tmp[0] + (s64)s[10]*tmp[4] + (s64)s[11]*tmp[8] + (s64)0x1000*tmp[12]) >> 12;
m[13] = ((s64)s[9]*tmp[1] + (s64)s[10]*tmp[5] + (s64)s[11]*tmp[9] + (s64)0x1000*tmp[13]) >> 12;
m[14] = ((s64)s[9]*tmp[2] + (s64)s[10]*tmp[6] + (s64)s[11]*tmp[10] + (s64)0x1000*tmp[14]) >> 12;
m[15] = ((s64)s[9]*tmp[3] + (s64)s[10]*tmp[7] + (s64)s[11]*tmp[11] + (s64)0x1000*tmp[15]) >> 12;
}
void MatrixMult3x3(s32* m, s32* s)
{
s32 tmp[12];
memcpy(tmp, m, 12*4);
// m = s*m
m[0] = ((s64)s[0]*tmp[0] + (s64)s[1]*tmp[4] + (s64)s[2]*tmp[8]) >> 12;
m[1] = ((s64)s[0]*tmp[1] + (s64)s[1]*tmp[5] + (s64)s[2]*tmp[9]) >> 12;
m[2] = ((s64)s[0]*tmp[2] + (s64)s[1]*tmp[6] + (s64)s[2]*tmp[10]) >> 12;
m[3] = ((s64)s[0]*tmp[3] + (s64)s[1]*tmp[7] + (s64)s[2]*tmp[11]) >> 12;
m[4] = ((s64)s[3]*tmp[0] + (s64)s[4]*tmp[4] + (s64)s[5]*tmp[8]) >> 12;
m[5] = ((s64)s[3]*tmp[1] + (s64)s[4]*tmp[5] + (s64)s[5]*tmp[9]) >> 12;
m[6] = ((s64)s[3]*tmp[2] + (s64)s[4]*tmp[6] + (s64)s[5]*tmp[10]) >> 12;
m[7] = ((s64)s[3]*tmp[3] + (s64)s[4]*tmp[7] + (s64)s[5]*tmp[11]) >> 12;
m[8] = ((s64)s[6]*tmp[0] + (s64)s[7]*tmp[4] + (s64)s[8]*tmp[8]) >> 12;
m[9] = ((s64)s[6]*tmp[1] + (s64)s[7]*tmp[5] + (s64)s[8]*tmp[9]) >> 12;
m[10] = ((s64)s[6]*tmp[2] + (s64)s[7]*tmp[6] + (s64)s[8]*tmp[10]) >> 12;
m[11] = ((s64)s[6]*tmp[3] + (s64)s[7]*tmp[7] + (s64)s[8]*tmp[11]) >> 12;
}
void MatrixScale(s32* m, s32* s)
{
m[0] = ((s64)s[0]*m[0]) >> 12;
m[1] = ((s64)s[0]*m[1]) >> 12;
m[2] = ((s64)s[0]*m[2]) >> 12;
m[3] = ((s64)s[0]*m[3]) >> 12;
m[4] = ((s64)s[1]*m[4]) >> 12;
m[5] = ((s64)s[1]*m[5]) >> 12;
m[6] = ((s64)s[1]*m[6]) >> 12;
m[7] = ((s64)s[1]*m[7]) >> 12;
m[8] = ((s64)s[2]*m[8]) >> 12;
m[9] = ((s64)s[2]*m[9]) >> 12;
m[10] = ((s64)s[2]*m[10]) >> 12;
m[11] = ((s64)s[2]*m[11]) >> 12;
}
void MatrixTranslate(s32* m, s32* s)
{
m[12] += ((s64)s[0]*m[0] + (s64)s[1]*m[4] + (s64)s[2]*m[8]) >> 12;
m[13] += ((s64)s[0]*m[1] + (s64)s[1]*m[5] + (s64)s[2]*m[9]) >> 12;
m[14] += ((s64)s[0]*m[2] + (s64)s[1]*m[6] + (s64)s[2]*m[10]) >> 12;
}
void UpdateClipMatrix()
{
if (!ClipMatrixDirty) return;
ClipMatrixDirty = false;
memcpy(ClipMatrix, ProjMatrix, 16*4);
MatrixMult4x4(ClipMatrix, PosMatrix);
}
template<int comp, s32 plane>
void ClipSegment(Vertex* outbuf, int num, Vertex* vout, Vertex* vin)
{
s64 factor = ((vin->Position[3] - (plane*vin->Position[comp])) << 12) /
((vin->Position[3] - (plane*vin->Position[comp])) - (vout->Position[3] - (plane*vout->Position[comp])));
Vertex mid;
#define INTERPOLATE(var) mid.var = vin->var + (((vout->var - vin->var) * factor) >> 12);
INTERPOLATE(Position[0]);
INTERPOLATE(Position[1]);
INTERPOLATE(Position[2]);
INTERPOLATE(Position[3]);
INTERPOLATE(Color[0]);
INTERPOLATE(Color[1]);
INTERPOLATE(Color[2]);
#undef INTERPOLATE
outbuf[num] = mid;
}
void SubmitPolygon()
{
// clip.
// for each vertex:
// if it's outside, check if the previous and next vertices are inside, if so, fixor
Vertex clippedvertices[2][10];
u32 numclipped;
int nverts = PolygonMode & 0x1 ? 4:3;
int nvisible = 0;
int prev, next;
int c;
/*if (NumPolygons == 91)
for (int i = 0; i < nverts; i++)
{
Vertex vtx = TempVertexBuffer[i];
printf("pre-clip v%d: %f %f %f %f\n", i,
vtx.Position[0]/4096.0f, vtx.Position[1]/4096.0f,
vtx.Position[2]/4096.0f, vtx.Position[3]/4096.0f);
}*/
// X clipping
prev = nverts-1; next = 1; c = 0;
for (int i = 0; i < nverts; i++)
{
Vertex vtx = TempVertexBuffer[i];
if (vtx.Position[0] > vtx.Position[3])
{
Vertex* vprev = &TempVertexBuffer[prev];
if (vprev->Position[0] <= vprev->Position[3])
{
ClipSegment<0, 1>(clippedvertices[0], c, &vtx, vprev);
c++;
}
Vertex* vnext = &TempVertexBuffer[next];
if (vnext->Position[0] <= vnext->Position[3])
{
ClipSegment<0, 1>(clippedvertices[0], c, &vtx, vnext);
c++;
}
}
else
clippedvertices[0][c++] = vtx;
prev++; if (prev >= nverts) prev = 0;
next++; if (next >= nverts) next = 0;
}
nverts = c; prev = nverts-1; next = 1; c = 0;
for (int i = 0; i < nverts; i++)
{
Vertex vtx = clippedvertices[0][i];
if (vtx.Position[0] < -vtx.Position[3])
{
Vertex* vprev = &clippedvertices[0][prev];
if (vprev->Position[0] >= -vprev->Position[3])
{
ClipSegment<0, -1>(clippedvertices[1], c, &vtx, vprev);
c++;
}
Vertex* vnext = &clippedvertices[0][next];
if (vnext->Position[0] >= -vnext->Position[3])
{
ClipSegment<0, -1>(clippedvertices[1], c, &vtx, vnext);
c++;
}
}
else
clippedvertices[1][c++] = vtx;
prev++; if (prev >= nverts) prev = 0;
next++; if (next >= nverts) next = 0;
}
// Y clipping
nverts = c; prev = nverts-1; next = 1; c = 0;
for (int i = 0; i < nverts; i++)
{
Vertex vtx = clippedvertices[1][i];
if (vtx.Position[1] > vtx.Position[3])
{
Vertex* vprev = &clippedvertices[1][prev];
if (vprev->Position[1] <= vprev->Position[3])
{
ClipSegment<1, 1>(clippedvertices[0], c, &vtx, vprev);
c++;
}
Vertex* vnext = &clippedvertices[1][next];
if (vnext->Position[1] <= vnext->Position[3])
{
ClipSegment<1, 1>(clippedvertices[0], c, &vtx, vnext);
c++;
}
}
else
clippedvertices[0][c++] = vtx;
prev++; if (prev >= nverts) prev = 0;
next++; if (next >= nverts) next = 0;
}
nverts = c; prev = nverts-1; next = 1; c = 0;
for (int i = 0; i < nverts; i++)
{
Vertex vtx = clippedvertices[0][i];
if (vtx.Position[1] < -vtx.Position[3])
{
Vertex* vprev = &clippedvertices[0][prev];
if (vprev->Position[1] >= -vprev->Position[3])
{
ClipSegment<1, -1>(clippedvertices[1], c, &vtx, vprev);
c++;
}
Vertex* vnext = &clippedvertices[0][next];
if (vnext->Position[1] >= -vnext->Position[3])
{
ClipSegment<1, -1>(clippedvertices[1], c, &vtx, vnext);
c++;
}
}
else
clippedvertices[1][c++] = vtx;
prev++; if (prev >= nverts) prev = 0;
next++; if (next >= nverts) next = 0;
}
// Z clipping
nverts = c; prev = nverts-1; next = 1; c = 0;
for (int i = 0; i < nverts; i++)
{
Vertex vtx = clippedvertices[1][i];
if (vtx.Position[2] > vtx.Position[3])
{
Vertex* vprev = &clippedvertices[1][prev];
if (vprev->Position[2] <= vprev->Position[3])
{
ClipSegment<2, 1>(clippedvertices[0], c, &vtx, vprev);
c++;
}
Vertex* vnext = &clippedvertices[1][next];
if (vnext->Position[2] <= vnext->Position[3])
{
ClipSegment<2, 1>(clippedvertices[0], c, &vtx, vnext);
c++;
}
}
else
clippedvertices[0][c++] = vtx;
prev++; if (prev >= nverts) prev = 0;
next++; if (next >= nverts) next = 0;
}
nverts = c; prev = nverts-1; next = 1; c = 0;
for (int i = 0; i < nverts; i++)
{
Vertex vtx = clippedvertices[0][i];
if (vtx.Position[2] < -vtx.Position[3])
{
Vertex* vprev = &clippedvertices[0][prev];
if (vprev->Position[2] >= -vprev->Position[3])
{
ClipSegment<2, -1>(clippedvertices[1], c, &vtx, vprev);
c++;
}
Vertex* vnext = &clippedvertices[0][next];
if (vnext->Position[2] >= -vnext->Position[3])
{
ClipSegment<2, -1>(clippedvertices[1], c, &vtx, vnext);
c++;
}
}
else
clippedvertices[1][c++] = vtx;
prev++; if (prev >= nverts) prev = 0;
next++; if (next >= nverts) next = 0;
}
if (c == 0) return;
// build the actual polygon
// TODO: tri/quad strips
if (NumPolygons >= 2048) return;
if (NumVertices+c > 6144) return;
Polygon* poly = &CurPolygonRAM[NumPolygons++];
poly->NumVertices = 0;
for (int i = 0; i < c; i++)
{
CurVertexRAM[NumVertices] = clippedvertices[1][i];
poly->Vertices[i] = &CurVertexRAM[NumVertices];
NumVertices++;
poly->NumVertices++;
}
}
void SubmitVertex()
{
s64 vertex[4] = {(s64)CurVertex[0], (s64)CurVertex[1], (s64)CurVertex[2], 0x1000};
//s32 vertextrans[4];
Vertex* vertextrans = &TempVertexBuffer[VertexNumInPoly];
if (PolygonMode & 0x2) return;
//printf("vertex: %f %f %f\n", vertex[0]/4096.0f, vertex[1]/4096.0f, vertex[2]/4096.0f);
UpdateClipMatrix();
vertextrans->Position[0] = (vertex[0]*ClipMatrix[0] + vertex[1]*ClipMatrix[4] + vertex[2]*ClipMatrix[8] + vertex[3]*ClipMatrix[12]) >> 12;
vertextrans->Position[1] = (vertex[0]*ClipMatrix[1] + vertex[1]*ClipMatrix[5] + vertex[2]*ClipMatrix[9] + vertex[3]*ClipMatrix[13]) >> 12;
vertextrans->Position[2] = (vertex[0]*ClipMatrix[2] + vertex[1]*ClipMatrix[6] + vertex[2]*ClipMatrix[10] + vertex[3]*ClipMatrix[14]) >> 12;
vertextrans->Position[3] = (vertex[0]*ClipMatrix[3] + vertex[1]*ClipMatrix[7] + vertex[2]*ClipMatrix[11] + vertex[3]*ClipMatrix[15]) >> 12;
/*printf("vertex fart: %f %f %f %f\n",
vertextrans->Position[0]/4096.0f,
vertextrans->Position[1]/4096.0f,
vertextrans->Position[2]/4096.0f,
vertextrans->Position[3]/4096.0f);*/
/*s32 w_inv;
if (vertextrans->Position[3] == 0)
w_inv = 0x1000; // checkme
else if(vertextrans->Position[3] < 0)
w_inv = 0x1000000 / -vertextrans->Position[3];
else
w_inv = 0x1000000 / vertextrans->Position[3];
vertextrans->Position[0] = (vertextrans->Position[0] * w_inv) >> 12;
vertextrans->Position[1] = (vertextrans->Position[1] * w_inv) >> 12;
vertextrans->Position[2] = (vertextrans->Position[2] * w_inv) >> 12;*/
vertextrans->Color[0] = VertexColor[0];
vertextrans->Color[1] = VertexColor[1];
vertextrans->Color[2] = VertexColor[2];
/*printf("vertex trans: %f %f %f %f\n",
vertextrans->Position[0]/4096.0f,
vertextrans->Position[1]/4096.0f,
vertextrans->Position[2]/4096.0f,
vertextrans->Position[3]/4096.0f);
printf("clip: %f %f %f %f\n",
ClipMatrix[3]/4096.0f,
ClipMatrix[7]/4096.0f,
ClipMatrix[11]/4096.0f,
ClipMatrix[15]/4096.0f);*/
/*if (vertextrans[3] == 0)
{
//printf("!!!! VERTEX W IS ZERO\n");
//return;
vertextrans[3] = 0x1000; // checkme
}
s32 screenX = (((vertextrans[0]+vertextrans[3]) * Viewport[2]) / (vertextrans[3]<<1)) + Viewport[0];
s32 screenY = (((vertextrans[1]+vertextrans[3]) * Viewport[3]) / (vertextrans[3]<<1)) + Viewport[1];
printf("screen: %d, %d\n", screenX, screenY);
s32* finalvertex = TempVertexBuffer[VertexNumInPoly];
finalvertex[0] = screenX;
finalvertex[1] = screenY;
finalvertex[2] = vertextrans[2];
finalvertex[3] = vertextrans[3];*/
// triangle strip: 0,1,2 1,2,3 2,3,4 3,4,5 ...
// quad strip: 0,1,3,2 2,3,5,4 4,5,7,6 6,7,9,8 ...
VertexNum++;
VertexNumInPoly++;
switch (PolygonMode)
{
case 0: // triangle
if (VertexNumInPoly == 3)
{
VertexNumInPoly = 0;
SubmitPolygon();
}
break;
case 1: // quad
if (VertexNumInPoly == 4)
{
VertexNumInPoly = 0;
SubmitPolygon();
}
break;
/*case 2: // triangle strip
if (VertexNum > 3)
{
if (VertexNumInPoly == 1)
{
VertexNumInPoly = 0;
// reorder
}
else
VertexNumInPoly = 0;
SubmitPolygon();
}
else if (VertexNum == 3)
{
VertexNumInPoly = 2;
SubmitPolygon();
TempVertexBuffer[0] = TempVertexBuffer[1];
TempVertexBuffer[1] = TempVertexBuffer[2];
}
break;*/
default: VertexNumInPoly = 0; break;
}
}
void CmdFIFOWrite(CmdFIFOEntry& entry)
{
if (CmdFIFO->IsEmpty() && !CmdPIPE->IsFull())
{
CmdPIPE->Write(entry);
GXStat |= (1<<27);
}
else
{
if (CmdFIFO->IsFull())
{
printf("!!! GX FIFO FULL\n");
//NDS::debug(0);
return;
}
CmdFIFO->Write(entry);
}
}
CmdFIFOEntry CmdFIFORead()
{
CmdFIFOEntry ret = CmdPIPE->Read();
if (CmdPIPE->Level() <= 2)
{
if (!CmdFIFO->IsEmpty())
CmdPIPE->Write(CmdFIFO->Read());
if (!CmdFIFO->IsEmpty())
CmdPIPE->Write(CmdFIFO->Read());
CheckFIFODMA();
CheckFIFOIRQ();
}
return ret;
}
void ExecuteCommand()
{
CmdFIFOEntry entry = CmdFIFORead();
//printf("FIFO: %02X %08X\n", entry.Command, entry.Param);
ExecParams[ExecParamCount] = entry.Param;
ExecParamCount++;
//if ((entry.Command&0xF0)==0x10)
// printf("MATRIX CMD %02X %08X\n", entry.Command, entry.Param);
if (ExecParamCount >= CmdNumParams[entry.Command])
{
//CycleCount += CmdNumCycles[entry.Command];
ExecParamCount = 0;
GXStat &= ~(1<<14);
//if (CycleCount > 0)
// GXStat |= (1<<27);
//printf("3D CMD %02X\n", entry.Command);
switch (entry.Command)
{
case 0x10: // matrix mode
MatrixMode = ExecParams[0] & 0x3;
break;
case 0x11: // push matrix
if (MatrixMode == 0)
{
if (ProjMatrixStackPointer > 0)
{
printf("!! PROJ MATRIX STACK OVERFLOW\n");
GXStat |= (1<<15);
break;
}
memcpy(ProjMatrixStack, ProjMatrix, 16*4);
ProjMatrixStackPointer++;
GXStat |= (1<<14);
}
else if (MatrixMode == 3)
{
printf("!! CAN'T PUSH TEXTURE MATRIX\n");
GXStat |= (1<<15); // CHECKME
}
else
{
if (PosMatrixStackPointer > 30)
{
printf("!! POS MATRIX STACK OVERFLOW\n");
GXStat |= (1<<15);
break;
}
memcpy(PosMatrixStack[PosMatrixStackPointer], PosMatrix, 16*4);
PosMatrixStackPointer++;
GXStat |= (1<<14);
}
break;
case 0x12: // pop matrix
if (MatrixMode == 0)
{
if (ProjMatrixStackPointer <= 0)
{
printf("!! PROJ MATRIX STACK UNDERFLOW\n");
GXStat |= (1<<15);
break;
}
ProjMatrixStackPointer--;
memcpy(ProjMatrix, ProjMatrixStack, 16*4);
GXStat |= (1<<14);
ClipMatrixDirty = true;
}
else if (MatrixMode == 3)
{
printf("!! CAN'T POP TEXTURE MATRIX\n");
GXStat |= (1<<15); // CHECKME
}
else
{
s32 offset = (s32)(ExecParams[0] << 26) >> 26;
PosMatrixStackPointer -= offset;
if (PosMatrixStackPointer < 0 || PosMatrixStackPointer > 30)
{
printf("!! POS MATRIX STACK UNDER/OVERFLOW %d\n", PosMatrixStackPointer);
PosMatrixStackPointer += offset;
GXStat |= (1<<15);
break;
}
memcpy(PosMatrix, PosMatrixStack[PosMatrixStackPointer], 16*4);
GXStat |= (1<<14);
ClipMatrixDirty = true;
}
break;
case 0x13: // store matrix
if (MatrixMode == 0)
{
memcpy(ProjMatrixStack, ProjMatrix, 16*4);
}
else if (MatrixMode == 3)
{
printf("!! CAN'T STORE TEXTURE MATRIX\n");
GXStat |= (1<<15); // CHECKME
}
else
{
u32 addr = ExecParams[0] & 0x1F;
if (addr > 30)
{
printf("!! POS MATRIX STORE ADDR 31\n");
GXStat |= (1<<15);
break;
}
memcpy(PosMatrixStack[addr], PosMatrix, 16*4);
}
break;
case 0x14: // restore matrix
if (MatrixMode == 0)
{
memcpy(ProjMatrix, ProjMatrixStack, 16*4);
ClipMatrixDirty = true;
}
else if (MatrixMode == 3)
{
printf("!! CAN'T RESTORE TEXTURE MATRIX\n");
GXStat |= (1<<15); // CHECKME
}
else
{
u32 addr = ExecParams[0] & 0x1F;
if (addr > 30)
{
printf("!! POS MATRIX STORE ADDR 31\n");
GXStat |= (1<<15);
break;
}
memcpy(PosMatrix, PosMatrixStack[addr], 16*4);
ClipMatrixDirty = true;
}
break;
case 0x15: // identity
if (MatrixMode == 0)
{
MatrixLoadIdentity(ProjMatrix);
ClipMatrixDirty = true;
}
else if (MatrixMode == 3)
MatrixLoadIdentity(TexMatrix);
else
{
MatrixLoadIdentity(PosMatrix);
if (MatrixMode == 2)
MatrixLoadIdentity(VecMatrix);
ClipMatrixDirty = true;
}
break;
case 0x16: // load 4x4
if (MatrixMode == 0)
{
MatrixLoad4x4(ProjMatrix, (s32*)ExecParams);
ClipMatrixDirty = true;
}
else if (MatrixMode == 3)
MatrixLoad4x4(TexMatrix, (s32*)ExecParams);
else
{
MatrixLoad4x4(PosMatrix, (s32*)ExecParams);
if (MatrixMode == 2)
MatrixLoad4x4(VecMatrix, (s32*)ExecParams);
ClipMatrixDirty = true;
}
break;
case 0x17: // load 4x3
if (MatrixMode == 0)
{
MatrixLoad4x3(ProjMatrix, (s32*)ExecParams);
ClipMatrixDirty = true;
}
else if (MatrixMode == 3)
MatrixLoad4x3(TexMatrix, (s32*)ExecParams);
else
{
MatrixLoad4x3(PosMatrix, (s32*)ExecParams);
if (MatrixMode == 2)
MatrixLoad4x3(VecMatrix, (s32*)ExecParams);
ClipMatrixDirty = true;
}
break;
case 0x18: // mult 4x4
if (MatrixMode == 0)
{
MatrixMult4x4(ProjMatrix, (s32*)ExecParams);
ClipMatrixDirty = true;
}
else if (MatrixMode == 3)
MatrixMult4x4(TexMatrix, (s32*)ExecParams);
else
{
MatrixMult4x4(PosMatrix, (s32*)ExecParams);
if (MatrixMode == 2)
{
MatrixMult4x4(VecMatrix, (s32*)ExecParams);
CycleCount += 30;
}
ClipMatrixDirty = true;
}
break;
case 0x19: // mult 4x3
if (MatrixMode == 0)
{
MatrixMult4x3(ProjMatrix, (s32*)ExecParams);
ClipMatrixDirty = true;
}
else if (MatrixMode == 3)
MatrixMult4x3(TexMatrix, (s32*)ExecParams);
else
{
MatrixMult4x3(PosMatrix, (s32*)ExecParams);
if (MatrixMode == 2)
{
MatrixMult4x3(VecMatrix, (s32*)ExecParams);
CycleCount += 30;
}
ClipMatrixDirty = true;
}
break;
case 0x1A: // mult 3x3
if (MatrixMode == 0)
{
MatrixMult3x3(ProjMatrix, (s32*)ExecParams);
ClipMatrixDirty = true;
}
else if (MatrixMode == 3)
MatrixMult3x3(TexMatrix, (s32*)ExecParams);
else
{
MatrixMult3x3(PosMatrix, (s32*)ExecParams);
if (MatrixMode == 2)
{
MatrixMult3x3(VecMatrix, (s32*)ExecParams);
CycleCount += 30;
}
ClipMatrixDirty = true;
}
break;
case 0x1B: // scale
if (MatrixMode == 0)
{
MatrixScale(ProjMatrix, (s32*)ExecParams);
ClipMatrixDirty = true;
}
else if (MatrixMode == 3)
MatrixScale(TexMatrix, (s32*)ExecParams);
else
{
MatrixScale(PosMatrix, (s32*)ExecParams);
ClipMatrixDirty = true;
}
break;
case 0x1C: // translate
if (MatrixMode == 0)
{
MatrixTranslate(ProjMatrix, (s32*)ExecParams);
ClipMatrixDirty = true;
}
else if (MatrixMode == 3)
MatrixTranslate(TexMatrix, (s32*)ExecParams);
else
{
MatrixTranslate(PosMatrix, (s32*)ExecParams);
if (MatrixMode == 2)
MatrixTranslate(VecMatrix, (s32*)ExecParams);
ClipMatrixDirty = true;
}
break;
case 0x20: // vertex color
{
u32 c = ExecParams[0];
u32 r = c & 0x1F;
u32 g = (c >> 5) & 0x1F;
u32 b = (c >> 10) & 0x1F;
VertexColor[0] = r ? (r<<1)+1 : 0;
VertexColor[1] = g ? (g<<1)+1 : 0;
VertexColor[2] = b ? (b<<1)+1 : 0;
}
break;
case 0x21:
// TODO: more cycles if lights are enabled
break;
case 0x23: // full vertex
CurVertex[0] = ExecParams[0] & 0xFFFF;
CurVertex[1] = ExecParams[0] >> 16;
CurVertex[2] = ExecParams[1] & 0xFFFF;
SubmitVertex();
break;
case 0x24: // 10-bit vertex
CurVertex[0] = (ExecParams[0] & 0x000003FF) << 6;
CurVertex[1] = (ExecParams[0] & 0x000FFC00) >> 4;
CurVertex[2] = (ExecParams[0] & 0x3FF00000) >> 14;
SubmitVertex();
break;
case 0x25: // vertex XY
CurVertex[0] = ExecParams[0] & 0xFFFF;
CurVertex[1] = ExecParams[0] >> 16;
SubmitVertex();
break;
case 0x26: // vertex XZ
CurVertex[0] = ExecParams[0] & 0xFFFF;
CurVertex[2] = ExecParams[0] >> 16;
SubmitVertex();
break;
case 0x27: // vertex YZ
CurVertex[1] = ExecParams[0] & 0xFFFF;
CurVertex[2] = ExecParams[0] >> 16;
SubmitVertex();
break;
case 0x28: // 10-bit delta vertex
CurVertex[0] += (s16)((ExecParams[0] & 0x000003FF) << 6) >> 6;
CurVertex[1] += (s16)((ExecParams[0] & 0x000FFC00) >> 4) >> 6;
CurVertex[2] += (s16)((ExecParams[0] & 0x3FF00000) >> 14) >> 6;
SubmitVertex();
break;
case 0x40:
PolygonMode = ExecParams[0] & 0x3;
VertexNum = 0;
VertexNumInPoly = 0;
break;
case 0x50:
FlushRequest = 1;//0x80000000 | (ExecParams[0] & 0x3);
break;
case 0x60: // viewport x1,y1,x2,y2
Viewport[0] = ExecParams[0] & 0xFF;
Viewport[1] = (ExecParams[0] >> 8) & 0xFF;
Viewport[2] = ((ExecParams[0] >> 16) & 0xFF) - Viewport[0] + 1;
Viewport[3] = (ExecParams[0] >> 24) - Viewport[1] + 1;
break;
}
}
}
void Run(s32 cycles)
{
if (FlushRequest)
return;
if (CycleCount <= 0)
{
while (CycleCount <= 0 && !CmdPIPE->IsEmpty())
ExecuteCommand();
}
CycleCount -= cycles;
if (CycleCount <= 0 && CmdPIPE->IsEmpty())
{
CycleCount = 0;
GXStat &= ~(1<<27);
}
}
void CheckFIFOIRQ()
{
bool irq = false;
switch (GXStat >> 30)
{
case 1: irq = (CmdFIFO->Level() < 128); break;
case 2: irq = CmdFIFO->IsEmpty(); break;
}
if (irq) NDS::TriggerIRQ(0, NDS::IRQ_GXFIFO);
}
void CheckFIFODMA()
{
if (CmdFIFO->Level() < 128)
NDS::CheckDMAs(0, 0x07);
}
void VBlank()
{
if (FlushRequest)
{
SoftRenderer::RenderFrame(CurVertexRAM, CurPolygonRAM, NumPolygons);
CurRAMBank = CurRAMBank?0:1;
CurVertexRAM = &VertexRAM[CurRAMBank ? 6144 : 0];
CurPolygonRAM = &PolygonRAM[CurRAMBank ? 2048 : 0];
NumVertices = 0;
NumPolygons = 0;
FlushRequest = 0;
GXStat &= ~(1<<27);
}
}
u8* GetLine(int line)
{
return SoftRenderer::GetLine(line);
}
u8 Read8(u32 addr)
{
return 0;
}
u16 Read16(u32 addr)
{
return 0;
}
u32 Read32(u32 addr)
{
switch (addr)
{
case 0x04000320:
return 46; // TODO, eventually
case 0x04000600:
{
u32 fifolevel = CmdFIFO->Level();
return GXStat |
((PosMatrixStackPointer & 0x1F) << 8) |
((ProjMatrixStackPointer & 0x1) << 13) |
(fifolevel << 16) |
(fifolevel < 128 ? (1<<25) : 0) |
(fifolevel == 0 ? (1<<26) : 0);
}
}
if (addr >= 0x04000640 && addr < 0x04000680)
{
UpdateClipMatrix();
return ClipMatrix[(addr & 0x3C) >> 2];
}
if (addr >= 0x04000680 && addr < 0x040006A4)
{
printf("!! VECMTX READ\n");
return 0;
}
return 0;
}
void Write8(u32 addr, u8 val)
{
//
}
void Write16(u32 addr, u16 val)
{
//
}
void Write32(u32 addr, u32 val)
{
switch (addr)
{
case 0x04000600:
if (val & 0x8000) GXStat &= ~0x8000;
val &= 0xC0000000;
GXStat &= 0x3FFFFFFF;
GXStat |= val;
return;
}
if (addr >= 0x04000400 && addr < 0x04000440)
{
if (NumCommands == 0)
{
NumCommands = 4;
CurCommand = val;
ParamCount = 0;
TotalParams = CmdNumParams[CurCommand & 0xFF];
if (TotalParams > 0) return;
}
else
ParamCount++;
for (;;)
{
CmdFIFOEntry entry;
entry.Command = CurCommand & 0xFF;
entry.Param = val;
CmdFIFOWrite(entry);
if (ParamCount >= TotalParams)
{
CurCommand >>= 8;
NumCommands--;
if (NumCommands == 0) break;
ParamCount = 0;
TotalParams = CmdNumParams[CurCommand & 0xFF];
}
if (ParamCount < TotalParams)
break;
}
return;
}
if (addr >= 0x04000440 && addr < 0x040005CC)
{
CmdFIFOEntry entry;
entry.Command = (addr & 0x1FC) >> 2;
entry.Param = val;
CmdFIFOWrite(entry);
return;
}
}
}