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< h2 align = "center" > < b > melonDS< / b > < / h2 >
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< / p >
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DS emulator, sorta
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The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
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< hr >
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## How to use
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melonDS requires BIOS/firmware copies from a DS. Files required:
* bios7.bin, 16KB: ARM7 BIOS
* bios9.bin, 4KB: ARM9 BIOS
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* firmware.bin, 128/256/512KB: firmware
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Firmware boot requires a firmware dump from an original DS or DS Lite.
DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
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### Possible firmware sizes
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* 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
* 256KB: regular DS firmware
* 512KB: iQue DS firmware
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DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.
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As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
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## How to build
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### Linux:
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1. Install dependencies: `sudo apt install cmake libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default libslirp-dev libarchive-dev libepoxy-dev`
2. Download the melonDS repository and prepare:
```bash
git clone https://github.com/Arisotura/melonDS
cd melonDS
mkdir build & & cd build
```
3. Compile:
```bash
mkdir -p build
cd build
cmake ..
make -j$(nproc --all)
```
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### Windows:
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1. Install [MSYS2 ](https://www.msys2.org/ )
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2. Open the **MSYS2 MinGW 64-bit** terminal
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3. Update the packages using `pacman -Syu` and reopen the terminal if it asks you to
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4. Download the melonDS repository and prepare:
```bash
git clone https://github.com/Arisotura/melonDS
cd melonDS
mkdir build & & cd build
```
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#### Dynamic builds (with DLLs)
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5. Install dependencies: `pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5,libslirp,libarchive,libepoxy}`
6. Compile:
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```bash
cmake .. -G "MSYS Makefiles"
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make -j$(nproc --all)
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../msys-dist.sh
```
If everything went well, melonDS and the libraries it needs should now be in the `dist` folder.
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#### Static builds (without DLLs, standalone executable)
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5. Install dependencies: `pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5-static,libslirp,libarchive,libepoxy}`
6. Compile:
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```bash
cmake .. -G 'MSYS Makefiles' -DBUILD_STATIC=ON -DQT5_STATIC_DIR=/mingw64/qt5-static
make -j$(nproc --all)
mkdir dist & & cp melonDS.exe dist
```
If everything went well, melonDS should now be in the `dist` folder.
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### macOS:
1. Install the [Homebrew Package Manager ](https://brew.sh )
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2. Install dependencies: `brew install git pkg-config cmake sdl2 qt@5 libslirp libarchive libepoxy`
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3. Download the melonDS repository and prepare:
```zsh
git clone https://github.com/Arisotura/melonDS
cd melonDS
mkdir build & & cd build
```
4. Compile:
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```zsh
cmake .. -DQt5_DIR=$(brew --prefix qt5)/lib/cmake/Qt5
make -j$(sysctl -n hw.ncpu)
mkdir dist & & cp -r melonDS.app dist
```
If everything went well, melonDS.app should now be in the `dist` folder.
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## TODO LIST
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* DSi emulation
* the impossible quest of pixel-perfect 3D graphics
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* improve libui and the emulator UI
* support for rendering screens to separate windows
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* emulating some fancy addons
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* other non-core shit (debugger, graphics viewers, cheat crapo, etc)
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### TODO LIST FOR LATER
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* better wifi
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* maybe emulate flashcarts or other fancy hardware
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* big-endian compatibility (Wii, etc)
* LCD refresh time (used by some games for blending effects)
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* any feature you can eventually ask for that isn't outright stupid
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## Credits
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* Martin for GBAtek, a good piece of documentation
* Cydrak for the extra 3D GPU research
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* limittox for the icon
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* All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc
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## License
[![GNU GPLv3 Image ](https://www.gnu.org/graphics/gplv3-127x51.png )](http://www.gnu.org/licenses/gpl-3.0.en.html)
melonDS is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.