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< h2 align = "center" > < b > melonDS< / b > < / h2 >
< p align = "center" >
< a href = "http://melonds.kuribo64.net/" alt = "melonDS website" > < img src = "https://img.shields.io/badge/website-melonds.kuribo64.net-%2331352e.svg" > < / a >
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< a href = "http://melonds.kuribo64.net/downloads.php" alt = "Release: 0.9.5" > < img src = "https://img.shields.io/badge/release-0.9.5-%235c913b.svg" > < / a >
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< br >
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< a href = "https://github.com/melonDS-emu/melonDS/actions/workflows/build-windows.yml?query=event%3Apush" > < img src = "https://github.com/melonDS-emu/melonDS/actions/workflows/build-windows.yml/badge.svg" / > < / a >
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< a href = "https://github.com/melonDS-emu/melonDS/actions/workflows/build-macos.yml?query=event%3Apush" > < img src = "https://github.com/melonDS-emu/melonDS/actions/workflows/build-macos.yml/badge.svg" / > < / a >
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< / p >
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DS emulator, sorta
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The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
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< hr >
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## How to use
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Firmware boot (not direct boot) requires a BIOS/firmware dump from an original DS or DS Lite.
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DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
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### Possible firmware sizes
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* 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
* 256KB: regular DS firmware
* 512KB: iQue DS firmware
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DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.
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As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
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## How to build
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### Linux
1. Install dependencies:
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* Ubuntu 22.04: `sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qtbase5-dev qtbase5-private-dev qtmultimedia5-dev libarchive-dev libzstd-dev`
* Older Ubuntu: `sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default qtbase5-private-dev qtmultimedia5-dev libarchive-dev libzstd-dev`
* Arch Linux: `sudo pacman -S base-devel cmake extra-cmake-modules git libpcap sdl2 qt5-base qt5-multimedia libarchive zstd`
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3. Download the melonDS repository and prepare:
```bash
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git clone https://github.com/melonDS-emu/melonDS
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cd melonDS
```
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3. Compile:
```bash
cmake -B build
cmake --build build -j$(nproc --all)
```
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### Windows
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1. Install [MSYS2 ](https://www.msys2.org/ )
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2. Open the **MSYS2 MinGW 64-bit** terminal
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3. Update the packages using `pacman -Syu` and reopen the terminal if it asks you to
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4. Install git to clone the repository
```bash
pacman -S git
```
5. Download the melonDS repository and prepare:
```bash
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git clone https://github.com/melonDS-emu/melonDS
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cd melonDS
```
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#### Dynamic builds (with DLLs)
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5. Install dependencies: `pacman -S mingw-w64-x86_64-{cmake,SDL2,toolchain,qt5-base,qt5-svg,qt5-multimedia,qt5-tools,libarchive,zstd}`
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6. Compile:
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```bash
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cmake -B build
cmake --build build
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cd build
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../tools/msys-dist.sh
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```
If everything went well, melonDS and the libraries it needs should now be in the `dist` folder.
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#### Static builds (without DLLs, standalone executable)
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5. Install dependencies: `pacman -S mingw-w64-x86_64-{cmake,SDL2,toolchain,qt5-static,libarchive,zstd}`
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6. Compile:
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```bash
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cmake -B build -DBUILD_STATIC=ON -DCMAKE_PREFIX_PATH=/mingw64/qt5-static
cmake --build build
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```
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If everything went well, melonDS should now be in the `build` folder.
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### macOS
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1. Install the [Homebrew Package Manager ](https://brew.sh )
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2. Install dependencies: `brew install git pkg-config cmake sdl2 qt@6 libarchive zstd`
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3. Download the melonDS repository and prepare:
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```zsh
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git clone https://github.com/melonDS-emu/melonDS
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cd melonDS
```
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4. Compile:
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```zsh
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cmake -B build -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)" -DUSE_QT6=ON
cmake --build build -j$(sysctl -n hw.logicalcpu)
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```
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If everything went well, melonDS.app should now be in the `build` directory.
#### Self-contained app bundle
If you want an app bundle that can be distributed to other computers without needing to install dependencies through Homebrew, you can additionally run `
../tools/mac-bundle.rb melonDS.app` after the build is completed, or add `-DMACOS_BUNDLE_LIBS=ON` to the first CMake command.
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## TODO LIST
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* better DSi emulation
* better OpenGL rendering
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* netplay
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* the impossible quest of pixel-perfect 3D graphics
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* support for rendering screens to separate windows
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* emulating some fancy addons
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* other non-core shit (debugger, graphics viewers, etc)
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### TODO LIST FOR LATER (low priority)
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* big-endian compatibility (Wii, etc)
* LCD refresh time (used by some games for blending effects)
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* any feature you can eventually ask for that isn't outright stupid
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## Credits
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* Martin for GBAtek, a good piece of documentation
* Cydrak for the extra 3D GPU research
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* limittox for the icon
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* All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc
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## Licenses
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[![GNU GPLv3 Image ](https://www.gnu.org/graphics/gplv3-127x51.png )](http://www.gnu.org/licenses/gpl-3.0.en.html)
melonDS is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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### External
* Images used in the Input Config Dialog - see `src/frontend/qt_sdl/InputConfig/resources/LICENSE.md`