Stefanos Kornilios Mitsis Poiitidis
d9d9b76d79
TA/VTX: Reset current list on vdec_init
...
Fixes some rare cases where it's invalid or left over to some list, without a CurrentList set, leading to crash.
2015-01-15 14:23:56 +01:00
~skmp
33556f3863
64 bit fixes
2015-01-10 21:15:15 +02:00
Stefanos Kornilios Mitsis Poiitidis
0f60e72eb0
Add #include <cctype>, that's what isalnum is defined
2015-01-09 16:07:11 +01:00
Stefanos Kornilios Mitsis Poiitidis
3ca3b1220d
http support for cdi & gdi, updated based gdipsr
...
- Fix coreio fsize
- Fix coreio fopen to seek to 0
- Fix coreio/http to smart-escape urls
- For urls that include \ or % in the filenames, you have to pass them
escaped
- Update gdi parser to use (mostly) streamstream. That code is horrible
and should be rewritten
- coreio core is hacky and horrible at places as well
- Update imgreader to use coreio
- Update cdi parser + driver to use coreio
2015-01-09 15:50:07 +01:00
Stefanos Kornilios Mitsis Poiitidis
d055dbd7cb
TMU: Also set the underflow flag. Fixes KOS.
2015-01-07 03:12:33 +02:00
Stefanos Kornilios Mitsis Poiitidis
6ad25b8f53
TMU: Improve interrupt handling
2015-01-06 21:50:00 +02:00
Stefanos Kornilios Mitsis Poiitidis
11e9ed167a
Fix building for android
2015-01-06 16:07:18 +02:00
Stefanos Kornilios Mitsis Poiitidis
118e9bb1d2
Merge branch 'master' of github.com:reicast/reicast-emulator
2015-01-06 15:02:16 +02:00
Stefanos Kornilios Mitsis Poiitidis
605fa1c40a
TMU: Hello interrupts
...
Let's pretend that the TMU unit actually exists, it makes games like
Gaunlet Legends happy ~
2015-01-06 15:00:39 +02:00
Stefanos Kornilios Mitsis Poiitidis
c5cc2f1e50
Document sh4_shced, fix tmu a bit
2015-01-06 14:10:48 +02:00
~skmp
0783875b84
Linux GLX/3.1 support
...
My setup is only 2.1 right now, so this is totally untested
2014-12-30 13:21:05 +02:00
~skmp
0bf6272b9c
Avoid use of C++11, still too many compilers without support for auto :<
2014-12-30 10:58:13 +02:00
~skmp
78e4b3c5db
Use netinet/tcp.h, not linux/tcp.h
2014-12-30 10:29:49 +02:00
~skmp
83752b9761
Fix building for linux (-DGLES && eglCreateWindowSurface)
2014-12-30 10:00:20 +02:00
TwistedUmbrella
28d0e0a08b
Change directions on the path to success
2014-12-29 22:12:25 -05:00
Stefanos Kornilios Mitsis Poiitidis
65d19d8b9d
Fix reios makefile building
2014-12-30 02:05:01 +01:00
Stefanos Kornilios Mitsis Poiitidis
088bbfd5e7
More work on reios
2014-12-30 01:57:13 +01:00
Stefanos Kornilios Mitsis Poiitidis
25eee26ce5
First steps towards a HLE bios implementation
...
This is very simplistic, but can already boot and run many games
Known working so far
- Dead Or Alive 2 LE
- Head Hunter
- Marvel VS Capcom 2
Not working
- (Almost) all others
2014-12-29 22:05:35 +01:00
Stefanos Kornilios Mitsis Poiitidis
9d7cac160a
PVR: Fix hscale, VO vs FB_W scissor
...
Fixes w320 games (bangai-o, kof99, etc), and Half-x clip (Ready2Rumble,
more)
2014-12-22 16:46:40 +01:00
Stefanos Kornilios Mitsis Poiitidis
5b9ac040a4
FB_R_SIZE_type should be 32 bits, not 42
2014-12-22 16:45:32 +01:00
Stefanos Kornilios Mitsis Poiitidis
56ebda10a9
ios interpreter works, bios runs w/ 3d visulals
...
THIS IS A MESS. Sorry @angelXwind :p. We'll have to clean up and merge for r8, but most of the nasty work is there.
What works:
- full init, memalloc, mprotects, etc
- boot
- gles2
What doesn't:
- Exceptions for page faults
- Breaks texture cache
- Breaks dynarec because of fastpath
- segfaults don't work, needs special mach exc_server magic that still eludes me after 5 hours
- Dynarecs. RWX issues, and broken buffer mappings. Also some minnor linking stuff (most of it is taken care of)
- Audio. I just killed it off.
- All of the ui. Was getting in the way of me not knowing how to edit story boards...
- Input
Also, merged branch 'skmp/mac86-hackport' into skmp/ios-wip
Have fun~
2014-12-17 10:19:44 -08:00
Stefanos Kornilios Mitsis Poiitidis
2978074fa6
Merge branch 'master' of https://github.com/reicast/reicast-emulator
2014-12-17 03:11:14 -08:00
Stefanos Kornilios Mitsis Poiitidis
86e2408ace
wip to get ios compiling
2014-12-17 03:10:18 -08:00
Stefanos Kornilios Mitsis Poiitidis
160d6f0c48
Linux is case sensitive
2014-12-17 10:44:11 +01:00
Stefanos Kornilios Mitsis Poiitidis
09caf4a55e
Lock the entire texture, not just the pixel array.
...
Fixes #49
2014-12-17 08:45:19 +01:00
Stefanos Kornilios Mitsis Poiitidis
29906d8416
Texkill, palette_update on correct place.
...
- Texkill needs to be done before texture allocation, which is now done during parsing (texture-sync update)
- palette_update needs to be called from the emu thread, before kicking off the render
2014-12-17 08:42:28 +01:00
Stefanos Kornilios Mitsis Poiitidis
9a5c3160a3
Documentation for dsp.cpp
2014-12-17 07:12:08 +01:00
Stefanos Kornilios Mitsis Poiitidis
e43271e448
fix for msvc 2013 / C++14. Rend is now used by stdlib
2014-12-17 06:48:45 +01:00
Stefanos Kornilios Mitsis Poiitidis
b1f88f258b
Merge branch 'master' of github.com:reicast/reicast-emulator
2014-12-11 14:02:43 +01:00
Stefanos Kornilios Mitsis Poiitidis
34bc42b7a4
Add x64 target, fix Sh4RCB pointer sizing, u32->unat in vmem
2014-12-11 14:02:10 +01:00
Stefanos Kornilios Mitsis Poiitidis
acda30f034
Emitter: use main types.h
2014-12-11 14:01:13 +01:00
Stefanos Kornilios Mitsis Poiitidis
c69934f839
Force all allocates > 32bits on x64 debug mode to find porting issues
2014-12-11 14:00:53 +01:00
Stefanos Kornilios Mitsis Poiitidis
2f171e3596
Support HOST_NO_REC for windows
2014-12-11 13:59:31 +01:00
Stefanos Kornilios Mitsis Poiitidis
22e95de2d1
Merge pull request #572 from reicast/skmp/pandora-merge
...
pandora merge
2014-12-11 03:26:13 +01:00
Stefanos Kornilios Mitsis Poiitidis
4500cfb1d3
Remove white-space changes
2014-12-11 02:57:23 +01:00
Stefanos Kornilios Mitsis Poiitidis
63485e7a72
SetFloatStatusReg: support gcc for x86
2014-12-09 22:15:44 +01:00
Stefanos Kornilios Mitsis Poiitidis
77390f861e
DSP only if HOST_NO_REC is not enabled
2014-12-09 22:15:00 +01:00
Stefanos Kornilios Mitsis Poiitidis
000f432548
No rend: fix process
2014-12-09 22:10:16 +01:00
Stefanos Kornilios Mitsis Poiitidis
a4b3e8dc05
Auto detect gcc/vc
2014-12-09 22:09:51 +01:00
Stefanos Kornilios Mitsis Poiitidis
157c837ec0
Merge branch 'skmp/gl3.1'
2014-10-22 14:42:02 +02:00
Stefanos Kornilios Mitsis Poiitidis
2b1aaf061d
Isolate GLES, add DESKTOPGL option to core.mk
2014-10-22 14:39:07 +02:00
Stefanos Kornilios Mitsis Poiitidis
e4844a37c3
Merge branch 'skmp/label_list_fix'
2014-10-22 14:15:40 +02:00
Stefanos Kornilios Mitsis Poiitidis
468b0109c8
Fix label array system
2014-10-22 14:11:39 +02:00
Stefanos Kornilios Mitsis Poiitidis
286d6372b5
Merge pull request #540 from reicast/skmp/gdtool
...
hash support on gdtool
2014-10-05 23:28:55 +03:00
Stefanos Kornilios Mitsis Poiitids
f14932c362
Building on osx w/o rec or rend
2014-09-30 12:00:46 +03:00
Stefanos Kornilios Mitsis Poiitidis
0825ca5a4b
hash support on gdtool
2014-08-26 00:53:14 +03:00
ptitSeb
763e0948c0
Merge branch 'pandora' of https://github.com/reicast/emulator into pandora
2014-08-18 23:03:05 +02:00
Stefanos Kornilios Mitsis Poiitidis
4f3cee2d87
Improve async/mt rendering & sync logic.
...
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-08-18 22:39:21 +02:00
Stefanos Kornilios Mitsis Poiitidis
b55fbef3a6
Stored TA command stream persists on TA_LIST_INIT, until first actual write.
...
Fixes #141 , "Main menus on POD and Speed Devil show up black"
Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)
According to p1pkin
«At least in SpeedDevils, at title screen game do a bit weird thing
- Init TA context
- Send lists to TA
- Init the same context again
- Start Render
so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-08-18 22:22:30 +02:00
Stefanos Kornilios Mitsis Poiitidis
1cf68c7b38
Webui for linux
2014-08-18 22:21:18 +02:00
Stefanos Kornilios Mitsis Poiitidis
778efcdf19
add libwebsocket
2014-08-18 22:15:27 +02:00
ptitSeb
15708686b9
Added back manual frameskip due to forum request
2014-08-18 21:57:16 +02:00
ptitSeb
229fa41b30
compilations fixes for Pandora
2014-08-18 21:57:15 +02:00
ptitSeb
b7afa6a498
some fixes for Pandora
2014-08-18 21:57:15 +02:00
ptitSeb
6a9cdd7633
added frameskip back, has asked in openpandora forum
2014-08-18 21:57:14 +02:00
Stefanos Kornilios Mitsis Poiitidis
85d806c355
First idea for a gdrom tool
2014-08-18 21:56:04 +02:00
TwistedUmbrella
d31f324212
Add explicit casting for iOS, Import iOS EGL headers
...
EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-08-18 21:56:02 +02:00
Karen Tsai
269ac637d3
…And fixed a typo that was somehow made during the process of cutting-and-pasting.
2014-08-18 21:56:01 +02:00
Karen Tsai
bce423e877
Massive build fix for iOS, ngen_arm.S (ARM JIT core) now compiles! The next goal… fix OGLES2. Because that’s completely broken. Also, updated .gitignore to properly ignore iOS build artifacts.
2014-08-18 21:56:01 +02:00
ptitSeb
b5dcc93766
PANDORA: No mic on Pandora for now
2014-08-18 21:55:58 +02:00
ptitSeb
aa80f4a852
PANDORA: Options and GUI
2014-08-18 21:55:57 +02:00
Stefanos Kornilios Mitsis Poiitidis
734db8a743
Split CFLAGS/CXXFLAGS on core.mk, warning fixes
2014-08-18 21:54:30 +02:00
Stefanos Kornilios Mitsis Poiitidis
5de530d68e
Echo state on websocket, hack abit the nacl makefile
2014-08-18 21:54:30 +02:00
TwistedUmbrella
c2c7af68bf
Compatibility with compilers on non-Ubuntu platforms
2014-08-18 21:54:25 +02:00
Stefanos Kornilios Mitsis Poiitidis
66d8b96ae3
Cleanup textures after they are dead for a while
2014-08-18 21:54:23 +02:00
Stefanos Kornilios Mitsis Poiitidis
9d438c3ff3
Improve async/mt rendering & sync logic.
...
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-08-18 21:54:21 +02:00
Stefanos Kornilios Mitsis Poiitidis
59fbb66a66
Stored TA command stream persists on TA_LIST_INIT, until first actual write.
...
Fixes #141 , "Main menus on POD and Speed Devil show up black"
Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)
According to p1pkin
«At least in SpeedDevils, at title screen game do a bit weird thing
- Init TA context
- Send lists to TA
- Init the same context again
- Start Render
so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-08-18 21:54:17 +02:00
Stefanos Kornilios Mitsis Poiitidis
bcf299cfd4
Ignore group_en bit (via p1pkin, should fix "18 Wheeler - Minimap tiles / not confined to map boundaries")
2014-08-18 21:54:17 +02:00
Stefanos Kornilios Mitsis Poiitidis
7e1f639d6f
Webui for linux
2014-08-18 21:54:16 +02:00
Stefanos Kornilios Mitsis Poiitidis
7d35000c18
WEBUI for android
2014-08-18 21:54:16 +02:00
Stefanos Kornilios Mitsis Poiitidis
528d0c6d7a
Initial webui code (that does nothing useful)
...
I plan to port over the existing nulldc debugger stuff to a webui so we can do remote debugging on android and more
2014-08-18 21:54:16 +02:00
Stefanos Kornilios Mitsis Poiitidis
eb3f1ca687
Add more missing files
2014-08-18 21:54:15 +02:00
Stefanos Kornilios Mitsis Poiitidis
1a063b8f0d
Add missing file
2014-08-18 21:54:15 +02:00
Stefanos Kornilios Mitsis Poiitidis
5cccea4a71
add libwebsocket
2014-08-18 21:54:14 +02:00
ptitSeb
b66de11664
PANDORA: No mic on Pandora for now
2014-08-18 21:54:11 +02:00
ptitSeb
891c0011bb
Added back manual frameskip due to forum request
2014-08-18 21:44:10 +02:00
ptitSeb
387bf0a960
compilations fixes for Pandora
2014-08-18 21:44:09 +02:00
ptitSeb
99389db89c
some fixes for Pandora
2014-08-18 21:44:09 +02:00
ptitSeb
607b9c41a0
added frameskip back, has asked in openpandora forum
2014-08-18 21:44:08 +02:00
Stefanos Kornilios Mitsis Poiitidis
c74215f1e8
First idea for a gdrom tool
2014-08-18 21:40:59 +02:00
TwistedUmbrella
c398edf22c
Add explicit casting for iOS, Import iOS EGL headers
...
EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-08-18 21:40:57 +02:00
Karen Tsai
2f846e912c
…And fixed a typo that was somehow made during the process of cutting-and-pasting.
2014-08-18 21:40:56 +02:00
Karen Tsai
f468fb0405
Massive build fix for iOS, ngen_arm.S (ARM JIT core) now compiles! The next goal… fix OGLES2. Because that’s completely broken. Also, updated .gitignore to properly ignore iOS build artifacts.
2014-08-18 21:40:56 +02:00
ptitSeb
8dd98be0ee
PANDORA: No mic on Pandora for now
2014-08-18 21:40:53 +02:00
ptitSeb
dd6e7fae46
PANDORA: Options and GUI
2014-08-18 21:40:52 +02:00
Stefanos Kornilios Mitsis Poiitidis
925535141a
Split CFLAGS/CXXFLAGS on core.mk, warning fixes
2014-08-18 21:35:39 +02:00
Stefanos Kornilios Mitsis Poiitidis
9aa3b4b468
Echo state on websocket, hack abit the nacl makefile
2014-08-18 21:35:38 +02:00
TwistedUmbrella
e8b30fb3d9
Compatibility with compilers on non-Ubuntu platforms
2014-08-18 21:35:33 +02:00
Stefanos Kornilios Mitsis Poiitidis
8e77ebce53
Cleanup textures after they are dead for a while
2014-08-18 21:35:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
5a3d19d743
Improve async/mt rendering & sync logic.
...
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-08-18 21:35:30 +02:00
Stefanos Kornilios Mitsis Poiitidis
fc48044323
Stored TA command stream persists on TA_LIST_INIT, until first actual write.
...
Fixes #141 , "Main menus on POD and Speed Devil show up black"
Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)
According to p1pkin
«At least in SpeedDevils, at title screen game do a bit weird thing
- Init TA context
- Send lists to TA
- Init the same context again
- Start Render
so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-08-18 21:35:26 +02:00
Stefanos Kornilios Mitsis Poiitidis
ee81dd881e
Ignore group_en bit (via p1pkin, should fix "18 Wheeler - Minimap tiles / not confined to map boundaries")
2014-08-18 21:35:25 +02:00
Stefanos Kornilios Mitsis Poiitidis
903b7b0240
Webui for linux
2014-08-18 21:35:25 +02:00
Stefanos Kornilios Mitsis Poiitidis
09f1805a9c
WEBUI for android
2014-08-18 21:35:24 +02:00
Stefanos Kornilios Mitsis Poiitidis
80e42e6c25
Initial webui code (that does nothing useful)
...
I plan to port over the existing nulldc debugger stuff to a webui so we can do remote debugging on android and more
2014-08-18 21:35:24 +02:00
Stefanos Kornilios Mitsis Poiitidis
58a27e21e0
Add more missing files
2014-08-18 21:35:23 +02:00
Stefanos Kornilios Mitsis Poiitidis
9e2a116bfd
Add missing file
2014-08-18 21:35:23 +02:00
Stefanos Kornilios Mitsis Poiitidis
f51a461234
add libwebsocket
2014-08-18 21:35:22 +02:00
ptitSeb
40a085b841
PANDORA: No mic on Pandora for now
2014-08-18 21:35:19 +02:00
Stefanos Kornilios Mitsis Poiitidis
a05760260e
Move debugbreak to os module
2014-07-24 16:54:04 +03:00
Stefanos Kornilios Mitsis Poiitidis
531863bca4
Fix rendering: GL3+ needs VAO, initialize screen_width/screen_height
...
*yay* it works now *dances*
2014-06-27 00:51:57 +03:00
Stefanos Kornilios Mitsis Poiitidis
6d6cf7d055
Call correct Texture/texture2d
2014-06-25 22:47:40 +03:00
Stefanos Kornilios Mitsis Poiitidis
a1dfeb19e1
Partial port to opengl.
...
I forgot how much opengl sucked, so I figured I might try a port.
Nvidia doesn't draw (must be some fragment binding issue?, randomlulz returns GL_INVALID on glAttribPtr as well)
Intel doesn't compile the shader (and the error message makes no real sense. wut?)
Amd driver simply crashes (wheehaa)
All and all, doesn't look like much has changed in opengl the past 10 years, apart from even uglier initialization and more fragmented specs ~
2014-06-25 22:47:39 +03:00
Stefanos Kornilios Mitsis Poiitidis
ac31cced87
Remove dead code
2014-06-23 01:31:17 +03:00
Stefanos Kornilios Mitsis Poiitidis
0ae8e0ebc8
fclose properly, 0 on coreio_open fail
2014-06-23 01:31:04 +03:00
Stefanos Kornilios Mitsis Poiitidis
0d3172fd69
Fix gdtool build, fseek bugfix for coreio
2014-06-19 00:38:31 +03:00
Stefanos Kornilios Mitsis Poiitidis
e938844387
Windows: 720p window
2014-06-17 22:38:07 +03:00
Stefanos Kornilios Mitsis Poiitidis
314298a4d9
Merge pull request #496 from reicast/gdtool-refactor
...
gdtool: better command line, stdin lists, cleanup
2014-06-13 19:02:21 +03:00
Stefanos Kornilios Mitsis Poiitidis
d59197f843
gdtool: better command line, stdin lists, cleanup
...
Also, imgread const filenames and such
2014-06-13 18:41:48 +03:00
Stefanos Kornilios Mitsis Poiitidis
16bee22105
Merge pull request #491 from reicast/http-chd
...
Http chd wip
2014-06-11 18:00:09 +03:00
MrPsyMan
7916cd63f3
Removed commit ed8c25ef7c
as it causes compatibility problems.
2014-06-05 04:34:25 +03:00
Stefanos Kornilios Mitsis Poiitidis
8194c1e24a
Added missing coreio/* files...
2014-06-01 13:54:11 +03:00
Stefanos Kornilios Mitsis Poiitidis
248bea39a9
Refactor coreio, fix for linux, make it build
2014-06-01 13:38:48 +03:00
Stefanos Kornilios Mitsis Poiitidis
2bd1c4c976
First idea for a gdrom tool
2014-05-26 15:35:41 +03:00
Stefanos Kornilios Mitsis Poiitidis
c6f62c66bd
chd over http support (EXPERIMENTAL AND SLOW)
2014-05-21 20:07:59 +03:00
TwistedUmbrella
c3b1e1087e
Add explicit casting for iOS, Import iOS EGL headers
...
EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-05-20 23:45:38 -04:00
Karen Tsai
88d4e73f03
…And fixed a typo that was somehow made during the process of cutting-and-pasting.
2014-05-20 19:00:54 -04:00
Karen Tsai
370fa02b5c
Massive build fix for iOS, ngen_arm.S (ARM JIT core) now compiles! The next goal… fix OGLES2. Because that’s completely broken. Also, updated .gitignore to properly ignore iOS build artifacts.
2014-05-20 18:58:41 -04:00
Stefanos Kornilios Mitsis Poiitidis
ee2a1b7d20
Split CFLAGS/CXXFLAGS on core.mk, warning fixes
2014-05-12 20:53:43 +03:00
Stefanos Kornilios Mitsis Poiitidis
5f72bb34df
Echo state on websocket, hack abit the nacl makefile
2014-05-12 20:53:42 +03:00
TwistedUmbrella
9639e47802
Compatibility with compilers on non-Ubuntu platforms
2014-05-08 00:18:48 -04:00
Stefanos Kornilios Mitsis Poiitidis
f1ef4877b8
Cleanup textures after they are dead for a while
2014-05-08 04:29:14 +03:00
Stefanos Kornilios Mitsis Poiitidis
411aade5e2
Improve async/mt rendering & sync logic.
...
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-05-02 03:45:31 +03:00
Stefanos Kornilios Mitsis Poiitidis
207a063fa1
Merge branch 'master' of https://github.com/reicast/reicast-emulator
2014-04-25 19:58:30 +03:00
Stefanos Kornilios Mitsis Poiitidis
4492654a52
Stored TA command stream persists on TA_LIST_INIT, until first actual write.
...
Fixes #141 , "Main menus on POD and Speed Devil show up black"
Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)
According to p1pkin
«At least in SpeedDevils, at title screen game do a bit weird thing
- Init TA context
- Send lists to TA
- Init the same context again
- Start Render
so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-04-25 19:57:34 +03:00
Stefanos Kornilios Mitsis Poiitidis
35e357ad66
Ignore group_en bit (via p1pkin, should fix "18 Wheeler - Minimap tiles / not confined to map boundaries")
2014-04-25 19:52:27 +03:00
Stefanos Kornilios Mitsis Poiitidis
3eb27fc109
Compiles and links for linux x86. No worky yet.
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Woohoo, a new gcc bug!
The x86 linux dynarec just got a couple of months further away thanks to gcc being totally retarded as some things (namely, fastcalls). And yes, reicast depends on fastcalls for a lot of things, and no, i don't care if you don't like fastcalls.
2014-04-25 12:54:25 +03:00
Stefanos Kornilios Mitsis Poiitidis
8081a3d06a
Webui for linux
2014-04-25 06:26:36 +03:00
Stefanos Kornilios Mitsis Poiitidis
5fee692c31
WEBUI for android
2014-04-25 05:59:53 +03:00
Stefanos Kornilios Mitsis Poiitidis
5e25bfd507
Initial webui code (that does nothing useful)
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I plan to port over the existing nulldc debugger stuff to a webui so we can do remote debugging on android and more
2014-04-23 00:04:22 +03:00
Stefanos Kornilios Mitsis Poiitidis
8b683a77a6
Add more missing files
2014-04-22 16:30:12 +03:00
Stefanos Kornilios Mitsis Poiitidis
4596bcc11b
Add missing file
2014-04-22 16:23:20 +03:00
Stefanos Kornilios Mitsis Poiitidis
2f5bec2304
add libwebsocket
2014-04-22 16:15:54 +03:00
Stefanos Kornilios Mitsis Poiitidis
ad054f1b96
Working on linux x86 dyna
2014-03-25 00:12:30 +02:00
Stefanos Kornilios Mitsis Poiitidis
1d0a297a45
bugfix in libzip
2014-03-24 23:19:59 +02:00
Stefanos Kornilios Mitsis Poiitidis
e356515198
compiles for lin86 (no rendering yet)
2014-03-20 17:13:53 +02:00
MrPsyMan
ecbe828cfa
Previous commit was one byte short.
2014-03-15 13:51:16 +02:00
MrPsyMan
6b4deb4b16
Implemented a very basic form of GD-ROM Sense. Only disc swap related Sense currently works. Added some very basic disc swap handling on x86/Windows (press "0">Cancel to remove disc, then "0" again and select the new disc).
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Notes:
Disc swapping should work on .gdi files (probably .chd files too).
Swapping with .cdi files is not currently supported because we currently create inaccurate TOC for them.
Only x86/Windows has a disc swap handler right now (ie: you can't swap on Android).
2014-03-15 13:42:17 +02:00
Stefanos Kornilios Mitsis Poiitidis
5fd8eb8903
widescreen compitable bg clear (fixes widescreen mode)
2014-03-13 21:49:02 +02:00
Stefanos Kornilios Mitsis Poiitidis
ebe56d6778
Add mips support (woohoo makefiles are a mess nao)
2014-03-05 12:24:03 +02:00
Stefanos Kornilios Mitsis Poiitidis
7d32a66044
Fix win86 default
2014-03-05 12:22:26 +02:00
Stefanos Kornilios Mitsis Poiitidis
ac2501549f
Initial support for android-x86 (no idea if this actually works)
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This is ugly, done via HOST_NO_REC, NOT_ARM. Only if I had merged the clean-makefiles work before rls... Oh well.
2014-03-03 14:06:00 +02:00
TwistedUmbrella
d320b4a82e
Merge pull request #361 from reicast/native
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Native - This should start to resolve controller issues
2014-03-02 00:55:57 -05:00
Stefanos Kornilios Mitsis Poiitidis
1698b21ac6
Fix windows building
2014-03-01 22:07:28 +02:00
TwistedUmbrella
2a150ef61c
Refactor @ptitSeb PANDORA: Options and GUI - NoSound
2014-03-01 07:38:54 -05:00
ptitSeb
54e3a0e4e0
PANDORA: Options and GUI
2014-03-01 07:38:40 -05:00
TwistedUmbrella
f5586ba47f
This will allow error reporting before attempting to load GUI
2014-02-16 14:03:23 -05:00
TwistedUmbrella
b5004bc5b5
Eclipse pretends it is fixing an unclosed layout with excess
2014-02-15 21:31:31 -05:00
TwistedUmbrella
14b4ed6bdf
Remove deprecated call to load unused configuration files
2014-02-15 16:07:26 -05:00
TwistedUmbrella
b98b087435
Merge pull request #270 from hooby3dfx/vmu_support
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on screen vmu :)
2014-02-13 05:52:15 -05:00
Bryan Barnes
52199df953
vmu :)
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Conflicts:
shell/android/jni/src/Android.cpp
shell/android/src/com/reicast/emulator/emu/GL2JNIActivity.java
shell/android/src/com/reicast/emulator/emu/JNIdc.java
2014-02-13 02:17:13 -05:00
TwistedUmbrella
60d3521d47
Rename the file to avoid confusion with proprietary app files
2014-02-13 01:21:35 -05:00
TwistedUmbrella
9281d2f2ad
Append the memory allocation table to error log submission
2014-02-13 00:52:13 -05:00
TwistedUmbrella
4d322feacc
In case of a memory allocation failure, print current readout
2014-02-13 00:45:17 -05:00
TwistedUmbrella
e668e8068c
Begin setting up generic iPhone shell configuration for emu
2014-02-10 21:14:06 -05:00
TwistedUmbrella
7f095cdb2d
Render configuration file obsolete to prevent load corruption
2014-02-09 22:16:09 -05:00
TwistedUmbrella
af3e064269
Convert Android config to GUI, stop wasting CPU on files
2014-02-09 21:30:42 -05:00
Bryan Barnes
76852783a7
its verking!
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tested in bios only
2014-02-06 00:02:53 -05:00
Stefanos Kornilios Mitsis Poiitidis
1d9ec43b22
Merge pull request #109 from hooby3dfx/microphone_support
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Microphone support. YARLY.
2014-02-02 19:00:37 -08:00
Bryan Barnes
3e33efa3ca
learning the hard way
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root cause found (i think). lesson: java functions called via jni dont
handle exceptions/tell you what happens when they crash.
2014-02-01 22:36:47 -05:00
TwistedUmbrella
8a9a5af00d
Import mod of Jeremy Feinstein's SlidingMenu, EGL Mods
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Clean up the menu or at least reduce the number of shells
Build native library against the same API base as shell app
Update Khronos source to newest stable, Reference EGL14
Add margins, Restore lost identifiers, Update tested devices
Adjust drawer menu handle to prevent unintentional launch
Revise EGL handling to check multiple contexts to configure
Update README to include information about translating
Add native library handling to the debug, Enable log reading
Adjust drawer menu touch area, Fix L / R assignment calls
Remove some merge junk from trying to resolve git issues
2014-02-01 18:00:14 -05:00
Bryan Barnes
2403d13440
umm
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ok its one of those things where the logging makes it work!
not sure whats up, but without the additional logging it crashes.
2014-02-01 14:05:09 -05:00
Bryan Barnes
208bcc0d79
its verking!
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figured out issue, made mic setup simpler
2014-02-01 13:52:36 -05:00
Bryan Barnes
5b9dbd9fa3
This is ready to go
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-Added config to input fragment
-Reduced logging
-Init the mic at the right time during startup so that port 2 either
gets vmu or mic
-Has not been tested on device without mic
-Needs more testing in games
2014-02-01 10:44:06 -05:00
Bryan Barnes
0c11acb931
better conformity to spec
2014-01-31 20:31:42 -05:00
Bryan Barnes
800526ddcd
progress
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-some cleanup
-handling of retransmit
-got rid of needless sleeping in record thread
-some latency handling
2014-01-31 20:30:46 -05:00
Bryan Barnes
b24e401e2f
oh snap gets further!
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jni local reference table overflow
2014-01-31 20:30:45 -05:00
Bryan Barnes
18e5bd7c95
almost working
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crashes - need to figure out jni thread crap
2014-01-31 20:30:44 -05:00
Bryan Barnes
babaf41482
mic device figured out?
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i have satisfied seaman.
its just constantly polling for data.
next step: pipe in some audio!
2014-01-31 20:25:20 -05:00
hooby3dfx
1cb31dd932
logging changes
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trying to hone in on commands going in and out
2014-01-31 20:25:19 -05:00
hooby3dfx
252df2cc95
Holy Seaman, batman!
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Seaman will load :)
2014-01-31 20:25:18 -05:00
TwistedUmbrella
ae5394f6b6
Squash changes from andoidui into single commit
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Integrate previously locked settings with valid user warning
Put a note about the beta compile link in the README.md
Add a super fancy about that supports Github commit logs
Revise about with git log, Highlight current build in commits
Check for a null value when getting the current commit sha
Chinese Simplified Translation from @weihan1102
Rename Simplified Chinese res folder for proper complie
Add links to the website and beta compile site from about
Add option for custom mapping to set joystick to non-dpad
Fix a missing check for the user saved value of the A button
The Moga only operates one way, there is no variation test
Add region values, Set cable to match formatting of others
Reduce the number of random string array calls, jsCompat
It was unnecessary to keep getting the array, It was even less
necessary to keep getting the preference values. The port
identification letters are set multi-lingual values.
Label the about links to prevent any confusion (Not mirrors)
Missing a check on the motion events to determine compat
Add a check to verify Kitkat, Remove the standard override
The new API verification complains about the Override, so this is a
preventative step for if and when it is updated. It may also prevent
some issues with compatibility.
Run organize imports to reduce the amount of excess code
Add a controller option to go to custom layout from selection
Prevent a leak where multiple items were highlighted in list
@AndroidGX French Translation resources
2014-01-30 09:18:45 -05:00
Stefanos Kornilios Mitsis Poiitidis
0bbf33ce61
Updated buttons img, reset OSD scale
2014-01-21 17:39:05 +02:00
Stefanos Kornilios Mitsis Poiitidis
4138440daa
Partial merge of the Pandora branch
2014-01-21 02:02:12 +02:00
Stefanos Kornilios Mitsis Poiitidis
ee6d3eadde
begone you silly typos
2014-01-21 01:04:58 +02:00
Stefanos Kornilios Mitsis Poiitidis
a1dcbbc825
Woops fix wrong function arguments
2014-01-21 00:07:57 +02:00
Stefanos Kornilios Mitsis Poiitidis
5c0c7b9db5
Don't count Z for modvols
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(partial merge of zhack, the parts that have no speed hit)
2014-01-20 23:13:01 +02:00
Stefanos Kornilios Mitsis Poiitidis
e512b95445
Force block (header) checks by default.
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- Unstable opts disables them (and only lets hard-coded places)
- This fixes shenmue (and possibly many other dynarec crashes)
2014-01-20 23:10:00 +02:00
Stefanos Kornilios Mitsis Poiitidis
332ab95b61
Don't count mv->z, only vtx->z within 0,0 & 1024,1024.
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- Clipping is done on the SH4 side, garbage might be outside the screen
- Mod vols aren't drawn anyway for now
- I wonder how much does this cost on the rend-thread?
2014-01-19 00:35:46 +02:00
ptitSeb
72668d2267
PANDORA: OSD and a few other things
2014-01-12 15:54:00 +01:00
ptitSeb
a15a5257b1
Merge branch 'master' of https://github.com/reicast/emulator into pandora
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Conflicts:
shell/android/src/com/reicast/emulator/GL2JNIActivity.java
shell/android/src/com/reicast/emulator/GL2JNIView.java
shell/android/src/com/reicast/emulator/JNIdc.java
shell/android/src/com/reicast/emulator/MOGAInput.java
2014-01-11 15:57:32 +01:00
Matteo Hausner
3cb8b2cc6e
Added configuration GUI for physical controllers
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Reverted changes in maple_cfg.cpp except a minor memory leak
Fixed an issue with the Xbox 360 controller support, that the first
press of the DPAD would not get handled
Lots of improvments on multi-controller support
2014-01-05 18:18:26 -05:00
Matteo Hausner
5b5743dd95
First steps to integrate multi-controller support
2014-01-05 18:14:42 -05:00
Stefanos Kornilios Mitsis Poiitidis
35b38e3a78
hardfp calling support
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This is commented out for android, but it is tested and works!
2014-01-04 15:26:50 +01:00
Stefanos Kornilios Mitsis Poiitidis
da20ab32d7
embed zlib compressed version of vmu_default.bin, detect empty vmu and preformat
2014-01-03 21:17:37 +01:00
Stefanos Kornilios Mitsis Poiitidis
05571cf7ea
Frameskip, unstable opts
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- make ta_skip to ta frame skipping instead of skipping parsing entierly. it handles 1 out of every (N+1) frames.
- re purpose rend to unstable opts, as pvr.rend is of no real use right now
2014-01-03 19:28:37 +01:00
ptitSeb
3c410e687e
PANDORA: Added options for Mouse as keys
2014-01-02 23:07:06 +01:00
ptitSeb
79e9c61eef
DYNAREC: More work on some opcodes
2014-01-02 23:05:42 +01:00
ptitSeb
ae9439711d
DYNAREC: more opcodes to dynarec
2014-01-01 11:19:24 +01:00
MrPsyMan
d70617f9dc
Enable VMU support by default.
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Fake Bump Mapping handling until we take the time to do it fast+properly.
2014-01-01 11:19:23 +01:00
ptitSeb
3ff594093d
slight improvement to setpeq opcode
2014-01-01 11:19:22 +01:00
Stefanos Kornilios Mitsis Poiitidis
f65333ea01
dejcond breaks shenmue, disabled. Hrfm. This (might) reduce speed a tiny bit.
2014-01-01 11:15:02 +01:00
MrPsyMan
183d08a922
Enable VMU support by default.
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Fake Bump Mapping handling until we take the time to do it fast+properly.
2014-01-01 07:42:49 +02:00
Stefanos Kornilios Mitsis Poiitidis
8653e5e0f8
dejcond breaks shenmue, disabled. Hrfm. This (might) reduce speed a tiny bit.
2013-12-30 00:52:14 +01:00
ptitSeb
ba74b69f74
PANDORA: Force 1 frameskip (seems useless)
2013-12-29 13:43:54 +01:00
ptitSeb
077d029bfc
PANDORA: Try to improve sound handling
2013-12-29 13:43:20 +01:00
ptitSeb
320d99b280
use Defined value for SH4 speed
2013-12-29 13:43:19 +01:00
ptitSeb
f6a64f74be
DYNAREC: Attempt to add a few more opcode to dynarec
2013-12-29 13:43:00 +01:00
Stefanos Kornilios Mitsis Poiitidis
f7a39783f6
MOGA support
2013-12-29 00:14:45 +01:00
Stefanos Kornilios Mitsis Poiitidis
f5d29677b3
Merge branch 'androidui'
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Conflicts:
core/hw/pvr/spg.cpp
core/hw/sh4/interpr/sh4_interpreter.cpp
reicast/android/src/com/reicast/emulator/MainActivity.java
2013-12-28 22:28:50 +01:00
Stefanos Kornilios Mitsis Poiitidis
7ef9de3cae
Moving code around, cleanups
2013-12-28 22:20:08 +01:00