Compatibility with compilers on non-Ubuntu platforms
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@ -422,7 +422,7 @@ GLuint GetTexture(TSP tsp,TCW tcw)
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void CollectCleanup() {
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vector<u64> list;
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u32 TargetFrame = max(120,FrameCount) - 120;
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u32 TargetFrame = max((u32)120,FrameCount) - 120;
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for (TexCacheIter i=TexCache.begin();i!=TexCache.end();i++)
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{
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