TMU: Hello interrupts
Let's pretend that the TMU unit actually exists, it makes games like Gaunlet Legends happy ~
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@ -76,16 +76,32 @@ void UpdateTMU_i(u32 Cycles)
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u32 tmu_ch_base[3];
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u32 read_TMU_TCNTch(u32 ch)
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{
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return tmu_ch_base[ch]-((sh4_sched_now64()>>tmu_shift[ch])&tmu_mask[ch]);
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return tmu_ch_base[ch] - ((sh4_sched_now64() >> tmu_shift[ch])&tmu_mask[ch]);
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}
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void sched_chan_tick(int ch)
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{
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//schedule next interrupt
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//return TMU_TCOR(ch) << tmu_shift[ch];
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u32 togo = read_TMU_TCNTch(ch);
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u32 cycles = togo << tmu_shift[ch];
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if (tmu_mask[ch])
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sh4_sched_request(tmu_sched[ch], min(cycles, SH4_MAIN_CLOCK) );
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else
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sh4_sched_request(tmu_sched[ch], -1);
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//sched_tmu_cb
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}
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void write_TMU_TCNTch(u32 ch, u32 data)
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{
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//u32 TCNT=read_TMU_TCNTch(ch);
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tmu_ch_base[ch]=data+((sh4_sched_now64()>>tmu_shift[ch])&tmu_mask[ch]);
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sched_chan_tick(ch);
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}
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template<u32 ch>
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@ -100,21 +116,6 @@ void write_TMU_TCNT(u32 addr, u32 data)
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write_TMU_TCNTch(ch,data);
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}
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void sched_chan_tick(int ch)
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{
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//schedule next interrupt
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//return TMU_TCOR(ch) << tmu_shift[ch];
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u32 tcor = TMU_TCOR(ch);
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u32 cycles = tcor << tmu_shift[ch];
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if (tmu_mask[ch])
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sh4_sched_request(tmu_sched[ch], cycles);
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else
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sh4_sched_request(tmu_sched[ch], -1);
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//sched_tmu_cb
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}
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void turn_on_off_ch(u32 ch, bool on)
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{
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u32 TCNT=read_TMU_TCNTch(ch);
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