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29906d8416
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09caf4a55e
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@ -70,8 +70,11 @@ struct TextureCacheData
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GLuint texID; //gl texture
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u32 Lookups;
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//decoded texture info
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u32 sa; //data start address in vram
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u32 sa; //pixel data start address in vram (might be offset for mipmaps/etc)
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u32 sa_tex; //texture data start address in vram
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u32 w,h; //width & height of the texture
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u32 size; //size, in bytes, in vram
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@ -81,7 +84,6 @@ struct TextureCacheData
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u32 dirty;
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vram_block* lock_block;
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u32 Lookups;
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u32 Updates;
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//used for palette updates
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@ -134,7 +136,8 @@ struct TextureCacheData
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//decode info from tsp/tcw into the texture struct
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tex=&format[tcw.PixelFmt==7?0:tcw.PixelFmt]; //texture format table entry
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sa=(tcw.TexAddr<<3) & VRAM_MASK; //data start address
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sa_tex = (tcw.TexAddr<<3) & VRAM_MASK; //texture start address
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sa = sa_tex; //data texture start address (modified for MIPs, as needed)
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w=8<<tsp.TexU; //tex width
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h=8<<tsp.TexV; //tex height
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@ -281,7 +284,7 @@ struct TextureCacheData
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//PrintTextureName();
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//lock the texture to detect changes in it
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lock_block = libCore_vramlock_Lock(sa,sa+size-1,this);
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lock_block = libCore_vramlock_Lock(sa_tex,sa+size-1,this);
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//upload to OpenGL !
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glBindTexture(GL_TEXTURE_2D, texID);
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