Wunkolo
56fe3b9c9d
Fix `arm64_unwind.h` include-order
...
`sh4_core.h` has defines for symbols like `r` and `pr` which conflict with the variable names in `arm64_unwind.h` and cause even deeper errors over in `wingdi.h(4954)` and `wincrypt.h(4741)`.
Swapping the include order avoids this collision.
2024-10-07 18:48:26 +02:00
Flyinghead
30bb864b37
vulkan: check image usage flags if image already exists during RTT
...
Recreate image if usage flags are incorrect.
Fixes vk validation error in Virtua Tennis player list selection screen.
Issue #1664
2024-10-07 18:47:52 +02:00
nbFlyinghead
d689c50e21
naomi: increase dma xfer rate except for force five
...
Revert 54ac9c6361
but make an exception
for force five. Issue #141
Fixes loud music in beach spikers and soul surfers. Issue #1513
Fixes some menu textures not being loaded in F355.
2024-10-05 13:30:36 +02:00
Flyinghead
efd71b3a44
Storage::getParentPath can throw
2024-10-04 16:51:08 +02:00
Flyinghead
5450646b5c
android: add virtual gamepad transparency setting
...
Issue #384
2024-10-04 16:45:28 +02:00
Flyinghead
55e0211a57
android: use ASS to select custom adreno driver
2024-10-04 16:36:56 +02:00
Flyinghead
5d719e0b49
rend: unexpected conversion to unsigned for VO_STARTX/Y with msvc
...
MSVC converts VO_STARTX and VO_STARTY bit-field values to unsigned int,
leading to an overflow when the result is negative.
Issue #1606
2024-10-03 18:03:55 +02:00
Flyinghead
e10a9929da
Set OIT max layers for more games
...
Issue #1610
2024-10-03 17:56:30 +02:00
scribam
3d41e4ea3e
deps: update sdl to version 2.30.8
2024-10-02 19:50:37 +02:00
Flyinghead
2dd4cbe33d
vk oit: draw transparent polys in the first frame after (re)init
...
Fixes missing background in progress window in Fighting Force 2
Issue #1652
2024-09-29 16:42:38 +02:00
Flyinghead
2653c5ed73
naomi2: fix modifier volumes clipping
...
Don't clip modifier volumes but tesselate triangles intersecting the
near plane. Then project clipped vertices onto it in the vertex shader.
Issue #1651
2024-09-29 16:42:38 +02:00
flyinghead
7907100b9c
dx11: wrong texture returned to libretro in some cases
...
If a render to texture happens before presenting the current frame,
another texture will be bound to shader slot #0 and will be returned to
the libretro frontend.
Issue #1616 and #1619
2024-09-25 21:57:15 +02:00
Flyinghead
f179c00bdd
gl: fix Delay Frame Swapping pacing issue on android
...
Partial revert of c83b0e325f
.
Fix root issue in OpenGLRenderer::DrawOSD.
2024-09-24 14:50:41 +02:00
Flyinghead
c83b0e325f
android: fix Delay Frame Swapping sync issue. ANR in single-threaded
...
Framebuffer swap should only be called when a new frame has been
rendered.
ANR when stopping the emulator in single-threaded mode: race condition
causes stopRequested to not be handled, and Pause event is never sent.
2024-09-24 11:54:15 +02:00
Flyinghead
4baf529ff7
race condition when stopping emu thread right after start
...
In threaded rendering, CpuRunning is set after the emu thread is
started. If calling Emulator::stop() before it is set, the call will
hang.
2024-09-23 17:43:23 +02:00
Flyinghead
abe71409b5
android: race condition with render thread. ANR with auto save state
...
Race condition when starting then stopping the render thread:
mainui_enabled isn't set until after the thread has started. If stopped
during that time, it will hang.
Auto save state in a background thread to avoid ANR.
2024-09-23 17:17:46 +02:00
Flyinghead
f8c12d2835
android: fix getFileInfo for document uri. cheats: limit file size
...
android: Fix AndroidStorage.getFileInfo for document uri (cheat file)
cheats: limit cheat file size to 1MB to avoid parsing garbage forever. Save file path only if valid.
2024-09-23 17:08:57 +02:00
Flyinghead
915532f946
vk: don't depend on current clamping values when compiling shader
...
Fog clamping values may change so the shader shouldn't depend on the
current value when compiling.
Fixes Red Dog Superior Firepower glitch.
Issue #1642
2024-09-18 11:34:35 +02:00
Flyinghead
079180faab
Force PAL for Snow Surfer. Increase Max Layers for some games.
...
Force PAL broadcast for Snow Surfer.
Issue #1643
Increase max layers for Soldier of Fortune, BANG! Gunship Elite and MDK
2.
Issue #1610
2024-09-18 11:30:46 +02:00
Flyinghead
38de2868a0
sgdrvsim: axis 0 is master audio volume, not wheel
...
Use (unused) axis 4 instead. Wheel position is read with the ffb drive
board, not JVS.
Map clutch to left trigger 2.
Issue #1636
2024-09-16 18:26:13 +02:00
Flyinghead
64d7199107
Merge remote-tracking branch 'origin/master' into dev
2024-09-16 11:16:04 +02:00
scribam
0077b8ecec
deps: update sdl to version 2.30.7
2024-09-08 16:24:37 +02:00
Flyinghead
5393235c40
aica: skip remaining step functions when channel is disabled
...
CA is reset to 0 when channel is disabled due to AEG and this value must
not be changed.
Issue #472 and #1180
2024-09-07 14:55:45 +02:00
Flyinghead
a81a02f14b
maple: save rfid card after decrementing counter
...
Issue #1626
2024-09-07 14:50:29 +02:00
Flyinghead
7174ef1194
naomi: full rfid chip emulation for mushiking series
...
Fixes hang after playing 3 games.
Issue #1626
2024-09-04 09:48:34 +02:00
Flyinghead
f039a809da
naomi: limit max analog values to avoid overflow
...
Fixes overflow in wild riders when going full right or full accel/brake.
Follow up to Issue #1627
2024-09-02 17:04:17 +02:00
Flyinghead
1223154665
jvs: fix analog axes values encoding
...
The least significant byte of analog axis values seems to be handled as
signed.
Fixes crazy taxi going right when turning full left.
Issue #1627
2024-09-01 18:41:37 +02:00
Flyinghead
8cb847940b
vk oit: attachment 0 must be loaded too
...
Issue #1614
2024-09-01 18:41:37 +02:00
Flyinghead
c575eac89b
naomi: add mushik4t rom
2024-08-30 17:49:07 +02:00
Flyinghead
b468c9bdae
aica: reset CA to 0 when disabling channel due to AEG
...
CA was reset to 0 for non-looping sound when ending, but not for looping
ones when they reach full attenuation. This confuses some games.
Disable the channel when it reaches full attenuation and reset CA to 0.
Revert a7702c622a
Issue #1602
Better fix for
Issues #472 , #483 , #1180 , #1249 , #1030 (partial)
2024-08-29 13:09:39 +02:00
Flyinghead
368bd17ae0
vk: use swap_chain_size + 1 semaphores
...
Fixes validation error VUID-vkAcquireNextImageKHR-semaphore-01779
introduced in vulkan sdk 1.3.275
Issue #1620
2024-08-29 13:01:11 +02:00
Flyinghead
757732d0f8
vk oit: load correct attachment. Only reset pipelines when needed
...
Fixes partial renders: ECCO initial sequence.
Issue #1614
Don't reset pipelines when resizing framebuffer.
2024-08-29 12:57:10 +02:00
Flyinghead
a93bd9e64e
Merge remote-tracking branch 'origin/playstore' into dev
2024-08-24 18:08:59 +02:00
Flyinghead
308d9fc1ac
Increase max transparent layers for some games
...
Issue #1604
Add 96 layers option to libretro core.
Issue #1610
2024-08-24 16:49:16 +02:00
Flyinghead
7a27a43ba4
vulkan: Fix multipass RTT in OIT mode
...
Use correct temp attachment depending on pass count. Keep attachment
index to bind the correct one before final subpass.
Use correct initial layout for OP+PT attachment 1 (was eUndefined) when
creating the RTT render pass.
Fixes Alone in the Dark cutscenes.
Issue #1609
Recreate RTT attachments if switching CopyToVRAM on/off.
2024-08-24 16:37:52 +02:00
Flyinghead
244bb724c9
naomi: add FFB support for Tokyo Bus Guide
...
Only rumble seems to be used.
Issue #1601
Add info about awave BIOS
2024-08-24 16:29:29 +02:00
Flyinghead
b99b3450c8
sh4: compute fsrra as 1/sqrt(x) instead of sqrt(1/x)
...
Fixes invisible chaos emerald in Sonic Adventure cutscene after Emerald
Coast.
Partial revert of ec3ad9b
.
Issue #1600
2024-08-20 21:12:05 +02:00
Flyinghead
6061d402bd
build fix
2024-08-17 18:08:53 +02:00
Flyinghead
4d06743d9a
gdrom: don't crash on unsupported sector size
...
Fixes MINIDUMP-284
2024-08-17 17:56:35 +02:00
Flyinghead
af7353225b
pvr: rgb888 needs to be correctly aligned when xclip.min != 0
...
Fixes glitchy combat opening animation in soul calibur (with full
framebuffer emulation). Use slower but correct method instead.
Issue #1591
2024-08-17 17:29:32 +02:00
Flyinghead
cb0b667129
maple: don't assert dma interrupt if using hardware dma trigger
...
Fixes Virtua Cop 2 pause when shooting. Regression due to ecce915
Issue #474
2024-08-17 17:23:34 +02:00
Flyinghead
00f60a3d62
win32: don't compile clock.c with clang
...
Issue #1588
2024-08-17 17:08:40 +02:00
Flyinghead
f1fd8b12e2
android: do all rumble/haptic on background thread
...
Haptic effects for the virtual gamepad must be done on a background
thread. Not sure about gamepad rumble but it shouldn't hurt.
Reuse haptic duration for haptic power (0-100).
Fix crash when power is zero (createOneShot needs power >= 1)
2024-08-15 17:25:02 +02:00
Flyinghead
ecb468a723
msvc build fix
2024-08-15 13:05:02 +02:00
Flyinghead
fbe7cc8fe3
input: crash when setting the keyboard to port None
...
Issue #1593
2024-08-15 12:28:22 +02:00
Flyinghead
09ab139407
android: deadlock when Emulator::checkStatus is called concurrently
...
If checkStatus(wait = true) is called, any other thread will be blocked
even when calling with wait = false since the mutex is locked. This
happens on Android when JNIdc.rendinitNative(null) is called by the app
main thread.
Use a shared_future instead and unlock the mutex before waiting.
2024-08-15 11:55:07 +02:00
Flyinghead
138adc28d7
android: ANR when loading cheat file
2024-08-13 17:41:40 +02:00
Flyinghead
9fd80b952a
Storage::getSubPath can throw if path doesn't exist (android)
2024-08-13 17:38:23 +02:00
Flyinghead
a058481e36
oboe: log record stream buffer capacity, not output stream
...
Fixes MINIDUMP-43E
2024-08-13 17:18:31 +02:00
scribam
6b3e86619e
deps: fix libzip compilation error with gcc 14.1
2024-07-28 20:02:34 +02:00
scribam
56b8bb1245
vk: cleanup
...
* Use constants for extension names
* Prefer VK_USE_PLATFORM_* constants
* Remove IOS_MVK/MACOS_MVK deprecated code
2024-07-28 20:02:34 +02:00
scribam
cea80560db
deps: update submodules
...
* discord-rpc: use upstream repository
* googletest: v1.15.0
* libchdr: master
* oboe: v1.9.0
* rcheevos: v11.5.0
2024-07-28 20:02:34 +02:00
Flyinghead
2b83df86cd
boxart: don't save database when pausing (android, uwp)
...
Avoids ANR on android. Unnecessary since database is now saved
regularly.
2024-07-20 10:07:18 +02:00
Flyinghead
53d092c326
naomi: set SB_GDSTARD and SB_GDLEND when starting dma
...
Fixes toukon4 fmv freeze
Issue #1582
2024-07-17 10:05:58 +02:00
Flyinghead
e72a867363
ui: only show dreamcast bios entry if bios present
2024-07-08 16:49:20 +02:00
scribam
2a4356e72c
deps: update sdl to version 2.30.5
2024-07-06 14:04:24 +02:00
Flyinghead
136ce267dc
aica: apply 6dB attenuation after adding channels in mono
...
Less saturation with sega bass fishing challenge's default audio
settings.
Issue #1564
2024-07-06 14:03:48 +02:00
Flyinghead
916afeb5ef
Fix Cool Boarders Burrrn game id
...
Issue #1073
Issue #1265
2024-07-04 09:00:30 +02:00
Flyinghead
81842ccc23
Cool Boarders Burrn and Castle Fantasia fixes
...
Force HLE Bios for Cool Boarders Burrn.
Issue #1073
Force Copy to VRAM for Cool Boarders Burrn and Castle Fantasia.
Issue #1265
2024-07-03 17:38:23 +02:00
Flyinghead
4fdd28fab7
rend: intersect poly clipping with base clipping
...
Fixes glitch in FluffMatch split-screen (Fur Fighters)
Issue #145
2024-07-03 11:13:51 +02:00
Flyinghead
a01edd22c7
Merge remote-tracking branch 'origin/dev' into playstore
2024-06-30 11:24:46 +02:00
Edward Li
c1f5f2e8f9
Do the conversion in Oboe to try to get a low latency stream
2024-06-30 10:36:44 +02:00
scribam
f6c1503887
deps: update sdl to version 2.30.4
2024-06-25 14:02:58 +02:00
scribam
71982eda7a
miniupnp: add support for api version 18
2024-06-25 14:02:31 +02:00
Flyinghead
719fd70860
sdl: always open haptic interface. use default rumble except for wheels
...
Always open joysticks haptic interface if available and create FFB
effects if supported.
Use default joystick rumble except for racing wheels (sine effect)
Revert 4e3d1caf3f
2024-06-23 16:06:50 +02:00
Flyinghead
49ad2b6864
naomi: save printer output as a screenshot
...
Use hostfs::saveScreenshot()
2024-06-23 16:00:31 +02:00
Flyinghead
e270621a03
f355: fix gearbox and clutch mappings
2024-06-22 21:40:07 +02:00
Flyinghead
83a27b9125
android: import/export home folder
...
Use "folder" instead of "directory" in UI.
When game list is empty, show button to easily add a new content path.
Improve folder paths display in settings with middle ellipsis.
android: import/export home folder content
2024-06-21 18:37:34 +02:00
Flyinghead
af7edadedb
Merge remote-tracking branch 'origin/dev' into playstore
2024-06-21 18:20:40 +02:00
Flyinghead
d92790e69f
sh4: incorrect div1 implementation if Rn == Rm
2024-06-20 18:12:11 +02:00
Flyinghead
5eef0309bf
Merge remote-tracking branch 'origin/master' into dev
2024-06-20 18:02:36 +02:00
Flyinghead
5f88293fbd
discord-rpc: disable clang-format
2024-06-19 15:08:09 +02:00
Flyinghead
245b9043c5
gl: GL_READ_FRAMEBUFFER doesn't exist in GLES2
...
and glBindFramebuffer isn't needed at this point
2024-06-19 15:06:13 +02:00
Flyinghead
e3a1440e25
achievements: don't log token
2024-06-19 15:04:49 +02:00
Flyinghead
0a9eaa6cb8
android: storage fixes
...
storage: add file update date to FileInfo.
Savestates and custom textures can be loaded from content path / ASS.
Cache last savestate update date to improve perf on android.
android: Don't use scoped storage for android < 5. Optimize listContent.
Fix getSubPath
android: instrumented storage test
2024-06-17 09:53:32 +02:00
Flyinghead
2103dd5a7a
storage: add exists() method. load bios from content path. android fix
...
Add Storage::exists() method
Allow dc and arcade bios to be loaded from content path.
Fix android getSubPath when called on a root uri.
2024-06-14 12:39:32 +02:00
Flyinghead
272f25ceb3
discord-rpc: disable clang-format
2024-06-13 16:49:34 +02:00
Flyinghead
46340e7e77
ui: add title to select file/folder popups. fix frame padding
...
android: always do write test in new home folder
2024-06-13 16:05:36 +02:00
Flyinghead
aed4d21a4f
android: prepare transition to sdk 30+. cache last savestate path
...
Migrate home folder to externalFilesDir
(/sdcard/Android/data/com.flycast.emulator/files) if running on android
10+.
Use externalFilesDir for home by default. No more onboarding on first
install.
Use content uri instead of hacking out real path since the latter won't
work on higher target sdk.
Cache last readable savestate path in hostfs::getSavestatePath(). All
content folders are scanned when not found, which is very slow with ASS
2024-06-13 15:36:29 +02:00
Flyinghead
9b4667cb38
windows: less log when Storage::getFileInfo fails
2024-06-12 11:08:24 +02:00
Flyinghead
ec3ad9b328
sh4: use double for fipr and ftrv. divide before sqrt for fsrra. ssa fix
...
dynarec: use double to implement fipr and ftrv except on arm32
interpreter: always use double for fipr and ftrv
fsrra: perform division before square root
fmac: use std::fma or native fma op
get rid of unused dynarec op shop_swap
ssa: dead register pass must assume interpreter fallback modifies all
registers
ssa: replace reg+0 address by reg in constant propagation pass
decoder: replace address offset 0 by null param for indexed mem access
2024-06-12 10:54:15 +02:00
Flyinghead
ca613db70d
ui: better pause menu dpad nav. minor ui fixes
...
Tweak imgui nav algorithm to improve pause menu nav with dpad.
Imgui widgets name conflicts on network settings tab
2024-06-11 17:31:36 +02:00
Flyinghead
9fd48e7de3
wrong id for capcom vs snk millenium fight 2000 PRO (cvsgd)
2024-06-11 16:49:21 +02:00
Flyinghead
1277a8ff13
fix auto savestate
...
Automatic save state when unloading the game stopped working
Regression introduced by 6f0581032b
2024-06-11 16:44:42 +02:00
Flyinghead
8adec3f20b
achievements: crash when unloading a game with active async task
...
Async tasks may reference the active game and will crash if it's been
unloaded/freed.
Fixes MINIDUMP-38H
2024-06-11 16:38:30 +02:00
scribam
9aa7371d82
deps: update imgui to version 1.90.8
2024-06-09 15:39:10 +02:00
Flyinghead
4cd6278104
rend: force palette update when setting dx order. extra depth for cvs
...
Force palette update when changing directx color order.
Add 10k extra depth scale to Capcom vs SNK 2000 Pro and cvs.zip to fix
winner character portraits not appearing during ending.
Issue #1546
2024-06-08 16:43:52 +02:00
Flyinghead
bfe09667f4
disable native depth interp for mortal kombat. force JP for vonot
...
Revert (again) forcing native depth interp for AMD gpus
Disable native depth interpolation for Mortal Kombat
Issue #1145
Force Japanese bios for vonot
Issue #1542
2024-06-05 15:53:08 +02:00
Flyinghead
4e3d1caf3f
input: temporary logging for failed haptic effects
2024-06-04 13:27:26 +02:00
Flyinghead
6777aa39cb
ui: disable dx9 selection if a naomi 2 game is running
...
Issue #1448
2024-06-03 19:25:22 +02:00
Flyinghead
9bdaa6c40b
naomi: drop support for gdi. default to first bios region found
...
Use the first BIOS region found if the requested one can't be located.
2024-06-03 19:08:19 +02:00
Flyinghead
e7a4e64a6b
android: fix imgui crash when editing virtual gamepad layout
...
Happens with openGL
Fixes MINIDUMP-374
2024-06-02 17:28:55 +02:00
scribam
b840a4f477
windows: fix unit tests
2024-06-01 19:05:23 +02:00
Edward Li
24e579ed99
Fix macOS debug build crash by providing a non empty ID (for the root of a window)
2024-06-01 11:13:24 +02:00
Flyinghead
8ddbe9212a
Merge remote-tracking branch 'origin/master' into dev
2024-06-01 11:06:45 +02:00
Flyinghead
adeba60ba9
input: ffb support for arcade games. rumble support (f355, 18wheeler)
...
SDL force feedback for racing wheels.
Support for jvs ffb (f355, 18wheeler), atomiswave (maxspeed, ftspeed)
and midi ffb (initd, clubk, kingrt66, sgdrvsim).
Simple haptic rumble for f355 and 18wheeler.
2024-06-01 11:03:14 +02:00
Blackbird88
90896368b8
Cheats: Sega GT (USA) - Widescreen cheat
2024-05-27 10:03:55 +02:00
Flyinghead
c1abadb6cd
achievements: race condition. pause management. imgui fixes
...
Race condition when promise is deleted before the future is created
(login)
Require username and password before login.
Disallow pause in hardcore mode when needed.
imgui: fix some failing assertions
Issue #761
Fixes MINIDUMP-35Y, MINIDUMP-34A, MINIDUMP-35K, MINIDUMP-34Y
2024-05-27 10:02:43 +02:00
Flyinghead
0a0d30309b
achievements: run all http requests on a background thread
...
Fixes freeze when unlocking cheevos and other events.
Issue #761
2024-05-24 18:00:28 +02:00
Blackbird88
48dfab7397
Cheats: Faster Than Speed (Atomiswave) - Widescreen cheat
2024-05-24 08:28:11 +02:00
Flyinghead
4747252187
Merge remote-tracking branch 'origin/dev'
2024-05-23 10:40:57 +02:00
scribam
20652516e7
deps: update sdl to version 2.30.3
2024-05-22 16:15:40 +02:00
scribam
f05e5f3582
deps: update libchdr
2024-05-22 16:15:40 +02:00
scribam
72e892a77e
deps: update imgui to version 1.90.6
2024-05-22 16:15:40 +02:00
Flyinghead
81bebdb900
cheats: fix floigan bros (pal) cheat
...
this cheat shouldn't be used for the ntsc version.
2024-05-21 10:41:21 +02:00
Flyinghead
6cc64c18dd
network: add ports for dee dee planet, floigan bros, IGP and tetris
2024-05-21 10:40:01 +02:00
Flyinghead
b7a2e605f9
dx11: use ALLOW_TEARING flag to disable vsync if available
2024-05-18 12:36:29 +02:00
Flyinghead
ec82c7b9ed
gl: only display crosshairs when needed
...
regression due to 4f834610b3
2024-05-18 12:11:08 +02:00
Flyinghead
4f834610b3
gl: refactor vmu and xhair drawing. Blit rendered frame only once
...
Refactor vmu and xhair drawing to use the same code as libretro.
Fix an issue were each rendered frame was blit twice to the backbuffer.
2024-05-17 17:37:32 +02:00
Flyinghead
e2e9a54e0e
std::swap is undefined for vector<bool>
2024-05-15 14:20:13 +02:00
Flyinghead
cc56b0fbae
vk: multi render support
...
Fixes Quake III split screen vs. and MSR rear view mirror.
Issue #1511
2024-05-15 14:01:58 +02:00
Flyinghead
5755c5b3c6
fix compile warning
2024-05-15 12:33:06 +02:00
Flyinghead
34216f77af
naomi: fix marstv freeze
...
Force JP BIOS version D for this game.
Issue #1508
2024-05-15 11:55:06 +02:00
Flyinghead
21c77adc4d
os_notify
2024-05-14 22:43:55 +02:00
Flyinghead
35acb7e62c
ui: load savestate thumbnails asynchronously. limit thumbnail size
...
GetLastFrame can take max width or height.
Limit width of savestate screenshot to 640.
Load savestate thumbnail in async task.
2024-05-14 14:23:40 +02:00
Flyinghead
de403a6203
switch, uwp, libretro build fixes
2024-05-13 16:12:32 +02:00
Flyinghead
6f0581032b
save screenshot. add screenshot to savestates
...
Retrieve last frame rgb data (gl, vk, dx9, dx11).
Specific save screenshot code for android, iOS and UWP.
Add Save Screenshot emu key (F12 by default)
vk: defer deletion of in-flight textures when texture cache is cleared.
vk: fix issue when updating imgui textures after a render pass has begun
(achievements)
vk: palette texture not updated after a state has been loaded.
gl: Move opengl-specific stuff into opengl imgui driver.
savestate: Add non compressed header, following by screenshot png data,
before actual savestate.
Issue #842
2024-05-13 15:47:34 +02:00
Blackbird88
f13d7ad2dc
Cheats: Tokyo Xtreme Racer 1 (USA) - Widescreen cheat
2024-05-11 17:06:31 +02:00
Blackbird
1b6b61d253
Cheats: Tokyo Xtreme Racer 2 fix
...
Fixes broken cheat
2024-05-10 11:40:58 +02:00
Flyinghead
83493cc14b
achievements: fix size of multiple challenge indicators popup
...
Issue #761
2024-05-09 18:26:28 +02:00
Flyinghead
9bf60dde3c
ui: bug fixes. cheats window changes
...
Fix boxart list navigation with DPad (regression).
Get rid of several bogus PopStyleVar/PopID.
Better navigation of pause menu buttons.
imgui: tweak NavScoreItem to help pause menu nav.
Allow achievement list navigation with DPad.
Open cheats window fullscreen. Open Add Cheat window as a modal popup.
Add game_scanner.cpp
2024-05-09 10:21:56 +02:00
Flyinghead
24954ec599
work around mingw-w64 init crash
...
commit 7b33798917
/
introduces a static initialization order fiasco if a static object is
calling clock_gettime() in its constructor.
2024-05-09 10:19:33 +02:00
Flyinghead
c53a1c42c6
work around mingw-w64 init crash
...
commit 7b33798917
/
introduces a static initialization order fiasco if a static object is
calling clock_gettime() in its constructor.
2024-05-07 22:33:46 +02:00
Flyinghead
13302b87c8
move ui to its own folder
2024-05-07 22:23:51 +02:00
Flyinghead
f76d05a3d5
achievements: leaderboard notifications. detailed toast message
...
Draw achievement notifications using imgui drawlist api
Fixes for insets
Issue #761
2024-05-07 17:50:36 +02:00
Flyinghead
763d9ce06a
ui: split display_settings
2024-05-06 22:26:09 +02:00
Flyinghead
6ab43096a2
ui: use uiScaled()
2024-05-06 21:54:55 +02:00
Flyinghead
ceec01ac2e
ui: use imgui for vmu on pause menu. toast notifications
...
Allow nearest sampling with imgui textures (vmu, crosshair)
Use raii for styles and colors
2024-05-06 21:31:04 +02:00
Flyinghead
7327e52e71
ui: crash when loading asian fonts on windows
...
FontNo must be reset to 0 for Font Awesome.
Issue #1503
Fixes MINIDUMP-314
2024-05-06 14:45:28 +02:00
Flyinghead
f04e9d4a65
achievements: better game load message when no achievements
...
Issue #761
2024-05-06 14:35:00 +02:00
Flyinghead
ff33ff2b88
ui: change pause menu layout. add icons here and there
...
Always display savestate absolute date.
2024-05-05 16:02:37 +02:00
Flyinghead
ab8b4f0e54
buymeacoffee funding
...
stricter deserialize verify for broadcast/cable/region
2024-05-04 20:33:37 +02:00
Flyinghead
43ba8953a2
vk: don't delete the ImGui driver when recreating the swap chain
...
It might be drawing at this point so just reset it.
2024-05-04 19:24:02 +02:00
Flyinghead
6de2f160a1
achievements: hardcore mode
2024-05-04 17:38:42 +02:00
flyinghead
ccc9931de8
achievements: fix crash when loading image cache
...
Fixes MINIDUMP-312, MINIDUMP-313
Issue #761
2024-05-04 13:51:59 +02:00
Flyinghead
fe17d459a5
ui: achievements list, new pause menu
...
Fix threading issue when hashing disk for RA. Protect cacheMap with
mutex.
Achievement current challenges displayed as small icons.
Embed FontAwesome symbols.
New pause menu.
Issue #761
2024-05-03 20:09:31 +02:00
Flyinghead
300cf0d437
better RetroAchievements UI and threading
...
Pop ups for authentication, game load, game completed, achievements
unlock and progress.
Handle disk changes.
Issue #761
2024-05-01 18:32:39 +02:00
Flyinghead
c96e828c63
move http_client to oslib
2024-04-29 16:17:50 +02:00
Flyinghead
8f5f2caae6
Merge remote-tracking branch 'origin/master' into dev
2024-04-29 15:27:23 +02:00
Flyinghead
8fdd1dde3d
RetroAchievements support
...
MVP
Issue #761
2024-04-29 14:59:47 +02:00
Flyinghead
d46b181084
ui: fix cosmetic issues
...
Limit Filter fields width to what's available. Issue #1488
Avoid bouncing loop when scrollbar appearance and responsive boxart size
work against each other. Issue #1489
2024-04-25 12:57:34 +02:00
Flyinghead
de6a43bd21
savestate: drop support for legacy libretro and <v16 savestates
2024-04-16 09:40:55 +02:00
Flyinghead
336706e728
move most os_* funcs to oslib
...
add os_DestroyWindow and os_UpdateInputState
2024-04-12 17:37:45 +02:00
C.W. Betts
8f486e71cb
Update types.h
...
Use angle brackets for including pthread.h
2024-04-12 09:24:10 +02:00
Flyinghead
a136583189
drop dispmanx support. move switch main() to its own file
...
Dispmanx support is provided by SDL
Enable omx audio and set TARGET_VIDEOCORE when building for RPi3
2024-04-11 16:27:28 +02:00
Flyinghead
06a6e26588
get rid of os_GetSeconds()
...
replace it with std::chrono-based getTimeMs()
2024-04-11 15:25:25 +02:00
Flyinghead
108c8a4b5d
vk: move macOS video routing code from context to renderer
2024-04-10 17:31:23 +02:00
Flyinghead
9e916ca1c9
minor input and lua fixes
...
Make macOS keyboard class with haptic code
Call SDL_JoystickSetPlayerIndex using maple port
Add Network event for LUA
Set proper controller unique id on iOS
rumblePower wasn't copied over new mappings.
2024-04-10 17:24:47 +02:00
Flyinghead
42e98e86d0
set thread names
...
Name all threads to help debugging and improve crash reports (windows
only)
Add ^C handler for clean exit on linux
2024-04-10 17:08:24 +02:00
Flyinghead
010fba15a8
macOS build fix
2024-04-08 21:26:18 +02:00
Flyinghead
bf249061cf
thegamedb: ignore common disk ids T0000 and T0000M
...
These are default disk ids and shouldn't be used to identify media
2024-04-08 19:09:14 +02:00
Flyinghead
24db1422b8
ui: rearrange Settings > Video screen
...
Issue #665
2024-04-08 19:07:44 +02:00
Flyinghead
a6c4530e22
vulkan: allow custom GPU driver loading with libadrenotools
...
Issue #1471
2024-04-07 12:27:54 +02:00
Flyinghead
e8340bfa5e
maple: implement AllStatusReq for controller and VMU
2024-04-07 11:47:42 +02:00
Flyinghead
eaa22a49d1
msvc build fix
2024-04-06 19:07:27 +02:00
Flyinghead
4f87a3556e
Fix vmu beep frequency
2024-04-06 17:43:19 +02:00
Flyinghead
41d418ed25
bump libchdr to match master
2024-04-06 17:21:27 +02:00
scribam
a0c81d2f2a
deps: update sdl to version 2.30.2
2024-04-03 10:50:17 +02:00
flyinghead
d6efbc513c
win: fix dump textures and box art saves when path contains non-ascii
...
Texture dumping and local boxart scraper were failing on windows if
image path contains non-ascii chars. nonwide::fopen must be used.
2024-04-03 10:49:40 +02:00
Flyinghead
236b747db8
gl: fix GLES2 build
...
Issue #1470
2024-03-28 17:48:39 +01:00
Flyinghead
c9fafa0ed1
widescreen cheats for Surf Rocket Racers (US) and Love & Berry 1 and 3
...
Courtesy of Goddamn Superhero
2024-03-26 18:43:38 +01:00
Flyinghead
f346bcd68b
elf: only load PT_LOAD sections
2024-03-24 10:16:02 +01:00
Alexandre Bouvier
40cdef6c1c
cmake: allow system glslang library
2024-03-19 14:16:10 +01:00
Bobby Smith
8252a28e48
[Libretro] Check for per-pixel compatibility and hide the option if not supported
2024-03-17 17:55:23 +01:00
Flyinghead
c7ee42f0ba
ios: don't use glad
...
Fixes crash at start up on iOS.
Issue #1461
2024-03-17 17:54:37 +01:00
Flyinghead
e27b5dc1aa
Merge remote-tracking branch 'origin/master' into dev
2024-03-16 19:40:48 +01:00
Flyinghead
056a02357d
Cardcaptor Sakura widescreen cheat
2024-03-14 13:22:44 +01:00
Flyinghead
6115a918b2
arm dynarec: apply mask to mem write8 and write16 value operand
...
Compilers do not cast the operand, which results in u8 handlers being
called with an u32 value.
2024-03-14 13:21:10 +01:00
Flyinghead
3ffb09ec72
gl: fully recreate opengl texture when loading a custom one
...
Regenerate texID and call glTexStorage2D when loading a custom texture
(GL 4.2+, GLES3).
rend: missing old_vqtexture_hash in move constructor.
2024-03-14 12:56:11 +01:00
Flyinghead
de89d8cfed
rend: fix Space Harrier arcade in Shenmue
...
Use the original tex dimensions and make sure they never change between
updates.
2024-03-12 14:56:13 +01:00
Flyinghead
c7d6525c51
force PAL for MTV Sports - Skateboarding (EU)
2024-03-12 14:37:38 +01:00
Flyinghead
5ce1f92e5c
naomi: allow mapping of left & right trigger 2
...
Makes rear brake usable in wild riders
Issue #1450
2024-03-12 14:36:38 +01:00
Flyinghead
464defe0d7
don't force Native Depth Interpolation for AMD GPUs
...
Some AMD GPUs have issues with this option enabled so let the user
decide.
partial revert of 9f9b29b833
and
cab19ad54b
.
Issue #1445
Add BSD CI badge to README
2024-03-10 14:17:21 +01:00
scribam
d8c15de030
deps: update sdl to version 2.30.1
2024-03-07 15:01:59 +01:00
Flyinghead
b55054249f
ui: file dropping can start multiple games at once
...
Happens on macOS, linux and likely others.
Fixes MINIDUMP-2N4
2024-03-07 15:01:28 +01:00
Flyinghead
0aa8910742
ui: update gamepad settings for both console and arcade profiles
2024-03-06 16:53:43 +01:00
Flyinghead
43bb7c83f7
hide P3 and P4 light gun crosshairs for arcade games
2024-03-06 16:42:43 +01:00
Flyinghead
391da7023f
sh4: fix SCIF serialization
...
Fixes MINIDUMP-2M0
Add some diag logging to win_vmem
2024-03-04 17:02:42 +01:00
Flyinghead
b0a268b89e
richer discord presence using boxart from thegamesdb
2024-03-03 16:03:22 +01:00
Flyinghead
62d00578af
fix compile warnings
2024-03-01 12:58:53 +01:00
Flyinghead
dac5c008ab
Discord Presence support
...
Issue #1289
2024-03-01 12:34:49 +01:00
Flyinghead
588035d9eb
set currently played game name in the window title
...
Issue #28
2024-03-01 12:00:24 +01:00
Bobby Smith
f63a82afc4
Update libchdr
2024-02-29 19:58:39 +01:00
Flyinghead
c052822fd4
jojo's bizarre adventure (US) requires NTSC
2024-02-29 16:45:14 +01:00
Flyinghead
2846b3002b
rawinput: append device id to device name
...
Append device id to friendly name to distinguish between generic
HID-compliant devices.
Issue #664
Issue #835
Better UI for device tables using new imgui table API.
2024-02-29 16:43:53 +01:00
Flyinghead
19a240503d
minor clean up
2024-02-29 16:26:49 +01:00
Flyinghead
d6ae47d0f7
fix FreeBSD x64 segfault context
...
Issue #1401
2024-02-27 17:39:51 +01:00
Flyinghead
40a7c08d14
isofs: fix long directory listing
...
Directory entries can't cross a sector boundary, so reading must
continue on the next one.
Add list() method
2024-02-27 17:39:51 +01:00
Flyinghead
6f8a588794
bump depth scale for NHL 2K2
...
Fixes helmet rendering in team selection menu
Issue #1416
2024-02-27 17:39:51 +01:00
Flyinghead
156aafe95b
sh4: fix P4 region mapping and on chip ram addressing
...
P4 region is normally mapped outside of the sq and system registers
areas (E4-EF, F8-FE).
Fixes NHL 2K2 missing helmet and jersey textures. Issue #1416
Fixes invalid geometry in worldkicks series (using interpreter or 4 GB
vmem space)
Fix On Chip RAM addressing: bit 13 or 25 is used to select the bank.
2024-02-27 17:39:51 +01:00
scribam
1017d3eb95
deps: sync imgui_impl_vulkan.cpp with upstream
2024-02-27 17:39:51 +01:00
scribam
3059b43121
deps: update imgui to version 1.90.4
2024-02-27 17:39:51 +01:00
Flyinghead
93789e2a63
sdl: support multiple mice when allowed by the platform
2024-02-27 17:39:51 +01:00
Flyinghead
6639d6b167
naomi: fix shaktam inputs
...
Issue #1420
2024-02-27 17:39:51 +01:00
scribam
9a119e7646
bsd: update segfault context for arm64
2024-02-27 17:39:51 +01:00
scribam
c8462e1f78
deps: update imgui to version 1.90.3
2024-02-27 17:39:51 +01:00
scribam
50944772b7
linux: use egl with x11 instead of glx
2024-02-27 17:39:51 +01:00
scribam
952a785bf0
deps: update libchdr
2024-02-27 17:39:51 +01:00
scribam
f9eed1ed3f
deps: update libzip to version 1.10.1
2024-02-27 17:39:51 +01:00
Flyinghead
13edf858e3
init drive when running .elf. Skip special settings for BIOS and .elf.
2024-02-27 17:39:51 +01:00
Flyinghead
d45de9e8a9
gladLoader: check return code and log. cheats: light refactoring
2024-02-27 17:39:51 +01:00
Flyinghead
81cbf45bdb
samsptk: use cheat instead of extra depth scale
...
Use a cheat to fix the game bug instead of dealing with ginormous depth
values.
2024-02-27 17:39:51 +01:00
Flyinghead
d340b620c3
gdrom: delay "no disk" reporting to let the BIOS play the boot animation
...
Thanks to kihato for the prototype code.
Issue #587
2024-02-27 17:39:51 +01:00
Flyinghead
443d5a2ba6
pvr: apply a negative bias to background plane depth
...
Fixes skybox in Xtreme Sports. Issue #1381
Fixes background clipping in Blue Stinger (JP) intro. Issue #721
Fixes Windows CE yuv FMV black screen (4x4 EVO, Armada, Carsear's
Palace, Giant Killers, PBA bowling, Starlancer, Tomr Raider, Wild Metal,
Who wants to beat up...)
Get rid of ForceWindowsCE option
Force PAL for Super Runabout (EU)
2024-02-27 17:39:51 +01:00
Flyinghead
894a38fb71
ui: replace Exit by Close Game. Better format for some UI values.
...
Issue #1383
2024-02-27 17:39:51 +01:00
Flyinghead
aea37b3bd8
gdrom: set correct lead-out FAD of single-density area
...
Use end FAD +1 of track 2 as start of lead-out for single density area.
gdi: set track end FAD based on track size, not start of next track
chd: ignore pad frames when calculating end FAD
cdi: end FAD was one off
Issue #1386
2024-02-27 17:39:51 +01:00
Flyinghead
f629c352e1
fix FreeBSD x64 segfault context
...
Issue #1401
2024-02-26 11:27:03 +01:00
Flyinghead
ff91d1101a
isofs: fix long directory listing
...
Directory entries can't cross a sector boundary, so reading must
continue on the next one.
Add list() method
2024-02-25 15:59:22 +01:00
Flyinghead
4f1512d369
bump depth scale for NHL 2K2
...
Fixes helmet rendering in team selection menu
Issue #1416
2024-02-25 14:40:37 +01:00
Flyinghead
2dde1d5e7b
sh4: fix P4 region mapping and on chip ram addressing
...
P4 region is normally mapped outside of the sq and system registers
areas (E4-EF, F8-FE).
Fixes NHL 2K2 missing helmet and jersey textures. Issue #1416
Fixes invalid geometry in worldkicks series (using interpreter or 4 GB
vmem space)
Fix On Chip RAM addressing: bit 13 or 25 is used to select the bank.
2024-02-25 14:37:27 +01:00
scribam
3c8769cb5c
deps: sync imgui_impl_vulkan.cpp with upstream
2024-02-24 22:08:40 +01:00
scribam
ba12c01ab8
deps: update imgui to version 1.90.4
2024-02-24 22:08:40 +01:00
Flyinghead
713739bbc7
sdl: support multiple mice when allowed by the platform
2024-02-24 21:33:40 +01:00
Flyinghead
4667d17d78
naomi: fix shaktam inputs
...
Issue #1420
2024-02-24 19:42:41 +01:00
Immersion95
67c4e62c51
Adds option to enable/disable "Fix Upscale Bleeding Edge"
...
Helps with texture bleeding case when upscaling. Disabling it can help if pixels are warping when upscaling in 2D games (MVC2, CVS, KOF, etc.)
2024-02-22 11:30:26 +01:00
scribam
1b0781c680
bsd: update segfault context for arm64
2024-02-21 08:46:27 +01:00
scribam
0c5e79d618
deps: update imgui to version 1.90.3
2024-02-17 17:40:22 +01:00
scribam
5c8d7021f6
linux: use egl with x11 instead of glx
2024-02-17 17:38:39 +01:00
scribam
8d2bcdf35e
deps: update libchdr
2024-02-17 17:37:32 +01:00
scribam
eb2826f6d3
deps: update libzip to version 1.10.1
2024-02-15 10:00:56 +01:00
Flyinghead
232924d88a
init drive when running .elf. Skip special settings for BIOS and .elf.
2024-02-10 12:41:17 +01:00
Flyinghead
90b13a40ab
gladLoader: check return code and log. cheats: light refactoring
2024-02-10 12:06:48 +01:00
Flyinghead
a50f5765da
Merge remote-tracking branch 'origin/master' into dev
2024-02-10 11:58:39 +01:00
Flyinghead
7029e1615a
systemsp: lovebery needs Copy to VRAM. Allow space in card codes.
...
Enable Copy to VRAM for lovebery and lovebero.
Allow space characters in card codes.
Issue #1388
Force HLE BIOS for Suika.
Issue #1278
2024-02-09 13:05:38 +01:00
Flyinghead
3469b7fca7
gl: use red for single channel textures instead of alpha on GLES3
...
Only GLES2 needs to use the alpha channel. glTexStorage2D only supports
red.
Issue #1391
2024-02-09 12:59:50 +01:00
Flyinghead
434083c716
samsptk: use cheat instead of extra depth scale
...
Use a cheat to fix the game bug instead of dealing with ginormous depth
values.
2024-02-07 19:41:03 +01:00
Flyinghead
d9d91381b5
gdrom: delay "no disk" reporting to let the BIOS play the boot animation
...
Thanks to kihato for the prototype code.
Issue #587
2024-02-07 16:11:25 +01:00
Flyinghead
531c6f94d5
pvr: apply a negative bias to background plane depth
...
Fixes skybox in Xtreme Sports. Issue #1381
Fixes background clipping in Blue Stinger (JP) intro. Issue #721
Fixes Windows CE yuv FMV black screen (4x4 EVO, Armada, Carsear's
Palace, Giant Killers, PBA bowling, Starlancer, Tomr Raider, Wild Metal,
Who wants to beat up...)
Get rid of ForceWindowsCE option
Force PAL for Super Runabout (EU)
2024-02-07 16:02:55 +01:00
Flyinghead
9aa9b5bebc
ui: replace Exit by Close Game. Better format for some UI values.
...
Issue #1383
2024-02-07 11:05:09 +01:00
Flyinghead
e592650afc
gdrom: set correct lead-out FAD of single-density area
...
Use end FAD +1 of track 2 as start of lead-out for single density area.
gdi: set track end FAD based on track size, not start of next track
chd: ignore pad frames when calculating end FAD
cdi: end FAD was one off
Issue #1386
2024-02-06 11:07:20 +01:00
flyinghead
c146a92f83
Merge pull request #1379 from flyinghead/dev
...
merge dev branch
2024-02-03 18:25:15 +01:00
dakrk
d4fa3c441e
cheats: fix parsing cheat codes on some platforms
...
using strtol here instead of strtoul when cheat code values are expected to be unsigned and are above 7fffffff breaks on platforms like Windows where long is 32-bit even on 64-bit platforms, capping out at 2147483647 and causing some cheat codes to break.
2024-02-03 18:19:40 +01:00
scribam
be8c559b2f
deps: update sdl to version 2.30.0
...
vcpkg is no longer required to build sdl for uwp
2024-02-03 16:28:57 +01:00
Flyinghead
36684bf82c
vk: share shader code between regular and oit renderers
2024-02-01 18:19:03 +01:00
Flyinghead
cdaaeb5b27
naomi: printer fixes
...
Fix create bitmap DC2 sequence: 4 bytes then data.
Record msb mode at time of image definition as it might change before
the image is printed.
ntvmys uses 64-pixel wide custom characters.
Custom chars must use current bitmap msb setting.
Implement rule line dot fill and pattern fill.
Fixes most ntvmys print out issues.
Issue #1378
2024-02-01 18:15:34 +01:00
Flyinghead
4220c0d64f
naomi: reset destination ram if dma xfer from invalid rom offset
...
Reset destination area to 0 if attempting a dma xfer from an invalid rom
offset. Also update SB_GDSTARD and SB_GDLEND in this case.
Fixes texture corruption in ntvmys.
Issue #1378
2024-02-01 17:51:25 +01:00
Flyinghead
e286f98f72
naomi: new rom ntvmys
2024-01-31 16:52:34 +01:00
Flyinghead
e714e94510
rend: do bilinear filtering of palette textures on the GPU
...
All renderers updated.
2024-01-31 16:46:25 +01:00
Flyinghead
8715e5a5e9
gl: use glTexStorage/glTexSubImage to update textures when available
2024-01-31 16:03:07 +01:00
Flyinghead
1153238e2c
sdl: (linux) fix window position at startup/recreation
...
Window decorations dimensions aren't taken into account on linux when
creating a window. So reposition it after it's shown.
2024-01-29 17:08:10 +01:00
Flyinghead
471e0a7786
sdl: add timeout for barcode scanner to recover from incomplete reads
...
Reset barcode buffer after 0.5 s. Allows to recover from a failed read
or the user pressing '*'.
2024-01-29 11:25:55 +01:00
Flyinghead
887e616f76
dx9: load d3d9.dll and d3dx9_??.dll dynamically
2024-01-29 11:15:30 +01:00
Flyinghead
aa2fa1f611
ui: rename Purupuru to Vibration Pack
2024-01-29 11:08:17 +01:00
Flyinghead
57c88e07c4
gl: even better test to detect the nouveau driver
...
Issue #1373
2024-01-29 10:51:48 +01:00
Flyinghead
593b3205bd
reios: fix GETSCD and GET_DRV_STAT status during disk swapping
...
GET_DRV_STAT returns BUSY when disk is being recognized.
GETSCD returns asc and ascq in result 1 on error, does not return unit
attention if drive is busy.
Fixes disk swapping for Shenmue II, Dancing Blade II and Kaen Seibo.
Fixes wrong drive visual in Golf Shiyouyo Course Data Syuu
Issue #1046
2024-01-28 16:00:46 +01:00
Flyinghead
ecce9157bd
maple: raise interrupt on vblank when maple bus is occupied
...
Raise a maple interrupt at the next vblank when the host occupies the
maple bus to read the lightgun position. Fixes RevolveR single shot
issue since the game is waiting for the interrupt.
Issue #1369
2024-01-28 15:21:40 +01:00
Flyinghead
b2d96d77d7
naomi: support hid barcode scanner. sdl: detect keyboard layout
...
sdl: Support for HID barcode scanners such as unitech MS146.
Automatically detect keyboard layout at start up.
2024-01-27 16:01:57 +01:00
Flyinghead
4c7e57ebd6
gdrom: revert SPI_TEST_UNIT change
...
Fixes disk swapping for Alone in the Dark and Resident Evil: Code
Veronica (real BIOS)
Issue #1046
2024-01-26 19:49:01 +01:00
Flyinghead
116dc0e1ed
gdrom: don't rely on Status in libGDR_GetDiscType
...
Status is Busy when disk swapping is in progress so libGDR_GetDiscType
always returns NoDisk/Open. Rely on the scheduler instead so that the
correct type is returned when disk swapping is finished.
Issue #1046
Issue #189
2024-01-25 12:36:04 +01:00
Flyinghead
10d3ffdf09
jvs: fix crackin'dj inputs. serialize coin count
...
crackin'dj: map vertical mouse axis to right turntable. Invert fader.
Simulate turntable motor. Embed eeproms with calibration done.
Fix coin being inserted after loading a savestate.
2024-01-24 19:39:20 +01:00
Flyinghead
cbd01fba38
gdrom: fix disk swapping for some games
...
Add a 1 s delay when inserting a disk before the drive is ready.
Fixes disk swapping for Skies of Arcadia, Shenmue II (except HLE), Alone
in the Dark, Dancing Blade, First Kiss Story II and Kaen Seibo.
Issue #1046
Issue #189
Fixes BIOS menu disk swapping.
2024-01-24 18:35:23 +01:00
Flyinghead
88fd2641d9
pvr: allow blending for opaque polys of list continuations
...
Fixes Crackin'DJ invisible background animation and Monkey Ball grey map
background.
2024-01-23 19:20:40 +01:00
Flyinghead
70a69cf48d
switch: fastmem/vmem implementation
...
Only map first writable mirror due to switch limitation.
2024-01-22 15:18:49 +01:00
Flyinghead
f8d5517b8e
Disable overclocking for ggpo and online games. Always release vmem.
...
Disable over/underclocking when GGPO is enabled and when online
(modem/bba).
Always release the address space, which releases virtmem.
2024-01-22 09:46:51 +01:00
Flyinghead
16b2f59a47
ui: use flattened navigation where possible. fix sdl on-screen keyboard
...
Use flattened nav on file select, add cheat and controller mapping
windows and list boxes.
Don't show the SDL on-screen keyboard twice.
Use ImGuiChildFlags_Border instead of the legacy border parameter
(BeginChild)
2024-01-22 09:36:17 +01:00
Flyinghead
07d6ca6c84
gl: better test to detect the nouveau driver
...
GL_VENDOR=nouveau or GL_RENDERER=NVE4 (case insensitive)
Issue #1373
2024-01-22 09:18:17 +01:00
scribam
e26302ef03
deps: update glad
2024-01-20 19:24:07 +01:00
Flyinghead
19bb4a6e5d
switch: implement rumble with native API
2024-01-20 19:23:09 +01:00
Flyinghead
bc70d9118d
ui: restore drag scrolling on controller mapping popup
...
regression introduced by 105ab95efa
2024-01-20 16:20:09 +01:00
Flyinghead
a620a432c9
boxart: save database regularly when scraping
...
Issue #1117
2024-01-17 17:54:28 +01:00
Flyinghead
9e37d1e726
switch: restore x15 register when returning from the fault handler
...
Also restore NZCV and FPU registers.
Fixes crash/glitch with YUV converter.
Fixes SoA crash when rendering to a texture.
Issue #1312
2024-01-17 17:52:26 +01:00
Flyinghead
c1b087df83
arm64: notify compiler that x10 is used in setHostRoundingMode
...
Fixes a crash on switch in single-threaded mode in
setDefaultRoundingMode.
2024-01-17 10:08:44 +01:00
Flyinghead
cfb7ff3054
switch: use latest devkitpro. touchscreen support. cleaner abort
...
Use latest devkitpro image.
Call diagAbortWithResult on fatal errors instead of freezing/infinite
loop.
Add Exit button on main content screen.
Touchscreen support.
2024-01-16 11:21:32 +01:00
scribam
e03c37b013
deps: update imgui to version v1.90.1
2024-01-13 14:58:33 +01:00
Flyinghead
0b0904cdc5
systemsp: hopper and medal game fixes
...
hopper: Limit coin sensors to 100 ms to avoid coin chute jam errors.
hopper: Use periodic sensor for hopper to avoid hopper jam errors.
Issue #1365
medal: wire inputs and emulator required sensors. Embed medal games
nvmem to disable comm and all errors.
magicpop, unomedal, puyomedal, ochaken and westdmrg now playable.
kingyoch rom parent is kingyo
2024-01-13 14:52:29 +01:00
flyinghead
552e5b7d7a
dx9,dx11: only draw lightgun crosshair when necessary
...
missing check for arcade games
Issue #1363
2024-01-11 22:20:21 +01:00
Flyinghead
2a48049216
systemsp: cart network hle. hopper emulation.
...
WIP emulation of cart network features.
Hopper emulation.
WIP medal emulation.
Playable games: kingyo, manpuku and shateki
2024-01-10 15:56:21 +01:00
Flyinghead
c001240797
move audio drivers to their own folder
2024-01-10 11:45:54 +01:00
Flyinghead
032cc17659
video routing fixes
...
dx11: terminate video routing in DX11Renderer::Term. Don't use
DX11Context.
dx11: avoid using local static vars
gl: don't send rendered frame when full FB is on
gl: send rendered framebuffer
gl: terminate video routing in termGLCommon. Don't use GLGraphicsContext
gl: avoid crash on quick exit during test automation
2024-01-05 12:46:39 +01:00
Flyinghead
c0c6f206bf
f355: fix win32 condition variable implementation
...
A race condition can happen on condition variables due to
unlock/wait/lock not being atomic. This results in the wrong process
being notified, causing a deadlock.
Happens more frequently in twin mode.
Issue #1361
2024-01-05 12:36:20 +01:00
scribam
6aa59c54a5
Minor misc changes ( #1360 )
...
* core: cleanup include headers
* dx11: remove unimplemented function
* core: annotate destructors with override
* aica: use range-based for loop
* bm: use const reference/structured bindings with blkmap
2024-01-02 14:38:16 +01:00
Flyinghead
9c964ac955
refactor embedded resource loading. Use for imgui font and android OSD
...
Generic embedded resource loading function
Zip bios and printer fonts
Add buttons.png and Roboto-Medium.ttf as embedded resources
2024-01-02 14:37:29 +01:00
Flyinghead
5734556440
naomi: crc32 for asndynmt[o]. Use vfnet.flyca.st domain for netdimm
2024-01-01 16:16:55 +01:00
Flyinghead
e76b76dcc4
vk: allow any size for buttons.png on android
2024-01-01 16:07:59 +01:00
Flyinghead
cab19ad54b
libretro: crash at boot when checking for GPU vendor
2024-01-01 16:06:25 +01:00
Flyinghead
a7702c622a
aica: don't disable channel when reaching full attenuation
...
Some games rely on the channel still being processed and CA/LP being
updated. Courtesy of @kihato
Issues #472 , #483 , #1180 , #1249 , #1030 (partial)
2023-12-31 12:02:42 +01:00
Flyinghead
9f9b29b833
rend: force Native Depth Interpolation for AMD gpus
2023-12-28 17:48:33 +01:00
Flyinghead
06529b63f7
gl: don't invert y when saving a test screenshot
2023-12-28 17:36:50 +01:00
Flyinghead
0d36154618
hle bios: wince games hang after IP.BIN
...
regression introduced by 41723a831f
2023-12-28 17:17:11 +01:00
Flyinghead
c7b6f22e10
naomi: limit rom dma delay to 1 sec
...
Fixes crash at boot with jambo safari.
Fix for MINIDUMP-293
2023-12-25 19:07:08 +01:00
Bobby Smith
57c2dcd961
[Libretro] Fix VMU scaling for dynamic res games
2023-12-21 14:20:34 +01:00
vkedwardli
790f5b1ad2
Video Routing Revamp ( #1323 )
...
* Update Spout2 dep
* Remove all `initVideoRouting` call from `GraphicContext`
* Fix MinGW build error
2023-12-21 14:19:57 +01:00
Flyinghead
54ac9c6361
naomi: lower rom dma transfer speed
...
Decrease from 20 to 7 MB/s. Fixes various freezes with Force Five aw
conversion.
Issue #141
Don't expose atomiswave A0_006 registers to naomi and other arcade
platforms.
2023-12-21 14:18:53 +01:00
Flyinghead
449b871e0c
vk: crash when loading custom texture
...
Regression due to 939e2bc68f
Issue #1351
2023-12-21 10:04:35 +01:00
scribam
e057370e97
core: add missing pragma once to header files
2023-12-17 11:12:20 +01:00
Bobby Smith
99dc278ad2
Broadcast override for South Park Rally
2023-12-17 11:11:23 +01:00
Flyinghead
ba1a68a69f
vk: fix setObjectName on 32-bit platforms
2023-12-17 11:10:19 +01:00
Flyinghead
363c2c4c3f
modem: register flags documentation
2023-12-17 11:07:13 +01:00
Flyinghead
fe429ec01e
move holly interrupts out of types.h
2023-12-16 23:04:39 +01:00
Flyinghead
192838b9c1
maple: lightgun must return 0 for trigger axes
...
Fixes Death Crimson 2 fast forwarding in story mode when using a
lightgun.
Issue #646
2023-12-16 16:47:48 +01:00
scribam
00954f1b60
egl: make sure display is valid before cleanup
2023-12-13 17:32:40 +01:00
scribam
99031e23d3
windows: cleanup non-sdl code paths
2023-12-13 17:30:29 +01:00
Flyinghead
0433fd824c
naomi: fix handling of dma abort
...
Fixes hang in f355 twin and twin2
2023-12-08 18:30:12 +01:00
Bobby Smith
9137ff998f
Add a hotkey to bypass emulated keyboard
2023-12-07 16:48:31 +01:00
Flyinghead
7cc77b10ed
naomi: schedule end of cart dma
...
Set to 20 MB/s to fix meltyb satsuki vs kouma hang when starting fight
Issue #1255
2023-12-07 16:14:10 +01:00
Flyinghead
07f208d2a2
elan: set dma completion delay to fixed min value
...
Fixes initdexp hang at race start
Issue #1337
2023-12-07 13:43:52 +01:00
Flyinghead
05cd7ee8d3
naomi2: fix initdv3j boot. avoid end of area crash with initdv2/v3jb
...
Abort processing and set elan error when invalid draw/dma commands are
executed.
Issue #981
Fixes MINIDUMP-K5 MINIDUMP-JS MINIDUMP-S0 MINIDUMP-98 MINIDUMP-125
MINIDUMP-12D MINIDUMP-22Q
Delay completion of elan dma transfers. Fixes initdv3j boot.
Issue #647
gdrom: some data was serialized twice
2023-12-05 18:25:40 +01:00
scribam
d8e61520af
windows: map arm/arm64 to host_context_t
2023-12-04 12:00:38 +01:00
Flyinghead
e9beea484d
Merge remote-tracking branch 'origin/master' into dev
2023-12-04 11:58:12 +01:00
Flyinghead
4aecdbbb25
input: new saturation setting for full analog axes. Gamepad settings UI
...
Saturation reduces or increases the range of analog axes.
Issue #675
Axes values are re-scaled with dead zone to allow small values.
New Gamepad Settings dialog box to set up dead zone, saturation and
rumble/haptic power.
2023-12-04 11:57:49 +01:00