gl: don't invert y when saving a test screenshot
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@ -825,6 +825,6 @@ static inline void MakeFogTexture(u8 *tex_data)
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}
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}
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void dump_screenshot(u8 *buffer, u32 width, u32 height, bool alpha = false, u32 rowPitch = 0, bool invertY = true);
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void dump_screenshot(u8 *buffer, u32 width, u32 height, bool alpha = false, u32 rowPitch = 0, bool invertY = false);
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extern const std::array<f32, 16> D_Adjust_LoD_Bias;
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