gl: don't invert y when saving a test screenshot

This commit is contained in:
Flyinghead 2023-12-28 17:36:50 +01:00
parent 0d36154618
commit 06529b63f7
1 changed files with 1 additions and 1 deletions

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@ -825,6 +825,6 @@ static inline void MakeFogTexture(u8 *tex_data)
}
}
void dump_screenshot(u8 *buffer, u32 width, u32 height, bool alpha = false, u32 rowPitch = 0, bool invertY = true);
void dump_screenshot(u8 *buffer, u32 width, u32 height, bool alpha = false, u32 rowPitch = 0, bool invertY = false);
extern const std::array<f32, 16> D_Adjust_LoD_Bias;