minor clean up
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@ -206,10 +206,7 @@ lowp vec4 palettePixel(highp vec3 coords)
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#if TARGET_GL != GLES2 && TARGET_GL != GL2 && DIV_POS_Z != 1
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coords.xy /= coords.z;
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#endif
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// if (any(lessThan(coords.xy, vec2(0.0))) || any(greaterThan(coords.xy, vec2(1.0))))
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// return vec4(1.0, 0.0, 0.0, 1.0);
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// else
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return getPaletteEntry(texture(tex, coords.xy).FOG_CHANNEL);
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return getPaletteEntry(texture(tex, coords.xy).FOG_CHANNEL);
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}
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#elif pp_Palette == 2 // Bi-linear filtering
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