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55e0211a57
commit
5450646b5c
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@ -168,6 +168,7 @@ Option<bool> OmxAudioHdmi("audio_hdmi", true, "omx");
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Option<int> MouseSensitivity("MouseSensitivity", 100, "input");
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Option<int> VirtualGamepadVibration("VirtualGamepadVibration", 20, "input");
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Option<int> VirtualGamepadTransparency("VirtualGamepadTransparency", 37, "input");
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std::array<Option<MapleDeviceType>, 4> MapleMainDevices {
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Option<MapleDeviceType>("device1", MDT_SegaController, "input"),
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@ -534,6 +534,7 @@ extern Option<bool> OmxAudioHdmi;
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extern Option<int> MouseSensitivity;
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extern Option<int> VirtualGamepadVibration;
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extern Option<int> VirtualGamepadTransparency;
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extern std::array<Option<MapleDeviceType>, 4> MapleMainDevices;
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extern std::array<std::array<Option<MapleDeviceType>, 2>, 4> MapleExpansionDevices;
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extern Option<bool> PerGameVmu;
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@ -26,10 +26,12 @@
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#include <stb_image.h>
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#ifndef LIBRETRO
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#define OSD_TEX_W 512
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#define OSD_TEX_H 256
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#if defined(__ANDROID__) && !defined(LIBRETRO)
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#ifdef __ANDROID__
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extern float vjoy_pos[15][8];
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#else
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@ -74,7 +76,7 @@ static void DrawButton(const float xy[8], u32 state)
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OSDVertex vtx;
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vtx.r = vtx.g = vtx.b = (0x7F - 0x40 * state / 255) * vjoy_pos[VJOY_VISIBLE][0];
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vtx.a = 0xA0 * vjoy_pos[VJOY_VISIBLE][4];
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vtx.a = (100 - config::VirtualGamepadTransparency) * 0xff / 100 * vjoy_pos[VJOY_VISIBLE][4];
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vjoy_pos[VJOY_VISIBLE][4] += (vjoy_pos[VJOY_VISIBLE][0] - vjoy_pos[VJOY_VISIBLE][4]) / 2;
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vtx.x = xy[0]; vtx.y = xy[1];
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@ -172,6 +174,7 @@ u8 *loadOSDButtons(int &width, int &height)
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}
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return image_data;
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}
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#endif // LIBRETRO
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u32 vmu_lcd_data[8][48 * 32];
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bool vmu_lcd_status[8];
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@ -1442,6 +1442,8 @@ static void gamepadSettingsPopup(const std::shared_ptr<GamepadDevice>& gamepad)
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{
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header("Haptic");
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OptionSlider("Power", config::VirtualGamepadVibration, 0, 100, "Haptic feedback power", "%d%%");
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header("View");
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OptionSlider("Transparency", config::VirtualGamepadTransparency, 0, 100, "Virtual gamepad buttons transparency", "%d%%");
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}
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else if (gamepad->is_rumble_enabled())
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{
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