Commit Graph

399 Commits

Author SHA1 Message Date
Flyinghead f9feaa313b pvr: sort triangles during parse. Use primitive restart
Sort triangles during ta_parse. Use the same index as other polys. Store
results in rend_context.
Use primitive restart if available to avoid too many degenerate
triangles.
Update renderers.
2022-12-13 22:57:57 +01:00
Flyinghead 98123b9215 vk: don't sort triangles in per-strip mode
useless and now crashes since vertices aren't in ascending order anymore
2022-12-08 21:35:51 +01:00
Flyinghead d417237e64 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/emulator.cpp
2022-12-06 21:47:50 +01:00
Flyinghead 4c7df6c7f4 pvr: don't merge polys in per-triangle. merge polys in per-strip
Merging polygons in per-triangle can produces a large number of
degenerate triangles (up to x3), which must then be sorted, resulting in
a performance hit. This is useless since the sorted triangles are merged
after being sorted. (Regression introduced by
20d25059bf)
Issue #818

In per-strip mode, polygons are now sorted before creating the index and
merging. So it doesn't have to be done in the renderer anymore.
2022-12-04 16:31:39 +01:00
scribam 88466ec352 vulkan: add missing simplification (follow-up from 8426bcad) 2022-11-19 12:53:28 +01:00
scribam f6532ca27a fix some warnings 2022-11-19 12:52:26 +01:00
Flyinghead 5b8e932509 move steam deck hack to sdl/sdl.cpp 2022-11-14 15:59:19 +01:00
scribam 993b705d8b vulkan: use dynamic dispatch loader 2022-11-09 17:20:05 +01:00
vkedwardli 605dc59f8d
Fix Steam Deck's Game Mode also 2022-11-04 16:01:06 +01:00
Flyinghead 94f3d80a75 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	CMakeLists.txt
#	core/hw/pvr/Renderer_if.cpp
#	core/oslib/audiobackend_alsa.cpp
#	core/rend/vulkan/desc_set.h
#	core/rend/vulkan/oit/oit_drawer.cpp
2022-11-02 20:12:34 +01:00
Flyinghead 40dbf53792 pvr: use render pass # to read the right tile when marking blocks
Fixes Unreal Tournament flashing/black screen.
gl: mark vram area in rtt to avoid overwriting data (Worms World Party)
Force Worms World Party to use CopyToVRam (regression due to
6a5db32d5d)
Don't calculate precise aspect ratio and use 4/3 instead (or more if
widescreen or stretch).
Fix clipping issue when using SCALER_CTL.vscalefactor. Avoir crash when
clip values are >= width or height.
vulkan: RenderFramebuffer wasn't working at all if !EmulateFramebuffer
2022-10-30 12:10:24 +01:00
vkedwardli 0cbf6f6601
Fixing Steam Deck's wrong dpi caused by incorrect 60mm * 60mm EDID (#796) 2022-10-27 22:00:22 +02:00
Flyinghead b935bef906 gl: missing init of width and height in GlFramebuffer
gl,vk,dx9,dx11: always use the TA context copy for TA_GLOB_TILE_CLIP and
SCALER_CTL
2022-10-25 17:50:41 +02:00
Flyinghead c1f0dd81d2 pvr: copy pvr regs at start_render time to avoid concurrent update
copy TA_GLOB_TILE_CLIP and SCALER_CTL to rend context when starting
render. Use rend context copy to calculate framebuffer size.
Fixes framebuffer size glitches in vf4 water stages.
lr: pass aspect ratio when resizing.

dx11: Wrong sizing of rotated games.

gl: test automation fixes.
2022-10-25 15:00:04 +02:00
Flyinghead 5722dc90f0 Full framebuffer emulation. Renderer interface changes
Helps for:
Densha de Go! 2, Issue #171
Vigilante 8, Issue #275
Xtreme Sports
Sonic Shuffle
The Ring of the Nibelungen
2022-10-23 16:32:42 +02:00
flyinghead 401c402afc
Revert "cmake: use more system libs (#775)" (#785)
This reverts commit c5c941e928.
2022-10-19 10:04:21 +02:00
Alexandre Bouvier c5c941e928
cmake: use more system libs (#775) 2022-10-18 10:04:15 +02:00
scribam 8426bcad27 vulkan: simplify function calls 2022-10-08 18:32:01 +02:00
Flyinghead b240da41e0 lr: use VK_API_VERSION_MAJOR/MINOR/PATCH 2022-09-26 11:19:15 +02:00
Flyinghead 1858cf3b33 Merge remote-tracking branch 'origin/master' into dev 2022-09-24 19:28:38 +02:00
Edward Li 2b8f5a7b9d Print correct version info for Vulkan and MoltenVK 2022-09-21 14:43:28 +02:00
scribam c9c1218234 vulkan: add deps as submodules and sync with Vulkan 1.3.224.1 2022-09-18 16:56:56 +02:00
scribam 11d776aea1 vulkan: remove external files 2022-09-18 16:56:56 +02:00
Flyinghead 4a4fa7792f vk oit: limit drawer swap chain to 2, same as non-oit
Fixes flashing during partial redraws (south park rally)
2022-09-14 17:48:57 +02:00
Flyinghead 85b8c599c4 pvr: object list is sometimes shared between op and tr modvols
Region tile object list pointers can be identical for op and tr modvols,
in which case tr modvols should be drawn using op modvols geometry.
Used by crazy taxi 1/2, alien front online, daytona usa and probably
many others.
Issue #717
2022-08-22 12:38:04 +02:00
Flyinghead 71e9420929 macOS: std::exception handler not catching FlycastException
Catch std::runtime_error instead
vk: Clear boxart texture cache before shutting down imgui driver
2022-08-14 18:39:09 +02:00
Flyinghead 8e8935b9c4 pvr: xform matrix 240p support. screen stretching changes
Use FB_R_CTRL.vclk_div to detect progressive mode.
transform_matrix: Support non-4:3 aspect ratio such as 640x240. Don't
expect 480 height. Issue #690
Add black bars at top and bottom if screen aspect ratio is too low.
Issue #584.
Framebuffer size doesn't depend on screen stretching. Stretching is done
when blitting to screen.
lr: correct subsequent stretching when drawing vmus and xhair
2022-07-18 18:21:09 +02:00
Flyinghead 19112aecb2 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/naomi/naomi_cart.cpp
2022-07-01 12:42:37 +02:00
Flyinghead 6a5db32d5d don't protect RTT textures vram
Fixes Spikers Battle RTT texture spurious update before use
(transitions)
2022-06-27 13:37:22 +02:00
Flyinghead 7bcd8c819a arcade rom names update. non square boxart
Correct handling of non square images
Improve search for arcade game names
Retrieve other images if no boxart (titlescreen, screenshot)
Changed some arcade rom names to more friendly ones
2022-06-20 18:07:06 +02:00
Flyinghead 1523fafce0 vk: fix crash when resizing window in boxart mode 2022-06-17 16:17:58 +02:00
Flyinghead 54d92a11e8 build fixes 2022-06-15 22:38:05 +02:00
Flyinghead 5eb302898f box art fetch and display
Issue #22
2022-06-15 21:22:12 +02:00
Flyinghead 05961ac883 android build fix 2022-06-11 13:41:44 +02:00
flyinghead afd07c25ba pvr: store tex address in render context. texture cache refactoring
Store FT_W_SOF1 and FT_W_CTRL in render context since they can be
modified before render end. New tentative fix for vf4 water reflection
flashing black during netplay.
Refactor texture cache to use constructors. RTT code moved from
renderers.
Partial revert of ddcd3861d3
2022-06-11 13:24:22 +02:00
flyinghead bf6c73060b native depth interpolation option to help AMD gpus
When enabled, set 1/z in pos.w and use native interpolation for colors,
UV and depth.
Get rid of manual modvol clipping in dx11.
2022-06-01 19:26:56 +02:00
Flyinghead ddcd3861d3 ggpo: don't protect rtt texture vram if ggpo is enabled
tentative fix for flashing water reflection texture in vf4 during
netplay
2022-05-31 17:42:42 +02:00
Flyinghead 167faff1f3 vk: invalid lightgun crosshair if maple device A isn't a lightgun 2022-05-28 12:58:53 +02:00
Flyinghead 5ac0772a2a vk oit: out of pool memory with moltenvk during render to texture 2022-05-26 18:06:30 +02:00
Flyinghead 48361f58b6 vk oit: wrong temporary framebuffer dimensions 2022-05-25 16:44:24 +02:00
Flyinghead 62522e4eb3 vk: naomi2 crash when lightModel is null
fixes crash at end of tutorial in kingrt66
2022-05-17 16:36:34 +02:00
Flyinghead 903c768f7f vk oit: First frame after init wasn't displayed 2022-05-13 17:12:31 +02:00
Flyinghead 4554450d1d oit: add max layers and pixel buffer size options 2022-05-05 18:01:05 +02:00
Flyinghead cf36384481 use nearest/point sampling to draw framebuffer if nearest is forced 2022-05-03 17:55:02 +02:00
flyinghead 9103371362 vk: increase descSet pool size for storage buffers and input attachments
Fixes out of host memory error on macOS
Issue #619
2022-05-03 17:49:46 +02:00
Flyinghead 3cc991fa4f oit: poly number/vertex id overflow
Use 17 bits for vertex id but substract first vtx index
Use 13 bits for poly number instead of 12
Panzer Front uses more than 4095 tr polys.
Issue #616
2022-05-01 12:33:53 +02:00
Flyinghead 990a4ad583 vk: ignore pipeline cache if loading fails 2022-04-27 14:30:03 +02:00
Flyinghead 3b81bbcae5 naomi2: gmp diffuse/specular flags select vertex or model colors only
These flags shouldn't be used to disable diffuse/specular shading
Fixes road surface glitches in initdv3e (Usui map)
2022-04-21 13:55:09 +02:00
Flyinghead 50f5dabf4a naomi2: use diffuse/specular color before light routing
fixes lion's jacket color and shun's face glitch (vf4)
2022-04-20 14:13:42 +02:00
Flyinghead c625cc68bf lr: increase vk descSet pool size. Insert card binding
vk: Use same descriptor set pool sizes for standalone and core
lr: bind "Insert Card" to L button (Naomi button 6)
lr: reset input descriptors when loading a new game
lr: don't reset maple devices in arcade mode: reloading eeprom cancels game settings
2022-04-17 13:23:16 +02:00
Flyinghead a9e261d280 simplify TA parsing 2022-04-13 20:36:52 +02:00
Flyinghead a710674cd4 gui: init once. reset ui driver when needed. android 120+ Hz support
ImGui is now initialized once at startup and shutdown before
terminating. graphics initialization is independent.
Move more imgui stuff into imgui drivers.
switch: set scaling on external screen to 1.4, same as xbox
UI scaling refactoring.
2022-04-13 18:06:19 +02:00
Flyinghead ddfc00ed9f Merge remote-tracking branch 'origin/master' into dev 2022-04-13 16:29:41 +02:00
Flyinghead 15b21fff2b vk: don't use anisotropic with nearest. Use linear mipmap filter
Issue #580
2022-04-11 13:35:48 +02:00
Flyinghead bf61f5cfe8 Merge remote-tracking branch 'origin/master' into dev 2022-04-04 12:11:10 +02:00
Flyinghead a635fb3f77 test automation build fix, better exit 2022-04-03 20:46:50 +02:00
Hugo Locurcio a9cabdc342 Add texture filter override setting, expose anisotropic filtering
The new texture filter option can be set to:

- Default (keeps the game's intended filter mode).
- Force Nearest-Neighbor (crisper appearance).
- Force Linear (smoother appearance).

Additionally, mipmapping can now be enabled on nearest neighbor-filtered
textures (which is used if nearest-neighbor filtering is enabled, including
with anisotropic filtering).

Anisotropic filtering was already implemented in both OpenGL and Vulkan,
but it was not exposed in the GUI.
2022-04-01 16:00:41 +02:00
Flyinghead 6c38295d62 new naomi network protocol. vblank event. initd rumble support
new vblank event, used by cheats, lua and naomi net
new udp net protocol for naomi. rx/tx on vblank on emu thread.
input: rumble power configurable (Issue #158)
ui: rumble intensity slider, enable/disable upnp
aica: hook to consume midi out
decode midi out to simulate rumble for initd
upnp can now be disabled
2022-03-27 15:23:21 +02:00
Flyinghead be270259ee crash with RTT and copy to VRAM if width > linestride
RTT texture width must not exceed FB_W_LINESTRIDE
fixes Flag to flag crash
2022-03-25 15:41:16 +01:00
Flyinghead 56768f2d3d naomi2: use TA parser. Use N2light directly with vk, dx11
Use TA parser to handle list type and clipping for Naomi 2 polys.
Pass all pass-throuch TA data to TA parser but stop on naomi2 command.
Set default projection matrix instead of identity (fixes Area conquered
screen invisible in initd).
Change N2Light and N2LightModel so they are usable in GLSL (vulkan) and
HLSL (dx11).
TA parser throws exception for unhandled param.
ta_vtx.cpp refactoring.
Support for subtractive lights (diffuse+specular). Used in some clubk
circuits.
Fix vulkan crash when direct FB render.
2022-03-16 17:28:45 +01:00
Flyinghead ad08590197 vulkan: cache per-poly desc sets in map
avoid desc set pool exhaustion in per-triangle
2022-03-13 11:39:30 +01:00
Flyinghead 1015a8c098 naomi2: vulkan support
oit: use #define instead of functions in GLSL
2022-03-12 17:56:46 +01:00
Flyinghead c11a6cd432 naomi2: partial gles2 compatibility
Issue #553
2022-03-07 20:32:08 +01:00
Flyinghead 20d25059bf naomi2: remove geom shader. Merge transparent polys. bump mapping fix.
elan: Get rid of geometry shader and do geometry clipping manually.
pvr: Aggressively merge transparent polys in per-triangl and OIT mode, duplicating the last vertex to merge opposite cull mode strips.
gl4: reset OIT pointers in final shader. No need for clear pass.
gl4: alternate between 2 buffers for verts.index/tr poly params.
gl4: use gl_VertexID + poly number for poly index.
gl: new GlBuffer class.
2022-02-11 15:54:18 +01:00
Flyinghead e5d517dad2 use platform.isConsole(), platform.isNaomi(), ... 2022-01-27 17:52:19 +01:00
Flyinghead e02afb34d1 dx11: wrong shadow scale factor. vk: object leak. Code duplication
dx11: shadow scale factor inverted in per-pixel
vulkan: clear deleted overlay images when terminating
Use color struct for FOG_COL_VERT, FOG_COL_RAM, FOG_CLAMP_MIN,
FOG_CLAMP_MAX and VO_BORDER_COL. Avoid code duplication in renderers.
2021-12-17 13:40:42 +01:00
Flyinghead 71d016722e vulkan: fix various validation errors
oit: skip to new frame even if previous frame was never presented
libretro: quad pipeline used for overlay must use subpass 2 in per-pixel
overlay: delay destruction of VMUs images
libretro: WaitIdle on queue instead of wait_sync_index
2021-12-16 21:26:55 +01:00
flyinghead 5fca12af49 msvc compilation warnings 2021-12-15 17:58:58 +01:00
flyinghead 18d8107992 dx11: no color interpolation for flat shading
Fixes Evolution WoSD
refactor setFirstProvokingVertex (dx9, dx11, vk)
Set .1 depth scale for V-Rallye to fix missing background image in menus
(dx11, dx9)
2021-12-15 09:37:58 +01:00
flyinghead 2478b72a3e lr dx11: fix exit crash. Save shader cache where vk cache is 2021-12-14 16:48:23 +01:00
flyinghead 6a3a8d5578 libretro: dx11 support. dx11 shader cache. dx9 clipping planes
dx11: use 32-bit float depth texture to avoid loss of precision (SA2 into logo)
dx11: cache shader blobs to disk if not provided by OS
dx11: swap interval depends on screen refresh rate (1 for 60 Hz, 2 for 120 Hz, ...)
dx9: use clipping planes to avoid interpolation errors in rasterizer (daytona, mermaid lake)
directsound: use comptr
gui: fix navigation issue with OptionArrowButtons due to missing id
2021-12-13 21:02:44 +01:00
flyinghead 4c14a96888 vk, gl4: out of bound array index when sorting pixels 2021-12-12 18:42:50 +01:00
flyinghead 99195c3f4c dx11: set clip planes on X and Y. rend: Force palette update at init
dx11: Set clip planes at X -1/1 and Y -1/1 to avoid rasterizer errors.
Fixes Daytona Mermaid lake depth issues
dx11: fix texture wrap around at UV 1 with nearest filtering
dx9: inside clipping
all renderers: force full palette update at init
2021-12-01 14:54:03 +01:00
flyinghead f91847dad0 DX11 renderer WIP 2021-11-26 18:08:41 +01:00
Flyinghead 7583db3bef vk: option to duplicate frames to simulate swap interval > 1
Issue #293
2021-11-10 20:55:22 +01:00
Flyinghead ac5abd96bb ui: imgui driver, GraphicsContext interface, dx9 swap interval
Refactor imgui backend code into imgui drivers for gl, vk, dx9
Generic GraphicsContext interface for gl/vk/dx9 contexts
Simplify graphics api switching code
dx9, gl(sdl): set swap interval based on monitor refresh rate.
2021-11-10 20:35:30 +01:00
Flyinghead aa944ac5e8 vk: fix vmu transparency in lr core 2021-11-10 18:42:11 +01:00
Flyinghead 99ee526ac5 gles3 doesn't support noperspective. vk needs higher prec for color/uv/z
noperspective not supported in gles 3. Use smooth instead
Vulkan now needs higher precision for colors, UV and z (adreno 630)
2021-11-08 16:53:47 +01:00
Flyinghead 06ef0e5fdc vk,gl: use w=1 in shaders. Fix translucent modvols
Use w=1 to avoid multiply/divide of xy as in dx9
Disable rendering when video output disabled
Use original w value in pixel struct to avoid precision loss (samsptk)
vk oit: missing memory barrier was producing Tr modvol glitches (JSR)
gl oit: Tr modvol needs full vertex shader
2021-11-07 18:21:44 +01:00
Flyinghead 7c53413bc5 vk oit: fix depth-only Tr pass
Cosmic smash
2021-11-05 18:36:09 +01:00
Flyinghead 986baccf83 lr build fix 2021-11-04 13:11:18 +01:00
Flyinghead 32d31e7644 vk: implement TranslucentPolygonDepthMask
Fixes Cosmic Smash
vma: instance is needed at init
Partial vk support for iOS
2021-11-04 09:13:47 +01:00
Flyinghead 17bbb7f145 vk: disable small tex optimization on macOS. Fix libMoltenVK embedding
small textures linear optimization leads to texture corruption with
moltenvk.
Copy libMoltenVk to correct runtime output dir.
2021-11-02 09:44:24 +01:00
Flyinghead da3ed74c4e vulkan: moltenvk support on macOS - WIP
sdl: save/restore window position in config
2021-11-01 13:05:22 +01:00
Flyinghead 19bd6d0bca test automation clean up
less #ifdef
force mute audio
don't force vsync
2021-10-10 16:26:36 +02:00
Flyinghead 699dcdaf5b Merge remote-tracking branch 'origin/master' into net-rollback
# Conflicts:
#	core/hw/maple/maple_if.cpp
#	core/rend/mainui.cpp
#	shell/libretro/libretro.cpp
2021-09-30 15:03:29 +02:00
Flyinghead 7fe2ab720f refactor screen_width/height 2021-09-27 20:29:23 +02:00
Flyinghead 18cecc8d38 gl,vk: use VO_BORDER_COL for clear color 2021-09-27 13:39:08 +02:00
Flyinghead fb40bb22df vk: CommandPool size must be 2. Fix lightgun xhair validation error 2021-09-27 11:19:50 +02:00
Flyinghead d75072362a vk oit: work around adreno 600 driver regression
Android 11 adreno 600 driver v502: PixelBuffer.pixels.length() is
returning 0 in some cases.

Issue #361
2021-09-18 18:08:52 +02:00
Flyinghead de060d66ab don't save flash if no game started. libretro: fix notifications
compilation warnings, non-functional changes
2021-07-20 19:21:11 +02:00
Flyinghead 117f47e3a2 rend: shader builder utility 2021-07-19 12:49:47 +02:00
Flyinghead 0d7a2128b6 libretro: fix 32-bit arm build. delete useless #def in pvr2 filter 2021-07-15 12:06:04 +02:00
Flyinghead 63a3f02368 libretro: better switch support 2021-07-12 20:14:21 +02:00
Flyinghead 994e6826b4 libretro: option changes (resolution, widescreen, rotation)
Use RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO or
RETRO_ENVIRONMENT_SET_GEOMETRY to report resolution/aspect ratio
changes.
Handle rotation without restarting.
2021-07-12 09:57:58 +02:00
Flyinghead 5c952021b7 libretro: vmu and crosshair display. lightgun fixes 2021-07-08 20:09:09 +02:00
Flyinghead b66e6560ca libretro: vulkan support 2021-07-08 12:47:00 +02:00
flyinghead c205a888a9 options: anisotropic filtering, oit pixel buffer size, fast gdrom load 2021-07-06 16:19:12 +02:00
Flyinghead 7dbd79750c WIP libretro core update 2021-07-05 19:44:08 +02:00
Flyinghead 7f49accc22 Merge remote-tracking branch 'origin/master' into fh/directx 2021-06-07 20:53:31 +02:00
Flyinghead b8c2a695b8 ui: allow drag scrolling anywhere. change some ui elements
allow scrolling by dragging (almost) anywhere
move physical devices before dreamcast ones
hide insets when displaying full screen window
reduce scroll bar size on android
fix controller mapping column sizes
2021-06-07 12:18:05 +02:00
scribam d6545b253b Misc cleanup 2021-06-06 11:15:06 +02:00
Flyinghead c3bc5cfc3b vk oit: use a 2nd depth attachment for subpass 1
subpass 1 needs writable depth buffer (see
9f60c5e854)
2021-05-30 18:20:04 +02:00
flyinghead 7ed68952ba Merge remote-tracking branch 'origin/master' into fh/directx
# Conflicts:
#	core/deps/patches/SDL.patch
#	core/hw/maple/maple_devs.cpp
#	core/rend/gl4/gles.cpp
#	core/rend/gles/gles.cpp
#	core/rend/gui.cpp
#	core/rend/gui.h
#	shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
Flyinghead 9f60c5e854 rend: PT alpha must be set before shading
Fixes Langrisser Millennium intro fmv and title/main screen. Issue #249
vk oit: use depth buffer like gl oit
2021-05-25 14:15:37 +02:00
Flyinghead 5769d7e64f vk: typo in previous commit height -> width 2021-05-11 16:47:54 +02:00
Flyinghead 408c65fcbf gl4: pack/unpack pixel colors. pack poly params. share GLSL with vk 2021-05-11 10:38:17 +02:00
Flyinghead fb38b224f4 rend: get rid of RenderToTextureUpscale option. Use RenderResolution 2021-05-10 20:07:23 +02:00
Flyinghead a4019dd205 new VSync option 2021-05-10 18:02:06 +02:00
Flyinghead d20fc971c9 android: display cutouts support. render last frame when editing vjoy
render in display cutouts
gl/vk: render last frame when editing virtual gamepad
gl: Fix background handling
gui: reset vmus when stopping game
2021-05-02 11:31:44 +02:00
Flyinghead 150cfa29e7 Merge remote-tracking branch 'origin/master' into fh/directx 2021-04-29 19:06:38 +02:00
flyinghead b90cdf9588 RawInput driver. Multiple keyboards support
Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138

Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
Flyinghead 3474901e58 wsi: swap immediately when fast forwarding 2021-04-20 10:56:49 +02:00
flyinghead f9603dc11a vk: use texture pointers instead of u64 2021-04-17 19:04:00 +02:00
flyinghead 5359e9a09d allow gpu-handled palette textures to be replaced by custom version
Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
2021-04-17 18:40:58 +02:00
flyinghead c889bfa6d4 dx9: copy to vram. clipping. fix depth/stencil size. better reset
Coordinate device reset with dxcontext. Keep compiled shaders.
Don't use automatic depth/stencil on backbuffer. Manually handle it.
Implement scissoring/clipping
multipass translucent depth
Render-to-texture copy to vram
2021-04-15 15:17:32 +02:00
flyinghead f107d380b9 WIP directx9 renderer 2021-04-12 22:49:04 +02:00
Flyinghead 4a8ce39bfd vk: use a single command buffer for all texture updates 2021-04-08 10:38:26 +02:00
Flyinghead 1e6874c5eb SDL2/SDL.h -> SDL.h 2021-03-21 20:07:53 +01:00
Flyinghead 06be0d927b screen stretching always in final horiz direction. lightgun coords fix
gl: strech direct fb texture based on stretching and rotation
Fix lighgun coords when stretching and/or rotating
Dimension render size based on stretching and rotation
vk: lightgun crosshair disappears near 0-edge -> scissoring x and y must
be >= 0
always stretch horizontally even when rotating
2021-03-21 18:03:22 +01:00
Flyinghead 1abfa19636 set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
scribam 913fbef952 clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names 2021-03-15 19:52:54 +01:00
scribam 26ebcdf9f5 clang-tidy: run modernize-use-equals-default 2021-03-14 21:52:42 +01:00
scribam fe17d79e8d clang-tidy: run performance-unnecessary-value-param 2021-03-13 17:28:33 +01:00
scribam af0c267d96 clang-tidy: run modernize-use-emplace 2021-03-13 17:28:32 +01:00
scribam d715836c40 clang-tidy: run modernize-use-override 2021-03-13 17:28:32 +01:00
flyinghead 99e37500e9 vk: renderer wasn't always resized when window is
Issue #199
2021-03-08 21:04:51 +01:00
flyinghead 0e20d5976b vram texture locks race condition 2021-03-05 18:22:42 +01:00
flyinghead 8259b8ba02 x86 msvc build fix. Build 32bit SDL. Force renderer type at startup 2021-03-01 12:49:41 +01:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Flyinghead 859a8dc8fb vulkan: wrong viewport with widescreen and SSAA x2
Issue #172
2021-02-21 08:33:31 +01:00
Flyinghead 1a8b25cc34 vk: bump sampler pool size. use swap chain size 3. no mailbox on AMD
Increase descriptor set pool size for combined image sampler to
accomodate for games using a stupidly large number of textures.
Don't use mailbox mode on AMD as it needs 5(!) swap chain images on
linux.
Return to a swap chain size of 3 since it's the min for AMD.
2021-02-01 12:04:55 +01:00
Flyinghead a71c897d56 vk oit: crash when rendering to texture 2021-01-31 17:30:34 +01:00
flyinghead 562660134e vulkan: fix resize crash with overlay 2021-01-26 18:12:37 +01:00
flyinghead 7697d37ec6 lightgun crosshair support 2021-01-23 15:59:57 +01:00
flyinghead d217f5232a win32 and macOS fixes 2021-01-21 22:44:51 +01:00
flyinghead 16dec49e08 windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
flyinghead 417b470cbb sdl: fall back to open gl if vulkan init fails 2021-01-16 19:09:22 +01:00
flyinghead 49627eaf53 vk: first framebuffer wasn't cleared 2021-01-16 18:50:54 +01:00
Flyinghead 1727413247 vulkan: fix crash on minimize and resize. clear framebuffer on resize
many vulkan fixes related to init/term/reset
2021-01-09 18:16:39 +01:00
Flyinghead 2c8b5aa7f8 vs2019 build tentative fix 2021-01-04 18:56:15 +01:00
Flyinghead 1a59f8bade vk: reset lastFrameView to nil when switching renderer
fix crash when switching per-tri/per-pix
2020-12-21 20:09:23 +01:00
Flyinghead 190ab6690a vk: create staging buffer for texture if null
Fixes SF3 double impact crash
better texture cache cleanup
2020-12-16 14:37:28 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead b147f71ffa fix crash with vulkan an android
compiler bug?
2020-12-08 15:45:39 +01:00
Flyinghead 8f77a5482a config/data folders improvements
linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)

look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
2020-11-26 16:45:57 +01:00
Flyinghead 7744e1a262 vk: use-after-free if inFlight texture is deleted or cache cleared 2020-11-24 18:01:09 +01:00
Flyinghead ee66afb7f6 vk: recreate swap chain if presentation failed. retry creation if fails 2020-11-20 21:13:18 +01:00
Flyinghead 47f262a2c6 vk: use normal pipeline for raw fb display
raw fb also needs to be rotated/scaled
oit: draw opaque polys on first frame
2020-11-19 22:29:06 +01:00
Flyinghead 4ecf43a08d vulkan: revert to using 3 swap images. fix crash when switching gl/vk
Fix Hello Kitty crash with empty first TR polygon
Fix Test Drive Le Mans crash on invalid textures
Fix wldkickspw crash with invalid TA data
2020-07-11 17:38:41 +02:00
Flyinghead 1713124711 vulkan: linear tiling for small texs. don't track in-flight texs
Linear tiling is faster for small, frequently updated textures
When lots of textures are updated each frame, a skipped frame will
destroy/recreate all textures, causing another skipped frame, etc. So
in-flight texture tracking is disabled, except for RTT textures
Limit swap chain to 2 images
Refactor base and oit renderers to avoid code dup
2020-07-10 18:50:53 +02:00
Flyinghead 7449230af8 handle some palette textures on the GPU
get rid of PixerPacker templates
no need for GLSL precision qualifier in GL4
2020-07-08 18:17:15 +02:00
Flyinghead fec79624df gl/gl4: simplify clipping. share code with vulkan 2020-05-11 16:11:31 +02:00
Flyinghead b907aa2d98 fix GLES2 build 2020-05-09 12:07:49 +02:00
Flyinghead 34575d577c fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit
fix odroid xu3 build
sdl: use left or right alt+enter to maximize window
deadlock at exit if dc_exit called from emu thread
2020-05-08 18:41:36 +02:00
scribam 6ee4b6de85 Replace OS_DARWIN by __APPLE__ 2020-04-26 14:19:21 +02:00
Flyinghead 17a2c3644f ui: add loading screen with cancel button. don't freeze ui on load 2020-04-20 18:52:02 +02:00
Flyinghead 98b2a32eae naomi: auto-rotate screen, no widescreen when rot, lightgun as analog
rotate screen for naomi games that need it
disable widescreen when rotating screen
detect lightgun games and enable proper settings
disable model 3 comm board for atomiswave
2020-04-17 22:11:11 +02:00
Flyinghead 786c8e7744 get rid of libpng and use stb_image_write instead. OSX: static link SDL 2020-04-08 15:34:21 +02:00
Flyinghead d1b29a59d2 vulkan: re-enable vulkan 1.1 on Android. Fix TEST_AUTOMATION
disable vmem32 for Heroes of Might and Magic III
support no vmem in _vmem.cpp
2020-04-03 16:32:53 +02:00
scribam 769770ab81 Replace cMutex by std::mutex 2020-03-30 23:00:43 +02:00
scribam a155282fd0 Cleanup compiler warnings (mostly sign-compare) 2020-03-30 23:00:43 +02:00
scribam 4bf6802855 Cleanup include headers 2020-03-29 14:26:21 +02:00
scribam c731cbcaf8 deps/vulkan: Update vk_mem_alloc.h to version 2.3 2020-03-29 13:28:06 +02:00
scribam 0035871422 Replace RELEASE by NDEBUG 2020-03-29 10:12:32 +02:00
Flyinghead 8ada1d5320 pvr: defer index building and strip merging, filter out infinite verts
don't reset tileclip_val on each frame (Irides - master of blocks)
spg clean up
2020-03-27 13:03:49 +01:00
Flyinghead 5894992f70 android: don't use storage for default buttons.png 2020-03-24 23:31:34 +01:00
Flyinghead 54261b69c9 renderer: handle mipmap D-adjust param (convert to lod bias) 2020-03-18 18:51:34 +01:00
Flyinghead 268b0cdcfd vulkan: mipmap levels must be 4-byte aligned 2020-03-17 19:24:00 +01:00
Flyinghead ef223bb20d vulkan: disable vulkan 1.1 on android for now
Issue #30
2020-03-17 16:34:14 +01:00
Flyinghead aff2b9e1af fix simple texture bleeding case when upscaling. Clean up 2020-03-11 17:55:13 +01:00
Flyinghead 03f096384b generate mipmaps for custom textures when needed 2020-03-09 22:49:05 +01:00
Flyinghead 6bfde76514 vk: avoid calling List::head() in loops 2020-02-25 16:34:49 +01:00
Flyinghead e2b3ef147d custom tex: recreate gl/vk texture when loading custom tex. vk crash 2020-02-19 14:31:35 +01:00
Flyinghead 9f565f2d41 vulkan: corrupted textures with mipmap and xBRZ 2020-02-17 18:26:14 +01:00
Flyinghead 9826afa063 upload all texture mipmap levels to gpu
implemented for gl/gl4/vulkan/oit
don't auto-generate mipmaps in vulkan
simpler/smaller detwiddle table
use std::lock_guard with cMutex
2020-02-07 16:55:32 +01:00
Flyinghead 49c6a55f24 vulkan oit: pass native blend function values to shader, not vulkan ones
Fixes missing texture in Plasma Sword start screen
2020-02-06 11:39:05 +01:00
Flyinghead b79c074444 axe wchar 2020-01-31 23:51:12 +01:00
Flyinghead e017fba9c1 vulkan: fix scissoring when SSAA > x1 in widescreen mode 2020-01-30 20:08:30 +01:00
scribam 4161ca9b07 msvc build fixes 2020-01-28 19:08:22 +01:00
Flyinghead ff69efff48 ignore trilinear filtering if texture isn't mipmapped
fixes shenmue snowflakes color
2020-01-21 19:52:09 +01:00
Flyinghead 3b83a4e4d5 minor changes 2020-01-16 22:19:07 +01:00
flyinghead 36a7c00507 win32: fix crash when switching to vulkan
fix recursive call to VulkanContext::Init
still crashing when starting with vk and switching to GL
2020-01-08 10:58:24 +01:00
Flyinghead 43d924ceae vulkan: reset physical device at init
don't use PhysicalDeviceProperties2KHR with vulkan 1.0
tentative fix for issue #30
2020-01-06 21:33:31 +01:00
Flyinghead a6839f57e7 vulkan: only use per-pixel sorting when needed 2020-01-05 23:03:44 +01:00
Flyinghead d49373b0f9 vulkan: VMU display
Reset pipeline when switching per-triangle/per-strip
Adreno workaround test typo
clean up
2019-12-25 13:09:54 +01:00
flyinghead 3415ce5577 win32: detect platform. SDL support 2019-12-22 23:49:52 +01:00
flyinghead 424a02cdf3 vulkan: workaround for intel driver bug when depth write is disabled
backport adreno driver translucent modvol workaround
2019-12-22 17:48:24 +01:00
Flyinghead 29fd406dd8 vulkan: crash on windows when switching from gl to vulkan
Destroy and recreate window when switching from gl to vulkan
VkGetPhysicalDeviceProperties2 crash with old nvidia driver (376)
2019-12-14 17:53:01 +01:00
Flyinghead c683e0ded8 vulkan: push constants when starting render pass to avoid crash (mali) 2019-12-11 22:31:35 +01:00
Flyinghead 5ac104fb0e Disable startx/starty crt shifts for now. vk: fix OIT buffer size issue 2019-12-10 15:19:41 +01:00
Flyinghead 066093553f vulkan: copy provoking vertex. crash when rtt2vram. rtt vram stride
setImageLayout was missing TransferSrcOptimal as source layout
Vulkan needs the first vertex to be the provoking vertex so copy 3rd on
1st when flat shading.
VRAM stride was incorrect (RTT to VRAM)
2019-12-10 12:51:10 +01:00
Flyinghead 637ad3b214 vulkan: delay destroying in-flight images. Fix inside clipping.
Keep in-use imave and image views when the texture is updated.
Fix inside clipping (18 wheeler rear mirror)
Wait until the graphics queue is idle before changing shared buffers and
attachments.
Refactoring
2019-12-09 19:37:14 +01:00
Flyinghead a1981c48b6 vulkan: transition oit depth attachment after init. Avoid empty buffer 2019-12-08 22:39:30 +01:00
Flyinghead 369624b28f vulkan: check if api 1.1 is available. fix screenshot R&B swap 2019-12-08 22:22:40 +01:00
Flyinghead a331c7bd84 vulkan: missing BeginFrame call 2019-12-07 22:13:22 +01:00
Flyinghead 9acbfae25d vulkan: don't allocate more than allowed 2019-12-07 22:12:14 +01:00
Flyinghead e14115683e vulkan: don't use anisotropic filtering with nearest. Set max to 4
fixes issues with adreno
2019-12-06 17:16:59 +01:00
Flyinghead 4730da31d5 vulkan: fix modvols. fix depth-write disabled poly. optimizations
stencil must be reset to zero if poly isn't shadowed -> fixes jet set
radio "see-through" shadows
take culling into account for modvols
oit: reduce per-pixel and per-poly mem usage
oit: framebuffers weren't resized when needed
oit: poly with depth write disabled weren't drawn (Soul calibur missing
water surface)
Fix glsl error when two-volume mode needs fog attachment
2019-12-05 18:48:54 +01:00
Flyinghead 21b2eb3e5d vulkan: fix clipping (alpilot black screen) 2019-12-04 19:06:14 +01:00