vk: fix vmu transparency in lr core
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@ -66,7 +66,7 @@ protected:
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}
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#endif
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#ifdef LIBRETRO
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quadPipeline = std::unique_ptr<QuadPipeline>(new QuadPipeline(true));
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quadPipeline = std::unique_ptr<QuadPipeline>(new QuadPipeline(false, false));
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quadPipeline->Init(&shaderManager, renderPass);
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overlay = std::unique_ptr<VulkanOverlay>(new VulkanOverlay());
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overlay->Init(quadPipeline.get());
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