libretro: fix 32-bit arm build. delete useless #def in pvr2 filter
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@ -80,7 +80,6 @@ uniform sampler2D Texture;
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#define Source Texture
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#define TextureSize textureSize(Texture, 0)
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#define vTexCoord (gl_FragCoord.xy / vec2(textureSize(Texture, 0)))
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#define texture(c, d) COMPAT_TEXTURE(c, d)
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float dithertable[16] = float[](
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16.,4.,13.,1.,
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@ -24,7 +24,7 @@
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#ifdef LIBRETRO
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#include <vulkan/vulkan_symbol_wrapper.h>
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static inline PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char *name) {
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static inline VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(VkInstance instance, const char *name) {
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return (*vulkan_symbol_wrapper_instance_proc_addr())(instance, name);
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}
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