Commit Graph

399 Commits

Author SHA1 Message Date
Flyinghead 3bf817aea1 vk: reset semaphore index to 0 when recreating the swap chain
When frame dupe is enabled and switching to fast forward, the current
semaphore index might end up pointing past the end of the semaphore
array, causing a crash.
Issue #1138
2023-07-10 12:41:13 +02:00
scribam a3ebe02f85 vk: modernize device properties retrieval 2023-07-09 18:51:44 +02:00
vkedwardli 7cd308fcae
Realtime Video Routing (#1126)
* Syphon video routing with OpenGL and Vulkan (MacOS)
* Spout video routing with DX11 and OpenGL (Windows)
* Fix Xcode detection
2023-06-26 11:56:56 +02:00
scribam f590766421 deps: update nowide 2023-06-04 12:49:55 +02:00
Flyinghead ffc0a42c18 std::vector::operator[index] with index >= size is UB 2023-06-04 12:48:50 +02:00
Flyinghead ac2637286b Merge remote-tracking branch 'origin/master' into dev 2023-05-13 15:55:47 +02:00
scribam 220fd51b27 deps: gather backends under imgui/backends directory
stay consistent with upstream
2023-05-04 09:26:01 +02:00
scribam 1fdab613fd deps: update glslang and Vulkan-Headers to sdk-1.3.243.0 2023-05-04 09:25:24 +02:00
Flyinghead fb4e653269 lr: crosshair not transparent with vk. Mazan can be played with gamepad
Use transparent quad pipeline to draw crosshairs and vmus
Allow mazan and touchscreen games (manic panic, tduno, ...) to be played
with a gamepad.
2023-04-15 15:45:11 +02:00
Flyinghead 252ad711f1 vk: throw if vmaMapMemory fails
MINIDUMP-PX
2023-04-02 22:02:53 +02:00
Flyinghead 7108358ebd Merge remote-tracking branch 'origin/master' into dev 2023-03-30 17:31:22 +02:00
Flyinghead 5df9127add vk: enable depth writing in oit pass so
Make sure both depth attachments are the same at the end of each pass.
Get rid of unneeded depth dependency/transition.
Issue #996
2023-03-28 21:20:37 +02:00
Flyinghead b94200233d vk: video shift support. refactor lr vk context
Shift the framebuffer according to VO_STARTX and VO_STARTY.
Issue #594
lr: draw overlay and manage shifting in vk context
2023-03-27 16:38:15 +02:00
Flyinghead 9f2ffd102c oit: Can't discard pixel in pixel shader when using 2ndary accumulator
When using the secondary accumulator as source or destination, pixel
must not be discarded even if blending results in a nop. Doing so
cancels the transfer to/from the accumulator.
Issue #979

dx11 oit: use FAILED to detect pixel shader creation error. Log error
codes when Buffers::init fails.
2023-03-21 11:22:04 +01:00
scribam 3a1ffceb58 deps: update glslang and Vulkan-Headers to sdk-1.3.239.0 2023-03-18 16:11:41 +01:00
Flyinghead afc1f5f4e1 Merge remote-tracking branch 'origin/master' into dev 2023-03-15 21:09:47 +01:00
Flyinghead 4a2ad8b145 pvr: SortedTriangle has unsafe pointer to PolyParam
std::vector elements can be reallocated. Use index instead of pointer.
2023-03-15 20:58:12 +01:00
Flyinghead 90269d5204 vk oit: reset all pipelines on init/reset
Avoid validation errors when switching to/from RTT Copy to VRAM
2023-03-12 16:00:49 +01:00
Flyinghead e4332f6275 tex: ignore stride if 0. renderer: ignore invalid textures
Ignore StrideSel if 0 during texture update and use width instead.
Return false from BaseTextureCacheData::Update() if texture is invalid.
Make sure valid textures have non-null height and size.
gl,vk,dx9,dx11: ignore invalid textures

Fixes MINIDUMP-GP
2023-03-12 15:58:56 +01:00
Flyinghead a156edbd73 Merge remote-tracking branch 'origin/master' into dev 2023-02-19 14:10:37 +01:00
Flyinghead 4f65d45e55 rend: don't access first poly if list is empty. dx11 oit: resize error
fix crash with dx11 and gl4 when tr poly count is 0
quick exit if nothing to do
2023-02-18 13:33:38 +01:00
scribam d8137a967c
C++17 (#926)
* cmake: use c++17

* Use std::size

* Use std::make_unique

* Use std::clamp

* Use structured binding

* Use [[fallthrough]]

* Use enable_if_t/is_enum_v/is_integral_v/is_same_v

* Use if constexpr

* Use try_emplace

* Use auto for iterators

* Use inline variables
2023-02-18 13:24:34 +01:00
scribam 71aea45811 vulkan: lower shader version requirement 2023-02-11 14:41:41 +01:00
scribam cf690fbb61 cmake: improve compile options for VulkanMemoryAllocator 2023-02-11 14:41:07 +01:00
Flyinghead 8d0654c323 vk: revert to glslang 11.11.0 (sdk 1.3.224.1)
partial revert of 1c8e558e25
Issue #908
2023-02-08 11:59:37 +01:00
Flyinghead cacfdbad90 Revert "deps: update glslang and vulkan"
This reverts commit 1c8e558e25.
2023-02-07 11:31:58 +01:00
Flyinghead 811bf6f449 Revert "vk oit: tentative workaround for AMD crash"
This reverts commit 084066bde7.
2023-02-07 11:28:14 +01:00
Flyinghead debe21de7b Merge remote-tracking branch 'origin/master' into dev 2023-02-05 22:20:28 +01:00
Flyinghead 084066bde7 vk oit: tentative workaround for AMD crash
Issue #908
2023-02-05 21:56:08 +01:00
Flyinghead 90e9f70a1a vk: fix resizing on wayland. validation errors with framebuffer render
wayland doesn't return the current surface dimensions in
getSurfaceCapabilities so we defaulted to 640x480. Instead use the
current display dimension as set by SDL.
Issue #648
Issue #898 (partial fix)

Vulkan validation errors when doing direct framebuffer rendering if fb
slots are skipped, since the corresponding fence isn't waited on.
Instead use an independent index to use them in sequential order.
2023-02-03 11:19:41 +01:00
Flyinghead 6b2063b06f GGPO fixes
Memwatchers weren't properly reset after a ggpo session.

Race condition when stopping if GGPO restarts the cpu for a new frame.

The emu thread might still run some rollback frames before stopping, so
the emu state must be updated only after ggpo is stopped.
Fixes MINIDUMP-6P

Don't autosavestate when GGPO is on

Really disable renderer during GGPO advance frame

Don't stop the sh4 after render (single threaded) when GGPO is on

android: Don't restart when unpaused if online
2023-02-01 18:04:26 +01:00
Flyinghead 99d5266aa0 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/holly/sb_mem.cpp
#	core/hw/naomi/naomi.cpp
#	core/hw/naomi/naomi_flashrom.cpp
#	core/hw/pvr/ta_ctx.h
#	core/rend/gui.cpp
2023-01-27 15:41:45 +01:00
Flyinghead e18a4afcbb vk and pvr fixes. Renderer::Process returns void. N2 light 0 is no-light
pvr: Heap use after free due to PolyParam vector reallocation
vk: fix wrong buffer size calculation
Renderer::Process now returns void since it can't fail anymore
naomi2: light model at index 0 is "no light"
dx9, gles: throw if naomi 2 not supported
2023-01-27 11:16:25 +01:00
Flyinghead 499f86b065 pvr: use std::vector instead of List<> in render context
Remove overrun-related code.
Replace N2 matrix and light model pointers with indices.
2023-01-26 14:13:28 +01:00
scribam 80cf4406a7 cleanup include headers 2023-01-26 10:06:51 +01:00
Flyinghead f8372c51a7 Revert "wip headers"
This reverts commit e3e2c3a0d2.
2023-01-24 14:26:14 +01:00
scribam e3e2c3a0d2 wip headers 2023-01-23 18:29:04 +01:00
Flyinghead aa79196d38 vk: only destroy surface if instance and surface aren't null
Don't request Arm debug layer VK_LAYER_ARM_AGA
Fix for MINIDUMP-5G
2023-01-23 12:11:43 +01:00
Flyinghead 31bd943d67 gl,vk: don't use linear mipmap filter with nearest
Fixes glitches in Railroad Tycoon II
Partially revert 15b21fff2b and
a9cabdc342
2023-01-21 11:32:28 +01:00
Flyinghead 285655f52d vk: check if vkEnumerateInstanceVersion is null before calling it
vkEnumerateInstanceVersion is only available in vk 1.1 so it might be
null after dynamic loading of entry points.

tentative fix for MINIDUMP-1Z, MINIDUMP-20 and MINIDUMP-21
2023-01-10 09:58:56 +01:00
Flyinghead b37e6dc28d Merge remote-tracking branch 'origin/master' into dev 2023-01-08 11:19:48 +01:00
Flyinghead 13df32ba3f vk: check vkGetInstanceProcAddr value before use and report error
Tentative fix for MINIDUMP-1F
2023-01-08 11:06:47 +01:00
Flyinghead 659ffa4406 vk: catch vulkan dyn loader exception when driver can't be loaded
Fixes MINIDUMP-R
2023-01-03 11:08:28 +01:00
Flyinghead 802f70fedd pvr: recover from renderer init failure
issue MINIDUMP-V
fix some warnings
2022-12-29 19:18:19 +01:00
scribam 5acfa7d3d6 vulkan: return an error if no physical devices found 2022-12-29 19:12:53 +01:00
scribam 1c8e558e25 deps: update glslang and vulkan 2022-12-23 10:14:31 +01:00
Flyinghead b5d8cecd91 android: delay sentry upload to avoid broken pipe. Log more stuff
tentative fix for the broken pipe error when uploading to sentry on
android.
init log and sleep for 5 secs before upload
log git version, gpu name and version, renderer type and game id
2022-12-21 16:49:08 +01:00
Flyinghead b6f73d96ca vk,dx: provoking vtx with sorted triangles. No depth write in per-strip
Provoking vertex wasn't set with sorted triangles (dx9, dx11, vulkan)
vk,dx9: No depth write in per-strip as in opengl and dx11.
2022-12-20 21:47:19 +01:00
Flyinghead f133e3cccb verify() must not call a function with side-effect 2022-12-16 20:40:23 +01:00
Matt Phillips b0a520fe18
Various GDB fixes and improvements (#832)
* Enabled GDB server, compile fix for MSVC, added GDB option to config

* GDB - 'vMustReplyEmpty' should not be explicitly handled, it is a test for how the target responds to unknown vpackets (which was incorrect)

* GDB wait for debugger option to allow debugging from bootstrap, and Event::Resume moved after renderer init so agent.interrupt() can pause the renderer

* Draw "Waiting for debugger", and fixed UI not rendering last frame before a state change

* Fixed GDB regs/mem endianness
2022-12-16 20:34:30 +01:00
Flyinghead f9feaa313b pvr: sort triangles during parse. Use primitive restart
Sort triangles during ta_parse. Use the same index as other polys. Store
results in rend_context.
Use primitive restart if available to avoid too many degenerate
triangles.
Update renderers.
2022-12-13 22:57:57 +01:00
Flyinghead 98123b9215 vk: don't sort triangles in per-strip mode
useless and now crashes since vertices aren't in ascending order anymore
2022-12-08 21:35:51 +01:00
Flyinghead d417237e64 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/emulator.cpp
2022-12-06 21:47:50 +01:00
Flyinghead 4c7df6c7f4 pvr: don't merge polys in per-triangle. merge polys in per-strip
Merging polygons in per-triangle can produces a large number of
degenerate triangles (up to x3), which must then be sorted, resulting in
a performance hit. This is useless since the sorted triangles are merged
after being sorted. (Regression introduced by
20d25059bf)
Issue #818

In per-strip mode, polygons are now sorted before creating the index and
merging. So it doesn't have to be done in the renderer anymore.
2022-12-04 16:31:39 +01:00
scribam 88466ec352 vulkan: add missing simplification (follow-up from 8426bcad) 2022-11-19 12:53:28 +01:00
scribam f6532ca27a fix some warnings 2022-11-19 12:52:26 +01:00
Flyinghead 5b8e932509 move steam deck hack to sdl/sdl.cpp 2022-11-14 15:59:19 +01:00
scribam 993b705d8b vulkan: use dynamic dispatch loader 2022-11-09 17:20:05 +01:00
vkedwardli 605dc59f8d
Fix Steam Deck's Game Mode also 2022-11-04 16:01:06 +01:00
Flyinghead 94f3d80a75 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	CMakeLists.txt
#	core/hw/pvr/Renderer_if.cpp
#	core/oslib/audiobackend_alsa.cpp
#	core/rend/vulkan/desc_set.h
#	core/rend/vulkan/oit/oit_drawer.cpp
2022-11-02 20:12:34 +01:00
Flyinghead 40dbf53792 pvr: use render pass # to read the right tile when marking blocks
Fixes Unreal Tournament flashing/black screen.
gl: mark vram area in rtt to avoid overwriting data (Worms World Party)
Force Worms World Party to use CopyToVRam (regression due to
6a5db32d5d)
Don't calculate precise aspect ratio and use 4/3 instead (or more if
widescreen or stretch).
Fix clipping issue when using SCALER_CTL.vscalefactor. Avoir crash when
clip values are >= width or height.
vulkan: RenderFramebuffer wasn't working at all if !EmulateFramebuffer
2022-10-30 12:10:24 +01:00
vkedwardli 0cbf6f6601
Fixing Steam Deck's wrong dpi caused by incorrect 60mm * 60mm EDID (#796) 2022-10-27 22:00:22 +02:00
Flyinghead b935bef906 gl: missing init of width and height in GlFramebuffer
gl,vk,dx9,dx11: always use the TA context copy for TA_GLOB_TILE_CLIP and
SCALER_CTL
2022-10-25 17:50:41 +02:00
Flyinghead c1f0dd81d2 pvr: copy pvr regs at start_render time to avoid concurrent update
copy TA_GLOB_TILE_CLIP and SCALER_CTL to rend context when starting
render. Use rend context copy to calculate framebuffer size.
Fixes framebuffer size glitches in vf4 water stages.
lr: pass aspect ratio when resizing.

dx11: Wrong sizing of rotated games.

gl: test automation fixes.
2022-10-25 15:00:04 +02:00
Flyinghead 5722dc90f0 Full framebuffer emulation. Renderer interface changes
Helps for:
Densha de Go! 2, Issue #171
Vigilante 8, Issue #275
Xtreme Sports
Sonic Shuffle
The Ring of the Nibelungen
2022-10-23 16:32:42 +02:00
flyinghead 401c402afc
Revert "cmake: use more system libs (#775)" (#785)
This reverts commit c5c941e928.
2022-10-19 10:04:21 +02:00
Alexandre Bouvier c5c941e928
cmake: use more system libs (#775) 2022-10-18 10:04:15 +02:00
scribam 8426bcad27 vulkan: simplify function calls 2022-10-08 18:32:01 +02:00
Flyinghead b240da41e0 lr: use VK_API_VERSION_MAJOR/MINOR/PATCH 2022-09-26 11:19:15 +02:00
Flyinghead 1858cf3b33 Merge remote-tracking branch 'origin/master' into dev 2022-09-24 19:28:38 +02:00
Edward Li 2b8f5a7b9d Print correct version info for Vulkan and MoltenVK 2022-09-21 14:43:28 +02:00
scribam c9c1218234 vulkan: add deps as submodules and sync with Vulkan 1.3.224.1 2022-09-18 16:56:56 +02:00
scribam 11d776aea1 vulkan: remove external files 2022-09-18 16:56:56 +02:00
Flyinghead 4a4fa7792f vk oit: limit drawer swap chain to 2, same as non-oit
Fixes flashing during partial redraws (south park rally)
2022-09-14 17:48:57 +02:00
Flyinghead 85b8c599c4 pvr: object list is sometimes shared between op and tr modvols
Region tile object list pointers can be identical for op and tr modvols,
in which case tr modvols should be drawn using op modvols geometry.
Used by crazy taxi 1/2, alien front online, daytona usa and probably
many others.
Issue #717
2022-08-22 12:38:04 +02:00
Flyinghead 71e9420929 macOS: std::exception handler not catching FlycastException
Catch std::runtime_error instead
vk: Clear boxart texture cache before shutting down imgui driver
2022-08-14 18:39:09 +02:00
Flyinghead 8e8935b9c4 pvr: xform matrix 240p support. screen stretching changes
Use FB_R_CTRL.vclk_div to detect progressive mode.
transform_matrix: Support non-4:3 aspect ratio such as 640x240. Don't
expect 480 height. Issue #690
Add black bars at top and bottom if screen aspect ratio is too low.
Issue #584.
Framebuffer size doesn't depend on screen stretching. Stretching is done
when blitting to screen.
lr: correct subsequent stretching when drawing vmus and xhair
2022-07-18 18:21:09 +02:00
Flyinghead 19112aecb2 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/naomi/naomi_cart.cpp
2022-07-01 12:42:37 +02:00
Flyinghead 6a5db32d5d don't protect RTT textures vram
Fixes Spikers Battle RTT texture spurious update before use
(transitions)
2022-06-27 13:37:22 +02:00
Flyinghead 7bcd8c819a arcade rom names update. non square boxart
Correct handling of non square images
Improve search for arcade game names
Retrieve other images if no boxart (titlescreen, screenshot)
Changed some arcade rom names to more friendly ones
2022-06-20 18:07:06 +02:00
Flyinghead 1523fafce0 vk: fix crash when resizing window in boxart mode 2022-06-17 16:17:58 +02:00
Flyinghead 54d92a11e8 build fixes 2022-06-15 22:38:05 +02:00
Flyinghead 5eb302898f box art fetch and display
Issue #22
2022-06-15 21:22:12 +02:00
Flyinghead 05961ac883 android build fix 2022-06-11 13:41:44 +02:00
flyinghead afd07c25ba pvr: store tex address in render context. texture cache refactoring
Store FT_W_SOF1 and FT_W_CTRL in render context since they can be
modified before render end. New tentative fix for vf4 water reflection
flashing black during netplay.
Refactor texture cache to use constructors. RTT code moved from
renderers.
Partial revert of ddcd3861d3
2022-06-11 13:24:22 +02:00
flyinghead bf6c73060b native depth interpolation option to help AMD gpus
When enabled, set 1/z in pos.w and use native interpolation for colors,
UV and depth.
Get rid of manual modvol clipping in dx11.
2022-06-01 19:26:56 +02:00
Flyinghead ddcd3861d3 ggpo: don't protect rtt texture vram if ggpo is enabled
tentative fix for flashing water reflection texture in vf4 during
netplay
2022-05-31 17:42:42 +02:00
Flyinghead 167faff1f3 vk: invalid lightgun crosshair if maple device A isn't a lightgun 2022-05-28 12:58:53 +02:00
Flyinghead 5ac0772a2a vk oit: out of pool memory with moltenvk during render to texture 2022-05-26 18:06:30 +02:00
Flyinghead 48361f58b6 vk oit: wrong temporary framebuffer dimensions 2022-05-25 16:44:24 +02:00
Flyinghead 62522e4eb3 vk: naomi2 crash when lightModel is null
fixes crash at end of tutorial in kingrt66
2022-05-17 16:36:34 +02:00
Flyinghead 903c768f7f vk oit: First frame after init wasn't displayed 2022-05-13 17:12:31 +02:00
Flyinghead 4554450d1d oit: add max layers and pixel buffer size options 2022-05-05 18:01:05 +02:00
Flyinghead cf36384481 use nearest/point sampling to draw framebuffer if nearest is forced 2022-05-03 17:55:02 +02:00
flyinghead 9103371362 vk: increase descSet pool size for storage buffers and input attachments
Fixes out of host memory error on macOS
Issue #619
2022-05-03 17:49:46 +02:00
Flyinghead 3cc991fa4f oit: poly number/vertex id overflow
Use 17 bits for vertex id but substract first vtx index
Use 13 bits for poly number instead of 12
Panzer Front uses more than 4095 tr polys.
Issue #616
2022-05-01 12:33:53 +02:00
Flyinghead 990a4ad583 vk: ignore pipeline cache if loading fails 2022-04-27 14:30:03 +02:00
Flyinghead 3b81bbcae5 naomi2: gmp diffuse/specular flags select vertex or model colors only
These flags shouldn't be used to disable diffuse/specular shading
Fixes road surface glitches in initdv3e (Usui map)
2022-04-21 13:55:09 +02:00
Flyinghead 50f5dabf4a naomi2: use diffuse/specular color before light routing
fixes lion's jacket color and shun's face glitch (vf4)
2022-04-20 14:13:42 +02:00
Flyinghead c625cc68bf lr: increase vk descSet pool size. Insert card binding
vk: Use same descriptor set pool sizes for standalone and core
lr: bind "Insert Card" to L button (Naomi button 6)
lr: reset input descriptors when loading a new game
lr: don't reset maple devices in arcade mode: reloading eeprom cancels game settings
2022-04-17 13:23:16 +02:00
Flyinghead a9e261d280 simplify TA parsing 2022-04-13 20:36:52 +02:00
Flyinghead a710674cd4 gui: init once. reset ui driver when needed. android 120+ Hz support
ImGui is now initialized once at startup and shutdown before
terminating. graphics initialization is independent.
Move more imgui stuff into imgui drivers.
switch: set scaling on external screen to 1.4, same as xbox
UI scaling refactoring.
2022-04-13 18:06:19 +02:00
Flyinghead ddfc00ed9f Merge remote-tracking branch 'origin/master' into dev 2022-04-13 16:29:41 +02:00
Flyinghead 15b21fff2b vk: don't use anisotropic with nearest. Use linear mipmap filter
Issue #580
2022-04-11 13:35:48 +02:00
Flyinghead bf61f5cfe8 Merge remote-tracking branch 'origin/master' into dev 2022-04-04 12:11:10 +02:00
Flyinghead a635fb3f77 test automation build fix, better exit 2022-04-03 20:46:50 +02:00
Hugo Locurcio a9cabdc342 Add texture filter override setting, expose anisotropic filtering
The new texture filter option can be set to:

- Default (keeps the game's intended filter mode).
- Force Nearest-Neighbor (crisper appearance).
- Force Linear (smoother appearance).

Additionally, mipmapping can now be enabled on nearest neighbor-filtered
textures (which is used if nearest-neighbor filtering is enabled, including
with anisotropic filtering).

Anisotropic filtering was already implemented in both OpenGL and Vulkan,
but it was not exposed in the GUI.
2022-04-01 16:00:41 +02:00
Flyinghead 6c38295d62 new naomi network protocol. vblank event. initd rumble support
new vblank event, used by cheats, lua and naomi net
new udp net protocol for naomi. rx/tx on vblank on emu thread.
input: rumble power configurable (Issue #158)
ui: rumble intensity slider, enable/disable upnp
aica: hook to consume midi out
decode midi out to simulate rumble for initd
upnp can now be disabled
2022-03-27 15:23:21 +02:00
Flyinghead be270259ee crash with RTT and copy to VRAM if width > linestride
RTT texture width must not exceed FB_W_LINESTRIDE
fixes Flag to flag crash
2022-03-25 15:41:16 +01:00
Flyinghead 56768f2d3d naomi2: use TA parser. Use N2light directly with vk, dx11
Use TA parser to handle list type and clipping for Naomi 2 polys.
Pass all pass-throuch TA data to TA parser but stop on naomi2 command.
Set default projection matrix instead of identity (fixes Area conquered
screen invisible in initd).
Change N2Light and N2LightModel so they are usable in GLSL (vulkan) and
HLSL (dx11).
TA parser throws exception for unhandled param.
ta_vtx.cpp refactoring.
Support for subtractive lights (diffuse+specular). Used in some clubk
circuits.
Fix vulkan crash when direct FB render.
2022-03-16 17:28:45 +01:00
Flyinghead ad08590197 vulkan: cache per-poly desc sets in map
avoid desc set pool exhaustion in per-triangle
2022-03-13 11:39:30 +01:00
Flyinghead 1015a8c098 naomi2: vulkan support
oit: use #define instead of functions in GLSL
2022-03-12 17:56:46 +01:00
Flyinghead c11a6cd432 naomi2: partial gles2 compatibility
Issue #553
2022-03-07 20:32:08 +01:00
Flyinghead 20d25059bf naomi2: remove geom shader. Merge transparent polys. bump mapping fix.
elan: Get rid of geometry shader and do geometry clipping manually.
pvr: Aggressively merge transparent polys in per-triangl and OIT mode, duplicating the last vertex to merge opposite cull mode strips.
gl4: reset OIT pointers in final shader. No need for clear pass.
gl4: alternate between 2 buffers for verts.index/tr poly params.
gl4: use gl_VertexID + poly number for poly index.
gl: new GlBuffer class.
2022-02-11 15:54:18 +01:00
Flyinghead e5d517dad2 use platform.isConsole(), platform.isNaomi(), ... 2022-01-27 17:52:19 +01:00
Flyinghead e02afb34d1 dx11: wrong shadow scale factor. vk: object leak. Code duplication
dx11: shadow scale factor inverted in per-pixel
vulkan: clear deleted overlay images when terminating
Use color struct for FOG_COL_VERT, FOG_COL_RAM, FOG_CLAMP_MIN,
FOG_CLAMP_MAX and VO_BORDER_COL. Avoid code duplication in renderers.
2021-12-17 13:40:42 +01:00
Flyinghead 71d016722e vulkan: fix various validation errors
oit: skip to new frame even if previous frame was never presented
libretro: quad pipeline used for overlay must use subpass 2 in per-pixel
overlay: delay destruction of VMUs images
libretro: WaitIdle on queue instead of wait_sync_index
2021-12-16 21:26:55 +01:00
flyinghead 5fca12af49 msvc compilation warnings 2021-12-15 17:58:58 +01:00
flyinghead 18d8107992 dx11: no color interpolation for flat shading
Fixes Evolution WoSD
refactor setFirstProvokingVertex (dx9, dx11, vk)
Set .1 depth scale for V-Rallye to fix missing background image in menus
(dx11, dx9)
2021-12-15 09:37:58 +01:00
flyinghead 2478b72a3e lr dx11: fix exit crash. Save shader cache where vk cache is 2021-12-14 16:48:23 +01:00
flyinghead 6a3a8d5578 libretro: dx11 support. dx11 shader cache. dx9 clipping planes
dx11: use 32-bit float depth texture to avoid loss of precision (SA2 into logo)
dx11: cache shader blobs to disk if not provided by OS
dx11: swap interval depends on screen refresh rate (1 for 60 Hz, 2 for 120 Hz, ...)
dx9: use clipping planes to avoid interpolation errors in rasterizer (daytona, mermaid lake)
directsound: use comptr
gui: fix navigation issue with OptionArrowButtons due to missing id
2021-12-13 21:02:44 +01:00
flyinghead 4c14a96888 vk, gl4: out of bound array index when sorting pixels 2021-12-12 18:42:50 +01:00
flyinghead 99195c3f4c dx11: set clip planes on X and Y. rend: Force palette update at init
dx11: Set clip planes at X -1/1 and Y -1/1 to avoid rasterizer errors.
Fixes Daytona Mermaid lake depth issues
dx11: fix texture wrap around at UV 1 with nearest filtering
dx9: inside clipping
all renderers: force full palette update at init
2021-12-01 14:54:03 +01:00
flyinghead f91847dad0 DX11 renderer WIP 2021-11-26 18:08:41 +01:00
Flyinghead 7583db3bef vk: option to duplicate frames to simulate swap interval > 1
Issue #293
2021-11-10 20:55:22 +01:00
Flyinghead ac5abd96bb ui: imgui driver, GraphicsContext interface, dx9 swap interval
Refactor imgui backend code into imgui drivers for gl, vk, dx9
Generic GraphicsContext interface for gl/vk/dx9 contexts
Simplify graphics api switching code
dx9, gl(sdl): set swap interval based on monitor refresh rate.
2021-11-10 20:35:30 +01:00
Flyinghead aa944ac5e8 vk: fix vmu transparency in lr core 2021-11-10 18:42:11 +01:00
Flyinghead 99ee526ac5 gles3 doesn't support noperspective. vk needs higher prec for color/uv/z
noperspective not supported in gles 3. Use smooth instead
Vulkan now needs higher precision for colors, UV and z (adreno 630)
2021-11-08 16:53:47 +01:00
Flyinghead 06ef0e5fdc vk,gl: use w=1 in shaders. Fix translucent modvols
Use w=1 to avoid multiply/divide of xy as in dx9
Disable rendering when video output disabled
Use original w value in pixel struct to avoid precision loss (samsptk)
vk oit: missing memory barrier was producing Tr modvol glitches (JSR)
gl oit: Tr modvol needs full vertex shader
2021-11-07 18:21:44 +01:00
Flyinghead 7c53413bc5 vk oit: fix depth-only Tr pass
Cosmic smash
2021-11-05 18:36:09 +01:00
Flyinghead 986baccf83 lr build fix 2021-11-04 13:11:18 +01:00
Flyinghead 32d31e7644 vk: implement TranslucentPolygonDepthMask
Fixes Cosmic Smash
vma: instance is needed at init
Partial vk support for iOS
2021-11-04 09:13:47 +01:00
Flyinghead 17bbb7f145 vk: disable small tex optimization on macOS. Fix libMoltenVK embedding
small textures linear optimization leads to texture corruption with
moltenvk.
Copy libMoltenVk to correct runtime output dir.
2021-11-02 09:44:24 +01:00
Flyinghead da3ed74c4e vulkan: moltenvk support on macOS - WIP
sdl: save/restore window position in config
2021-11-01 13:05:22 +01:00
Flyinghead 19bd6d0bca test automation clean up
less #ifdef
force mute audio
don't force vsync
2021-10-10 16:26:36 +02:00
Flyinghead 699dcdaf5b Merge remote-tracking branch 'origin/master' into net-rollback
# Conflicts:
#	core/hw/maple/maple_if.cpp
#	core/rend/mainui.cpp
#	shell/libretro/libretro.cpp
2021-09-30 15:03:29 +02:00
Flyinghead 7fe2ab720f refactor screen_width/height 2021-09-27 20:29:23 +02:00
Flyinghead 18cecc8d38 gl,vk: use VO_BORDER_COL for clear color 2021-09-27 13:39:08 +02:00
Flyinghead fb40bb22df vk: CommandPool size must be 2. Fix lightgun xhair validation error 2021-09-27 11:19:50 +02:00
Flyinghead d75072362a vk oit: work around adreno 600 driver regression
Android 11 adreno 600 driver v502: PixelBuffer.pixels.length() is
returning 0 in some cases.

Issue #361
2021-09-18 18:08:52 +02:00
Flyinghead de060d66ab don't save flash if no game started. libretro: fix notifications
compilation warnings, non-functional changes
2021-07-20 19:21:11 +02:00
Flyinghead 117f47e3a2 rend: shader builder utility 2021-07-19 12:49:47 +02:00
Flyinghead 0d7a2128b6 libretro: fix 32-bit arm build. delete useless #def in pvr2 filter 2021-07-15 12:06:04 +02:00
Flyinghead 63a3f02368 libretro: better switch support 2021-07-12 20:14:21 +02:00
Flyinghead 994e6826b4 libretro: option changes (resolution, widescreen, rotation)
Use RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO or
RETRO_ENVIRONMENT_SET_GEOMETRY to report resolution/aspect ratio
changes.
Handle rotation without restarting.
2021-07-12 09:57:58 +02:00
Flyinghead 5c952021b7 libretro: vmu and crosshair display. lightgun fixes 2021-07-08 20:09:09 +02:00
Flyinghead b66e6560ca libretro: vulkan support 2021-07-08 12:47:00 +02:00
flyinghead c205a888a9 options: anisotropic filtering, oit pixel buffer size, fast gdrom load 2021-07-06 16:19:12 +02:00
Flyinghead 7dbd79750c WIP libretro core update 2021-07-05 19:44:08 +02:00
Flyinghead 7f49accc22 Merge remote-tracking branch 'origin/master' into fh/directx 2021-06-07 20:53:31 +02:00