Don't change host rounding mode in Sh4_int_Reset(), which is typically
called from the UI thread.
Set rounding mode to default before calling renderer (single-thread
mode), restore it before returning.
Fixes issues with dx11 shaders compilation: rounding mode affects
inexact literal float values.
Issue #1224
Issue #1207
get rid of float ops hack for dead or alive 2
get rid of idle skip option and code block hashing
count cycles for high-level wince functions and handlers (GetTickCount,
QueryPerformanceCounter and TLB_MISS handler)
Fixes Dave Mirra Freestyle BMX time counter running too fast.
More FPS for many wince games. Better wince perf on slow devices.
scheduler reset and unregister
schedule requests during reset(), not init()
preserve cntx.sh4_sched_next on sh4 reset
Use cntx.cycle_counter in dynarecs and interpreter
Fixes Confidential Mission hang at boot with HLE
Close naomi/aw cart on reset. Reset input mapping/button names
Get rid of ngen_GetFeatures()
throw exception instead of failing verify if not internal error
catch sh4 exceptions in dynarecs and throw fatal error
Don't compile with -ffast-math
Fix FTRC to return 0x80000000 for NaN
-> fixes Arcade Racing Legend sound problems and disappearing cars
Remove unsupported GCW0 platform
Remove unused android makefiles
o/icache use C and WT bits from mmu to override cache and copy back
settings (fixes Windows CE)
move mem handlers setup out of mmu into sh4_mem. Call in dc_resume and
detect transitions interp -> dynarec to flush caches.
fix ssa tlb miss exception wih slow mmu
ignore SR.RB in user mode instead of forcing it 0
add STRICT_MODE to enable ocache in interpreter
don't flush mmu table when enabling it
fix fixNan64()
Add UsesFPU flag to floating point ops. Use flag instead of specific
test cases in op handlers.
Adjust thrown exception in delay slot (slot illegal exception and slot
fpu disable)
Re-add delay slot 0 hack (Looney Tunes Space Race)
implement sh4 fpu disable exception
implement assistance/PTEA MMU registers
fix some sh4 ops with side effect in interpreter
account for delay slot op cycles
avoid any side effect when using wince tracer
extract SH4_TIMESLICE to single header file (still not used by arm and
x86 recs)
Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
Originally ported from nullDC to libretro in commits:
2fa562db1b46c52b663b3dd4bb33a64907357458
f8eb58ac16a9e5adf662b99be5d00729264808e0
Modified for use w/ reicast per-game configuration