* Harden serial interface
* Fixed build errors
* Minor tweaks
* Automatically attached A->A, B->B, etc
* Interfaces go in decending order
* Do a modulo in case I decide to move interface numbers
* Do specifically mod 4
* Call SDL_JoystickGetDeviceInstanceID which seems to help with a Windows bug
* Made MapleDevices smart pointers so they can freely be swapped out without leaking
* Fixed issues some issues reported by kosekmi
* Added missing bracket
* Fixed another compile issue
* Fixed a missing else
* If device had no serial number, fall down to checking name
* Use new DreamPort firmware dynamics
* Added missing parens
* Fixed screen blanking issue
* Added const
* Reset VMU Screen on game/emulator exit
* Added gameTermination() hook to hardware gamepad
* Send SW port on game termination
* Added checks so port is only sent if data is valid
* Fixed bug: wait for write to complete in sendCmd
* Fixed bug leading to multiple pointers to VMU and Rumble pack
---------
Co-authored-by: Mike Kosek <mike@kosek.de>
Use 2 Mb/s for console and 740 Kb/s for devices.
Fixes Silent Scope vmu load issue at boot. Issue #1796
D+Vine has issues detecting A and B presses with one controller
connected but it does work eventually. No issue with more than 1
controller. Issue #1279
Power Drift only boots with one controller connected. Crashes with 2 or
more.
Raise a maple interrupt at the next vblank when the host occupies the
maple bus to read the lightgun position. Fixes RevolveR single shot
issue since the game is waiting for the interrupt.
Issue #1369
picotcp: ignore conf ack received when lcp layer is up (kos ppp)
picotcp: ignore icmp ping seq and id #
scheduler: add void * arg to callback function. Get rid of static instances when possible
bba: use scheduler to delay link changes (fixes kos bba detection)
modem: fix soft reset. don't reset TDBE during reset (fixes kos modem detection)
Power Drift crashes with 1Mbps
partial revert of 2332884d8b
Force Slave Zero to use real bios (still has issues)
Worms Pinball prototype needs full framebuffer emulation
Maple bus max xfer rate is 2 Mbps but actual speed is 1 Mbps.
Fixes Slave Zero (PAL) freeze with HLE.
Some improvements on payload size calc. Clean up.
New serialize framework. Refactor serialization into modules.
Maple dma xfer must not be executed immediately. Delay until interrupt
is raised.
Fixes Geist Force freeze at start.
scheduler reset and unregister
schedule requests during reset(), not init()
preserve cntx.sh4_sched_next on sh4 reset
Use cntx.cycle_counter in dynarecs and interpreter
Fixes Confidential Mission hang at boot with HLE
save maple player num in state
save aw maple devs register
serialize more spg state. don't call CalculateSync on load
move savestate logic to spg and naomi
make tests work on windows
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
fix aw lightgun trigger virtual key with new lightgun map
delay maple dma int when maple bus occupy is set for a lightgun.
raise maple int at vblank in if off screen
nudge reported position to avoid registering as off screen