fceux/src
punkrockguy318 abe58dcd54 gtk: turn off game genie on gtk init to match game genie menu checkbox which is off by default 2011-03-19 00:50:24 +00:00
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attic moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
boards fix sconscript 2010-12-05 22:46:57 +00:00
drivers gtk: turn off game genie on gtk init to match game genie menu checkbox which is off by default 2011-03-19 00:50:24 +00:00
fir Simplify scons stuff: 2006-07-31 22:24:21 +00:00
input fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32 2011-01-04 07:07:02 +00:00
lua add lua source files so that we can compile lua once more in linux. 2009-11-03 05:09:17 +00:00
mappers better solution for previous fix 2010-07-23 17:13:40 +00:00
palettes reinstalled the old palette 2008-06-30 03:46:40 +00:00
utils unify emufile across emulators 2010-11-07 23:33:11 +00:00
.gitignore Fix up my AUTHORS entry, remove another automake file, and add some 2006-08-02 22:02:11 +00:00
SConscript Add emufile.cpp to SConscript so that this can actually build under Linux. 2010-05-29 20:37:43 +00:00
asm.cpp moved some util files to utils directory 2006-08-01 05:50:19 +00:00
asm.h moved some util files to utils directory 2006-08-01 05:50:19 +00:00
auxlib.lua fix auxlib to use registerexit 2009-11-03 06:17:51 +00:00
cart.cpp newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code. 2009-08-06 00:51:29 +00:00
cart.h SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
cheat.cpp added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up 2010-09-19 00:00:38 +00:00
cheat.h lua!!!! 2008-07-23 06:54:14 +00:00
conddebug.cpp fix a corner case in conditional debug parsing 2011-03-17 23:01:55 +00:00
conddebug.h Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
config.cpp added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up 2010-09-19 00:00:38 +00:00
config.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debug.cpp added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up 2010-09-19 00:00:38 +00:00
debug.h Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
drawing.cpp Improved the Hold status display considerably. 2010-05-16 04:50:56 +00:00
drawing.h fix some random annoying gcc warnings 2009-10-19 03:37:38 +00:00
driver.h Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit. 2010-06-07 04:26:16 +00:00
emufile.cpp unify emufile across emulators 2010-11-07 23:33:11 +00:00
emufile.h unify emufile across emulators 2010-11-07 23:33:11 +00:00
emufile_types.h unify emufile across emulators 2010-11-07 23:33:11 +00:00
fceu.cpp remove shared memory stuff 2011-03-18 00:59:55 +00:00
fceu.h Lua: add sound.get(), remove iowritelib. 2011-02-26 15:20:30 +00:00
fceulua.h W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.) 2010-02-02 22:12:07 +00:00
fcoeffs.h Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
fds.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
fds.h Movie file format header now has a FDS flag. 2010-03-02 04:59:45 +00:00
file.cpp some more malloc to fceu_dmalloc wrapper change 2010-09-19 00:05:09 +00:00
file.h replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
filter.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
filter.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
git.h return back missing controllers 2011-03-09 09:16:11 +00:00
ines-bad.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ines-correct.h mapper 19 savestate fix 2010-05-23 18:37:31 +00:00
ines.cpp remove shared memory stuff 2011-03-18 00:59:55 +00:00
ines.h preliminary support for mapper 253 2009-10-04 13:56:43 +00:00
input.cpp remove shared memory stuff 2011-03-18 00:59:55 +00:00
input.h add reload rom hotkey 2011-01-11 03:30:15 +00:00
lua-engine.cpp Lua: sound.get: move freqreg to regs.frequency 2011-03-06 09:01:45 +00:00
movie.cpp fixed a compile error on non-win32 based systems 2010-11-16 19:21:23 +00:00
movie.h add a hacky TweakCount to demonstrate how "rerecord count" could be tracked in tasedit 2010-11-12 20:37:12 +00:00
netplay.cpp added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up 2010-09-19 00:00:38 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
nsf.cpp cleaned up NSF file loading print statements 2010-03-05 03:53:40 +00:00
nsf.h The modified FCEUXDSP 1.07 NSF Updates were applied. 2009-08-07 19:24:50 +00:00
oldmovie.cpp fixed return value, oops 2010-09-04 00:58:12 +00:00
oldmovie.h added option for SDL to convert fcm files to fm2 2008-11-02 21:25:31 +00:00
ops.inc Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB) 2009-06-13 17:40:42 +00:00
palette.cpp optional lua in sdl 2008-09-24 06:06:31 +00:00
palette.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ppu.cpp fix a very paranoid very unlikely nondeterminism in newppu 2011-03-18 00:56:49 +00:00
ppu.h fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32 2011-01-04 07:07:02 +00:00
pputile.inc support mmc5 reg $5130 2009-06-11 06:27:37 +00:00
sound.cpp Lua sound.get(): add a little more members for DMC channel. 2011-02-27 11:21:34 +00:00
sound.h Lua: add sound.get(), remove iowritelib. 2011-02-26 15:20:30 +00:00
state.cpp fixed fp issue again, and then change vsprintf for something 2010-10-01 19:27:12 +00:00
state.h replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
types-des.h Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files. 2010-05-16 19:41:11 +00:00
types.h fixed 2 compile errors for gcc, more awaits.. 2010-05-18 18:22:20 +00:00
unif.cpp mapper 3 - "Hayauchi Super Igo (J)" RAM support 2010-11-28 07:35:32 +00:00
unif.h mapper 3 - "Hayauchi Super Igo (J)" RAM support 2010-11-28 07:35:32 +00:00
version.h Change version back to 2.1.5 interim 2010-06-01 02:33:43 +00:00
video.cpp remove shared memory stuff 2011-03-18 00:59:55 +00:00
video.h Fix broken SDL build. Annoying have core & win32 files with the same name! 2010-06-07 16:26:41 +00:00
vsuni.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
vsuni.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
wave.cpp fixed some more sdl compile errors (still broken) 2008-12-15 02:56:15 +00:00
wave.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
x6502.cpp Lua: add sound.get(), remove iowritelib. 2011-02-26 15:20:30 +00:00
x6502.h clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
x6502abbrev.h fewer warnings 2008-06-17 23:46:55 +00:00
x6502struct.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00