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attic
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
boards
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fix sconscript
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2010-12-05 22:46:57 +00:00 |
drivers
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gtk: turn off game genie on gtk init to match game genie menu checkbox which is off by default
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2011-03-19 00:50:24 +00:00 |
fir
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Simplify scons stuff:
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2006-07-31 22:24:21 +00:00 |
input
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fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32
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2011-01-04 07:07:02 +00:00 |
lua
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add lua source files so that we can compile lua once more in linux.
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2009-11-03 05:09:17 +00:00 |
mappers
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better solution for previous fix
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2010-07-23 17:13:40 +00:00 |
palettes
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reinstalled the old palette
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2008-06-30 03:46:40 +00:00 |
utils
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unify emufile across emulators
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2010-11-07 23:33:11 +00:00 |
.gitignore
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Fix up my AUTHORS entry, remove another automake file, and add some
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2006-08-02 22:02:11 +00:00 |
SConscript
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Add emufile.cpp to SConscript so that this can actually build under Linux.
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2010-05-29 20:37:43 +00:00 |
asm.cpp
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
asm.h
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
auxlib.lua
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fix auxlib to use registerexit
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2009-11-03 06:17:51 +00:00 |
cart.cpp
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newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code.
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2009-08-06 00:51:29 +00:00 |
cart.h
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SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
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2008-08-12 06:52:48 +00:00 |
cheat.cpp
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added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up
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2010-09-19 00:00:38 +00:00 |
cheat.h
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
conddebug.cpp
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fix a corner case in conditional debug parsing
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2011-03-17 23:01:55 +00:00 |
conddebug.h
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Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
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2010-04-08 21:26:20 +00:00 |
config.cpp
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added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up
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2010-09-19 00:00:38 +00:00 |
config.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
debug.cpp
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added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up
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2010-09-19 00:00:38 +00:00 |
debug.h
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Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
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2010-04-08 21:26:20 +00:00 |
drawing.cpp
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Improved the Hold status display considerably.
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2010-05-16 04:50:56 +00:00 |
drawing.h
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fix some random annoying gcc warnings
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2009-10-19 03:37:38 +00:00 |
driver.h
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Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit.
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2010-06-07 04:26:16 +00:00 |
emufile.cpp
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unify emufile across emulators
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2010-11-07 23:33:11 +00:00 |
emufile.h
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unify emufile across emulators
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2010-11-07 23:33:11 +00:00 |
emufile_types.h
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unify emufile across emulators
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2010-11-07 23:33:11 +00:00 |
fceu.cpp
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remove shared memory stuff
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2011-03-18 00:59:55 +00:00 |
fceu.h
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Lua: add sound.get(), remove iowritelib.
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2011-02-26 15:20:30 +00:00 |
fceulua.h
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W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.)
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2010-02-02 22:12:07 +00:00 |
fcoeffs.h
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Kill most (non-const) static vars in header files
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2008-05-29 06:24:39 +00:00 |
fds.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
fds.h
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Movie file format header now has a FDS flag.
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2010-03-02 04:59:45 +00:00 |
file.cpp
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some more malloc to fceu_dmalloc wrapper change
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2010-09-19 00:05:09 +00:00 |
file.h
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replace most of the crappy iostream stuff with EMUFILE
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2010-05-17 21:02:38 +00:00 |
filter.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
filter.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
git.h
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return back missing controllers
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2011-03-09 09:16:11 +00:00 |
ines-bad.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ines-correct.h
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mapper 19 savestate fix
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2010-05-23 18:37:31 +00:00 |
ines.cpp
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remove shared memory stuff
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2011-03-18 00:59:55 +00:00 |
ines.h
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preliminary support for mapper 253
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2009-10-04 13:56:43 +00:00 |
input.cpp
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remove shared memory stuff
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2011-03-18 00:59:55 +00:00 |
input.h
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add reload rom hotkey
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2011-01-11 03:30:15 +00:00 |
lua-engine.cpp
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Lua: sound.get: move freqreg to regs.frequency
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2011-03-06 09:01:45 +00:00 |
movie.cpp
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fixed a compile error on non-win32 based systems
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2010-11-16 19:21:23 +00:00 |
movie.h
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add a hacky TweakCount to demonstrate how "rerecord count" could be tracked in tasedit
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2010-11-12 20:37:12 +00:00 |
netplay.cpp
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added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up
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2010-09-19 00:00:38 +00:00 |
netplay.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
nsf.cpp
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cleaned up NSF file loading print statements
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2010-03-05 03:53:40 +00:00 |
nsf.h
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The modified FCEUXDSP 1.07 NSF Updates were applied.
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2009-08-07 19:24:50 +00:00 |
oldmovie.cpp
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fixed return value, oops
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2010-09-04 00:58:12 +00:00 |
oldmovie.h
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added option for SDL to convert fcm files to fm2
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2008-11-02 21:25:31 +00:00 |
ops.inc
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Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB)
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2009-06-13 17:40:42 +00:00 |
palette.cpp
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
palette.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ppu.cpp
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fix a very paranoid very unlikely nondeterminism in newppu
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2011-03-18 00:56:49 +00:00 |
ppu.h
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fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32
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2011-01-04 07:07:02 +00:00 |
pputile.inc
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support mmc5 reg $5130
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2009-06-11 06:27:37 +00:00 |
sound.cpp
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Lua sound.get(): add a little more members for DMC channel.
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2011-02-27 11:21:34 +00:00 |
sound.h
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Lua: add sound.get(), remove iowritelib.
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2011-02-26 15:20:30 +00:00 |
state.cpp
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fixed fp issue again, and then change vsprintf for something
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2010-10-01 19:27:12 +00:00 |
state.h
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replace most of the crappy iostream stuff with EMUFILE
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2010-05-17 21:02:38 +00:00 |
types-des.h
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Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files.
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2010-05-16 19:41:11 +00:00 |
types.h
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fixed 2 compile errors for gcc, more awaits..
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2010-05-18 18:22:20 +00:00 |
unif.cpp
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mapper 3 - "Hayauchi Super Igo (J)" RAM support
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2010-11-28 07:35:32 +00:00 |
unif.h
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mapper 3 - "Hayauchi Super Igo (J)" RAM support
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2010-11-28 07:35:32 +00:00 |
version.h
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Change version back to 2.1.5 interim
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2010-06-01 02:33:43 +00:00 |
video.cpp
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remove shared memory stuff
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2011-03-18 00:59:55 +00:00 |
video.h
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Fix broken SDL build. Annoying have core & win32 files with the same name!
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2010-06-07 16:26:41 +00:00 |
vsuni.cpp
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faster compiles (mappers include 1/3 as much code now)
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2008-06-17 06:55:07 +00:00 |
vsuni.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
wave.cpp
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fixed some more sdl compile errors (still broken)
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2008-12-15 02:56:15 +00:00 |
wave.h
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Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
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2008-05-27 05:29:00 +00:00 |
x6502.cpp
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Lua: add sound.get(), remove iowritelib.
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2011-02-26 15:20:30 +00:00 |
x6502.h
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clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
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2008-12-13 02:47:07 +00:00 |
x6502abbrev.h
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fewer warnings
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2008-06-17 23:46:55 +00:00 |
x6502struct.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |