fceux/src
qeed a3309a3982 Implemented palette reading, none of the games I tested uses it (zelda, mario, crystallis, final fantasy, etc.) and asked around, it seems that palette reading is rarely, if ever used outside of isolated tests like the palette test from blargg, this should not break any games, implemented for both old and new ppu 2009-06-20 12:54:04 +00:00
..
attic moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
boards support mmc5 reg $5130 2009-06-11 06:27:37 +00:00
drivers Win32 - TASEDit, bleh added a Recent Project menu item, not yet hooked up. 2009-06-16 17:05:26 +00:00
fir Simplify scons stuff: 2006-07-31 22:24:21 +00:00
input try fixing zapper movies again 2008-06-20 00:50:01 +00:00
mappers fixed major SDL compiling errors due to r1037 and re-added newline at EOF for ines.h - win32devs, please check for unusual behaviour this may have caused 2008-12-18 22:09:43 +00:00
palettes reinstalled the old palette 2008-06-30 03:46:40 +00:00
utils Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string) 2009-06-06 14:36:41 +00:00
.gitignore Fix up my AUTHORS entry, remove another automake file, and add some 2006-08-02 22:02:11 +00:00
SConscript SDL: fixed input issue and making Lua optional again 2009-04-15 03:40:08 +00:00
asm.cpp moved some util files to utils directory 2006-08-01 05:50:19 +00:00
asm.h moved some util files to utils directory 2006-08-01 05:50:19 +00:00
auxlib.lua test commit of auxlib 2008-08-03 00:16:45 +00:00
cart.cpp Fix implicit overflow warning on line 296 and properly pass soot in cart.cpp line 643 2009-06-13 16:37:12 +00:00
cart.h SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
cheat.cpp Lua - memory.readbyte will now recognize frozen addresses (I hope this doesn't have unintended consequences) 2009-03-08 20:03:47 +00:00
cheat.h lua!!!! 2008-07-23 06:54:14 +00:00
conddebug.cpp moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
conddebug.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
config.cpp Win32 - Reverted acmlm's /dll folder fix. 2009-03-29 12:43:51 +00:00
config.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debug.cpp latest fceumm mappers merged into fceux 2009-03-22 05:31:17 +00:00
debug.h Win32 - Debugger - Added DWEdits patch, it Adds pixel dislpay next to scanline display, and adds two new buttons: Run Line, Run 128 Lines 2009-02-21 23:38:20 +00:00
drawing.cpp increased lua gui.text height 2009-02-22 20:26:00 +00:00
drawing.h - new font, slightly bigger with a blue background 2008-12-03 01:33:05 +00:00
driver.h latest fceumm mappers merged into fceux 2009-03-22 05:31:17 +00:00
fceu.cpp latest fceumm mappers merged into fceux 2009-03-22 05:31:17 +00:00
fceu.h support mmc5 reg $5130 2009-06-11 06:27:37 +00:00
fceulua.h Fixed Joypad.set, it uses 3 values instead of 2 now. True will take control of a button and make it on, False will take control and make it off, and Nil will not take control (allowing the user to press the button) 2009-03-14 21:00:28 +00:00
fcoeffs.h Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
fds.cpp SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
fds.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
file.cpp Fix warning errors in file.cpp line 245 and 262 2009-06-13 16:42:21 +00:00
file.h Win32 - avi output directory override implemented. 2008-11-08 00:27:05 +00:00
filter.cpp Checking in more sound channel volume work 2009-01-14 17:25:42 +00:00
filter.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
git.h proper support for single-file archives 2008-07-10 05:42:12 +00:00
ines-bad.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ines-correct.h latest fceumm mappers merged into fceux 2009-03-22 05:31:17 +00:00
ines.cpp Win32 - Hex Editor - enabled & implemented the Save Rom As.. menu item. 2009-05-22 23:20:59 +00:00
ines.h Win32 - Hex Editor - enabled & implemented the Save Rom As.. menu item. 2009-05-22 23:20:59 +00:00
input.cpp Win32 - Made fullscreen toggle (alt+enter) remappable 2009-05-21 17:13:08 +00:00
input.h Win32 - Made fullscreen toggle (alt+enter) remappable 2009-05-21 17:13:08 +00:00
lua-engine.cpp Win32 - Reverted acmlm's /dll folder fix. 2009-03-29 12:43:51 +00:00
movie.cpp Win32 - new Context Menu item - Save Movie As.. available when a movie is loaded in read+write mode. 2009-05-25 20:30:32 +00:00
movie.h Win32 - new Context Menu item - Save Movie As.. available when a movie is loaded in read+write mode. 2009-05-25 20:30:32 +00:00
netplay.cpp generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work. 2008-07-09 05:47:13 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
nsf.cpp Clip Left and Right Sides option now taken into account when drawing messages on screen. 2008-11-16 04:38:19 +00:00
nsf.h Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
oldmovie.cpp fix fcm convert production of power commands 2008-11-02 18:36:13 +00:00
oldmovie.h added option for SDL to convert fcm files to fm2 2008-11-02 21:25:31 +00:00
ops.inc Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB) 2009-06-13 17:40:42 +00:00
palette.cpp optional lua in sdl 2008-09-24 06:06:31 +00:00
palette.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ppu.cpp Implemented palette reading, none of the games I tested uses it (zelda, mario, crystallis, final fantasy, etc.) and asked around, it seems that palette reading is rarely, if ever used outside of isolated tests like the palette test from blargg, this should not break any games, implemented for both old and new ppu 2009-06-20 12:54:04 +00:00
ppu.h Win32 - Debugger - Shows scanlines 241-261 (vblank) 2009-03-12 19:29:22 +00:00
pputile.inc support mmc5 reg $5130 2009-06-11 06:27:37 +00:00
sound.cpp Sound core - Square 1 & 2 volume controls no longer backwards. Fixed SF issue #2737653 2009-06-16 19:16:26 +00:00
sound.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
state.cpp Currentslot default is now 0 instead of 1. Win32 - remember last saveslot 2009-04-11 13:20:27 +00:00
state.h Undo savestate / Redo savestate and Undo loadstate / Redo loadstate features implemented. Win32 - undo/redo context menu items implemented. 2008-12-24 00:38:47 +00:00
types.h Change version back to 2.1.1-interim 2009-04-05 17:28:16 +00:00
unif.cpp latest fceumm mappers merged into fceux 2009-03-22 05:31:17 +00:00
unif.h latest fceumm mappers merged into fceux 2009-03-22 05:31:17 +00:00
video.cpp Screenshots - fix bug where numbering was not reset when changing ROMs 2009-02-07 17:55:10 +00:00
video.h Subtitles have their own message function. 2008-11-23 23:49:15 +00:00
vsuni.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
vsuni.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
wave.cpp fixed some more sdl compile errors (still broken) 2008-12-15 02:56:15 +00:00
wave.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
x6502.cpp Win32 - Debugger - Shows scanlines 241-261 (vblank) 2009-03-12 19:29:22 +00:00
x6502.h clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
x6502abbrev.h fewer warnings 2008-06-17 23:46:55 +00:00
x6502struct.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00