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attic
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
boards
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mapper 103 fixed now
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2009-10-05 08:15:36 +00:00 |
drivers
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Minor NSF related Hex Editor update. Cuts display of PPU Memory to 0x0000-0x1FFF, because 0x2000-0x3FFF only show 0 due to a bug-fix.
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2009-10-09 20:00:54 +00:00 |
fir
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Simplify scons stuff:
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2006-07-31 22:24:21 +00:00 |
input
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try fixing zapper movies again
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2008-06-20 00:50:01 +00:00 |
mappers
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updated mapper253 to the point where the title screen displays ok, gameplay is still b0rked though
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2009-10-06 00:50:42 +00:00 |
palettes
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reinstalled the old palette
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2008-06-30 03:46:40 +00:00 |
utils
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Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)
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2009-06-06 14:36:41 +00:00 |
.gitignore
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Fix up my AUTHORS entry, remove another automake file, and add some
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2006-08-02 22:02:11 +00:00 |
SConscript
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SDL: fixed input issue and making Lua optional again
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2009-04-15 03:40:08 +00:00 |
asm.cpp
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
asm.h
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
auxlib.lua
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test commit of auxlib
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2008-08-03 00:16:45 +00:00 |
cart.cpp
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newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code.
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2009-08-06 00:51:29 +00:00 |
cart.h
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SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
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2008-08-12 06:52:48 +00:00 |
cheat.cpp
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Lua - memory.readbyte will now recognize frozen addresses (I hope this doesn't have unintended consequences)
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2009-03-08 20:03:47 +00:00 |
cheat.h
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
conddebug.cpp
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
conddebug.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
config.cpp
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vs200x: print svn revision number in version string.
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2009-10-08 13:48:15 +00:00 |
config.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
debug.cpp
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Properly fix to get unix compiling it
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2009-08-08 19:22:23 +00:00 |
debug.h
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Nearly working Debugger list Saving and Loading.
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2009-09-17 06:36:09 +00:00 |
drawing.cpp
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increased lua gui.text height
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2009-02-22 20:26:00 +00:00 |
drawing.h
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- new font, slightly bigger with a blue background
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2008-12-03 01:33:05 +00:00 |
driver.h
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latest fceumm mappers merged into fceux
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2009-03-22 05:31:17 +00:00 |
fceu.cpp
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Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed.
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2009-10-08 17:55:21 +00:00 |
fceu.h
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support mmc5 reg $5130
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2009-06-11 06:27:37 +00:00 |
fceulua.h
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Remove emu.OnClose and register fceulib as emu instead.
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2009-10-08 05:02:22 +00:00 |
fcoeffs.h
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Kill most (non-const) static vars in header files
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2008-05-29 06:24:39 +00:00 |
fds.cpp
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Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed.
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2009-10-08 17:55:21 +00:00 |
fds.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
file.cpp
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Fixed bug that caused new movies be created in /movie instead of /movies
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2009-08-11 00:43:27 +00:00 |
file.h
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Win32 - avi output directory override implemented.
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2008-11-08 00:27:05 +00:00 |
filter.cpp
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Checking in more sound channel volume work
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2009-01-14 17:25:42 +00:00 |
filter.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
git.h
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proper support for single-file archives
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2008-07-10 05:42:12 +00:00 |
ines-bad.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ines-correct.h
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latest fceumm mappers merged into fceux
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2009-03-22 05:31:17 +00:00 |
ines.cpp
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preliminary support for mapper 253
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2009-10-04 13:56:43 +00:00 |
ines.h
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preliminary support for mapper 253
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2009-10-04 13:56:43 +00:00 |
input.cpp
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Reworked many things relating to joypad_set. New logic, removed a few functions, all that stuff. Hopefully a few bug fixes with no new bugs on the way. Haven't put in the invert that I like, but hopefully that isn't hard to put in.
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2009-09-15 16:39:49 +00:00 |
input.h
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Win32 - Made fullscreen toggle (alt+enter) remappable
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2009-05-21 17:13:08 +00:00 |
lua-engine.cpp
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Remove emu.OnClose and register fceulib as emu instead.
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2009-10-08 05:02:22 +00:00 |
movie.cpp
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vs200x: print svn revision number in version string.
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2009-10-08 13:48:15 +00:00 |
movie.h
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add fds insert/select recording
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2009-08-03 22:24:59 +00:00 |
netplay.cpp
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generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
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2008-07-09 05:47:13 +00:00 |
netplay.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
nsf.cpp
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The modified FCEUXDSP 1.07 NSF Updates were applied.
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2009-08-07 19:24:50 +00:00 |
nsf.h
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The modified FCEUXDSP 1.07 NSF Updates were applied.
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2009-08-07 19:24:50 +00:00 |
oldmovie.cpp
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vs200x: print svn revision number in version string.
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2009-10-08 13:48:15 +00:00 |
oldmovie.h
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added option for SDL to convert fcm files to fm2
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2008-11-02 21:25:31 +00:00 |
ops.inc
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Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB)
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2009-06-13 17:40:42 +00:00 |
palette.cpp
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
palette.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ppu.cpp
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Changed ppudead to be ran for 2 frames, instead of 1 in the new ppu, this gets earthworm jim 3 to work again
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2009-08-16 17:13:04 +00:00 |
ppu.h
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newppu: fix mappers that used PPU_hook, a truly haphazard system. I am calling PPU_hook far more often than the old ppu for these games, but i would expect the PPU_hook handlers to be resilient against that.
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2009-08-11 06:15:06 +00:00 |
pputile.inc
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support mmc5 reg $5130
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2009-06-11 06:27:37 +00:00 |
sound.cpp
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Restored DPCM Logging when Code/Data Logger is active.
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2009-09-16 20:25:41 +00:00 |
sound.h
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Restored DPCM Logging when Code/Data Logger is active.
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2009-09-16 20:25:41 +00:00 |
state.cpp
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vs200x: print svn revision number in version string.
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2009-10-08 13:48:15 +00:00 |
state.h
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Undo savestate / Redo savestate and Undo loadstate / Redo loadstate features implemented. Win32 - undo/redo context menu items implemented.
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2008-12-24 00:38:47 +00:00 |
types.h
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vs200x: print svn revision number in version string.
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2009-10-08 13:48:15 +00:00 |
unif.cpp
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Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed.
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2009-10-08 17:55:21 +00:00 |
unif.h
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latest fceumm mappers merged into fceux
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2009-03-22 05:31:17 +00:00 |
version.h
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vs200x: print svn revision number in version string.
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2009-10-08 13:48:15 +00:00 |
video.cpp
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Screenshots - fix bug where numbering was not reset when changing ROMs
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2009-02-07 17:55:10 +00:00 |
video.h
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Subtitles have their own message function.
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2008-11-23 23:49:15 +00:00 |
vsuni.cpp
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faster compiles (mappers include 1/3 as much code now)
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2008-06-17 06:55:07 +00:00 |
vsuni.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
wave.cpp
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fixed some more sdl compile errors (still broken)
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2008-12-15 02:56:15 +00:00 |
wave.h
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Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
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2008-05-27 05:29:00 +00:00 |
x6502.cpp
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After thinking it clearly, you dont need cpu_ignore, how stupid of me, all the cycles are accounted for, so revert, sorry about that.
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2009-06-25 15:43:48 +00:00 |
x6502.h
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clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
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2008-12-13 02:47:07 +00:00 |
x6502abbrev.h
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fewer warnings
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2008-06-17 23:46:55 +00:00 |
x6502struct.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |