Commit Graph

335 Commits

Author SHA1 Message Date
punkrockguy318 be05f73b97 gtk: added hard reset option (closes rom/re-opens rom)
gtk: renamed reset to soft reset (resetNes())
gtk: added seperators to emulator menu
2011-03-19 19:51:46 +00:00
punkrockguy318 4f1bae8c58 sdl: removed GTK_LITE build option in favor of --nogui runtime option
you can still disbale compiling in gtk with GTK=0
2011-03-19 02:28:01 +00:00
mart0258 7ee2494ba7 Fix input selection for Famicom Expansion port 2011-02-12 17:56:58 +00:00
punkrockguy318 7df73db8a1 changelog updated 2011-01-25 05:18:13 +00:00
mart0258 d8f2b333b7 movie.cpp, tasedit.cpp, tasedit.h: Invalidate greenzone when re-recording earlier portions of a movie.
condebug.cpp: Fix comments to match code.
2010-11-06 06:01:57 +00:00
adelikat 87e020d789 Update changelog with last months commits (since nobody bothered to add it themselves) 2010-11-02 16:43:15 +00:00
adelikat 2a1a564b3c win32 - Hex Editor - ask before removing all bookmarks 2010-09-22 19:20:16 +00:00
adelikat 4d1793190d And changelog 2010-09-04 20:57:04 +00:00
mart0258 2b2b547617 fix crash when re-opening debugging window 2010-08-26 15:57:14 +00:00
adelikat 1cd34b57ea Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h 2010-08-21 03:59:17 +00:00
mart0258 b8c6ed272e Tasedit - prevent crash when truncating while turbo, disable auto-savestate during turbo, allow redrawing Tasedit window while turbo and paused, and window cleanup 2010-07-10 00:58:20 +00:00
adelikat ca7f13d75e Win32 - a avicapture commandline argument, it receives a frame number, on that frame, avicapturing will stop and fceux will close. 2010-06-13 14:23:42 +00:00
adelikat a7bb263e13 Win32 - save Turbo frameskip amount to config so it can be customized by user 2010-06-12 17:41:15 +00:00
adelikat b03401b198 Movies - Fixed read-only loadstate error logic & messages 2010-06-09 13:01:30 +00:00
mart0258 f0cda70dea Movie loading now faster:
* TAS Savestates moved from MovieRecord to MovieData. 
* Calls to LoadFM2() no longer provide INT_MAX as the size, and now use the actual size of the file.
2010-06-07 21:39:10 +00:00
adelikat 3bfa40572e New lua function: gui.savescreenshotas() 2010-06-07 16:38:47 +00:00
adelikat 6faa55b21f Clean up Deign's screenshot as code. Internally it is now set up for easy implementation in the SDL build. 2010-06-07 15:41:52 +00:00
fatratknight a8fa67db16 Edited gui.text to return a value, the x position where it would paint the next character. This should hopefully allow scripters to place a useful box around the text, perhaps for looks or clicking like it's a button. 2010-06-06 22:50:46 +00:00
adelikat 45a8c717b0 Win32 - Movie Options Dialog - Fix so Full Savestate Load checkbox is updated on load 2010-06-01 12:37:18 +00:00
adelikat 8e8bbec3e0 getting stuff ready for a 2.1.4a maintenance release.
[[Split portion of a mixed commit.]]
2010-06-01 01:54:30 +00:00
adelikat 9cc28a4ebd Compile Help docs & webpages, Fix version string, fix up web pages for release. Update changelog to reflect release date + svn.
[[Split portion of a mixed commit.]]
2010-05-31 01:46:29 +00:00
adelikat acf8b33c70 Update changelog for last commit 2010-05-30 16:53:44 +00:00
adelikat 7c6c8d0941 Added lua function movie.getfilename() which returns the current movie filename without the path included. 2010-05-29 04:06:49 +00:00
ugetab ff284dd29c Made debugger able to break on and distinguish Stack reads/writes, regardless of the source of the stack change. Addresses bug 2809881, which asked for the address push from an NMI/IRQ to cause a break 2010-05-27 17:01:29 +00:00
adelikat 23277bc4df Win32 - Memwatch - ignore spaces at the beginnign of an address in the address boxes 2010-05-25 04:34:34 +00:00
mart0258 43938a1999 Disable auto-savestates during turbo 2010-05-25 03:31:03 +00:00
adelikat 68e300e7a2 Fix FCEUI_MovieGetInfo. It was keeping info.reset from being initialized and causing garbage to be used to determine if a movie began from soft-reset. As such the Win32 replay dialog was always reporting savestate movies as soft-reset. 2010-05-25 03:09:53 +00:00
adelikat 0fdd04954e Fix playmovie from beginning for movies that begin with savestate. 2010-05-25 02:34:10 +00:00
adelikat 6fdd63bc66 Update changelog 2010-05-25 00:33:03 +00:00
ugetab 3d244249d6 Made cheat menu's Pause When Active effect immediate 2010-05-23 04:34:13 +00:00
ugetab 0008e1313e Enabled multi-select in the cheat menu, so one can use the Right-click menu to toggle multiple cheats easily, and a safe multiple delete that asks for user confirmation if more than 1 item is selected. Doesn't seem to interfere with previous activity, beyond being able to hold a click longer than desired. 2010-05-22 15:13:46 +00:00
ugetab e5f12da441 After much effort, added NTSC 2x scaler option to both Windows and SDL. Includes new config option NTSCwinspecial. 2010-05-21 20:36:24 +00:00
adelikat 4e83ad049d Updated changelog for last commit, reverted the commenting of UpdateCheatsList(), we want that to happen every frame. 2010-05-20 13:43:19 +00:00
adelikat aa42fa2369 Win32 - Hooked up SingleInstanceMode to a checkbox in GUI config. 2010-05-20 02:16:57 +00:00
ugetab b68d9a91b8 Added Single Instantiation mode, which makes starting a second copy of FCEUX with a path to a game make it load the file into the first, then exit. To enable, set SingleInstanceOnly 1 in the config file. If someone else wants to edit things to make this easy on the user, go for it. If started with nothing in the command line, it will simply start a second copy. 2010-05-19 21:51:25 +00:00
adelikat 88e7627162 Remove stopmovie() on old savestate load attempt when a movie is active. The error checking prevents anything destructive from happening so there is no reason to stop the movie. 2010-05-18 18:10:17 +00:00
adelikat fdbbb5bbc0 Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr & SNES9x-rr.
In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately.  Instead it waits 

until input is recording into the movie (next frame).  For win32 this feature is togglable in movie options and the context 

menu.  For SDL this is off by default and a toggle will need to be added.
2010-05-18 15:31:53 +00:00
adelikat fb579eb4b2 Made gamepad 2 off by default. 2010-05-18 04:52:05 +00:00
ugetab 046617c693 Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
ugetab 6e58c31daa changelog 2010-05-15 07:41:35 +00:00
adelikat e8bed97821 Replay dialog, when selecting a movie in a relative path (.\movies for example), the recent movies list stores an absolute path instead. 2010-05-15 02:06:15 +00:00
adelikat 191196a2bb Win32 - When recording a movie, add it to recent movies 2010-05-15 01:48:53 +00:00
adelikat 06b37466c2 new PPU flag - changed "New PPU" to "NewpPU", made flag false if no flag is present in a movie header. Win32 - replay dialog - display new PPU flag. 2010-05-14 16:55:15 +00:00
adelikat 320223bd29 Win32 - Replay dialog shows pal flag 2010-05-14 16:21:03 +00:00
adelikat f4e01e6e77 New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie) 2010-05-14 16:03:07 +00:00
adelikat 5eeb0b3684 input display overhaul - a more desmume style system which shows both keys held the previous frame and immiately held keys that will be put in on the next frame 2010-05-14 03:09:27 +00:00
ugetab e9bb9102ae Added rudamentry Between-Frames input display code for adelikat to customize. He said he had everything except the keyboard query done, so this should make it simple for him to pretty it up. 2010-05-13 19:33:27 +00:00
adelikat 33ea23fee3 Input Display - displays a silver color when input is from a movie rather than the user 2010-05-13 03:53:20 +00:00
ugetab 6b963affea With special scaler in window mode, it's possible to resize to anything above the minimum. Fixed the special scaler minimum testing, and I think someone forgot a pair of brackets some time ago. 2010-05-12 18:43:04 +00:00
adelikat 9006fd7a73 Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording. 2010-05-12 15:31:24 +00:00