Commit Graph

94 Commits

Author SHA1 Message Date
adelikat e7cf0d62c6 Win32 - Next save slot and Previous save slot menu items added. 2008-12-26 23:49:45 +00:00
adelikat d3697ca84e Win32 - Menu items Save State and Load State added. FCEU Menu reorganization. 2008-12-26 23:26:43 +00:00
adelikat 62641715fc auto-save fixes, prevent loading an auto-save from previous session. Win32 - added flags for enabling auto-save menu item. 2008-12-24 05:07:32 +00:00
adelikat 5cb9c50814 Undo savestate / Redo savestate and Undo loadstate / Redo loadstate features implemented. Win32 - undo/redo context menu items implemented. 2008-12-24 00:38:47 +00:00
adelikat 40926ab5f7 More undo savestate fixes. Win32 - Undo/Redo savestate menu item added. 2008-12-23 22:44:04 +00:00
adelikat d8d239e35d Movie auto-back feature implemented 2008-12-23 01:07:55 +00:00
adelikat 6fb09465ca Moved around movie options variables and make movie backup functions 2008-12-23 00:10:15 +00:00
adelikat ffe25288cc Win32 - created movie options dialog box 2008-12-22 23:31:39 +00:00
adelikat dde6132ded Win32 - better sound bypassing during turbo while muteturbo is checked. 2008-12-19 05:51:34 +00:00
adelikat 49a8bc25cf Win32 - minor mute sound on turbo fix 2008-12-13 03:31:44 +00:00
zeromus 551cb8e866 clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
zeromus 408d0306b6 fix linker error re SetSnapName 2008-12-12 17:39:27 +00:00
CaH4e3 6d1651dad7 All this mapper shit from FCEUMM enjoy ;) 2008-12-10 15:20:40 +00:00
adelikat e534c03691 more FCEUI_Emulate code clean up 2008-12-05 04:23:48 +00:00
adelikat b199505bcb fceu main loop - code cleanup. Saves a few cycles in a the process! 2008-12-05 03:59:46 +00:00
adelikat a51aa36f29 Win32 - added many hotkey items as menu items 2008-11-24 15:24:11 +00:00
adelikat 13d2afeffb Win32 - Movie subtitle toggle menu item 2008-11-23 21:41:33 +00:00
adelikat eb65e0122b Movie subtitle system installed 2008-11-23 21:28:22 +00:00
adelikat 4119180195 Win32 - Memwatch - ram change monitor beta version 2008-11-16 16:58:12 +00:00
adelikat 9ac49d11a1 Win32 - texthooker fixes - 1) reinstalled error checking on dialog startup. 2) Fixed crash on save file 3) Texthooker updates while game is playing 3) Remembers window position 4) Fixed bug where cancel save gives error message. 2008-11-15 01:35:29 +00:00
zeromus cda4fb4824 emulua: add rom.readbyte and rom.readbytesigned 2008-11-02 20:11:14 +00:00
zeromus 6f4928726e reset/power recording and playback support. 2008-11-02 18:21:44 +00:00
shinydoofy d0992f7ff5 toggle skipping of lag frames for SDL build 2008-10-19 17:48:06 +00:00
adelikat de92a9a9ba limited number of characters the movie filename can be when including in savestate filenames. (To help prevent insanely long savestate filenames) 2008-10-19 04:01:21 +00:00
punkrockguy318 407f0f8663 optional lua in sdl 2008-09-24 06:06:31 +00:00
zeromus ddd786eadf support mmc5 in newppu 2008-08-24 00:04:09 +00:00
zeromus 2cba0fd439 support autoloading from archives in cases where there is only one useful file in an archive.
add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
punkrockguy318 b6edc72bc8 reverted all fceu_emulate changes 2008-08-14 16:12:26 +00:00
punkrockguy318 a962ff65de god damn it 2008-08-14 15:59:05 +00:00
punkrockguy318 01aaee7cf4 oops 2008-08-14 15:58:35 +00:00
punkrockguy318 4900b4afbd attempt to fix frame advance 2008-08-14 15:58:16 +00:00
punkrockguy318 077f756572 fixed --input(1-4) 2008-08-13 07:06:41 +00:00
zeromus 93c18133cb [ 2047986 ] palflag 1 in .fm2 files crashes fceux ;
also, change build process so that upx doesnt happen until deploy.bat (lets you debug release builds)
2008-08-13 04:06:01 +00:00
punkrockguy318 55cba7414f snapname now fixed and slgith SConstruct cleanup 2008-08-12 16:48:02 +00:00
zeromus 3e983865df SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
zeromus 89641c1b92 improve ips and filename generation system 2008-08-12 05:31:06 +00:00
zeromus f73de3b31e restore IPS patching capability which was lost when archive support was added 2008-08-12 04:57:15 +00:00
zeromus c8473ffadb SF [ 2011550 ] Buffer overflow (change vsprintf to vsnprintf) 2008-08-12 03:35:54 +00:00
punkrockguy318 88b1fffe9d extensive sdl cleanup
see the changelog.txt for details
2008-08-10 13:38:39 +00:00
adelikat 7d03ee4fc9 frame adv - skip lag feature implemented 2008-08-07 15:56:39 +00:00
zeromus 2c5a0a443a lagcounter added to savestate 2008-08-07 04:56:40 +00:00
zeromus ae0e3a5db4 SF case 2040448 View Slots bug - does not include new savestate naming 2008-08-07 04:10:41 +00:00
adelikat 9ba575fa82 Autofire fix, fceu.cpp was initializing to 0 instead of 1 (my silly mistake) 2008-08-04 17:05:29 +00:00
zeromus d7524bcdba committing basicbot rip-outage so i can test it at work 2008-07-31 16:21:42 +00:00
adelikat 697f248eb0 AutoFire() now takes lag into account. If last frame was a lag frame it repeats the previous pattern. 2008-07-26 18:31:45 +00:00
zeromus d8f83637e2 fix bug where canceling from archive browser causes emu to freeze 2008-07-24 22:44:56 +00:00
zeromus cf65728642 lua!!!! 2008-07-23 06:54:14 +00:00
qfox 9bd8553976 New BasicBot works, but very very basic (only numbers). 2008-07-22 20:17:43 +00:00
adelikat e1ed71bbd9 Cheat search fix - pausing emu stops possibilities updating and double clicking is done only while emulation is paused. 2008-07-19 17:34:49 +00:00
bbitmaster 595881979c Deleted the MapperInit() call from the PowerNES() function. This was added in build 527 and was causing saved state problems in Just Breed, and possibly other issues. (It was causing mappers to get initialized twice) 2008-07-13 00:06:49 +00:00