auto-save fixes, prevent loading an auto-save from previous session. Win32 - added flags for enabling auto-save menu item.
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@ -1,4 +1,5 @@
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---version 2.0.4 yet to be released---
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24-dec-2008 - adelikat - auto-save fixes, prevent loading an auto-save from previous session. Win32 - added flags for enabling auto-save menu item.
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24-dec-2008 - adelikat - added undo/redo savestate hotkey. Win32 - made undo/redo default key mapping Ctrl+Z
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24-dec-2008 - adelikat - win32 - added Last ROM used context menu item when no game loaded
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24-dec-2008 - shinydoofy - sdl - added option to mute FCEUX for avi capturing, check the docs for more detail
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@ -87,7 +87,7 @@ extern bool frameAdvanceLagSkip;
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extern bool turbo;
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extern int luaRunning;
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extern bool movie_readonly;
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extern bool AutoSS; //flag for whether an auto-save has been made
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// Extern functions
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char *md5_asciistr(uint8 digest[16]);
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@ -439,6 +439,12 @@ void UpdateContextMenuItems(HMENU context, int whichContext)
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ChangeContextMenuItemText(FCEUX_CONTEXT_UNDOSAVESTATE, redoSavestate, context);
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else
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ChangeContextMenuItemText(FCEUX_CONTEXT_UNDOSAVESTATE, undoSavestate, context);
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//Rewind to last auto-save
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if(EnableAutosave && AutoSS)
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EnableMenuItem(context,FCEUX_CONTEXT_REWINDTOLASTAUTO,MF_BYCOMMAND | MF_ENABLED);
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else
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EnableMenuItem(context,FCEUX_CONTEXT_REWINDTOLASTAUTO,MF_BYCOMMAND | MF_GRAYED);
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}
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/// Updates recent files / recent directories menu
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@ -72,7 +72,7 @@ using namespace std;
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int AFon = 1, AFoff = 1, AutoFireOffset = 0; //For keeping track of autofire settings
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bool justLagged = false;
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bool frameAdvanceLagSkip = false; //If this is true, frame advance will skip over lag frame (i.e. it will emulate 2 frames instead of 1)
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bool AutoSS = false; //Flagged true when the first auto-savestate is made while a game is loaded, flagged false on game close
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bool movieSubtitles = true; //Toggle for displaying movie subtitles
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FCEUGI::FCEUGI()
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@ -125,12 +125,14 @@ static void CloseGame(void)
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delete GameInfo;
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GameInfo = 0;
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//Reset flags for Undo/Redo/Auto Savestating
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lastSavestateMade[0] = 0;
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undoSS = false;
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redoSS = false;
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lastLoadstateMade[0] = 0;
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undoLS = false;
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redoLS = false;
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AutoSS = false;
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}
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}
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@ -886,6 +888,7 @@ void UpdateAutosave(void)
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AutosaveIndex = (AutosaveIndex + 1) % 4;
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f = strdup(FCEU_MakeFName(FCEUMKF_AUTOSTATE,AutosaveIndex,0).c_str());
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FCEUSS_Save(f);
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AutoSS = true; //Flag that an auto-savestate was made
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free(f);
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AutosaveStatus[AutosaveIndex] = 1;
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}
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@ -893,7 +896,7 @@ void UpdateAutosave(void)
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void FCEUI_Autosave(void)
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{
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if(!EnableAutosave)
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if(!EnableAutosave || !AutoSS)
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return;
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if(AutosaveStatus[AutosaveIndex] == 1)
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