limited number of characters the movie filename can be when including in savestate filenames. (To help prevent insanely long savestate filenames)
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@ -618,7 +618,7 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
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#endif
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JustFrameAdvanced = true;
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}
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} //I apologize to anyone who comes in and tries to fgiure this if branching out
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} //I apologize to anyone who comes in and tries to figure out this IF branching
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currMovieData.TryDumpIncremental();
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if (lagFlag)
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{
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12
src/file.cpp
12
src/file.cpp
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@ -601,7 +601,17 @@ std::string FCEU_MakeFName(int type, int id1, const char *cd1)
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case FCEUMKF_STATE:
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{
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mfnString = GetMfn();
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mfn = mfnString.c_str();
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if (mfnString.length() < 60) //This caps the movie filename length before adding it to the savestate filename.
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mfn = mfnString.c_str(); //This helps prevent possible crashes from savestate filenames of excessive length.
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else {
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std::string mfnStringTemp = mfnString.substr(0,60);
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mfn = mfnStringTemp.c_str(); //mfn is the movie filename
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}
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if(odirs[FCEUIOD_STATES])
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{
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sprintf(ret,"%s"PSS"%s%s.fc%d",odirs[FCEUIOD_STATES],FileBase,mfn,id1);
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