Matthew Budd
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e79650845f
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Added install commands in pipeline script
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2020-07-01 20:33:32 -04:00 |
Matthew Budd
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4a52e9d374
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Added qmake install prefix to linux build script.
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2020-07-01 20:15:34 -04:00 |
Matthew Budd
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e748fb67f4
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Added QT5 dependency installation to the linux build
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2020-06-30 22:28:02 -04:00 |
Matthew Budd
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9407867e18
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Added qmake in to linux pipeline
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2020-06-30 22:04:50 -04:00 |
Matthew Budd
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588d566b92
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Added comments into macOS pipeline script. Added other OSs back into pipeline.
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2020-06-30 21:37:09 -04:00 |
Matthew Budd
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2fbf934633
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MacOS build take 4
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2020-06-30 21:28:18 -04:00 |
Matthew Budd
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fa8b2ce810
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macOS take 3
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2020-06-30 20:53:54 -04:00 |
Matthew Budd
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e161869bf5
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Mac standalone test
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2020-06-30 20:50:11 -04:00 |
Matthew Budd
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bb312d8a55
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Take 2 mac build
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2020-06-30 20:42:16 -04:00 |
Matthew Budd
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e8d3b9da46
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Added macOS build script for pipeline.
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2020-06-30 20:20:50 -04:00 |
mjbudd77
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104f7c465e
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Updated init call for game viewer SDL to match GL.
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2020-06-30 20:04:17 -04:00 |
mjbudd77
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d38f1b0c1b
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Build fix for minizip include in MAC OS
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2020-06-30 20:00:29 -04:00 |
mjbudd77
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2762d53791
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Cleaned up game viewer GL.
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2020-06-30 19:53:29 -04:00 |
mjbudd77
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e2b853661d
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More testing with SDL game viewer driver, keeps drawing over the menu
bar on the mac os. Thinking native GL inside QT is the way to go.
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2020-06-30 09:22:59 -04:00 |
mjbudd77
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41b54b9813
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Solved MAC OpenGL scaling issue. Turns out it was related to the retina
screen having a 2x device to framebuffer scaling.
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2020-06-29 23:24:41 -04:00 |
Matthew Budd
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c6b46bfcc1
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Added software pixel remapper function to openGL renderer.
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2020-06-29 22:24:34 -04:00 |
Matthew Budd
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26fe3c7da5
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Added logic to keep proper aspect ratio on SDL driven screen.
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2020-06-29 21:13:05 -04:00 |
Matthew Budd
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53dcb48a90
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Successful test of SDL video driver inside QT window.
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2020-06-29 10:11:02 -04:00 |
Matthew Budd
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95d055da2c
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Renamed openGL based game viewer so to distinguish it from others that will be tested.
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2020-06-29 08:15:26 -04:00 |
Matthew Budd
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970afc2bea
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Added logic to use GL_TEXTURE_RECTANGLE instead of GL_TEXTURE_2D
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2020-06-28 10:11:03 -04:00 |
Matthew Budd
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59462545ca
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Gui controller calibration fixes and enhancements.
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2020-06-27 21:08:02 -04:00 |
Matthew Budd
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7ba7ef4b82
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Include path fixes for qmake incorrectly marking sdl folder for heading includes.
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2020-06-27 20:07:24 -04:00 |
Matthew Budd
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1980dd8c5b
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Game Pad calibration page still in work.
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2020-06-26 21:56:26 -04:00 |
Matthew Budd
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cb664b44a0
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commented out debug print statement.
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2020-06-26 20:32:44 -04:00 |
Matthew Budd
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950004503b
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Hooked up checkboxes on gamepad config page.
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2020-06-26 20:27:20 -04:00 |
mjbudd77
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002e9e0f34
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Added logic to configure gamepad buttons. Still needs more testing.
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2020-06-26 16:35:41 -04:00 |
Matthew Budd
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ee02883ac7
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QT gamepad window in work.
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2020-06-26 12:46:48 -04:00 |
Matthew Budd
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f1153bfc6b
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Successful test of loading ROM via QFileDialog, changed logic to not use native gnome file dialog as it is very lagged.
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2020-06-26 09:29:47 -04:00 |
Matthew Budd
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d6ff002af0
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Added keyboard QT to SDL2 key conversion functionality.
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2020-06-24 21:57:43 -04:00 |
Matthew Budd
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f53bbc8cde
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Added logic to close game and shutdown FCEU system on window close.
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2020-06-23 23:04:10 -04:00 |
Matthew Budd
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095415790c
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Cleaned up unnecessary test code.
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2020-06-23 22:55:48 -04:00 |
Matthew Budd
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0352483a19
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Successful display of video in QT gui.
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2020-06-23 22:51:10 -04:00 |
Matthew Budd
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be4c650238
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Starting new QT gui.
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2020-06-23 20:40:43 -04:00 |
Matthew Budd
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fb9ee25800
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Bug fix for cmake install target.
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2020-06-20 00:54:26 -04:00 |
Matthew Budd
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70a77cbe41
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Added install target to cmake.
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2020-06-20 00:53:18 -04:00 |
Matthew Budd
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9a30cce921
|
Fixed compiler warning for unchecked fgets return value.
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2020-06-20 00:39:44 -04:00 |
Matthew Budd
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6271d63ba6
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Added cmake package check for zlib
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2020-06-20 00:36:43 -04:00 |
Matthew Budd
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714e7bbfb2
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Added logic to make cmake output verbose.
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2020-06-20 00:20:58 -04:00 |
Matthew Budd
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36b9cf3fb3
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Fixed references to print error function in win tas editor.
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2020-06-20 00:13:08 -04:00 |
Matthew Budd
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cc15338ebb
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Cast const char * to char * to get past winbuild.... this is not the best way to go, but it works.
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2020-06-20 00:06:47 -04:00 |
Matthew Budd
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7919071a25
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Cleaned up gcc compiler warning : ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings]
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2020-06-19 23:58:12 -04:00 |
Brad Smith
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309e30bea6
|
jekyll exclude list
using multiline syntax and alphabetizing
added exe files explicitly, maybe this will finally suppress the warning e-mail... but probably not
|
2020-06-18 16:41:21 -04:00 |
bbbradsmith
|
79c42a8eea
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manifest pragma to specify windows common controls version 6
(64-bit bit version uses older control styles without this)
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2020-06-18 05:18:27 -04:00 |
Brad Smith
|
aa06113dac
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contact link for bugs/requests should go to github
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2020-06-17 06:55:40 -04:00 |
Brad Smith
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6a1a50f850
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win64_build.bat can't find 7z.dll
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2020-06-17 06:49:30 -04:00 |
Brad Smith
|
bd64b513e0
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jekyll config to suppress files not part of the website (fix warning emails)
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2020-06-17 06:31:08 -04:00 |
bbbradsmith
|
8aaaacfc9f
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win64 rename executable to fceux64.exe
if people are going to be testing this might cut down error report confusion
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2020-06-17 04:59:23 -04:00 |
bbbradsmith
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e5f671a9e0
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links to interim builds
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2020-06-17 04:17:54 -04:00 |
bbbradsmith
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0d1ffc3ffd
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appveyor only job name needs - prefix
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2020-06-17 04:17:54 -04:00 |
bbbradsmith
|
379662ae25
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appveyor jobs separated and named
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2020-06-17 04:17:54 -04:00 |