Commit Graph

3939 Commits

Author SHA1 Message Date
Matthew Budd e79650845f Added install commands in pipeline script 2020-07-01 20:33:32 -04:00
Matthew Budd 4a52e9d374 Added qmake install prefix to linux build script. 2020-07-01 20:15:34 -04:00
Matthew Budd e748fb67f4 Added QT5 dependency installation to the linux build 2020-06-30 22:28:02 -04:00
Matthew Budd 9407867e18 Added qmake in to linux pipeline 2020-06-30 22:04:50 -04:00
Matthew Budd 588d566b92 Added comments into macOS pipeline script. Added other OSs back into pipeline. 2020-06-30 21:37:09 -04:00
Matthew Budd 2fbf934633 MacOS build take 4 2020-06-30 21:28:18 -04:00
Matthew Budd fa8b2ce810 macOS take 3 2020-06-30 20:53:54 -04:00
Matthew Budd e161869bf5 Mac standalone test 2020-06-30 20:50:11 -04:00
Matthew Budd bb312d8a55 Take 2 mac build 2020-06-30 20:42:16 -04:00
Matthew Budd e8d3b9da46 Added macOS build script for pipeline. 2020-06-30 20:20:50 -04:00
mjbudd77 104f7c465e Updated init call for game viewer SDL to match GL. 2020-06-30 20:04:17 -04:00
mjbudd77 d38f1b0c1b Build fix for minizip include in MAC OS 2020-06-30 20:00:29 -04:00
mjbudd77 2762d53791 Cleaned up game viewer GL. 2020-06-30 19:53:29 -04:00
mjbudd77 e2b853661d More testing with SDL game viewer driver, keeps drawing over the menu
bar on the mac os. Thinking native GL inside QT is the way to go.
2020-06-30 09:22:59 -04:00
mjbudd77 41b54b9813 Solved MAC OpenGL scaling issue. Turns out it was related to the retina
screen having a 2x device to framebuffer scaling.
2020-06-29 23:24:41 -04:00
Matthew Budd c6b46bfcc1 Added software pixel remapper function to openGL renderer. 2020-06-29 22:24:34 -04:00
Matthew Budd 26fe3c7da5 Added logic to keep proper aspect ratio on SDL driven screen. 2020-06-29 21:13:05 -04:00
Matthew Budd 53dcb48a90 Successful test of SDL video driver inside QT window. 2020-06-29 10:11:02 -04:00
Matthew Budd 95d055da2c Renamed openGL based game viewer so to distinguish it from others that will be tested. 2020-06-29 08:15:26 -04:00
Matthew Budd 970afc2bea Added logic to use GL_TEXTURE_RECTANGLE instead of GL_TEXTURE_2D 2020-06-28 10:11:03 -04:00
Matthew Budd 59462545ca Gui controller calibration fixes and enhancements. 2020-06-27 21:08:02 -04:00
Matthew Budd 7ba7ef4b82 Include path fixes for qmake incorrectly marking sdl folder for heading includes. 2020-06-27 20:07:24 -04:00
Matthew Budd 1980dd8c5b Game Pad calibration page still in work. 2020-06-26 21:56:26 -04:00
Matthew Budd cb664b44a0 commented out debug print statement. 2020-06-26 20:32:44 -04:00
Matthew Budd 950004503b Hooked up checkboxes on gamepad config page. 2020-06-26 20:27:20 -04:00
mjbudd77 002e9e0f34 Added logic to configure gamepad buttons. Still needs more testing. 2020-06-26 16:35:41 -04:00
Matthew Budd ee02883ac7 QT gamepad window in work. 2020-06-26 12:46:48 -04:00
Matthew Budd f1153bfc6b Successful test of loading ROM via QFileDialog, changed logic to not use native gnome file dialog as it is very lagged. 2020-06-26 09:29:47 -04:00
Matthew Budd d6ff002af0 Added keyboard QT to SDL2 key conversion functionality. 2020-06-24 21:57:43 -04:00
Matthew Budd f53bbc8cde Added logic to close game and shutdown FCEU system on window close. 2020-06-23 23:04:10 -04:00
Matthew Budd 095415790c Cleaned up unnecessary test code. 2020-06-23 22:55:48 -04:00
Matthew Budd 0352483a19 Successful display of video in QT gui. 2020-06-23 22:51:10 -04:00
Matthew Budd be4c650238 Starting new QT gui. 2020-06-23 20:40:43 -04:00
Matthew Budd fb9ee25800 Bug fix for cmake install target. 2020-06-20 00:54:26 -04:00
Matthew Budd 70a77cbe41 Added install target to cmake. 2020-06-20 00:53:18 -04:00
Matthew Budd 9a30cce921 Fixed compiler warning for unchecked fgets return value. 2020-06-20 00:39:44 -04:00
Matthew Budd 6271d63ba6 Added cmake package check for zlib 2020-06-20 00:36:43 -04:00
Matthew Budd 714e7bbfb2 Added logic to make cmake output verbose. 2020-06-20 00:20:58 -04:00
Matthew Budd 36b9cf3fb3 Fixed references to print error function in win tas editor. 2020-06-20 00:13:08 -04:00
Matthew Budd cc15338ebb Cast const char * to char * to get past winbuild.... this is not the best way to go, but it works. 2020-06-20 00:06:47 -04:00
Matthew Budd 7919071a25 Cleaned up gcc compiler warning : ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings] 2020-06-19 23:58:12 -04:00
Brad Smith 309e30bea6
jekyll exclude list
using multiline syntax and alphabetizing
added exe files explicitly, maybe this will finally suppress the warning e-mail... but probably not
2020-06-18 16:41:21 -04:00
bbbradsmith 79c42a8eea manifest pragma to specify windows common controls version 6
(64-bit bit version uses older control styles without this)
2020-06-18 05:18:27 -04:00
Brad Smith aa06113dac
contact link for bugs/requests should go to github 2020-06-17 06:55:40 -04:00
Brad Smith 6a1a50f850
win64_build.bat can't find 7z.dll 2020-06-17 06:49:30 -04:00
Brad Smith bd64b513e0
jekyll config to suppress files not part of the website (fix warning emails) 2020-06-17 06:31:08 -04:00
bbbradsmith 8aaaacfc9f win64 rename executable to fceux64.exe
if people are going to be testing this might cut down error report confusion
2020-06-17 04:59:23 -04:00
bbbradsmith e5f671a9e0 links to interim builds 2020-06-17 04:17:54 -04:00
bbbradsmith 0d1ffc3ffd appveyor only job name needs - prefix 2020-06-17 04:17:54 -04:00
bbbradsmith 379662ae25 appveyor jobs separated and named 2020-06-17 04:17:54 -04:00