win64 rename executable to fceux64.exe
if people are going to be testing this might cut down error report confusion
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@ -9,7 +9,7 @@ cd %PROJECT_ROOT%\vc
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REM Create Zip Archive
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cd %PROJECT_ROOT%\output
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..\vc\zip -X -9 -j ..\vc\fceux64.zip ..\vc\x64\Release\fceux.exe ..\src\drivers\win\lua\x64\lua5.1.dll ..\src\drivers\win\lua\x64\lua51.dll ..\src\auxlib.lua
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..\vc\zip -X -9 -j ..\vc\fceux64.zip ..\vc\x64\Release\fceux64.exe ..\src\drivers\win\lua\x64\lua5.1.dll ..\src\drivers\win\lua\x64\lua51.dll ..\src\auxlib.lua
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@if ERRORLEVEL 1 goto end
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..\vc\zip -X -9 -u -r ..\vc\fceux64.zip fceux.chm taseditor.chm palettes luaScripts tools 7z.dll
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@if ERRORLEVEL 1 goto end
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@ -138,6 +138,12 @@
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='PublicRelease|x64'" />
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='Win32'">
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<TargetName>$(ProjectName)</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='x64'">
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<TargetName>$(ProjectName)64</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent>
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<Command>"%windir%\Sysnative\cscript" /nologo /E:JScript "defaultconfig\make_scmrev.h.js"</Command>
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