zeromus
408d0306b6
fix linker error re SetSnapName
2008-12-12 17:39:27 +00:00
CaH4e3
6d1651dad7
All this mapper shit from FCEUMM enjoy ;)
2008-12-10 15:20:40 +00:00
adelikat
e534c03691
more FCEUI_Emulate code clean up
2008-12-05 04:23:48 +00:00
adelikat
b199505bcb
fceu main loop - code cleanup. Saves a few cycles in a the process!
2008-12-05 03:59:46 +00:00
adelikat
a51aa36f29
Win32 - added many hotkey items as menu items
2008-11-24 15:24:11 +00:00
adelikat
13d2afeffb
Win32 - Movie subtitle toggle menu item
2008-11-23 21:41:33 +00:00
adelikat
eb65e0122b
Movie subtitle system installed
2008-11-23 21:28:22 +00:00
adelikat
4119180195
Win32 - Memwatch - ram change monitor beta version
2008-11-16 16:58:12 +00:00
adelikat
9ac49d11a1
Win32 - texthooker fixes - 1) reinstalled error checking on dialog startup. 2) Fixed crash on save file 3) Texthooker updates while game is playing 3) Remembers window position 4) Fixed bug where cancel save gives error message.
2008-11-15 01:35:29 +00:00
zeromus
cda4fb4824
emulua: add rom.readbyte and rom.readbytesigned
2008-11-02 20:11:14 +00:00
zeromus
6f4928726e
reset/power recording and playback support.
2008-11-02 18:21:44 +00:00
shinydoofy
d0992f7ff5
toggle skipping of lag frames for SDL build
2008-10-19 17:48:06 +00:00
adelikat
de92a9a9ba
limited number of characters the movie filename can be when including in savestate filenames. (To help prevent insanely long savestate filenames)
2008-10-19 04:01:21 +00:00
punkrockguy318
407f0f8663
optional lua in sdl
2008-09-24 06:06:31 +00:00
zeromus
ddd786eadf
support mmc5 in newppu
2008-08-24 00:04:09 +00:00
zeromus
2cba0fd439
support autoloading from archives in cases where there is only one useful file in an archive.
...
add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
punkrockguy318
b6edc72bc8
reverted all fceu_emulate changes
2008-08-14 16:12:26 +00:00
punkrockguy318
a962ff65de
god damn it
2008-08-14 15:59:05 +00:00
punkrockguy318
01aaee7cf4
oops
2008-08-14 15:58:35 +00:00
punkrockguy318
4900b4afbd
attempt to fix frame advance
2008-08-14 15:58:16 +00:00
punkrockguy318
077f756572
fixed --input(1-4)
2008-08-13 07:06:41 +00:00
zeromus
93c18133cb
[ 2047986 ] palflag 1 in .fm2 files crashes fceux ;
...
also, change build process so that upx doesnt happen until deploy.bat (lets you debug release builds)
2008-08-13 04:06:01 +00:00
punkrockguy318
55cba7414f
snapname now fixed and slgith SConstruct cleanup
2008-08-12 16:48:02 +00:00
zeromus
3e983865df
SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
2008-08-12 06:52:48 +00:00
zeromus
89641c1b92
improve ips and filename generation system
2008-08-12 05:31:06 +00:00
zeromus
f73de3b31e
restore IPS patching capability which was lost when archive support was added
2008-08-12 04:57:15 +00:00
zeromus
c8473ffadb
SF [ 2011550 ] Buffer overflow (change vsprintf to vsnprintf)
2008-08-12 03:35:54 +00:00
punkrockguy318
88b1fffe9d
extensive sdl cleanup
...
see the changelog.txt for details
2008-08-10 13:38:39 +00:00
adelikat
7d03ee4fc9
frame adv - skip lag feature implemented
2008-08-07 15:56:39 +00:00
zeromus
2c5a0a443a
lagcounter added to savestate
2008-08-07 04:56:40 +00:00
zeromus
ae0e3a5db4
SF case 2040448 View Slots bug - does not include new savestate naming
2008-08-07 04:10:41 +00:00
adelikat
9ba575fa82
Autofire fix, fceu.cpp was initializing to 0 instead of 1 (my silly mistake)
2008-08-04 17:05:29 +00:00
zeromus
d7524bcdba
committing basicbot rip-outage so i can test it at work
2008-07-31 16:21:42 +00:00
adelikat
697f248eb0
AutoFire() now takes lag into account. If last frame was a lag frame it repeats the previous pattern.
2008-07-26 18:31:45 +00:00
zeromus
d8f83637e2
fix bug where canceling from archive browser causes emu to freeze
2008-07-24 22:44:56 +00:00
zeromus
cf65728642
lua!!!!
2008-07-23 06:54:14 +00:00
qfox
9bd8553976
New BasicBot works, but very very basic (only numbers).
2008-07-22 20:17:43 +00:00
adelikat
e1ed71bbd9
Cheat search fix - pausing emu stops possibilities updating and double clicking is done only while emulation is paused.
2008-07-19 17:34:49 +00:00
bbitmaster
595881979c
Deleted the MapperInit() call from the PowerNES() function. This was added in build 527 and was causing saved state problems in Just Breed, and possibly other issues. (It was causing mappers to get initialized twice)
2008-07-13 00:06:49 +00:00
zeromus
0a63a42df2
proper support for single-file archives
2008-07-10 05:42:12 +00:00
zeromus
81241b5d26
reorganize lagflag code
2008-07-10 04:55:52 +00:00
adelikat
ef349c0a0d
Lag counter colors work while paused
2008-07-10 04:51:58 +00:00
adelikat
584c444118
Lag Counter now has colors!
2008-07-10 03:21:04 +00:00
adelikat
3bff3154c7
Lag Counter on its own line (instead of added in with general messages)
2008-07-10 02:17:42 +00:00
zeromus
bc54e2abba
generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
2008-07-09 05:47:13 +00:00
adelikat
663a2daf08
1) Lag Counter setting remembered by config. 2) MapHokeys now includes many tools such as debugger, ppu viewer, etc.
2008-07-07 15:54:38 +00:00
adelikat
1ebff1d250
Lag Counter implementation
2008-07-07 00:18:55 +00:00
adelikat
8a89a598f8
If cheats file loaded, message is sent to window
2008-07-06 02:35:00 +00:00
adelikat
b09d9b62a6
Autofire offset and alternate A and B remebered in config
2008-07-03 18:56:44 +00:00
adelikat
13de73daf2
Autofire pattern now remembered in config file.
2008-07-03 15:33:04 +00:00