qeed
5a2750d160
Fixed linux compilation issues
2009-10-10 23:12:21 +00:00
zeromus
6d75c9ce0d
newppu: fix bug in _vt = 30,31 latching causing general malfunction (fix tecmo super bowl)
2009-10-10 22:36:16 +00:00
adelikat
c3e6bb0013
PunchOutChallenge - more customizations added.
2009-10-10 04:19:55 +00:00
adelikat
193583641c
Punchout challenge lua script - more additions.
2009-10-09 22:36:09 +00:00
ugetab
086e53310f
Minor NSF related Hex Editor update. Cuts display of PPU Memory to 0x0000-0x1FFF, because 0x2000-0x3FFF only show 0 due to a bug-fix.
2009-10-09 20:00:54 +00:00
adelikat
11cc53bab7
Adding a WIP of my Punch-out!! Challenge lua script.
2009-10-09 17:56:17 +00:00
adelikat
99d2e02893
Added a lua script for Mike Tyson's Punch-Out!! (Works for Punch-out!! as well). Displays various stats like enemy HP, and damage amounts
2009-10-09 14:57:44 +00:00
ugetab
18cd4d6569
Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed.
2009-10-08 17:55:21 +00:00
gocha
2e8e6ccdcd
Replace SubWCRev.exe with older one, which needs no dlls to run.
2009-10-08 14:25:40 +00:00
gocha
493e086850
vs200x: print svn revision number in version string.
2009-10-08 13:48:15 +00:00
gocha
449d62e0a8
activate ramwatch hotkeys
2009-10-08 13:04:27 +00:00
gocha
197322bcf1
win32: fix new ramsearch
2009-10-08 08:06:45 +00:00
gocha
585cb80257
add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later.
2009-10-08 07:04:41 +00:00
gocha
dfeff60615
Remove emu.OnClose and register fceulib as emu instead.
...
Add emu.registerbefore, emu.registerafter and emu.registerexit.
2009-10-08 05:02:22 +00:00
gocha
526f3a7a81
add 253.cpp to vc8/vc9
2009-10-08 04:07:29 +00:00
gocha
313ed75b55
Lua: register entire LuaBitOp library.
2009-10-08 03:45:47 +00:00
qeed
36d61a2b2c
updated mapper253 to the point where the title screen displays ok, gameplay is still b0rked though
2009-10-06 00:50:42 +00:00
CaH4e3
ec6398fd6e
mapper 103 fixed now
2009-10-05 08:15:36 +00:00
qeed
b5b5c7affc
preliminary support for mapper 253
2009-10-04 13:56:43 +00:00
qeed
1c6ac0a46c
added save state for the mapper rams
2009-10-03 23:11:28 +00:00
adelikat
dca0ce9ba6
Updated the changelog to reflect gocha's last commit.
2009-10-01 16:35:07 +00:00
gocha
41ab92edb3
movie dialog: changed framerate from 60 (or 50 for PAL games) to real framerate.
...
movie: fixed the initial value of rerecord count. it should be 0, not 1.
2009-10-01 14:59:41 +00:00
fatratknight
9706c82a8c
Moved an if statement out of a function that prevented input.get from working properly with a mouse on movie playback. Just a quick fix.
2009-09-29 21:29:23 +00:00
qeed
0b96e69ca2
added mapper ram reading, this gets some more games in action 52 to work
2009-09-27 13:01:36 +00:00
qeed
18bbb65d4b
update changelog
2009-09-27 03:00:52 +00:00
qeed
d08c507765
fixed action 52, should work like 2.0.3 version
2009-09-27 02:52:51 +00:00
adelikat
ae6c73ceef
newppulist - earthworm jim 3 plays fine so removing from the list.
2009-09-22 00:00:23 +00:00
ugetab
6b6d218388
Working Debugger list(.deb) Saving and Loading finished.
...
It's even less of a hassle to use now than it is to use in FCEUXDSP. Debugger/watchpoints automatically reload on game change, no phantom information traversing .deb files, and it's compatible with the FCEUXDSP .deb files.
Took a long time to write & debug the code, so there may still be errors I didn't catch.
2009-09-18 03:29:44 +00:00
ugetab
86ce4304cb
Nearly working Debugger list Saving and Loading.
...
It loads correctly. It saves correctly in most cases.
The issue is that it randomly overwrites the debugger's list for an opened game if you cycle through the recent files list, or it otherwise fails to load the opened game's .deb file.
2009-09-17 06:36:09 +00:00
fatratknight
995d178b42
Added two more counters. Select will now toggle the bar.
2009-09-17 04:49:27 +00:00
fatratknight
680396a4c3
Now sums up number of frames off from perfect timing. Just because I feel like it, it also counts perfect hits.
2009-09-17 03:56:03 +00:00
fatratknight
f7bce819be
Added a threshold so that it doesn't instantly detect the next button press. Timing could be tweaked.
2009-09-17 03:17:16 +00:00
adelikat
f4b7f1d71a
PunchOutTraining.lua - Made it so that it only reads if opponent's health decreases (since it can increase if the opponent hits mac and has a low enough health).
2009-09-17 01:19:08 +00:00
ugetab
bd8a0f3b10
Removed LogPCM routine, confirmed PCM logging works without it.
2009-09-16 21:29:33 +00:00
ugetab
0c2c1d2ee3
Forgot to update the changelog with the last commit
2009-09-16 20:38:23 +00:00
ugetab
dbdcacadfb
Restored DPCM Logging when Code/Data Logger is active.
2009-09-16 20:25:41 +00:00
fatratknight
40f03042ef
Added ability to disable or enable joypad input. May as well take advantage of my changes to joypad_set routine and related functions. Won't work pre-change, though.
2009-09-16 19:18:53 +00:00
fatratknight
bfb67729ee
Polished. Should be very shiny now. Look at the sparklies! Anyway, now it pops up some text letting you know what you did.
2009-09-16 16:55:38 +00:00
adelikat
88b4c24baa
MTPO script - more cosmetics, TMI is now 23 to match realtime playing, bar is moved even closer to the players to see it easier while playing.
2009-09-16 04:41:21 +00:00
fatratknight
42a808b099
Well, at least that silly rectangle stops now. Unused code is in there, so experiment with stuff if anyone feels like it.
2009-09-16 04:32:39 +00:00
adelikat
3e3c2af93a
cosmetic fixes
2009-09-16 03:50:58 +00:00
fatratknight
529845ff36
... Er, uh... Just this little file I made under a request... Fairly bare, right now.
2009-09-16 03:38:48 +00:00
fatratknight
feb135ce2e
Added in an invert possibility for joypad_set. Using a string instead of true/false/nil will let lua invert the player's input.
2009-09-15 18:20:10 +00:00
fatratknight
0bea4a45d8
Reworked many things relating to joypad_set. New logic, removed a few functions, all that stuff. Hopefully a few bug fixes with no new bugs on the way. Haven't put in the invert that I like, but hopefully that isn't hard to put in.
2009-09-15 16:39:49 +00:00
fatratknight
23a190acd2
Attempted fix of joypad_set. Just changed the source.
2009-09-14 20:16:25 +00:00
fatratknight
9f23ee011f
Option: Script keys instantly affect input table, rather than wait for frameadvance. Also, more robust unpaused rewind antics.
2009-09-14 18:10:29 +00:00
adelikat
a80264a595
useless commit
2009-09-12 02:14:04 +00:00
fatratknight
c469b93aae
Added the ability to change how much input to display. I'm running out of buttons on the numpad!
2009-09-10 15:44:38 +00:00
fatratknight
2e8d11b4e4
Testing my write access, nothing more.
2009-09-10 00:44:48 +00:00
adelikat
b7dbc544ef
Adding a multitrack input recorder lua script made by FatRatKnight
2009-09-09 23:53:02 +00:00