* now Tasedit operates with rerecords_counter, no more such thing as tweak_count, because new way of accounting tweaks resembles rerecords too much
* Config->Movie options->Always suggest Read-Only replay (for Replay dialog)
* Tasedit: auto clear "Disable speed throttling" and "Run in background", auto set "Set high-priority thread" when entering TASEdit; FCEUX runs in bg when TASEdit has focus
* Tasedit: Config->"Mute Turbo" check (same as in Config->Sound)
* fixed long "savestate" messages containing path
* Tasedit: new menu item "Config"
* Tasedit: Config->"Set greenzone capacity", auto-clearing old savestates
* Tasedit: pauseframe is shown by flashing color
* Tasedit: "Auto-restore last position" checkbox in playback controls; if checked: after every greenzone invalidation playback cursor tries to jump to last position
* Tasedit: copied "Insert number of Frames" from stray-click menu to context menu
* Tasedit: fixed item drawing method, no more flicker and slowdowns
* updated contents of changelog.txt and Authors.txt, changed version.h
* Added string "Tweak Count" to Replay loading dialog
* Tasedit: View - "Show Tweak count"
* Tasedit: rewrote project save/load functions
* Tasedit: fixed old bug caused by not initializing input ports
* Tasedit: checking movie fourscore flag when creating/opening project; only show columns for pads 3 and 4 if fourscore is attached
* fixed column widths
* frame_display can be shown in taseditor mode
* ">>" button now jumps to the end of greenzone
* some other hotkeys now also work in TAS Editor
Fixed hidden bug:
* user could change previous input by clicking on header (thus not changing currFrameCounter) and then continue greenzoning from irrelevant savestate with Frame Advance key
* how it was fixed: now currFrameCounter resets to last frame of greenzone
-Made it so that the registerload / registersave functions are only used if registerload exists. I'll presume there is no emulator that supports one and not the other. This will allow VBA to use this script, although it'll be missing one of the better features until it supports this function.
-Made the number of controllers tracked configurable. VBA was counting everything twice when this was set to 2. It will still default to 2, but it'll be easier for people to modify this for VBA now.
-As Lua starts counting from 1, and there may be a slot 0, increment the slot before saving / loading, storing data for slot 0 in states[1]
-Prevented the script from loading non-existent data.
-Removed the space from the file name so that it is more consistent with the FCEUX Lua repository, which this script is now a member of. :)
-Added messages when you save or (fail to) load data to / from a state.
-Made it so the script displays the button counts when you save / load a state.