Commit Graph

1956 Commits

Author SHA1 Message Date
ansstuff 84ae16d8c2 * HideMenu (Esc) only works when FCEU window has focus
* moved "Display movie status icon" from Config->Movie options to Config->Display
* File->AVI/Wav->Enable HUD recording
2011-09-23 18:09:40 +00:00
ansstuff ae1bb879ef * Config->Display->Rerecord counter
* now Tasedit operates with rerecords_counter, no more such thing as tweak_count, because new way of accounting tweaks resembles rerecords too much
* Config->Movie options->Always suggest Read-Only replay (for Replay dialog)
2011-09-23 10:50:51 +00:00
ansstuff 72e04788fe * deleted "Lag Counter Reset" hotkey, as it was obsolete since FCEUX 2.0.2; added "Open TAS Edit" hotkey
* Tasedit: auto clear "Disable speed throttling" and "Run in background", auto set "Set high-priority thread" when entering TASEdit; FCEUX runs in bg when TASEdit has focus
* Tasedit: Config->"Mute Turbo" check (same as in Config->Sound)
* fixed long "savestate" messages containing path
2011-09-22 16:02:09 +00:00
ansstuff d2a886ebb1 * Tasedit: accelerator table
* Tasedit: new menu item "Config"
* Tasedit: Config->"Set greenzone capacity", auto-clearing old savestates
* Tasedit: pauseframe is shown by flashing color
2011-09-19 18:13:31 +00:00
zeromus feae56ad1d datalatch mapper-fix bug where wramless games would be able to do something mysterious to unmapped host emulator memory or something creepy like that (fix battletoads sync regression) 2011-09-17 20:08:37 +00:00
ansstuff fd82c1ee2d * Tasedit: forced read-only behaviour when seeking or holding turbo
* Tasedit: "Auto-restore last position" checkbox in playback controls; if checked: after every greenzone invalidation playback cursor tries to jump to last position
* Tasedit: copied "Insert number of Frames" from stray-click menu to context menu
* Tasedit: fixed item drawing method, no more flicker and slowdowns
* updated contents of changelog.txt and Authors.txt, changed version.h
2011-09-17 12:00:20 +00:00
punkrockguy318 19c607f530 sdl: rename InputType to CurInputType due to variable of same name in src/movie.h 2011-09-12 14:02:23 +00:00
ansstuff e0e0f72d2f * saving and loading tweakCount in .tas and fm2
* Added string "Tweak Count" to Replay loading dialog
* Tasedit: View - "Show Tweak count"
* Tasedit: rewrote project save/load functions
* Tasedit: fixed old bug caused by not initializing input ports
* Tasedit: checking movie fourscore flag when creating/opening project; only show columns for pads 3 and 4 if fourscore is attached
2011-09-12 12:23:48 +00:00
ansstuff 5a2d97662f * red lines for lag frames, "Show lag frames" in View menu,
* "||" button also cancels turbo-seeking
* different method of accounting tweakCount: increment once per greenzone invalidation
2011-09-06 15:42:03 +00:00
ansstuff 9a76571490 * Total overhaul of JumpToFrame function and of TryDumpIncremental routine (logging savestates), now TAS Editor is more stable
* replay.cpp: fixed bug when trying to open Replay without having ROM loaded
2011-09-05 20:28:01 +00:00
ansstuff 2a75b9b8e8 * added "Follow playback" in View menu
* "<<" button now jumps to the beginning of greenzone
* changing currFrameCounter doesn't reset selection anymore
* fixed "Select All" function
2011-09-05 13:12:24 +00:00
ansstuff 711bc0c438 TAS Editor usability tweaks:
* fixed column widths
* frame_display can be shown in taseditor mode
* ">>" button now jumps to the end of greenzone
* some other hotkeys now also work in TAS Editor

Fixed hidden bug:
* user could change previous input by clicking on header (thus not changing currFrameCounter) and then continue greenzoning from irrelevant savestate with Frame Advance key
* how it was fixed: now currFrameCounter resets to last frame of greenzone
2011-09-03 14:33:51 +00:00
CaH4e3 4197dc1957 fixed bus conflict emulation, no kage no densetsu bug anymore 2011-09-03 14:14:22 +00:00
ansstuff 790af32e1b Added 4 pads support; also now current frame is shown by blue line; minor cleanups. 2011-08-31 18:32:54 +00:00
mart0258 1de5077bcb Ram Search updates list when emulator is paused (on Power, or when resetting search) 2011-08-30 15:15:44 +00:00
zeromus 5850d48823 win32: fix context menus to use rightclicks in context menus correctly 2011-08-25 07:33:56 +00:00
CaH4e3 dea31f040e PAL/NTSC noise fixed 2011-08-19 07:53:07 +00:00
brandonevans 72f17fb40c Button Count
-Made it so that the registerload / registersave functions are only used if registerload exists. I'll presume there is no emulator that supports one and not the other. This will allow VBA to use this script, although it'll be missing one of the better features until it supports this function.
-Made the number of controllers tracked configurable. VBA was counting everything twice when this was set to 2. It will still default to 2, but it'll be easier for people to modify this for VBA now.
2011-07-20 09:22:09 +00:00
zeromus 94960278e5 slightly improve hud text rendering wrapping 2011-07-18 02:31:11 +00:00
brandonevans a1b6392832 Button Count
-As Lua starts counting from 1, and there may be a slot 0, increment the slot before saving / loading, storing data for slot 0 in states[1]
-Prevented the script from loading non-existent data.
-Removed the space from the file name so that it is more consistent with the FCEUX Lua repository, which this script is now a member of. :)
-Added messages when you save or (fail to) load data to / from a state.
-Made it so the script displays the button counts when you save / load a state.
2011-07-17 20:15:41 +00:00
adelikat d3c2998c8e Add Button Count lua script written by Brandon Evans 2011-07-15 23:57:52 +00:00
punkrockguy318 4645ee126b sdl: patch to resolve 'XKeysymToString' complication errors on debian sid and osx (thanks antonio ospite!) 2011-07-15 04:00:09 +00:00
plombo a0b26b8b2b sdl: fixed --nogui option and removed SDL.NoGUI from fceux.cfg 2011-07-05 20:28:37 +00:00
fatratknight 36a2723fe4 Reordered a function call. Now it updates the lua window with the proper file path when you select a lua script from the recent menu. 2011-07-05 01:56:44 +00:00
zeromus 5975decb3d try fixing lua drawing alpha blending stuff 2011-07-01 04:01:20 +00:00
adelikat b5487e4acd Add AVI-HeadsUpDisplay lua script which is a script that allows the input display & frame counter to be captured into AVIs 2011-06-30 11:18:18 +00:00
adelikat c99ab3e42c RBI Baseball script written by me 2011-06-26 23:35:30 +00:00
zeromus 469a7bed9b win32: poll hotkeys while no rom is loaded 2011-06-16 17:19:57 +00:00
punkrockguy318 2728d05731 sdl - added "vsync toggle" to TODO list 2011-06-10 01:19:21 +00:00
aquanull ce8c18789f Some minimal fixes and clean-ups. 2011-06-09 12:17:47 +00:00
punkrockguy318 153a3d6f23 add PUBLIC_RELEASE option to SConstruct; commented out by default 2011-06-04 05:33:05 +00:00
punkrockguy318 6879b92768 changelog update 2011-06-02 04:08:42 +00:00
punkrockguy318 68200c2d6a sdl - fixed "--help" fix introduced with previous revision 2011-06-02 04:07:14 +00:00
punkrockguy318 cff16d4ae4 sdl - print usage when help arguments are passed even if SDL cannot be initialized 2011-06-02 04:02:11 +00:00
punkrockguy318 a29f585d7b added two items items to the log that were features the plombo added but never got added to the changelog (theres probably more) 2011-05-30 06:28:11 +00:00
zeromus c36da5bb50 win32: add hotkey for ntview 2011-05-09 05:57:35 +00:00
zeromus 1c509ed632 win32: try calculating debugger font height 2011-05-07 17:47:24 +00:00
CaH4e3 1f57d295cb Debugger line number calculation doesn't appear to be right anyway 2011-05-07 10:47:49 +00:00
zeromus 6ce0cee9a0 win32: tighten up the address mousepos calculation and resize behaviour line in the debugger 2011-05-06 20:59:54 +00:00
punkrockguy318 55e45af3dd sdl: fix compile error 2011-04-26 02:29:04 +00:00
punkrockguy318 0d20afaf5e sdl: ESCAPE now quits by default (unless your running with gui). this can be disabled by setting "SDL.Hotkeys.Quit = 0" in fceux.cfg 2011-04-21 03:36:08 +00:00
punkrockguy318 bf3ca067eb sdl: readme update 2011-04-21 03:30:32 +00:00
punkrockguy318 43abe9fe7c sdl: dont bomb out on inputcfg in certain combonations of gtk toggle and nogui toggle 2011-04-21 01:23:15 +00:00
plombo c7096f4d4a sdl: revert revision 2160; fixes --inputcfg 2011-04-21 00:26:19 +00:00
punkrockguy318 c9678317a4 sdl: cleaned up showusage string 2011-04-21 00:01:26 +00:00
punkrockguy318 12e3a9b07a sdl: create ~/.fceux dir with 755 permission 2011-04-20 23:21:43 +00:00
punkrockguy318 e9d616d416 sdl: updated TODO 2011-04-18 14:38:49 +00:00
punkrockguy318 8077c10ad6 sdl: bugfix - list option "nogui" properly as "--nogui" instead of "--no-gui" 2011-04-18 13:53:54 +00:00
punkrockguy318 9196ec72b0 sdl: added GTK3 build option to SConstruct (although code is not yet gtk3 compatible)
sdl: cleaned some build code
2011-04-09 03:20:48 +00:00
punkrockguy318 7fcfed38bd gtk: use accelerator functions instead of direct access for future gtk3 compilation 2011-04-09 03:12:46 +00:00