sdl: added GTK3 build option to SConstruct (although code is not yet gtk3 compatible)

sdl: cleaned some build code
This commit is contained in:
punkrockguy318 2011-04-09 03:20:48 +00:00
parent 7fcfed38bd
commit 9196ec72b0
1 changed files with 7 additions and 2 deletions

View File

@ -13,6 +13,7 @@ opts.AddVariables(
BoolVariable('CREATE_AVI', 'Enable avi creation support (SDL only)', 1),
BoolVariable('LOGO', 'Enable a logoscreen when creating avis (SDL only)', '1'),
BoolVariable('GTK', 'Enable GTK2 GUI (SDL only)', 1),
BoolVariable('GTK3', 'Enable GTK3 GUI (BROKEN/EXPERIMENTAL)', 0),
)
env = Environment(options = opts)
@ -56,13 +57,17 @@ else:
if not conf.CheckLib('SDL'):
print 'Did not find libSDL or SDL.lib, exiting!'
Exit(1)
if env['GTK']:
# Add compiler and linker flags from pkg-config
env.ParseConfig('pkg-config --cflags --libs gtk+-2.0')
env.Append(CPPDEFINES=["_GTK2"])
if env['GTK']:
env.Append(CCFLAGS = ["-D_GTK"])
if env['GTK3']:
# Add compiler and linker flags from pkg-config
env.ParseConfig('pkg-config --cflags --libs gtk+-3.0')
env.Append(CPPDEFINES=["_GTK3"])
env.Append(CCFLAGS = ["-D_GTK"])
### Lua platform defines
### Applies to all files even though only lua needs it, but should be ok
if env['LUA']: